pcsx2/pcsx2/CMakeLists.txt

1363 lines
35 KiB
CMake

# All flags, libraries, etc, that are shared between PCSX2 compilation files
add_library(PCSX2_FLAGS INTERFACE)
if(DISABLE_ADVANCE_SIMD OR LTO_PCSX2_CORE)
# Fixes issues with some compiler + linker combinations
add_library(PCSX2 OBJECT)
else()
add_library(PCSX2)
endif()
target_link_libraries(PCSX2 PRIVATE PCSX2_FLAGS)
target_compile_features(PCSX2_FLAGS INTERFACE cxx_std_17)
target_compile_definitions(PCSX2_FLAGS INTERFACE "${PCSX2_DEFS}")
target_compile_options(PCSX2_FLAGS INTERFACE "${PCSX2_WARNINGS}")
# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
if(MSVC)
if (NOT USE_CLANG_CL AND MSVC_VERSION GREATER_EQUAL 1930)
target_compile_options(PCSX2_FLAGS INTERFACE /fp:contract)
endif()
target_compile_options(PCSX2_FLAGS INTERFACE /GS-)
else()
target_compile_options(PCSX2_FLAGS INTERFACE
-ffp-contract=fast
-fno-strict-aliasing
-Wstrict-aliasing # Allow to track strict aliasing issue.
-Wno-parentheses
-Wno-missing-braces
-Wno-unknown-pragmas
)
endif()
if(USE_LINKED_FFMPEG)
target_compile_definitions(PCSX2_FLAGS INTERFACE USE_LINKED_FFMPEG)
target_link_libraries(PCSX2_FLAGS INTERFACE FFMPEG::avcodec FFMPEG::avformat FFMPEG::avutil FFMPEG::swscale FFMPEG::swresample)
endif()
if(WIN32)
set(MIN_WIN32 0x0A00)
target_compile_definitions(PCSX2_FLAGS INTERFACE
WINVER=${MIN_WIN32}
_WIN32_WINNT=${MIN_WIN32}
WIN32_LEAN_AND_MEAN
WIL_SUPPRESS_EXCEPTIONS
)
endif(WIN32)
# Main pcsx2 source
set(pcsx2Sources
Achievements.cpp
Cache.cpp
COP0.cpp
COP2.cpp
Counters.cpp
Dmac.cpp
GameDatabase.cpp
Elfheader.cpp
FW.cpp
FiFo.cpp
FPU.cpp
GameList.cpp
Gif.cpp
Gif_Logger.cpp
Gif_Unit.cpp
GS.cpp
GSDumpReplayer.cpp
Host.cpp
Hotkeys.cpp
Hw.cpp
HwRead.cpp
HwWrite.cpp
LayeredSettingsInterface.cpp
INISettingsInterface.cpp
Interpreter.cpp
IopBios.cpp
IopCounters.cpp
IopDma.cpp
IopGte.cpp
IopHw.cpp
IopIrq.cpp
IopMem.cpp
PINE.cpp
Mdec.cpp
Memory.cpp
MMI.cpp
MTGS.cpp
MTVU.cpp
MultipartFileReader.cpp
Patch.cpp
Pcsx2Config.cpp
PerformanceMetrics.cpp
PrecompiledHeader.cpp
R3000A.cpp
R3000AInterpreter.cpp
R3000AOpcodeTables.cpp
R5900.cpp
R5900OpcodeImpl.cpp
R5900OpcodeTables.cpp
SaveState.cpp
ShiftJisToUnicode.cpp
Sif.cpp
Sif0.cpp
Sif1.cpp
sif2.cpp
SIO/Sio.cpp
SIO/Sio2.cpp
SIO/Sio0.cpp
SIO/Multitap/MultitapProtocol.cpp
SIO/Memcard/MemoryCardFile.cpp
SIO/Memcard/MemoryCardFolder.cpp
SIO/Memcard/MemoryCardProtocol.cpp
SourceLog.cpp
SPR.cpp
StateWrapper.cpp
Vif0_Dma.cpp
Vif1_Dma.cpp
Vif1_MFIFO.cpp
Vif.cpp
Vif_Codes.cpp
Vif_Transfer.cpp
Vif_Unpack.cpp
VMManager.cpp
vtlb.cpp
VU0.cpp
VUmicro.cpp
VU0micro.cpp
VU0microInterp.cpp
VU1micro.cpp
VU1microInterp.cpp
VUflags.cpp
VUmicroMem.cpp
VUops.cpp
)
# Main pcsx2 header
set(pcsx2Headers
Achievements.h
AsyncFileReader.h
Cache.h
Common.h
Config.h
COP0.h
Counters.h
Dmac.h
GameDatabase.h
Elfheader.h
FW.h
GameList.h
Gif.h
Gif_Unit.h
GS.h
GSDumpReplayer.h
Hardware.h
Host.h
Hw.h
INISettingsInterface.h
IopBios.h
IopCounters.h
IopDma.h
IopGte.h
IopHw.h
IopMem.h
LayeredSettingsInterface.h
PINE.h
Mdec.h
MTGS.h
MTVU.h
Memory.h
MemoryTypes.h
Patch.h
PerformanceMetrics.h
PrecompiledHeader.h
R3000A.h
R5900.h
R5900OpcodeTables.h
SaveState.h
ShaderCacheVersion.h
Sifcmd.h
Sif.h
SIO/Sio.h
SIO/Sio2.h
SIO/Sio0.h
SIO/SioTypes.h
SIO/Multitap/MultitapProtocol.h
SIO/Memcard/MemoryCardFile.h
SIO/Memcard/MemoryCardFolder.h
SIO/Memcard/MemoryCardProtocol.h
SPR.h
SupportURLs.h
StateWrapper.h
Vif_Dma.h
Vif.h
Vif_Unpack.h
VMManager.h
vtlb.h
VUflags.h
VUmicro.h
VUops.h)
# CDVD sources
set(pcsx2CDVDSources
CDVD/BlockdumpFileReader.cpp
CDVD/Ps1CD.cpp
CDVD/CDVDcommon.cpp
CDVD/CDVD.cpp
CDVD/CDVDdiscReader.cpp
CDVD/CDVDisoReader.cpp
CDVD/CDVDdiscThread.cpp
CDVD/InputIsoFile.cpp
CDVD/IsoHasher.cpp
CDVD/IsoReader.cpp
CDVD/OutputIsoFile.cpp
CDVD/ChunksCache.cpp
CDVD/CompressedFileReader.cpp
CDVD/ChdFileReader.cpp
CDVD/CsoFileReader.cpp
CDVD/GzippedFileReader.cpp
CDVD/ThreadedFileReader.cpp
)
# CDVD headers
set(pcsx2CDVDHeaders
CDVD/Ps1CD.h
CDVD/CDVDcommon.h
CDVD/CDVD.h
CDVD/CDVD_internal.h
CDVD/CDVDdiscReader.h
CDVD/ChunksCache.h
CDVD/CompressedFileReader.h
CDVD/ChdFileReader.h
CDVD/CsoFileReader.h
CDVD/GzippedFileReader.h
CDVD/ThreadedFileReader.h
CDVD/IsoFileFormats.h
