pcsx2/plugins/GSdx/GSRasterizer.cpp

739 lines
13 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
// TODO: JIT Draw* (flags: depth, texture, color (+iip), scissor)
#include "StdAfx.h"
#include "GSRasterizer.h"
GSRasterizer::GSRasterizer(IDrawScanline* ds, int id, int threads)
: m_ds(ds)
, m_id(id)
, m_threads(threads)
{
}
GSRasterizer::~GSRasterizer()
{
delete m_ds;
}
void GSRasterizer::Draw(const GSRasterizerData* data)
{
m_dsf.sr = NULL;
m_dsf.ssl = NULL;
m_dsf.ssp = NULL;
m_ds->BeginDraw(data, &m_dsf);
const GSVector4i scissor = data->scissor;
const GSVertexSW* vertices = data->vertices;
const int count = data->count;
m_stats.Reset();
__int64 start = __rdtsc();
switch(data->primclass)
{
case GS_POINT_CLASS:
m_stats.prims = count;
for(int i = 0; i < count; i++) DrawPoint(&vertices[i], scissor);
break;
case GS_LINE_CLASS:
ASSERT(!(count & 1));
m_stats.prims = count / 2;
for(int i = 0; i < count; i += 2) DrawLine(&vertices[i], scissor);
break;
case GS_TRIANGLE_CLASS:
ASSERT(!(count % 3));
m_stats.prims = count / 3;
for(int i = 0; i < count; i += 3) DrawTriangle(&vertices[i], scissor);
break;
case GS_SPRITE_CLASS:
ASSERT(!(count & 1));
m_stats.prims = count / 2;
for(int i = 0; i < count; i += 2) DrawSprite(&vertices[i], scissor);
break;
default:
__assume(0);
}
m_stats.ticks = __rdtsc() - start;
m_ds->EndDraw(m_stats);
}
void GSRasterizer::GetStats(GSRasterizerStats& stats)
{
stats = m_stats;
}
void GSRasterizer::DrawPoint(const GSVertexSW* v, const GSVector4i& scissor)
{
// TODO: round to closest for point, prestep for line
GSVector4i p(v->p);
if(scissor.x <= p.x && p.x < scissor.z && scissor.y <= p.y && p.y < scissor.w)
{
if((p.y % m_threads) == m_id)
{
m_dsf.ssp(v, *v);
m_dsf.ssl(p.x + 1, p.x, p.y, *v);
m_stats.pixels++;
}
}
}
void GSRasterizer::DrawLine(const GSVertexSW* v, const GSVector4i& scissor)
{
GSVertexSW dv = v[1] - v[0];
GSVector4 dp = dv.p.abs();
GSVector4i dpi(dp);
if(dpi.y == 0)
{
if(dpi.x > 0)
{
// shortcut for horizontal lines
GSVector4 mask = (v[0].p > v[1].p).xxxx();
GSVertexSW l, dl;
l.p = v[0].p.blend8(v[1].p, mask);
l.t = v[0].t.blend8(v[1].t, mask);
l.c = v[0].c.blend8(v[1].c, mask);
GSVector4 r;
r = v[1].p.blend8(v[0].p, mask);
GSVector4i p(l.p);
if(scissor.y <= p.y && p.y < scissor.w)
{
GSVertexSW dscan = dv / dv.p.xxxx();
m_dsf.ssp(v, dscan);
l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y
DrawTriangleSection(p.y, p.y + 1, l, dl, dscan, scissor);
}
}
return;
}
int i = dpi.x > dpi.y ? 0 : 1;
GSVertexSW edge = v[0];
GSVertexSW dedge = dv / dp.v[i];
// TODO: prestep + clip with the scissor
int steps = dpi.v[i];
while(steps-- > 0)
{
DrawPoint(&edge, scissor);
edge += dedge;
}
}
static const int s_abc[8][4] =
{
{0, 1, 2, 0},
{1, 0, 2, 0},
{0, 0, 0, 0},
{1, 2, 0, 0},
{0, 2, 1, 0},
{0, 0, 0, 0},
{2, 0, 1, 0},
{2, 1, 0, 0},
};
void GSRasterizer::DrawTriangle(const GSVertexSW* vertices, const GSVector4i& scissor)
{
GSVertexSW v[3];
GSVector4 aabb = vertices[0].p.yyyy(vertices[1].p);
