pcsx2/plugins/zerospu2/Targets
arcum42 b76d7c164b Just a few minor things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2469 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 08:49:54 +00:00
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Alsa.cpp ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well... 2010-01-16 16:08:17 +00:00
Alsa.h ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well... 2010-01-16 16:08:17 +00:00
OSS.cpp ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well... 2010-01-16 16:08:17 +00:00
OSS.h ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well... 2010-01-16 16:08:17 +00:00
PortAudio.cpp ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side. 2010-01-17 11:19:01 +00:00
PortAudio.h ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side. 2010-01-17 11:19:01 +00:00
SoundTargets ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well... 2010-01-16 16:08:17 +00:00
SoundTargets.cpp ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side. 2010-01-17 11:19:01 +00:00
SoundTargets.h ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side. 2010-01-17 11:19:01 +00:00
dsound51.cpp Bring Windows in sync with the earlier changes I made to ZeroSPU2. 2010-01-17 03:21:23 +00:00
dsound51.h Just a few minor things. 2010-01-22 08:49:54 +00:00