CDVD/IsoHasher.h
CDVD/IsoReader.h
CDVD/zlib_indexed.h
)
# SPU2 sources
set(pcsx2SPU2Sources
SPU2/ADSR.cpp
SPU2/Debug.cpp
SPU2/DplIIdecoder.cpp
SPU2/Dma.cpp
SPU2/Mixer.cpp
SPU2/spu2.cpp
SPU2/ReadInput.cpp
SPU2/RegTable.cpp
SPU2/Reverb.cpp
SPU2/SndOut.cpp
SPU2/SndOut_Cubeb.cpp
SPU2/spu2freeze.cpp
SPU2/spu2sys.cpp
SPU2/Wavedump_wav.cpp
)
set(pcsx2SPU2SourcesUnshared
SPU2/ReverbResample.cpp
)
# SPU2 headers
set(pcsx2SPU2Headers
SPU2/Debug.h
SPU2/defs.h
SPU2/Dma.h
SPU2/Global.h
SPU2/interpolate_table.h
SPU2/Mixer.h
SPU2/spu2.h
SPU2/regs.h
SPU2/SndOut.h
SPU2/spdif.h
)
if(WIN32)
list(APPEND pcsx2SPU2Sources
SPU2/SndOut_XAudio2.cpp
)
endif()
# DEV9 sources
set(pcsx2DEV9Sources
DEV9/AdapterUtils.cpp
DEV9/ATA/Commands/ATA_Command.cpp
DEV9/ATA/Commands/ATA_CmdDMA.cpp
DEV9/ATA/Commands/ATA_CmdExecuteDeviceDiag.cpp
DEV9/ATA/Commands/ATA_CmdNoData.cpp
DEV9/ATA/Commands/ATA_CmdPIOData.cpp
DEV9/ATA/Commands/ATA_CmdSMART.cpp
DEV9/ATA/Commands/ATA_SCE.cpp
DEV9/ATA/ATA_Info.cpp
DEV9/ATA/ATA_State.cpp
DEV9/ATA/ATA_Transfer.cpp
DEV9/ATA/HddCreate.cpp
DEV9/InternalServers/DHCP_Server.cpp
DEV9/InternalServers/DNS_Logger.cpp
DEV9/InternalServers/DNS_Server.cpp
DEV9/PacketReader/ARP/ARP_Packet.cpp
DEV9/PacketReader/ARP/ARP_PacketEditor.cpp
DEV9/PacketReader/IP/ICMP/ICMP_Packet.cpp
DEV9/PacketReader/IP/TCP/TCP_Options.cpp
DEV9/PacketReader/IP/TCP/TCP_Packet.cpp
DEV9/PacketReader/IP/UDP/DHCP/DHCP_Options.cpp
DEV9/PacketReader/IP/UDP/DHCP/DHCP_Packet.cpp
DEV9/PacketReader/IP/UDP/DNS/DNS_Classes.cpp
DEV9/PacketReader/IP/UDP/DNS/DNS_Packet.cpp
DEV9/PacketReader/IP/UDP/UDP_Packet.cpp
DEV9/PacketReader/IP/IP_Options.cpp
DEV9/PacketReader/IP/IP_Packet.cpp
DEV9/PacketReader/EthernetFrame.cpp
DEV9/PacketReader/EthernetFrameEditor.cpp
DEV9/Sessions/BaseSession.cpp
DEV9/Sessions/ICMP_Session/ICMP_Session.cpp
DEV9/Sessions/TCP_Session/TCP_Session.cpp
DEV9/Sessions/TCP_Session/TCP_Session_In.cpp
DEV9/Sessions/TCP_Session/TCP_Session_Out.cpp
DEV9/Sessions/UDP_Session/UDP_FixedPort.cpp
DEV9/Sessions/UDP_Session/UDP_Session.cpp
DEV9/smap.cpp
DEV9/sockets.cpp
DEV9/DEV9.cpp
DEV9/flash.cpp
DEV9/pcap_io.cpp
DEV9/net.cpp
)
# DEV9 headers
set(pcsx2DEV9Headers
DEV9/AdapterUtils.h
DEV9/ATA/ATA.h
DEV9/ATA/HddCreate.h
DEV9/DEV9.h
DEV9/InternalServers/DHCP_Server.cpp
DEV9/InternalServers/DNS_Logger.h
DEV9/InternalServers/DNS_Server.h
DEV9/net.h
DEV9/PacketReader/ARP/ARP_Packet.h
DEV9/PacketReader/ARP/ARP_PacketEditor.h
DEV9/PacketReader/IP/ICMP/ICMP_Packet.h
DEV9/PacketReader/IP/TCP/TCP_Options.h
DEV9/PacketReader/IP/TCP/TCP_Packet.h
DEV9/PacketReader/IP/UDP/DHCP/DHCP_Options.h
DEV9/PacketReader/IP/UDP/DHCP/DHCP_Packet.h
DEV9/PacketReader/IP/UDP/DNS/DNS_Classes.h
DEV9/PacketReader/IP/UDP/DNS/DNS_Enums.h
DEV9/PacketReader/IP/UDP/DNS/DNS_Packet.h
DEV9/PacketReader/IP/UDP/UDP_Packet.h
DEV9/PacketReader/IP/IP_Address.h
DEV9/PacketReader/IP/IP_Options.h
DEV9/PacketReader/IP/IP_Packet.h
DEV9/PacketReader/IP/IP_Payload.h
DEV9/PacketReader/EthernetFrame.h
DEV9/PacketReader/EthernetFrameEditor.h
DEV9/PacketReader/MAC_Address.h
DEV9/PacketReader/NetLib.h
DEV9/PacketReader/Payload.h
DEV9/pcap_io.h
DEV9/Sessions/BaseSession.h
DEV9/Sessions/ICMP_Session/ICMP_Session.h
DEV9/Sessions/TCP_Session/TCP_Session.h
DEV9/Sessions/UDP_Session/UDP_FixedPort.h
DEV9/Sessions/UDP_Session/UDP_BaseSession.h
DEV9/Sessions/UDP_Session/UDP_Session.h
DEV9/SimpleQueue.h
DEV9/smap.h
DEV9/sockets.h
DEV9/ThreadSafeMap.h
)
# USB sources
set(pcsx2USBSources
USB/USB.cpp
USB/deviceproxy.cpp
USB/qemu-usb/bus.cpp
USB/qemu-usb/core.cpp
USB/qemu-usb/desc.cpp
USB/qemu-usb/hid.cpp
USB/qemu-usb/input-keymap-qcode-to-qnum.cpp
USB/qemu-usb/usb-ohci.cpp
USB/shared/ringbuffer.cpp
USB/usb-eyetoy/cam-jpeg.cpp
USB/usb-eyetoy/jo_mpeg.cpp
USB/usb-eyetoy/usb-eyetoy-webcam.cpp
USB/usb-hid/usb-hid.cpp
USB/usb-lightgun/guncon2.cpp
USB/usb-mic/audiodev-cubeb.cpp
USB/usb-mic/usb-headset.cpp
USB/usb-mic/usb-mic-logitech.cpp
USB/usb-mic/usb-mic-singstar.cpp
USB/usb-msd/usb-msd.cpp
USB/usb-pad/lg/lg_ff.cpp
USB/usb-pad/usb-pad-ff.cpp
USB/usb-pad/usb-pad-sdl-ff.cpp
USB/usb-pad/usb-pad.cpp
USB/usb-pad/usb-seamic.cpp
USB/usb-pad/usb-turntable.cpp
USB/usb-printer/usb-printer.cpp
)
# USB headers
set(pcsx2USBHeaders