GSVector4 bccb = vertices[1].p.yyyy(vertices[2].p).xzzx();
int i = (aabb > bccb).mask() & 7;
v[0] = vertices[s_abc[i][0]];
v[1] = vertices[s_abc[i][1]];
v[2] = vertices[s_abc[i][2]];
aabb = v[0].p.yyyy(v[1].p);
bccb = v[1].p.yyyy(v[2].p).xzzx();
i = (aabb == bccb).mask() & 7;
switch(i)
{
case 0: // a < b < c
DrawTriangleTopBottom(v, scissor);
break;
case 1: // a == b < c
DrawTriangleBottom(v, scissor);
break;
case 4: // a < b == c
DrawTriangleTop(v, scissor);
break;
case 7: // a == b == c
break;
default:
__assume(0);
}
}
void GSRasterizer::DrawTriangleTop(GSVertexSW* v, const GSVector4i& scissor)
{
GSVertexSW longest;
longest.p = v[2].p - v[1].p;
int i = (longest.p > GSVector4::zero()).upl(longest.p == GSVector4::zero()).mask();
if(i & 2) return;
i &= 1;
GSVertexSW& l = v[0];
GSVector4& r = v[0].p;
GSVector4i tb(l.p.xyxy(v[2].p).ceil());
int top = tb.extract32<1>();
int bottom = tb.extract32<3>();
if(top < scissor.y) top = scissor.y;
if(bottom > scissor.w) bottom = scissor.w;
if(top >= bottom) return;
longest.t = v[2].t - v[1].t;
longest.c = v[2].c - v[1].c;
GSVertexSW dscan = longest * longest.p.xxxx().rcp();
GSVertexSW vl = v[2 - i] - l;
GSVector4 vr = v[1 + i].p - r;
GSVertexSW dl = vl / vl.p.yyyy();
GSVector4 dr = vr / vr.yyyy();
float py = (float)top - l.p.y;
l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y
dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y
if(py > 0) l += dl * py;
m_dsf.ssp(v, dscan);
DrawTriangleSection(top, bottom, l, dl, dscan, scissor);
}
void GSRasterizer::DrawTriangleBottom(GSVertexSW* v, const GSVector4i& scissor)
{
GSVertexSW longest;
longest.p = v[1].p - v[0].p;
int i = (longest.p > GSVector4::zero()).upl(longest.p == GSVector4::zero()).mask();
if(i & 2) return;
i &= 1;
GSVertexSW& l = v[1 - i];
GSVector4& r = v[i].p;
GSVector4i tb(l.p.xyxy(v[2].p).ceil());
int top = tb.extract32<1>();
int bottom = tb.extract32<3>();
if(top < scissor.y) top = scissor.y;
if(bottom > scissor.w) bottom = scissor.w;
if(top >= bottom) return;
longest.t = v[1].t - v[0].t;
longest.c = v[1].c - v[0].c;
GSVertexSW dscan = longest * longest.p.xxxx().rcp();
GSVertexSW vl = v[2] - l;
GSVector4 vr = v[2].p - r;
GSVertexSW dl = vl / vl.p.yyyy();
GSVector4 dr = vr / vr.yyyy();
float py = (float)top - l.p.y;
l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y
dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y
if(py > 0) l += dl * py;
m_dsf.ssp(v, dscan);
DrawTriangleSection(top, bottom, l, dl, dscan, scissor);
}
void GSRasterizer::DrawTriangleTopBottom(GSVertexSW* v, const GSVector4i& scissor)
{
GSVertexSW dv[3];
dv[0] = v[1] - v[0];
dv[1] = v[2] - v[0];
GSVertexSW longest = v[0] + dv[1] * (dv[0].p / dv[1].p).yyyy() - v[1];
int i = (longest.p > GSVector4::zero()).upl(longest.p == GSVector4::zero()).mask();
if(i & 2) return;
i &= 1;
GSVertexSW dscan = longest * longest.p.xxxx().rcp();
m_dsf.ssp(v, dscan);
GSVertexSW& l = v[0];
GSVector4 r = v[0].p;
GSVertexSW dl;
GSVector4 dr;
dl = dv[1 - i] / dv[1 - i].p.yyyy();
