pcsx2/plugins/GSdx/res
Miguel A. Colón Vélez e4ab71abf3 Add authors comment that suggest public-domain license.
Sourceforge was dead for more than a week therefore add the license
information. I could not find the original TGM source (dead link) so I'm not
even sure if this still applies or if the glsl was totally rewritten. None
of the glsl files have a copyright header so it's hard to tell.
2015-07-27 14:21:29 -04:00
..
glsl Add authors comment that suggest public-domain license. 2015-07-27 14:21:29 -04:00
convert.fx GSdx: Newest scanlines shader looks much nicer this way :) 2014-01-13 18:23:53 +00:00
cs.fx - Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet. 2014-12-02 00:16:33 +01:00
fxaa.fx gsdx-ogl: don't declare a sampler variable 2014-11-20 22:07:44 +01:00
glsl_source.h gsdx-ogl: fix fbmask regression 2015-07-19 23:55:27 +02:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
logo-ogl.bmp gsdx-ogl: new logo 2015-05-29 11:05:52 +02:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
shadeboost.fx sed -i -e 's/seperately/separately/' 2014-12-07 12:46:16 +01:00
tfx.cl implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux 2014-12-02 00:16:35 +01:00
tfx.fx GSdx-DX: Modified shader slightly as some bits were incorrect. 2015-07-01 09:30:20 +02:00