USB/USB.h
USB/deviceproxy.h
USB/qemu-usb/USBinternal.h
USB/qemu-usb/desc.h
USB/qemu-usb/hid.h
USB/qemu-usb/input-keymap.h
USB/qemu-usb/queue.h
USB/qemu-usb/qusb.h
USB/shared/ringbuffer.h
USB/usb-eyetoy/cam-jpeg.h
USB/usb-eyetoy/jo_mpeg.h
USB/usb-eyetoy/ov519.h
USB/usb-eyetoy/usb-eyetoy-webcam.h
USB/usb-eyetoy/videodev.h
USB/usb-hid/usb-hid.h
USB/usb-lightgun/guncon2.h
USB/usb-mic/audio.h
USB/usb-mic/audiodev-cubeb.h
USB/usb-mic/audiodev-noop.h
USB/usb-mic/audiodev.h
USB/usb-mic/usb-headset.h
USB/usb-mic/usb-mic-singstar.h
USB/usb-msd/usb-msd.h
USB/usb-pad/lg/lg_ff.h
USB/usb-pad/usb-pad-sdl-ff.h
USB/usb-pad/usb-pad.h
USB/usb-printer/usb-printer.h
)
# Host PAD
set(pcsx2PADSources
SIO/Pad/Pad.cpp
SIO/Pad/PadBase.cpp
SIO/Pad/PadDualshock2.cpp
SIO/Pad/PadGuitar.cpp
SIO/Pad/PadPopn.cpp
SIO/Pad/PadNotConnected.cpp
)
set(pcsx2PADHeaders
SIO/Pad/Pad.h
SIO/Pad/PadBase.h
SIO/Pad/PadDualshock2.h
SIO/Pad/PadGuitar.h
SIO/Pad/PadPopn.h
SIO/Pad/PadNotConnected.h
SIO/Pad/PadTypes.h
)
# GS sources
set(pcsx2GSSourcesUnshared
GS/GSBlock.cpp
GS/GSLocalMemoryMultiISA.cpp
GS/GSXXH.cpp
GS/Renderers/Common/GSVertexTraceFMM.cpp
GS/Renderers/HW/GSRendererHWMultiISA.cpp
GS/Renderers/SW/GSDrawScanline.cpp
GS/Renderers/SW/GSDrawScanlineCodeGenerator.cpp
GS/Renderers/SW/GSDrawScanlineCodeGenerator.all.cpp
GS/Renderers/SW/GSRasterizer.cpp
GS/Renderers/SW/GSRendererSW.cpp
GS/Renderers/SW/GSSetupPrimCodeGenerator.cpp
GS/Renderers/SW/GSSetupPrimCodeGenerator.all.cpp
)
set(pcsx2GSSources
GS/GS.cpp
GS/GSCapture.cpp
GS/GSClut.cpp
GS/GSDrawingContext.cpp
GS/GSDump.cpp
GS/GSLocalMemory.cpp
GS/GSLzma.cpp
GS/GSPerfMon.cpp
GS/GSPng.cpp
GS/GSRingHeap.cpp
GS/GSState.cpp
GS/GSTables.cpp
GS/GSUtil.cpp
GS/GSVector.cpp
GS/MultiISA.cpp
GS/Renderers/Common/GSDevice.cpp
GS/Renderers/Common/GSDirtyRect.cpp
GS/Renderers/Common/GSFunctionMap.cpp
GS/Renderers/Common/GSRenderer.cpp
GS/Renderers/Common/GSTexture.cpp
GS/Renderers/Common/GSVertexTrace.cpp
GS/Renderers/Null/GSRendererNull.cpp
GS/Renderers/HW/GSHwHack.cpp
GS/Renderers/HW/GSRendererHW.cpp
GS/Renderers/HW/GSTextureCache.cpp
GS/Renderers/HW/GSTextureReplacementLoaders.cpp
GS/Renderers/HW/GSTextureReplacements.cpp
GS/Renderers/SW/GSTextureCacheSW.cpp
)
# GS headers
set(pcsx2GSHeaders
GS/GSAlignedClass.h
GS/GSBlock.h
GS/GSCapture.h
GS/GSClut.h
GS/GSDrawingContext.h
GS/GSDrawingEnvironment.h
GS/GSDump.h
GS/GSExtra.h
GS/GSGL.h
GS/GSRegs.h
GS/GS.h
GS/GSJobQueue.h
GS/GSLocalMemory.h
GS/GSLzma.h
GS/GSPerfMon.h
GS/GSPng.h
GS/GSRingHeap.h
GS/GSState.h
GS/GSTables.h
GS/GSUtil.h
GS/GSVector.h
GS/GSVector4.h
GS/GSVector4i.h
GS/GSVector8.h
GS/GSVector8i.h
GS/GSXXH.h
GS/MultiISA.h
GS/Renderers/Common/GSDevice.h
GS/Renderers/Common/GSDirtyRect.h
GS/Renderers/Common/GSFastList.h
GS/Renderers/Common/GSFunctionMap.h
GS/Renderers/Common/GSRenderer.h
GS/Renderers/Common/GSTexture.h
GS/Renderers/Common/GSVertex.h
GS/Renderers/Common/GSVertexTrace.h
GS/Renderers/Null/GSRendererNull.h
GS/Renderers/HW/GSHwHack.h
GS/Renderers/HW/GSRendererHW.h
GS/Renderers/HW/GSTextureCache.h
GS/Renderers/HW/GSTextureReplacements.h
GS/Renderers/HW/GSVertexHW.h
GS/Renderers/SW/GSDrawScanlineCodeGenerator.h
GS/Renderers/SW/GSDrawScanlineCodeGenerator.all.h
GS/Renderers/SW/GSDrawScanline.h
GS/Renderers/SW/GSNewCodeGenerator.h
GS/Renderers/SW/GSRasterizer.h
GS/Renderers/SW/GSRendererSW.h
GS/Renderers/SW/GSScanlineEnvironment.h
GS/Renderers/SW/GSSetupPrimCodeGenerator.h
GS/Renderers/SW/GSSetupPrimCodeGenerator.all.h
GS/Renderers/SW/GSTextureCacheSW.h
GS/Renderers/SW/GSVertexSW.h
)
if(USE_OPENGL)
list(APPEND pcsx2GSSources
GS/Renderers/OpenGL/GLContext.cpp
GS/Renderers/OpenGL/GLProgram.cpp
GS/Renderers/OpenGL/GLShaderCache.cpp
GS/Renderers/OpenGL/GLState.cpp
GS/Renderers/OpenGL/GLStreamBuffer.cpp
GS/Renderers/OpenGL/GSDeviceOGL.cpp
GS/Renderers/OpenGL/GSTextureOGL.cpp
)
list(APPEND pcsx2GSHeaders
GS/Renderers/OpenGL/GLContext.h
GS/Renderers/OpenGL/GLProgram.h
GS/Renderers/OpenGL/GLShaderCache.h
GS/Renderers/OpenGL/GLState.h
GS/Renderers/OpenGL/GLStreamBuffer.h
GS/Renderers/OpenGL/GSDeviceOGL.h
GS/Renderers/OpenGL/GSTextureOGL.h
)
target_link_libraries(PCSX2_FLAGS INTERFACE glad)
if(WIN32)
list(APPEND pcsx2GSSources GS/Renderers/OpenGL/GLContextWGL.cpp)
