pcsx2/plugins/GSdx/GSTexture.h

49 lines
1.5 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSVector.h"
class GSTexture
{
public:
GSVector2 m_scale;
public:
GSTexture() : m_scale(1, 1) {}
virtual ~GSTexture() {}
enum {None, RenderTarget, DepthStencil, Texture, Offscreen};
virtual operator bool() = 0;
virtual int GetType() const = 0;
virtual int GetWidth() const = 0;
virtual int GetHeight() const = 0;
virtual int GetFormat() const = 0;
virtual bool Update(const GSVector4i& r, const void* data, int pitch) = 0;
virtual bool Map(uint8** bits, int& pitch, const GSVector4i* r = NULL) = 0;
virtual void Unmap() = 0;
virtual bool Save(const string& fn, bool dds = false) = 0;
GSVector2i GetSize() const {return GSVector2i(GetWidth(), GetHeight());}
};