pcsx2/pcsx2/System.cpp

460 lines
14 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Common.h"
#include "IopCommon.h"
#include "System/PageFaultSource.h"
#include "Utilities/EventSource.inl"
// Includes needed for cleanup, since we don't have a good system (yet) for
// cleaning up these things.
#include "sVU_zerorec.h"
#include "GameDatabase.h"
#include "Elfheader.h"
extern void closeNewVif(int idx);
extern void resetNewVif(int idx);
template class EventSource< IEventListener_PageFault >;
SrcType_PageFault Source_PageFault;
EventListener_PageFault::EventListener_PageFault()
{
Source_PageFault.Add( *this );
}
EventListener_PageFault::~EventListener_PageFault() throw()
{
Source_PageFault.Remove( *this );
}
void SrcType_PageFault::Dispatch( const PageFaultInfo& params )
{
m_handled = false;
_parent::Dispatch( params );
}
void SrcType_PageFault::_DispatchRaw( ListenerIterator iter, const ListenerIterator& iend, const PageFaultInfo& evt )
{
do {
(*iter)->DispatchEvent( evt, m_handled );
} while( (++iter != iend) && !m_handled );
}
#if _MSC_VER
# include "svnrev.h"
#endif
const Pcsx2Config EmuConfig;
// Provides an accessor for quick modification of GS options. All GS options are allowed to be
// changed "on the fly" by the *main/gui thread only*.
Pcsx2Config::GSOptions& SetGSConfig()
{
//DbgCon.WriteLn( "Direct modification of EmuConfig.GS detected" );
AffinityAssert_AllowFrom_MainUI();
return const_cast<Pcsx2Config::GSOptions&>(EmuConfig.GS);
}
// Provides an accessor for quick modification of Recompiler options.
// Used by loadGameSettings() to set clamp modes via database at game startup.
Pcsx2Config::RecompilerOptions& SetRecompilerConfig()
{
//DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" );
AffinityAssert_AllowFrom_MainUI();
return const_cast<Pcsx2Config::RecompilerOptions&>(EmuConfig.Cpu.Recompiler);
}
// Provides an accessor for quick modification of Gamefix options.
// Used by loadGameSettings() to set gamefixes via database at game startup.
Pcsx2Config::GamefixOptions& SetGameFixConfig()
{
//DbgCon.WriteLn( "Direct modification of EmuConfig.Gamefixes detected" );
AffinityAssert_AllowFrom_MainUI();
return const_cast<Pcsx2Config::GamefixOptions&>(EmuConfig.Gamefixes);
}
TraceLogFilters& SetTraceConfig()
{
//DbgCon.WriteLn( "Direct modification of EmuConfig.TraceLog detected" );
AffinityAssert_AllowFrom_MainUI();
return const_cast<TraceLogFilters&>(EmuConfig.Trace);
}
// This function should be called once during program execution.
void SysLogMachineCaps()
{
Console.WriteLn( Color_StrongGreen, "PCSX2 %u.%u.%u.r%d %s - compiled on " __DATE__, PCSX2_VersionHi, PCSX2_VersionMid, PCSX2_VersionLo,
SVN_REV, SVN_MODS ? "(modded)" : ""
);
Console.WriteLn( "Savestate version: 0x%x", g_SaveVersion);
Console.Newline();
Console.WriteLn( Color_StrongBlack, "x86-32 Init:" );
u32 speed = x86caps.CalculateMHz();
Console.Indent().WriteLn(
L"CPU vendor name = %s\n"
L"FamilyID = %x\n"
L"x86Family = %s\n"
L"CPU speed = %d.%03d ghz\n"
L"Cores = %d physical [%d logical]\n"
L"x86PType = %s\n"
L"x86Flags = %8.8x %8.8x\n"
L"x86EFlags = %8.8x",
fromUTF8( x86caps.VendorName ).c_str(), x86caps.StepID,
fromUTF8( x86caps.FamilyName ).Trim().Trim(false).c_str(),
speed / 1000, speed % 1000,
x86caps.PhysicalCores, x86caps.LogicalCores,
x86caps.GetTypeName().c_str(),
x86caps.Flags, x86caps.Flags2,
x86caps.EFlags
);
Console.Newline();
wxArrayString features[2]; // 2 lines, for readability!