dr = dv[i].p / dv[i].p.yyyy();
GSVector4i tb(v[0].p.yyyy(v[1].p).xzyy(v[2].p).ceil());
int top = tb.x;
int bottom = tb.y;
if(top < scissor.y) top = scissor.y;
if(bottom > scissor.w) bottom = scissor.w;
float py = (float)top - l.p.y;
if(py > 0)
{
GSVector4 dy(py);
l += dl * dy;
r += dr * dy;
}
if(top < bottom)
{
DrawTriangleSection(top, bottom, l, dl, r, dr, dscan, scissor);
}
if(i)
{
l = v[1];
dv[2] = v[2] - v[1];
dl = dv[2] / dv[2].p.yyyy();
}
else
{
r = v[1].p;
dv[2].p = v[2].p - v[1].p;
dr = dv[2].p / dv[2].p.yyyy();
}
top = tb.y;
bottom = tb.z;
if(top < scissor.y) top = scissor.y;
if(bottom > scissor.w) bottom = scissor.w;
if(top < bottom)
{
py = (float)top - l.p.y;
if(py > 0) l += dl * py;
py = (float)top - r.y;
if(py > 0) r += dr * py;
l.p = l.p.upl(r).xyzw(l.p); // r.x => l.y
dl.p = dl.p.upl(dr).xyzw(dl.p); // dr.x => dl.y
DrawTriangleSection(top, bottom, l, dl, dscan, scissor);
}
}
void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, GSVector4& r, const GSVector4& dr, const GSVertexSW& dscan, const GSVector4i& scissor)
{
ASSERT(top < bottom);
while(1)
{
do
{
if((top % m_threads) == m_id)
{
GSVector4i lr(l.p.xyxy(r).ceil());
int left = lr.extract32<0>();
int right = lr.extract32<2>();
// TODO:
// left coverage = l.p.ceil().x - l.p.x
// right coverage = r.ceil() - r
if(left < scissor.x) left = scissor.x;
if(right > scissor.z) right = scissor.z;
int pixels = right - left;
if(pixels > 0)
{
m_stats.pixels += pixels;
GSVertexSW scan;
float px = (float)left - l.p.x;
if(px > 0)
{
scan = l + dscan * px;
}
else
{
scan = l;
}
m_dsf.ssl(right, left, top, scan);
}
}
}
while(0);
if(++top >= bottom) break;
l += dl;
r += dr;
}
}
void GSRasterizer::DrawTriangleSection(int top, int bottom, GSVertexSW& l, const GSVertexSW& dl, const GSVertexSW& dscan, const GSVector4i& scissor)
{
ASSERT(top < bottom);
while(1)
{
do
{
if((top % m_threads) == m_id)
{
GSVector4i lr(l.p.ceil());
int left = lr.extract32<0>();
int right = lr.extract32<1>();
// TODO:
// left coverage = l.p.ceil().x - l.p.x
// right coverage = l.p.ceil().y - l.p.y
if(left < scissor.x) left = scissor.x;
if(right > scissor.z) right = scissor.z;
int pixels = right - left;
if(pixels > 0)
{
m_stats.pixels += pixels;
GSVertexSW scan;
float px = (float)left - l.p.x;
if(px > 0)
{
scan = l + dscan * px;
}
else
{
scan = l;
}
m_dsf.ssl(right, left, top, scan);
}
}
}
while(0);
if(++top >= bottom) break;
l += dl;
}
}
void GSRasterizer::DrawSprite(const GSVertexSW* vertices, const GSVector4i& scissor)
{
GSVertexSW v[2];
GSVector4 mask = (vertices[0].p < vertices[1].p).xyzw(GSVector4::zero());
v[0].p = vertices[1].p.blend8(vertices[0].p, mask);
v[0].t = vertices[1].t.blend8(vertices[0].t, mask);
v[0].c = vertices[1].c;
v[1].p = vertices[0].p.blend8(vertices[1].p, mask);
v[1].t = vertices[0].t.blend8(vertices[1].t, mask);
GSVector4i r(v[0].p.xyxy(v[1].p).ceil());
int& top = r.y;
int& bottom = r.w;
int& left = r.x;
int& right = r.z;
#if _M_SSE >= 0x401
r = r.sat_i32(scissor);
