pcsx2/3rdparty/wxwidgets3.0/include/wx/msw/menu.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: Julian Smart
// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
#if wxUSE_ACCEL
#include "wx/accel.h"
#include "wx/dynarray.h"
WX_DEFINE_EXPORTED_ARRAY_PTR(wxAcceleratorEntry *, wxAcceleratorArray);
#endif // wxUSE_ACCEL
class WXDLLIMPEXP_FWD_CORE wxFrame;
#if defined(__WXWINCE__) && wxUSE_TOOLBAR
class WXDLLIMPEXP_FWD_CORE wxToolBar;
#endif
class wxMenuRadioItemsData;
// Not using a combined wxToolBar/wxMenuBar? then use
// a commandbar in WinCE .NET to implement the
// menubar, since there is no ::SetMenu function.
#if defined(__WXWINCE__)
# if ((_WIN32_WCE >= 400) && !defined(__POCKETPC__) && !defined(__SMARTPHONE__)) || \
defined(__HANDHELDPC__)
# define WINCE_WITH_COMMANDBAR
# else
# define WINCE_WITHOUT_COMMANDBAR
# endif
#endif
#include "wx/arrstr.h"
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMenu : public wxMenuBase
{
public:
// ctors & dtor
wxMenu(const wxString& title, long style = 0)
: wxMenuBase(title, style) { Init(); }
wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
virtual ~wxMenu();
virtual void Break();
virtual void SetTitle(const wxString& title);
// MSW-only methods
// ----------------
// Create a new menu from the given native HMENU. Takes ownership of the
// menu handle and will delete it when this object is destroyed.
static wxMenu *MSWNewFromHMENU(WXHMENU hMenu) { return new wxMenu(hMenu); }
#if wxABI_VERSION >= 30002
// Detaches HMENU so that it isn't deleted when this object is destroyed.
// Don't use this object after calling this method.
WXHMENU MSWDetachHMENU() { WXHMENU m = m_hMenu; m_hMenu = NULL; return m; }
#endif
// implementation only from now on
// -------------------------------
bool MSWCommand(WXUINT param, WXWORD id);
// get the native menu handle
WXHMENU GetHMenu() const { return m_hMenu; }
// Return the start and end position of the radio group to which the item
// at the given position belongs. Returns false if there is no radio group
// containing this position.
bool MSWGetRadioGroupRange(int pos, int *start, int *end) const;
#if wxUSE_ACCEL
// called by wxMenuBar to build its accel table from the accels of all menus
bool HasAccels() const { return !m_accels.empty(); }
size_t GetAccelCount() const { return m_accels.size(); }
size_t CopyAccels(wxAcceleratorEntry *accels) const;
// called by wxMenuItem when its accels changes
void UpdateAccel(wxMenuItem *item);
// helper used by wxMenu itself (returns the index in m_accels)
int FindAccel(int id) const;
// used only by wxMDIParentFrame currently but could be useful elsewhere:
// returns a new accelerator table with accelerators for just this menu
// (shouldn't be called if we don't have any accelerators)
wxAcceleratorTable *CreateAccelTable() const;
#endif // wxUSE_ACCEL
#if wxUSE_OWNER_DRAWN
int GetMaxAccelWidth()
{
if (m_maxAccelWidth == -1)
CalculateMaxAccelWidth();
return m_maxAccelWidth;
}
void ResetMaxAccelWidth()
{
m_maxAccelWidth = -1;
}
// get the menu with given handle (recursively)
wxMenu* MSWGetMenu(WXHMENU hMenu);
private:
void CalculateMaxAccelWidth();
#endif // wxUSE_OWNER_DRAWN
protected:
virtual wxMenuItem* DoAppend(wxMenuItem *item);
virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
virtual wxMenuItem* DoRemove(wxMenuItem *item);
private:
// This constructor is private, use MSWNewFromHMENU() to use it.
wxMenu(WXHMENU hMenu);
// Common part of all ctors, it doesn't create a new HMENU.
void InitNoCreate();
// Common part of all ctors except of the one above taking a native menu
// handler: calls InitNoCreate() and also creates a new menu.
void Init();
// common part of Append/Insert (behaves as Append is pos == (size_t)-1)
bool DoInsertOrAppend(wxMenuItem *item, size_t pos = (size_t)-1);
// This variable contains the description of the radio item groups and
// allows to find whether an item at the given position is part of the
// group and also where its group starts and ends.
//
// It is initially NULL and only allocated if we have any radio items.
wxMenuRadioItemsData *m_radioData;
// if true, insert a breal before appending the next item
bool m_doBreak;
// the menu handle of this menu
WXHMENU m_hMenu;
#if wxUSE_ACCEL
// the accelerators for our menu items
wxAcceleratorArray m_accels;
#endif // wxUSE_ACCEL
#if wxUSE_OWNER_DRAWN
// true if the menu has any ownerdrawn items
bool m_ownerDrawn;
// the max width of menu items bitmaps
int m_maxBitmapWidth;
// the max width of menu items accels
int m_maxAccelWidth;
#endif // wxUSE_OWNER_DRAWN
DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenu)
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMenuBar : public wxMenuBarBase
{
public:
// ctors & dtor
// default constructor
wxMenuBar();
// unused under MSW
wxMenuBar(long style);
// menubar takes ownership of the menus arrays but copies the titles
wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long style = 0);
virtual ~wxMenuBar();
// menubar construction
virtual bool Append( wxMenu *menu, const wxString &title );
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
virtual wxMenu *Remove(size_t pos);
virtual void EnableTop( size_t pos, bool flag );
virtual bool IsEnabledTop(size_t pos) const;
virtual void SetMenuLabel( size_t pos, const wxString& label );
virtual wxString GetMenuLabel( size_t pos ) const;
// implementation from now on
WXHMENU Create();
virtual void Detach();
virtual void Attach(wxFrame *frame);
#if defined(__WXWINCE__) && wxUSE_TOOLBAR
// Under WinCE, a menubar is owned by the frame's toolbar
void SetToolBar(wxToolBar* toolBar) { m_toolBar = toolBar; }
wxToolBar* GetToolBar() const { return m_toolBar; }
#endif
#ifdef WINCE_WITH_COMMANDBAR
WXHWND GetCommandBar() const { return m_commandBar; }
bool AddAdornments(long style);
#endif
#if wxUSE_ACCEL
// update the accel table (must be called after adding/deleting a menu)
void RebuildAccelTable();
#endif // wxUSE_ACCEL
// get the menu handle
WXHMENU GetHMenu() const { return m_hMenu; }
// if the menubar is modified, the display is not updated automatically,
// call this function to update it (m_menuBarFrame should be !NULL)
void Refresh();
// To avoid compile warning
void Refresh( bool eraseBackground,
const wxRect *rect = (const wxRect *) NULL ) { wxWindow::Refresh(eraseBackground, rect); }
// get the menu with given handle (recursively)
wxMenu* MSWGetMenu(WXHMENU hMenu);
protected:
// common part of all ctors
void Init();
WXHMENU m_hMenu;
// Return the MSW position for a wxMenu which is sometimes different from
// the wxWidgets position.
int MSWPositionForWxMenu(wxMenu *menu, int wxpos);
#if defined(__WXWINCE__) && wxUSE_TOOLBAR
wxToolBar* m_toolBar;
#endif
#ifdef WINCE_WITH_COMMANDBAR
WXHWND m_commandBar;
bool m_adornmentsAdded;
#endif
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxMenuBar)
};
#endif // _WX_MENU_H_