pcsx2/bin/resources/shaders
lightningterror 6a431daffc GS-hw: Extend Blend mix to work when alpha is higher than 1.
Clamp the alpha(As/Af) to 1 in the shader, it is already clamped to 1 in hw blend unit.
It should allow to better render the effects, still not fully accurate but it's closer to what we want.
Hopefully it helps D3D11 more.
2021-12-27 20:22:41 +01:00
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common GS/OpenGL: Get rid of interface blocks for convert shaders 2021-12-26 13:21:51 +00:00
dx11 GS-hw: Extend Blend mix to work when alpha is higher than 1. 2021-12-27 20:22:41 +01:00
opengl GS-hw: Extend Blend mix to work when alpha is higher than 1. 2021-12-27 20:22:41 +01:00