if((r < r.zwzw()).mask() != 0x00ff) return;
#else
if(top < scissor.y) top = scissor.y;
if(bottom > scissor.w) bottom = scissor.w;
if(top >= bottom) return;
if(left < scissor.x) left = scissor.x;
if(right > scissor.z) right = scissor.z;
if(left >= right) return;
#endif
GSVertexSW scan = v[0];
if(m_dsf.sr)
{
if(m_id == 0)
{
(m_ds->*m_dsf.sr)(r, scan);
m_stats.pixels += (r.z - r.x) * (r.w - r.y);
}
return;
}
GSVector4 zero = GSVector4::zero();
GSVertexSW dedge, dscan;
dedge.p = zero;
dscan.p = zero;
dedge.c = zero;
dscan.c = zero;
GSVertexSW dv = v[1] - v[0];
dedge.t = (dv.t / dv.p.yyyy()).xyxy(zero).wyww();
dscan.t = (dv.t / dv.p.xxxx()).xyxy(zero).xwww();
if(scan.p.y < (float)top) scan.t += dedge.t * ((float)top - scan.p.y);
if(scan.p.x < (float)left) scan.t += dscan.t * ((float)left - scan.p.x);
m_dsf.ssp(v, dscan);
for(; top < bottom; top++, scan.t += dedge.t)
{
if((top % m_threads) == m_id)
{
m_dsf.ssl(right, left, top, scan);
m_stats.pixels += right - left;
}
}
}
//
GSRasterizerMT::GSRasterizerMT(IDrawScanline* ds, int id, int threads, long* sync)
: GSRasterizer(ds, id, threads)
, m_sync(sync)
, m_exit(false)
, m_ThreadId(0)
, m_hThread(NULL)
, m_data(NULL)
{
if(id > 0)
{
m_hThread = CreateThread(NULL, 0, StaticThreadProc, (LPVOID)this, 0, &m_ThreadId);
}
}
GSRasterizerMT::~GSRasterizerMT()
{
if(m_hThread != NULL)
{
m_exit = true;
if(WaitForSingleObject(m_hThread, 5000) != WAIT_OBJECT_0)
{
TerminateThread(m_hThread, 1);
}
CloseHandle(m_hThread);
}
}
void GSRasterizerMT::Draw(const GSRasterizerData* data)
{
if(m_id == 0)
{
__super::Draw(data);
}
else
{
m_data = data;
InterlockedBitTestAndSet(m_sync, m_id);
}
}
DWORD WINAPI GSRasterizerMT::StaticThreadProc(LPVOID lpParam)
{
return ((GSRasterizerMT*)lpParam)->ThreadProc();
}
DWORD GSRasterizerMT::ThreadProc()
{
// _mm_setcsr(MXCSR);
while(!m_exit)
{
if(*m_sync & (1 << m_id))
{
__super::Draw(m_data);
InterlockedBitTestAndReset(m_sync, m_id);
}
else
{
_mm_pause();
}
}
return 0;
}
//
GSRasterizerList::GSRasterizerList()
{
// User/Source Coding Rule 24. (M impact, ML generality) Place each
// synchronization variable alone, separated by 128 bytes or in a separate cache
// line.
m_sync = (long*)_aligned_malloc(128, 64);
*m_sync = 0;
}
GSRasterizerList::~GSRasterizerList()
{
_aligned_free(m_sync);
FreeRasterizers();
}
void GSRasterizerList::FreeRasterizers()
{
while(!IsEmpty())
{
delete RemoveHead();
}
}
void GSRasterizerList::Draw(const GSRasterizerData* data)
{
*m_sync = 0;
m_stats.Reset();
__int64 start = __rdtsc();
POSITION pos = GetTailPosition();
while(pos)
{
GetPrev(pos)->Draw(data);
}
while(*m_sync)
{
_mm_pause();
}
m_stats.ticks = __rdtsc() - start;
pos = GetHeadPosition();
while(pos)
{
GSRasterizerStats s;
GetNext(pos)->GetStats(s);
m_stats.pixels += s.pixels;
m_stats.prims = max(m_stats.prims, s.prims);
}
}
void GSRasterizerList::GetStats(GSRasterizerStats& stats)
{
stats = m_stats;
}
void GSRasterizerList::PrintStats()
{
if(!IsEmpty())
{
GetHead()->PrintStats();
}
}