list(APPEND pcsx2GSHeaders GS/Renderers/OpenGL/GLContextWGL.h)
target_link_libraries(PCSX2_FLAGS INTERFACE opengl32.lib WinPixEventRuntime::WinPixEventRuntime)
else()
if(X11_API OR WAYLAND_API)
list(APPEND pcsx2GSSources GS/Renderers/OpenGL/GLContextEGL.cpp)
list(APPEND pcsx2GSHeaders GS/Renderers/OpenGL/GLContextEGL.h)
endif()
if(X11_API)
list(APPEND pcsx2GSSources GS/Renderers/OpenGL/GLContextEGLX11.cpp)
list(APPEND pcsx2GSHeaders GS/Renderers/OpenGL/GLContextEGLX11.h)
endif()
if(WAYLAND_API)
list(APPEND pcsx2GSSources GS/Renderers/OpenGL/GLContextEGLWayland.cpp)
list(APPEND pcsx2GSHeaders GS/Renderers/OpenGL/GLContextEGLWayland.h)
# We load the Wayland libraries dynamically to avoid a runtime dependency.
# So, only add the headers, don't link.
target_include_directories(PCSX2_FLAGS INTERFACE ${Wayland_INCLUDE_DIRS})
endif()
endif()
endif()
if(USE_VULKAN)
list(APPEND pcsx2GSSources
GS/Renderers/Vulkan/GSDeviceVK.cpp
GS/Renderers/Vulkan/GSTextureVK.cpp
GS/Renderers/Vulkan/vk_mem_alloc.cpp
GS/Renderers/Vulkan/VKBuilders.cpp
GS/Renderers/Vulkan/VKLoader.cpp
GS/Renderers/Vulkan/VKShaderCache.cpp
GS/Renderers/Vulkan/VKStreamBuffer.cpp
GS/Renderers/Vulkan/VKSwapChain.cpp
)
list(APPEND pcsx2GSHeaders
GS/Renderers/Vulkan/GSDeviceVK.h
GS/Renderers/Vulkan/GSTextureVK.h
GS/Renderers/Vulkan/VKBuilders.h
GS/Renderers/Vulkan/VKEntryPoints.h
GS/Renderers/Vulkan/VKEntryPoints.inl
GS/Renderers/Vulkan/VKLoader.h
GS/Renderers/Vulkan/VKShaderCache.h
GS/Renderers/Vulkan/VKStreamBuffer.h
GS/Renderers/Vulkan/VKSwapChain.h
)
target_link_libraries(PCSX2_FLAGS INTERFACE Vulkan-Headers Shaderc::shaderc_shared)
endif()
set(pcsx2GSMetalShaders
GS/Renderers/Metal/cas.metal
GS/Renderers/Metal/convert.metal
GS/Renderers/Metal/present.metal
GS/Renderers/Metal/merge.metal
GS/Renderers/Metal/misc.metal
GS/Renderers/Metal/interlace.metal
GS/Renderers/Metal/tfx.metal
GS/Renderers/Metal/fxaa.metal
)
if(WIN32)
list(APPEND pcsx2DEV9Sources
DEV9/Win32/pcap_io_win32.cpp
DEV9/Win32/tap-win32.cpp
)
list(APPEND pcsx2DEV9Headers
DEV9/Win32/pcap_io_win32_funcs.h
DEV9/Win32/tap.h
)
list(APPEND pcsx2USBSources
USB/usb-eyetoy/cam-windows.cpp
)
list(APPEND pcsx2USBHeaders
USB/usb-eyetoy/cam-windows.h
)
list(APPEND pcsx2GSSources
GS/Renderers/DX11/D3D.cpp
GS/Renderers/DX11/D3D11ShaderCache.cpp
GS/Renderers/DX11/GSDevice11.cpp
GS/Renderers/DX11/GSTexture11.cpp
GS/Renderers/DX12/D3D12Builders.cpp
GS/Renderers/DX12/D3D12DescriptorHeapManager.cpp
GS/Renderers/DX12/D3D12ShaderCache.cpp
GS/Renderers/DX12/D3D12StreamBuffer.cpp
GS/Renderers/DX12/GSDevice12.cpp
GS/Renderers/DX12/GSTexture12.cpp
)
list(APPEND pcsx2GSHeaders
GS/Renderers/DX11/D3D.h
GS/Renderers/DX11/D3D11ShaderCache.h
GS/Renderers/DX11/GSDevice11.h
GS/Renderers/DX11/GSTexture11.h
GS/Renderers/DX12/D3D12Builders.h
GS/Renderers/DX12/D3D12DescriptorHeapManager.h
GS/Renderers/DX12/D3D12ShaderCache.h
GS/Renderers/DX12/D3D12StreamBuffer.h
GS/Renderers/DX12/GSDevice12.h
GS/Renderers/DX12/GSTexture12.h
)
elseif(LINUX)
list(APPEND pcsx2USBSources
USB/usb-eyetoy/cam-linux.cpp
)
list(APPEND pcsx2USBHeaders
USB/usb-eyetoy/cam-linux.h
)
else()
list(APPEND pcsx2USBSources
USB/usb-eyetoy/cam-noop.cpp
)
endif()
# IPU sources
set(pcsx2IPUSources
IPU/IPU.cpp
IPU/IPU_Fifo.cpp
IPU/IPUdma.cpp
)
set(pcsx2IPUSourcesUnshared
IPU/IPU_MultiISA.cpp
IPU/IPUdither.cpp
IPU/yuv2rgb.cpp
)
# IPU headers
set(pcsx2IPUHeaders
IPU/IPU.h
IPU/IPU_Fifo.h
IPU/IPU_MultiISA.h
IPU/IPUdma.h
IPU/mpeg2_vlc.h
IPU/yuv2rgb.h
)
if(DISABLE_ADVANCE_SIMD)
target_compile_definitions(PCSX2 PUBLIC MULTI_ISA_SHARED_COMPILATION)
if(USE_GCC)
target_link_options(PCSX2_FLAGS INTERFACE -Wno-odr)
endif()
if(WIN32)
set(compile_options_avx2 /arch:AVX2)
set(compile_options_avx /arch:AVX)
elseif(USE_GCC)
# GCC can't inline into multi-isa functions if we use march and mtune, but can if we use feature flags
set(compile_options_avx2 -msse4.1 -mavx -mavx2 -mbmi -mbmi2 -mfma)
set(compile_options_avx -msse4.1 -mavx)
set(compile_options_sse4 -msse4.1)
else()
set(compile_options_avx2 -march=haswell -mtune=haswell)
set(compile_options_avx -march=sandybridge -mtune=sandybridge)
set(compile_options_sse4 -msse4.1 -mtune=nehalem)
endif()