if( x86caps.hasMultimediaExtensions ) features[0].Add( L"MMX" );
if( x86caps.hasStreamingSIMDExtensions ) features[0].Add( L"SSE" );
if( x86caps.hasStreamingSIMD2Extensions ) features[0].Add( L"SSE2" );
if( x86caps.hasStreamingSIMD3Extensions ) features[0].Add( L"SSE3" );
if( x86caps.hasSupplementalStreamingSIMD3Extensions ) features[0].Add( L"SSSE3" );
if( x86caps.hasStreamingSIMD4Extensions ) features[0].Add( L"SSE4.1" );
if( x86caps.hasStreamingSIMD4Extensions2 ) features[0].Add( L"SSE4.2" );
if( x86caps.hasMultimediaExtensionsExt ) features[1].Add( L"MMX2 " );
if( x86caps.has3DNOWInstructionExtensions ) features[1].Add( L"3DNOW " );
if( x86caps.has3DNOWInstructionExtensionsExt ) features[1].Add( L"3DNOW2" );
if( x86caps.hasStreamingSIMD4ExtensionsA ) features[1].Add( L"SSE4a " );
const wxString result[2] =
{
JoinString( features[0], L".. " ),
JoinString( features[1], L".. " )
};
Console.WriteLn( Color_StrongBlack, L"x86 Features Detected:" );
Console.Indent().WriteLn( result[0] + (result[1].IsEmpty() ? L"" : (L"\n" + result[1])) );
Console.Newline();
}
template< typename CpuType >
class CpuInitializer
{
public:
ScopedPtr<CpuType> MyCpu;
ScopedPtr<BaseException> ExThrown;
CpuInitializer();
virtual ~CpuInitializer() throw();
bool IsAvailable() const
{
return !!MyCpu;
}
CpuType* GetPtr() { return MyCpu.GetPtr(); }
const CpuType* GetPtr() const { return MyCpu.GetPtr(); }
operator CpuType*() { return GetPtr(); }
operator const CpuType*() const { return GetPtr(); }
};
// --------------------------------------------------------------------------------------
// CpuInitializer Template
// --------------------------------------------------------------------------------------
// Helper for initializing various PCSX2 CPU providers, and handing errors and cleanup.
//
template< typename CpuType >
CpuInitializer< CpuType >::CpuInitializer()
{
try {
MyCpu = new CpuType();
MyCpu->Allocate();
}
catch( Exception::RuntimeError& ex )
{
Console.Error( L"CPU provider error:\n\t" + ex.FormatDiagnosticMessage() );
MyCpu = NULL;
ExThrown = ex.Clone();
}
catch( std::runtime_error& ex )
{
Console.Error( L"CPU provider error (STL Exception)\n\tDetails:" + fromUTF8( ex.what() ) );
MyCpu = NULL;
ExThrown = new Exception::RuntimeError(ex);
}
}
template< typename CpuType >
CpuInitializer< CpuType >::~CpuInitializer() throw()
{
if( MyCpu )
MyCpu->Shutdown();
}
class CpuInitializerSet
{
public:
// Note: Allocate sVU first -- it's the most picky.
CpuInitializer<recSuperVU0> superVU0;
CpuInitializer<recSuperVU1> superVU1;
CpuInitializer<recMicroVU0> microVU0;
CpuInitializer<recMicroVU1> microVU1;
CpuInitializer<InterpVU0> interpVU0;
CpuInitializer<InterpVU1> interpVU1;
public:
CpuInitializerSet() {}
virtual ~CpuInitializerSet() throw() {}
};
// returns the translated error message for the Virtual Machine failing to allocate!
static wxString GetMemoryErrorVM()
{
return pxE( ".Error:EmuCore::MemoryForVM",
L"PCSX2 is unable to allocate memory needed for the PS2 virtual machine. "
L"Close out some memory hogging background tasks and try again."
