mirror of https://github.com/PCSX2/pcsx2.git
176 lines
6.4 KiB
C
176 lines
6.4 KiB
C
// Copyright (c) Microsoft Corporation. All rights reserved.
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/*==========================================================================;
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*
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* Copyright (C) Microsoft Corporation. All Rights Reserved.
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*
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* File: pix3.h
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* Content: PIX include file
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*
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****************************************************************************/
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#pragma once
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#ifndef _PIX3_H_
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#define _PIX3_H_
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#include <sal.h>
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#ifndef __cplusplus
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#error "Only C++ files can include pix3.h. C is not supported."
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#endif
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#if !defined(USE_PIX_SUPPORTED_ARCHITECTURE)
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#if defined(_M_X64) || defined(USE_PIX_ON_ALL_ARCHITECTURES) || defined(_M_ARM64)
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#define USE_PIX_SUPPORTED_ARCHITECTURE
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#endif
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#endif
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#if !defined(USE_PIX)
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#if defined(USE_PIX_SUPPORTED_ARCHITECTURE) && (defined(_DEBUG) || DBG || defined(PROFILE) || defined(PROFILE_BUILD)) && !defined(_PREFAST_)
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#define USE_PIX
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#endif
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#endif
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#if defined(USE_PIX) && !defined(USE_PIX_SUPPORTED_ARCHITECTURE)
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#pragma message("Warning: Pix markers are only supported on AMD64 and ARM64")
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#endif
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// These flags are used by both PIXBeginCapture and PIXGetCaptureState
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#define PIX_CAPTURE_TIMING (1 << 0)
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#define PIX_CAPTURE_GPU (1 << 1)
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#define PIX_CAPTURE_FUNCTION_SUMMARY (1 << 2)
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#define PIX_CAPTURE_FUNCTION_DETAILS (1 << 3)
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#define PIX_CAPTURE_CALLGRAPH (1 << 4)
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#define PIX_CAPTURE_INSTRUCTION_TRACE (1 << 5)
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#define PIX_CAPTURE_SYSTEM_MONITOR_COUNTERS (1 << 6)
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#define PIX_CAPTURE_VIDEO (1 << 7)
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#define PIX_CAPTURE_AUDIO (1 << 8)
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#define PIX_CAPTURE_RESERVED (1 << 15)
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union PIXCaptureParameters
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{
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enum PIXCaptureStorage
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{
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Memory = 0,
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};
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struct GpuCaptureParameters
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{
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PCWSTR FileName;
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} GpuCaptureParameters;
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struct TimingCaptureParameters
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{
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PCWSTR FileName;
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UINT32 MaximumToolingMemorySizeMb;
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PIXCaptureStorage CaptureStorage;
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BOOL CaptureGpuTiming;
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BOOL CaptureCallstacks;
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BOOL CaptureCpuSamples;
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UINT32 CpuSamplesPerSecond;
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BOOL CaptureFileIO;
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BOOL CaptureVirtualAllocEvents;
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BOOL CaptureHeapAllocEvents;
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BOOL CaptureXMemEvents; // Xbox only
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BOOL CapturePixMemEvents; // Xbox only
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} TimingCaptureParameters;
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};
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typedef PIXCaptureParameters* PPIXCaptureParameters;
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#if defined(XBOX) || defined(_XBOX_ONE) || defined(_DURANGO) || defined(_GAMING_XBOX) || defined(_GAMING_XBOX_SCARLETT)
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#include "pix3_xbox.h"
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#else
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#include "pix3_win.h"
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#endif
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#if defined(USE_PIX_SUPPORTED_ARCHITECTURE) && (defined(USE_PIX) || defined(USE_PIX_RETAIL))
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#define PIX_EVENTS_ARE_TURNED_ON
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#include "PIXEventsCommon.h"
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#include "PIXEvents.h"
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#ifdef USE_PIX
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// Starts a programmatically controlled capture.