# ODR violation time!
# Everything would be fine if we only defined things in cpp files, but C++ tends to like inline functions (STL anyone?)
# Each ISA will bring with it its own copies of these inline header functions, and the linker gets to choose whichever one it wants! Not fun if the linker chooses the avx2 version and uses it with everything
# Thankfully, most linkers don't choose at random. When presented with a bunch of .o files, most linkers seem to choose the first implementation they see, so make sure you order these from oldest to newest
# Note: ld64 (macOS's linker) does not act the same way when presented with .a files, unless linked with `-force_load` (cmake WHOLE_ARCHIVE).
set(is_first_isa "1")
foreach(isa "sse4" "avx" "avx2")
add_library(GS-${isa} STATIC ${pcsx2GSSourcesUnshared} ${pcsx2IPUSourcesUnshared} ${pcsx2SPU2SourcesUnshared})
target_link_libraries(GS-${isa} PRIVATE PCSX2_FLAGS)
target_compile_definitions(GS-${isa} PRIVATE MULTI_ISA_UNSHARED_COMPILATION=isa_${isa} MULTI_ISA_IS_FIRST=${is_first_isa} ${pcsx2_defs_${isa}})
target_compile_options(GS-${isa} PRIVATE ${compile_options_${isa}})
if (${CMAKE_VERSION} VERSION_GREATER_EQUAL 3.24)
target_link_libraries(PCSX2 PRIVATE $<LINK_LIBRARY:WHOLE_ARCHIVE,GS-${isa}>)
elseif(APPLE)
message(FATAL_ERROR "MacOS builds with DISABLE_ADVANCE_SIMD=ON require CMake 3.24")
else()
target_link_libraries(PCSX2 PRIVATE GS-${isa})
endif()
set(is_first_isa "0")
endforeach()
else()
list(APPEND pcsx2GSSources ${pcsx2GSSourcesUnshared})
list(APPEND pcsx2IPUSources ${pcsx2IPUSourcesUnshared})
list(APPEND pcsx2SPU2Sources ${pcsx2SPU2SourcesUnshared})
endif()
# DebugTools sources
set(pcsx2DebugToolsSources
DebugTools/DebugInterface.cpp
DebugTools/DisassemblyManager.cpp
DebugTools/ExpressionParser.cpp
DebugTools/MIPSAnalyst.cpp
DebugTools/MipsAssembler.cpp
DebugTools/MipsAssemblerTables.cpp
DebugTools/MipsStackWalk.cpp
DebugTools/Breakpoints.cpp
DebugTools/SymbolMap.cpp
DebugTools/DisR3000A.cpp
DebugTools/DisR5900asm.cpp
DebugTools/DisVU0Micro.cpp
DebugTools/DisVU1Micro.cpp
DebugTools/BiosDebugData.cpp)
# DebugTools headers
set(pcsx2DebugToolsHeaders
DebugTools/DebugInterface.h
DebugTools/DisassemblyManager.h
DebugTools/ExpressionParser.h
DebugTools/MIPSAnalyst.h
DebugTools/MipsAssembler.h
DebugTools/MipsAssemblerTables.h
DebugTools/MipsStackWalk.h
DebugTools/Breakpoints.h
DebugTools/SymbolMap.h
DebugTools/Debug.h
DebugTools/DisASM.h
DebugTools/DisVUmicro.h
DebugTools/DisVUops.h
DebugTools/BiosDebugData.h)
set(pcsx2ImGuiSources
ImGui/FullscreenUI.cpp
ImGui/ImGuiFullscreen.cpp
ImGui/ImGuiManager.cpp
ImGui/ImGuiOverlays.cpp
)
set(pcsx2ImGuiHeaders
ImGui/FullscreenUI.h
ImGui/ImGuiAnimated.h
ImGui/ImGuiFullscreen.h
ImGui/ImGuiManager.h
ImGui/ImGuiOverlays.h
)
set(pcsx2InputSources
Input/InputManager.cpp
Input/InputSource.cpp
Input/SDLInputSource.cpp
)
set(pcsx2InputHeaders
Input/InputManager.h
Input/InputSource.h
Input/SDLInputSource.h
)
if(APPLE)
list(APPEND pcsx2GSSources
GS/Renderers/Metal/GSDeviceMTL.mm
GS/Renderers/Metal/GSMTLDeviceInfo.mm
GS/Renderers/Metal/GSTextureMTL.mm
)
list(APPEND pcsx2GSHeaders
GS/Renderers/Metal/GSDeviceMTL.h
GS/Renderers/Metal/GSMetalCPPAccessible.h
GS/Renderers/Metal/GSMTLDeviceInfo.h
GS/Renderers/Metal/GSMTLSharedHeader.h
GS/Renderers/Metal/GSMTLShaderCommon.h
GS/Renderers/Metal/GSTextureMTL.h
)
endif()
if(WIN32)