);
}
SysCoreAllocations::SysCoreAllocations()
{
InstallSignalHandler();
Console.WriteLn( "Initializing PS2 virtual machine..." );
try
{
vtlb_Core_Alloc();
memAlloc();
psxMemAlloc();
vuMicroMemAlloc();
}
// ----------------------------------------------------------------------------
catch( Exception::OutOfMemory& ex )
{
ex.UserMsg() += L"\n\n" + GetMemoryErrorVM();
CleanupMess();
throw;
}
catch( std::bad_alloc& ex )
{
CleanupMess();
// re-throw std::bad_alloc as something more friendly. This is needed since
// much of the code uses new/delete internally, which throw std::bad_alloc on fail.
throw Exception::OutOfMemory()
.SetDiagMsg(
L"std::bad_alloc caught while trying to allocate memory for the PS2 Virtual Machine.\n"
L"Error Details: " + fromUTF8( ex.what() )
)
.SetUserMsg(GetMemoryErrorVM()); // translated
}
Console.WriteLn( "Allocating memory for recompilers..." );
CpuProviders = new CpuInitializerSet();
try {
recCpu.Allocate();
}
catch( Exception::RuntimeError& ex )
{
m_RecExceptionEE = ex.Clone();
Console.Error( L"EE Recompiler Allocation Failed:\n" + ex.FormatDiagnosticMessage() );
recCpu.Shutdown();
}
try {
psxRec.Allocate();
}
catch( Exception::RuntimeError& ex )
{
m_RecExceptionIOP = ex.Clone();
Console.Error( L"IOP Recompiler Allocation Failed:\n" + ex.FormatDiagnosticMessage() );
psxRec.Shutdown();
}
// hmm! : VU0 and VU1 pre-allocations should do sVU and mVU separately? Sounds complicated. :(
// If both VUrecs failed, then make sure the SuperVU is totally closed out, because it
// actually initializes everything once and then shares it between both VU recs.
if( !IsRecAvailable_SuperVU0() && !IsRecAvailable_SuperVU1() )
SuperVUDestroy( -1 );
}
bool SysCoreAllocations::IsRecAvailable_MicroVU0() const { return CpuProviders->microVU0.IsAvailable(); }
bool SysCoreAllocations::IsRecAvailable_MicroVU1() const { return CpuProviders->microVU1.IsAvailable(); }
BaseException* SysCoreAllocations::GetException_MicroVU0() const { return CpuProviders->microVU0.ExThrown; }
BaseException* SysCoreAllocations::GetException_MicroVU1() const { return CpuProviders->microVU1.ExThrown; }
bool SysCoreAllocations::IsRecAvailable_SuperVU0() const { return CpuProviders->superVU0.IsAvailable(); }
bool SysCoreAllocations::IsRecAvailable_SuperVU1() const { return CpuProviders->superVU1.IsAvailable(); }
BaseException* SysCoreAllocations::GetException_SuperVU0() const { return CpuProviders->superVU0.ExThrown; }
BaseException* SysCoreAllocations::GetException_SuperVU1() const { return CpuProviders->superVU1.ExThrown; }
void SysCoreAllocations::CleanupMess() throw()
{
try
{
closeNewVif(0);
closeNewVif(1);
// Special SuperVU "complete" terminator (stupid hacky recompiler)
SuperVUDestroy( -1 );
psxRec.Shutdown();
recCpu.Shutdown();
vuMicroMemShutdown();
psxMemShutdown();
memShutdown();
vtlb_Core_Shutdown();
}
DESTRUCTOR_CATCHALL
}
SysCoreAllocations::~SysCoreAllocations() throw()
{
CleanupMess();
}
bool SysCoreAllocations::HadSomeFailures( const Pcsx2Config::RecompilerOptions& recOpts ) const
{
return (recOpts.EnableEE && !IsRecAvailable_EE()) ||
(recOpts.EnableIOP && !IsRecAvailable_IOP()) ||
(recOpts.EnableVU0 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU0()) ||
(recOpts.EnableVU1 && recOpts.UseMicroVU0 && !IsRecAvailable_MicroVU1()) ||
(recOpts.EnableVU0 && !recOpts.UseMicroVU0 && !IsRecAvailable_SuperVU0()) ||
(recOpts.EnableVU1 && !recOpts.UseMicroVU1 && !IsRecAvailable_SuperVU1());
