pcsx2/VUflags.c

97 lines
2.9 KiB
C

/* Pcsx2 - Pc Ps2 Emulator
* Copyright (C) 2002-2005 Pcsx2 Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <float.h>
#include "Common.h"
#include "VUmicro.h"
/*****************************************/
/* NEW FLAGS */ //By asadr. Thnkx F|RES :p
/*****************************************/
__inline void vuUpdateDI(VURegs * VU) {
// u32 Flag_S = 0;
// u32 Flag_I = 0;
// u32 Flag_D = 0;
//
// /*
// FLAG D - I
// */
// Flag_I = (VU->statusflag >> 4) & 0x1;
// Flag_D = (VU->statusflag >> 5) & 0x1;
//
// VU->statusflag|= (Flag_I | (VU0.VI[REG_STATUS_FLAG].US[0] >> 4)) << 10;
// VU->statusflag|= (Flag_D | (VU0.VI[REG_STATUS_FLAG].US[0] >> 5)) << 11;
}
#define VU_MAC_UPDATE(name, shift) \
u32 name(VURegs * VU, float f) { \
u32 v = *(u32*)&f; \
int exp = (v >> 23) & 0xff; \
u32 s = v & 0x80000000; \
\
if (s) VU->macflag |= 0x0010<<shift; \
else VU->macflag &= ~(0x0010<<shift); \
\
if( f == 0 ) { \
VU->macflag = (VU->macflag & ~(0x1100<<shift)) | (0x0001<<shift); \
return v; \
} \
\
switch(exp) { \
case 0: \
/* get rid of sign bit pauls3 */ \
VU->macflag = (VU->macflag&~(0x1000<<shift)) | (0x0101<<shift); \
return s; \
case 255: \
VU->macflag = (VU->macflag&~(0x0100<<shift)) | (0x1000<<shift); \
return s|0x7f7fffff; /* max allowed */ \
default: \
VU->macflag = (VU->macflag & ~(0x1101<<shift)); \
return v; \
} \
} \
VU_MAC_UPDATE(VU_MACx_UPDATE, 3);
VU_MAC_UPDATE(VU_MACy_UPDATE, 2);
VU_MAC_UPDATE(VU_MACz_UPDATE, 1);
VU_MAC_UPDATE(VU_MACw_UPDATE, 0);
#define VU_MAC_CLEAR(name, shift) \
void name(VURegs * VU) { \
VU->macflag&= ~(0x1111<<shift); \
} \
VU_MAC_CLEAR(VU_MACx_CLEAR, 3);
VU_MAC_CLEAR(VU_MACy_CLEAR, 2);
VU_MAC_CLEAR(VU_MACz_CLEAR, 1);
VU_MAC_CLEAR(VU_MACw_CLEAR, 0);
void VU_STAT_UPDATE(VURegs * VU) {
int newflag = 0 ;
if (VU->macflag & 0x000F) newflag = 0x1;
if (VU->macflag & 0x00F0) newflag |= 0x2;
if (VU->macflag & 0x0F00) newflag |= 0x4;
if (VU->macflag & 0xF000) newflag |= 0x8;
VU->statusflag = (VU->statusflag&0xc30)|newflag|((VU->statusflag&0xf)<<6);
}