# RAIntegration is only supported on Windows.
target_compile_definitions(PCSX2_FLAGS INTERFACE ENABLE_RAINTEGRATION)
target_link_libraries(PCSX2_FLAGS INTERFACE rainterface)
endif()
if(WIN32)
list(APPEND pcsx2InputSources
Input/DInputSource.cpp
Input/XInputSource.cpp
)
list(APPEND pcsx2InputHeaders
Input/DInputSource.h
Input/XInputSource.h
)
endif()
# Linux sources
set(pcsx2LinuxSources
CDVD/Linux/DriveUtility.cpp
CDVD/Linux/IOCtlSrc.cpp
Linux/LnxFlatFileReader.cpp
)
set(pcsx2OSXSources
CDVD/Darwin/DriveUtility.cpp
CDVD/Darwin/IOCtlSrc.cpp
Darwin/DarwinFlatFileReader.cpp
)
set(pcsx2FreeBSDSources
CDVD/Darwin/DriveUtility.cpp
CDVD/Darwin/IOCtlSrc.cpp
Darwin/DarwinFlatFileReader.cpp
)
# Linux headers
set(pcsx2LinuxHeaders
)
# ps2 sources
set(pcsx2ps2Sources
ps2/BiosTools.cpp
ps2/pgif.cpp
ps2/Iop/IopHwRead.cpp
ps2/Iop/IopHwWrite.cpp
ps2/Iop/PsxBios.cpp)
# ps2 headers
set(pcsx2ps2Headers
ps2/BiosTools.h
ps2/eeHwTraceLog.inl
ps2/pgif.h
ps2/HwInternal.h
ps2/Iop/IopHw_Internal.h)
# RDebug sources
set(pcsx2RDebugSources
RDebug/deci2.cpp
RDebug/deci2_dbgp.cpp
RDebug/deci2_dcmp.cpp
RDebug/deci2_drfp.cpp
RDebug/deci2_iloadp.cpp
RDebug/deci2_netmp.cpp
RDebug/deci2_ttyp.cpp)
# RDebug headers
set(pcsx2RDebugHeaders
RDebug/deci2_dbgp.h
RDebug/deci2_dcmp.h
RDebug/deci2_drfp.h
RDebug/deci2.h
RDebug/deci2_iloadp.h
RDebug/deci2_netmp.h
RDebug/deci2_ttyp.h)
# Recording sources
set(rec_src "Recording")
set(rec_vp_src "${rec_src}/VirtualPad")
set(pcsx2RecordingSources
${rec_src}/InputRecording.cpp
${rec_src}/InputRecordingControls.cpp
${rec_src}/InputRecordingFile.cpp
${rec_src}/PadData.cpp
${rec_src}/Utilities/InputRecordingLogger.cpp
)
# Recording headers
set(pcsx2RecordingHeaders
${rec_src}/InputRecording.h
${rec_src}/InputRecordingControls.h
${rec_src}/InputRecordingFile.h
${rec_src}/PadData.h
${rec_src}/Utilities/InputRecordingLogger.h
)
# Windows sources
set(pcsx2WindowsSources
CDVD/Windows/DriveUtility.cpp
CDVD/Windows/IOCtlSrc.cpp
windows/FlatFileReaderWindows.cpp
windows/Optimus.cpp
)
# x86 sources
set(pcsx2x86Sources
x86/BaseblockEx.cpp
x86/iCOP0.cpp
x86/iCore.cpp
x86/iFPU.cpp
x86/iFPUd.cpp
x86/iMMI.cpp
x86/iR3000A.cpp
x86/iR3000Atables.cpp
x86/iR5900Analysis.cpp
x86/iR5900Misc.cpp
x86/ix86-32/iCore.cpp
x86/ix86-32/iR5900.cpp
x86/ix86-32/iR5900Arit.cpp
x86/ix86-32/iR5900AritImm.cpp
x86/ix86-32/iR5900Branch.cpp
x86/ix86-32/iR5900Jump.cpp
x86/ix86-32/iR5900LoadStore.cpp
x86/ix86-32/iR5900Move.cpp
x86/ix86-32/iR5900MultDiv.cpp
x86/ix86-32/iR5900Shift.cpp
x86/ix86-32/iR5900Templates.cpp
x86/ix86-32/recVTLB.cpp
x86/newVif_Dynarec.cpp
x86/newVif_Unpack.cpp
x86/newVif_UnpackSSE.cpp
)
# x86 headers
set(pcsx2x86Headers
x86/BaseblockEx.h
x86/iCOP0.h
x86/iCore.h
x86/iFPU.h
x86/iMMI.h
x86/iR3000A.h
x86/iR5900Arit.h
x86/iR5900AritImm.h
x86/iR5900Branch.h
x86/iR5900.h
x86/iR5900Analysis.h
x86/iR5900Jump.h
x86/iR5900LoadStore.h
x86/iR5900Move.h
x86/iR5900MultDiv.h
x86/iR5900Shift.h
x86/microVU_Alloc.inl
x86/microVU_Analyze.inl
x86/microVU_Branch.inl
x86/microVU_Clamp.inl
x86/microVU_Compile.inl
x86/microVU.cpp
x86/microVU_Execute.inl
x86/microVU_Flags.inl
x86/microVU.h
x86/microVU_IR.h
x86/microVU_Log.inl
x86/microVU_Lower.inl
x86/microVU_Macro.inl
x86/microVU_Misc.h
x86/microVU_Misc.inl
x86/microVU_Profiler.h
x86/microVU_Tables.inl
x86/microVU_Upper.inl
x86/newVif.h
x86/newVif_HashBucket.h
x86/newVif_UnpackSSE.h
x86/R5900_Profiler.h
)
# These ones benefit a lot from LTO
set(pcsx2LTOSources
${pcsx2Sources}
${pcsx2Headers}
${pcsx2IPUSources}
${pcsx2IPUHeaders}
${pcsx2x86Sources}
${pcsx2x86Headers}
${pcsx2SPU2Sources}
${pcsx2SPU2Headers}
${pcsx2GSSources}
${pcsx2GSHeaders}
)
if(LTO_PCSX2_CORE)
add_library(PCSX2_LTO ${pcsx2LTOSources})
if (WIN32)
target_compile_definitions(PCSX2_LTO PRIVATE _M_SSE=0x401)
endif()
if (DISABLE_ADVANCE_SIMD)
target_compile_definitions(PCSX2_LTO PRIVATE MULTI_ISA_SHARED_COMPILATION)
endif()
target_link_libraries(PCSX2_LTO PRIVATE PCSX2_FLAGS)
target_link_libraries(PCSX2 PRIVATE PCSX2_LTO)
set_target_properties(PCSX2_LTO PROPERTIES INTERPROCEDURAL_OPTIMIZATION true)
fixup_file_properties(PCSX2_LTO)
else()
target_sources(PCSX2 PRIVATE ${pcsx2LTOSources})
endif()
# common Sources
target_sources(PCSX2 PRIVATE
${pcsx2CDVDSources}
${pcsx2CDVDHeaders}
${pcsx2DEV9Sources}
${pcsx2DEV9Headers}
${pcsx2PADHeaders}
${pcsx2PADSources}
${pcsx2RecordingSources}
${pcsx2DebugToolsSources}
${pcsx2DebugToolsHeaders}
${pcsx2ImGuiSources}
${pcsx2ImGuiHeaders}
${pcsx2InputSources}
${pcsx2InputHeaders}