}
BaseVUmicroCPU* CpuVU0 = NULL;
BaseVUmicroCPU* CpuVU1 = NULL;
void SysCoreAllocations::SelectCpuProviders() const
{
Cpu = CHECK_EEREC ? &recCpu : &intCpu;
psxCpu = CHECK_IOPREC ? &psxRec : &psxInt;
CpuVU0 = CpuProviders->interpVU0;
CpuVU1 = CpuProviders->interpVU1;
if( EmuConfig.Cpu.Recompiler.EnableVU0 )
CpuVU0 = EmuConfig.Cpu.Recompiler.UseMicroVU0 ? (BaseVUmicroCPU*)CpuProviders->microVU0 : (BaseVUmicroCPU*)CpuProviders->superVU0;
if( EmuConfig.Cpu.Recompiler.EnableVU1 )
CpuVU1 = EmuConfig.Cpu.Recompiler.UseMicroVU1 ? (BaseVUmicroCPU*)CpuProviders->microVU1 : (BaseVUmicroCPU*)CpuProviders->superVU1;
}
// This is a semi-hacky function for convenience
BaseVUmicroCPU* SysCoreAllocations::getVUprovider(int whichProvider, int vuIndex) const {
switch (whichProvider) {
case 0: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->interpVU1 : (BaseVUmicroCPU*)CpuProviders->interpVU0;
case 1: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->superVU1 : (BaseVUmicroCPU*)CpuProviders->superVU0;
case 2: return vuIndex ? (BaseVUmicroCPU*)CpuProviders->microVU1 : (BaseVUmicroCPU*)CpuProviders->microVU0;
}
return NULL;
}
// Resets all PS2 cpu execution caches, which does not affect that actual PS2 state/condition.
// This can be called at any time outside the context of a Cpu->Execute() block without
// bad things happening (recompilers will slow down for a brief moment since rec code blocks
// are dumped).
// Use this method to reset the recs when important global pointers like the MTGS are re-assigned.
void SysClearExecutionCache()
{
GetSysCoreAlloc().SelectCpuProviders();
// SuperVUreset will do nothing is none of the recs are initialized.
// But it's needed if one or the other is initialized.
SuperVUReset(-1);
Cpu->Reset();
psxCpu->Reset();
CpuVU0->Reset();
CpuVU1->Reset();
resetNewVif(0);
resetNewVif(1);
}
// Maps a block of memory for use as a recompiled code buffer, and ensures that the
// allocation is below a certain memory address (specified in "bounds" parameter).
// The allocated block has code execution privileges.
// Returns NULL on allocation failure.
u8* SysMmapEx(uptr base, u32 size, uptr bounds, const char *caller)
{
u8* Mem = (u8*)HostSys::Mmap( base, size );
if( (Mem == NULL) || (bounds != 0 && (((uptr)Mem + size) > bounds)) )
{
if( base != NULL )
{
DbgCon.Warning( "First try failed allocating %s at address 0x%x", caller, base );
// memory allocation *must* have the top bit clear, so let's try again
// with NULL (let the OS pick something for us).
SafeSysMunmap( Mem, size );
Mem = (u8*)HostSys::Mmap( NULL, size );
}
if( bounds != 0 && (((uptr)Mem + size) > bounds) )
{
DevCon.Warning( "Second try failed allocating %s, block ptr 0x%x does not meet required criteria.", caller, Mem );
SafeSysMunmap( Mem, size );
// returns NULL, caller should throw an exception.
}
}
return Mem;
}
// This function always returns a valid DiscID -- using the Sony serial when possible, and
// falling back on the CRC checksum of the ELF binary if the PS2 software being run is
// homebrew or some other serial-less item.
wxString SysGetDiscID()
{
if( !DiscSerial.IsEmpty() ) return DiscSerial;
if( !ElfCRC )
{
// FIXME: If the system is currently running the BIOS, it should return a serial based on
// the BIOS being run (either a checksum of the BIOS roms, and/or a string based on BIOS
// region and revision).
}
return wxsFormat( L"%8.8x", ElfCRC );
}