pcsx2/plugins/zerogs/opengl/Win32
Jake.Stine 968bd03866 Improved the Win32 build model for plugins and Pcsx2, which introduces several improvements: * Binaries are generated in their respective $(ProjectDir)/bin folder (various clutter like ilk, pdb, and other non-distributed files). * Executables and DLLs are renamed with the SVN revision tag and copied to the final $(SolutionDir)/bin folder. So pcsx2 now automatically generates as "pcsx2-pg-r705.exe" :) * Checkout/Update speeds from SVN should be a lot faster now. * Some build errors fixed for people who don't use TortoiseSvn.
... and this is a big commit so I probably missed something. ;)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@707 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:41 +02:00
..
vsprops Improved the Win32 build model for plugins and Pcsx2, which introduces several improvements: * Binaries are generated in their respective $(ProjectDir)/bin folder (various clutter like ilk, pdb, and other non-distributed files). * Executables and DLLs are renamed with the SVN revision tag and copied to the final $(SolutionDir)/bin folder. So pcsx2 now automatically generates as "pcsx2-pg-r705.exe" :) * Checkout/Update speeds from SVN should be a lot faster now. * Some build errors fixed for people who don't use TortoiseSvn. 2016-05-24 22:40:41 +02:00
zlib Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
Conf.cpp Adjust indentation in zerogs to be consistant between dx and opengl, making it easier to compare the two. 2016-05-24 22:40:34 +02:00
Win32.cpp Adjust indentation in zerogs to be consistant between dx and opengl, making it easier to compare the two. 2016-05-24 22:40:34 +02:00
Win32.h Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
aviUtil.h Adjust indentation in zerogs to be consistant between dx and opengl, making it easier to compare the two. 2016-05-24 22:40:34 +02:00
jconfig.h Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
jmorecfg.h Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
jpeglib.h Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
libjpeg.lib Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
libjpeg64.lib Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
ps2hw.dat Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
resource.h Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
resrc1.h Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
zerogs.bmp Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
zerogs.def ZeroGS: Fixed up the Win32 builds for OpenGL, and removed some warnings from the DX version. Removed some of the redundant and unused #defines from the project files (__WIN32__, __MSCW32__, etc). 2016-05-24 22:40:38 +02:00
zerogs.rc Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included. 2016-05-24 22:40:32 +02:00
zerogsogl_2008.vcproj Improved the Win32 build model for plugins and Pcsx2, which introduces several improvements: * Binaries are generated in their respective $(ProjectDir)/bin folder (various clutter like ilk, pdb, and other non-distributed files). * Executables and DLLs are renamed with the SVN revision tag and copied to the final $(SolutionDir)/bin folder. So pcsx2 now automatically generates as "pcsx2-pg-r705.exe" :) * Checkout/Update speeds from SVN should be a lot faster now. * Some build errors fixed for people who don't use TortoiseSvn. 2016-05-24 22:40:41 +02:00