${pcsx2ps2Sources}
${pcsx2ps2Headers}
)
# platform sources
if(LINUX)
target_sources(PCSX2 PRIVATE
${pcsx2LinuxSources}
${pcsx2LinuxHeaders}
)
target_link_libraries(PCSX2_FLAGS INTERFACE
PkgConfig::AIO
PkgConfig::LIBUDEV
)
endif()
if(WIN32)
target_sources(PCSX2 PRIVATE
${pcsx2WindowsSources}
)
endif()
target_sources(PCSX2 PRIVATE ${pcsx2USBSources} ${pcsx2USBHeaders})
if(APPLE OR BSD)
if(APPLE)
target_sources(PCSX2 PRIVATE
${pcsx2OSXSources})
else()
target_sources(PCSX2 PRIVATE
${pcsx2FreeBSDSources})
endif()
target_sources(PCSX2 PRIVATE
${pcsx2LinuxHeaders})
endif()
target_link_libraries(PCSX2_FLAGS INTERFACE
common
imgui
fmt::fmt
ryml
libchdr
libzip::zip
cpuinfo
zydis
cubeb
rcheevos
discord-rpc
SDL2::SDL2
ZLIB::ZLIB
LZ4::LZ4
SoundTouch::SoundTouch
PNG::PNG
LZMA::LZMA
Zstd::Zstd
${LIBC_LIBRARIES}
)
target_link_libraries(PCSX2_FLAGS INTERFACE
demangler
simpleini
)
if(WIN32)
target_link_libraries(PCSX2_FLAGS INTERFACE
WIL::WIL
D3D12MemAlloc
setupapi.lib
ws2_32.lib
shlwapi.lib
iphlpapi.lib
dsound.lib
dxguid.lib
dinput8.lib
hid.lib
PowrProf.lib
d3dcompiler.lib
d3d11.lib
d3d12.lib
dxgi.lib
strmiids.lib
opengl32.lib
comsuppw.lib
dwmapi.lib
OneCore.lib
)
else()
target_link_libraries(PCSX2_FLAGS INTERFACE
PCAP::PCAP
)
endif()
# additonal include directories
target_include_directories(PCSX2_FLAGS INTERFACE
"${CMAKE_CURRENT_SOURCE_DIR}"
"${CMAKE_BINARY_DIR}/pcsx2"
"${CMAKE_BINARY_DIR}/common/include"
"${CMAKE_SOURCE_DIR}/3rdparty/xbyak"
"${FFMPEG_INCLUDE_DIRS}"
)
target_compile_definitions(PCSX2_FLAGS INTERFACE
XBYAK_NO_EXCEPTION
)
set_source_files_properties(PrecompiledHeader.cpp PROPERTIES HEADER_FILE_ONLY TRUE)
if(COMMAND target_precompile_headers)
message("Using precompiled headers.")
target_precompile_headers(PCSX2_FLAGS INTERFACE PrecompiledHeader.h)
endif()
# Copy resource files if needed
function(pcsx2_resource target path basedir)
get_filename_component(dir ${path} DIRECTORY)
file(RELATIVE_PATH subdir ${basedir} ${dir})
if(APPLE)
target_sources(${target} PRIVATE ${path})
set_source_files_properties(${path} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/${subdir})
else()
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E make_directory "$<TARGET_FILE_DIR:${target}>/resources/${subdir}"
COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${path}" "$<TARGET_FILE_DIR:${target}>/resources/${subdir}")
endif()
source_group(Resources/${subdir} FILES ${path})
endfunction()
if (NOT APPLE)
set_target_properties(PCSX2 PROPERTIES
OUTPUT_NAME pcsx2
)
endif()
fixup_file_properties(PCSX2)
if (APPLE)
find_library(METAL_LIBRARY Metal)
find_library(QUARTZCORE_LIBRARY QuartzCore)
target_link_libraries(PCSX2_FLAGS INTERFACE ${METAL_LIBRARY} ${QUARTZCORE_LIBRARY})
endif()
set_property(GLOBAL PROPERTY PCSX2_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
set_property(GLOBAL PROPERTY PCSX2_METAL_SHADERS ${pcsx2GSMetalShaders})
function(setup_main_executable target)
file(GLOB_RECURSE RESOURCE_FILES ${CMAKE_SOURCE_DIR}/bin/resources/*)
foreach(path IN LISTS RESOURCE_FILES)
get_filename_component(file ${path} NAME)
if("${file}" MATCHES "^\\.") # Don't copy macOS garbage (mainly Finder's .DS_Store files) into application
continue()
endif()
if (NOT WIN32 AND "${path}" MATCHES "/dx11/") # Don't include unneccessary stuff
continue()
endif()
pcsx2_resource(${target} ${path} ${CMAKE_SOURCE_DIR}/bin/resources/)
endforeach()
# Add docs to resources for not-Windows, since they don't use the bin directory.
if(NOT WIN32)
file(GLOB_RECURSE DOCS_FILES ${CMAKE_SOURCE_DIR}/bin/docs/*)
foreach(path IN LISTS DOCS_FILES)
get_filename_component(file ${path} NAME)
if("${file}" MATCHES "^\\.") # Don't copy macOS garbage (mainly Finder's .DS_Store files) into application
continue()
endif()
pcsx2_resource(${target} ${path} ${CMAKE_SOURCE_DIR}/bin/)
endforeach()
endif()
get_property(PCSX2_SOURCE_DIR GLOBAL PROPERTY PCSX2_SOURCE_DIR)
get_property(PCSX2_METAL_SHADERS GLOBAL PROPERTY PCSX2_METAL_SHADERS)
get_target_property(MOC_EXECUTABLE_LOCATION Qt6::moc IMPORTED_LOCATION)
get_filename_component(QT_BINARY_DIRECTORY "${MOC_EXECUTABLE_LOCATION}" DIRECTORY)
if(WIN32)
target_sources(${target} PRIVATE
${PCSX2_SOURCE_DIR}/windows/PCSX2.manifest
${PCSX2_SOURCE_DIR}/windows/PCSX2.rc
)
set_target_properties(${target} PROPERTIES WIN32_EXECUTABLE TRUE)
install(TARGETS ${target} DESTINATION ${CMAKE_SOURCE_DIR}/bin)
if(MSVC)
install(FILES $<TARGET_PDB_FILE:${target}> DESTINATION ${CMAKE_SOURCE_DIR}/bin)
endif()