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// captureFlags uses the PIX_CAPTURE_* family of flags to specify the type of capture to take
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extern "C" HRESULT WINAPI PIXBeginCapture2(DWORD captureFlags, _In_opt_ const PPIXCaptureParameters captureParameters);
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inline HRESULT PIXBeginCapture(DWORD captureFlags, _In_opt_ const PPIXCaptureParameters captureParameters) { return PIXBeginCapture2(captureFlags, captureParameters); }
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// Stops a programmatically controlled capture
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// If discard == TRUE, the captured data is discarded
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// If discard == FALSE, the captured data is saved
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// discard parameter is not supported on Windows
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extern "C" HRESULT WINAPI PIXEndCapture(BOOL discard);
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extern "C" DWORD WINAPI PIXGetCaptureState();
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extern "C" void WINAPI PIXReportCounter(_In_ PCWSTR name, float value);
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#endif // USE_PIX
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#endif // (USE_PIX_SUPPORTED_ARCHITECTURE) && (USE_PIX || USE_PIX_RETAIL)
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#if !defined(USE_PIX_SUPPORTED_ARCHITECTURE) || !defined(USE_PIX)
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// Eliminate these APIs when not using PIX
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inline HRESULT PIXBeginCapture2(DWORD, _In_opt_ const PIXCaptureParameters*) { return S_OK; }
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inline HRESULT PIXBeginCapture(DWORD, _In_opt_ const PIXCaptureParameters*) { return S_OK; }
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inline HRESULT PIXEndCapture(BOOL) { return S_OK; }
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inline HRESULT PIXGpuCaptureNextFrames(PCWSTR, UINT32) { return S_OK; }
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inline HRESULT PIXSetTargetWindow(HWND) { return S_OK; }
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inline HRESULT PIXForceD3D11On12() { return S_OK; }
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inline HRESULT WINAPI PIXSetHUDOptions(PIXHUDOptions) { return S_OK; }
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inline bool WINAPI PIXIsAttachedForGpuCapture() { return false; }
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inline HINSTANCE WINAPI PIXOpenCaptureInUI(PCWSTR) { return 0; }
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inline HMODULE PIXLoadLatestWinPixGpuCapturerLibrary() { return nullptr; }
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inline HMODULE PIXLoadLatestWinPixTimingCapturerLibrary() { return nullptr; }
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inline DWORD PIXGetCaptureState() { return 0; }
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inline void PIXReportCounter(_In_ PCWSTR, float) {}
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inline void PIXNotifyWakeFromFenceSignal(_In_ HANDLE) {}
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#if !defined(USE_PIX_RETAIL)
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inline void PIXBeginEvent(UINT64, _In_ PCSTR, ...) {}
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inline void PIXBeginEvent(UINT64, _In_ PCWSTR, ...) {}
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inline void PIXBeginEvent(void*, UINT64, _In_ PCSTR, ...) {}
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inline void PIXBeginEvent(void*, UINT64, _In_ PCWSTR, ...) {}
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inline void PIXEndEvent() {}
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inline void PIXEndEvent(void*) {}
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inline void PIXSetMarker(UINT64, _In_ PCSTR, ...) {}
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inline void PIXSetMarker(UINT64, _In_ PCWSTR, ...) {}
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inline void PIXSetMarker(void*, UINT64, _In_ PCSTR, ...) {}
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inline void PIXSetMarker(void*, UINT64, _In_ PCWSTR, ...) {}
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inline void PIXBeginRetailEvent(void*, UINT64, _In_ PCSTR, ...) {}
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inline void PIXBeginRetailEvent(void*, UINT64, _In_ PCWSTR, ...) {}
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inline void PIXEndRetailEvent(void*) {}
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inline void PIXSetRetailMarker(void*, UINT64, _In_ PCSTR, ...) {}
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inline void PIXSetRetailMarker(void*, UINT64, _In_ PCWSTR, ...) {}
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inline void PIXScopedEvent(UINT64, _In_ PCSTR, ...) {}
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inline void PIXScopedEvent(UINT64, _In_ PCWSTR, ...) {}
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inline void PIXScopedEvent(void*, UINT64, _In_ PCSTR, ...) {}
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inline void PIXScopedEvent(void*, UINT64, _In_ PCWSTR, ...) {}
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#endif // !USE_PIX_RETAIL
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// don't show warnings about expressions with no effect
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#pragma warning(disable:4548)
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#pragma warning(disable:4555)
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#endif // !USE_PIX_SUPPORTED_ARCHITECTURE || !USE_PIX
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// Use these functions to specify colors to pass as metadata to a PIX event/marker API.
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// Use PIX_COLOR() to specify a particular color for an event.
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// Or, use PIX_COLOR_INDEX() to specify a set of unique event categories, and let PIX choose
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// the colors to represent each category.
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inline UINT PIX_COLOR(BYTE r, BYTE g, BYTE b) { return 0xff000000 | (r << 16) | (g << 8) | b; }
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inline UINT PIX_COLOR_INDEX(BYTE i) { return i; }
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const UINT PIX_COLOR_DEFAULT = PIX_COLOR_INDEX(0);
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#endif // _PIX3_H_
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