# Copy dependency libraries.
set(DEPS_BINDIR "${CMAKE_SOURCE_DIR}/deps/bin")
set(DEPS_TO_COPY freetype.dll harfbuzz.dll libjpeg.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL2.dll shaderc_shared.dll zlib1.dll zstd.dll)
foreach(DEP_TO_COPY ${DEPS_TO_COPY})
install(FILES "${DEPS_BINDIR}/${DEP_TO_COPY}" DESTINATION "${CMAKE_SOURCE_DIR}/bin")
endforeach()
find_program(WINDEPLOYQT_EXE windeployqt HINTS "${QT_BINARY_DIRECTORY}")
install(CODE "execute_process(COMMAND \"${WINDEPLOYQT_EXE}\" \"${CMAKE_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${target}>\" --plugindir \"${CMAKE_SOURCE_DIR}/bin/QtPlugins\" --no-compiler-runtime --no-system-d3d-compiler --no-system-dxc-compiler --no-translations COMMAND_ERROR_IS_FATAL ANY)")
install(CODE "file(WRITE \"${CMAKE_SOURCE_DIR}/bin/qt.conf\" \"[Paths]\\nPlugins = ./QtPlugins\")")
endif()
if(APPLE)
if(CMAKE_GENERATOR MATCHES "Xcode")
# If we're generating an xcode project, you can just add the shaders to the main pcsx2 target and xcode will deal with them properly
# This will make sure xcode supplies code completion, etc (if you use a custom command, it won't)
set_target_properties(${target} PROPERTIES
XCODE_ATTRIBUTE_MTL_ENABLE_DEBUG_INFO INCLUDE_SOURCE
)
foreach(shader IN LISTS PCSX2_METAL_SHADERS)
target_sources(${target} PRIVATE ${PCSX2_SOURCE_DIR}/${shader})
set_source_files_properties(${PCSX2_SOURCE_DIR}/${shader} PROPERTIES LANGUAGE METAL)
endforeach()
else()
function(generateMetallib std triple outputName)
set(pcsx2GSMetalShaderOut)
set(flags
-ffast-math
$<$<NOT:$<CONFIG:Release,MinSizeRel>>:-gline-tables-only>
$<$<NOT:$<CONFIG:Release,MinSizeRel>>:-MO>
)
foreach(shader IN LISTS PCSX2_METAL_SHADERS)
set(shaderOut ${CMAKE_CURRENT_BINARY_DIR}/${outputName}/${shader}.air)
list(APPEND pcsx2GSMetalShaderOut ${shaderOut})
get_filename_component(shaderDir ${shaderOut} DIRECTORY)
add_custom_command(OUTPUT ${shaderOut}
COMMAND ${CMAKE_COMMAND} -E make_directory ${shaderDir}
COMMAND xcrun metal ${flags} -std=${std} -target ${triple} -o ${shaderOut} -c ${PCSX2_SOURCE_DIR}/${shader}
DEPENDS ${PCSX2_SOURCE_DIR}/${shader} ${PCSX2_SOURCE_DIR}/GS/Renderers/Metal/GSMTLSharedHeader.h ${PCSX2_SOURCE_DIR}/GS/Renderers/Metal/GSMTLShaderCommon.h
)
set(metallib ${CMAKE_CURRENT_BINARY_DIR}/${outputName}.metallib)
endforeach()
add_custom_command(OUTPUT ${metallib}
COMMAND xcrun metallib -o ${metallib} ${pcsx2GSMetalShaderOut}
DEPENDS ${pcsx2GSMetalShaderOut}
)
pcsx2_resource(${target} ${metallib} ${CMAKE_CURRENT_BINARY_DIR})
endfunction()
generateMetallib(macos-metal2.0 air64-apple-macos10.13 default)
generateMetallib(macos-metal2.2 air64-apple-macos10.15 Metal22)
generateMetallib(macos-metal2.3 air64-apple-macos11.0 Metal23)
endif()
set_target_properties(${target} PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST "${PCSX2_SOURCE_DIR}/Resources/Info.plist.in"
OUTPUT_NAME PCSX2
)
pcsx2_resource(${target} ${PCSX2_SOURCE_DIR}/Resources/PCSX2.icns ${PCSX2_SOURCE_DIR}/Resources)
# Copy MoltenVK into the bundle
unset(MOLTENVK_PATH CACHE)
find_file(MOLTENVK_PATH NAMES
libMoltenVK.dylib
lib/libMoltenVK.dylib
)
if (MOLTENVK_PATH)
target_sources(${target} PRIVATE "${MOLTENVK_PATH}")
set_source_files_properties("${MOLTENVK_PATH}" PROPERTIES MACOSX_PACKAGE_LOCATION Frameworks)
message(STATUS "Using MoltenVK from ${MOLTENVK_PATH}")
else()
message(WARNING "MoltenVK not found in path, it will depend on the target system having it.")
endif()
# If they say to skip postprocess bundle, leave the target in but make it so they have
# to manually run it
if (SKIP_POSTPROCESS_BUNDLE)
set(postprocessBundleType "")
else()
set(postprocessBundleType ALL)
endif()
find_program(MACDEPLOYQT_EXE macdeployqt HINTS "${QT_BINARY_DIRECTORY}")
add_custom_target(pcsx2-postprocess-bundle ${postprocessBundleType}
COMMAND "${MACDEPLOYQT_EXE}" "$<TARGET_FILE_DIR:${target}>/../.." -no-strip
)
add_dependencies(pcsx2-postprocess-bundle ${target})
endif()
if(ENABLE_SETCAP AND UNIX AND NOT APPLE)
message(WARNING "Networking capabilities enabled, building will require temporary root elevation.")
add_custom_target(
pcsx2-enable-setcap
ALL
DEPENDS ${target}
COMMAND bash -c "set +x\; echo 'Elevating to enable networking capability on $<TARGET_FILE:${target}>...'\; sudo setcap 'CAP_NET_RAW+eip CAP_NET_ADMIN+eip' '$<TARGET_FILE:${target}>'"
)
endif()
if(PCSX2_EXE_NAME)
set_target_properties(${target} PROPERTIES OUTPUT_NAME ${PCSX2_EXE_NAME})
endif()
endfunction()
source_groups_from_vcxproj_filters(pcsx2.vcxproj.filters)
# Unix-only files aren't in the vcxproj.filters
source_group(System/Ps2/DEV9 REGULAR_EXPRESSION DEV9/*)
source_group(System/Ps2/PAD FILES ${pcsx2PADSources} ${pcsx2PADHeaders})
source_group(System/Ps2/SPU2 REGULAR_EXPRESSION SPU2/*)
source_group(System/Ps2/USB REGULAR_EXPRESSION USB/*)
source_group(System/Ps2/GS/Renderers/Metal REGULAR_EXPRESSION GS/Renderers/Metal/*)
# Generated resource files
source_group(Resources/GUI FILES ${pcsx2GuiResources})
source_group(Resources/PAD FILES ${pcsx2PADResources})
source_group(Resources/Recording FILES ${pcsx2RecordingVirtualPadResources})
source_group(Resources REGULAR_EXPRESSION ${CMAKE_CURRENT_BINARY_DIR}/*)