pcsx2/pcsx2-qt/Translations/pcsx2-qt_en.ts

21948 lines
976 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="en_US" sourcelanguage="en_US">
<context>
<name>AboutDialog</name>
<message>
<location filename="../AboutDialog.ui" line="14"/>
<source>About PCSX2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="69"/>
<source>SCM Version</source>
<extracomment>SCM= Source Code Management</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="79"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="105"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="51"/>
<source>Website</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="53"/>
<source>Support Forums</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="55"/>
<source>GitHub Repository</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="57"/>
<source>License</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="59"/>
<source>Third-Party Licenses</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="109"/>
<source>View Document</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="131"/>
<source>File not found: %1</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>AchievementLoginDialog</name>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
<source>RetroAchievements Login</source>
<comment>Window title</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
<source>RetroAchievements Login</source>
<comment>Header text</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
<source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
<source>User Name:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="91"/>
<source>Password:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="109"/>
<source>Ready...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="25"/>
<source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="30"/>
<source>&amp;Login</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="43"/>
<source>Logging in...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="73"/>
<source>Login Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="74"/>
<source>Login failed.
Error: %1
Please check your username and password, and try again.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="75"/>
<source>Login failed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="83"/>
<source>Enable Achievements</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="84"/>
<source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.
Do you want to enable tracking now?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="95"/>
<source>Enable Hardcore Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="96"/>
<source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.
However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.
Do you want to enable hardcore mode?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="112"/>
<source>Reset System</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="113"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>AchievementSettingsWidget</name>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="42"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
<source>Enable Achievements</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="63"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
<source>Enable Hardcore Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="49"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
<source>Test Unofficial Achievements</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="171"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
<source>Enable Sound Effects</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="73"/>
<source>Notifications</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="109"/>
<location filename="../Settings/AchievementSettingsWidget.ui" line="155"/>
<source>5 seconds</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="188"/>
<source>Account</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="214"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="162"/>
<source>Login...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="207"/>
<source>View Profile...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="29"/>
<source>Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="35"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
<source>Enable Spectator Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="56"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
<source>Enable Encore Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="118"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
<source>Show Achievement Notifications</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="164"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
<source>Show Leaderboard Notifications</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="178"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
<source>Enable In-Game Overlays</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="194"/>
<source>Username:
Login token generated at:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="232"/>
<source>Game Info</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="248"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
<source>Unchecked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
<source>Checked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
<source>Displays popup messages on events such as achievement unlocks and game completion.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
<source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
<source>When enabled, each session will behave as if no achievements have been unlocked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="120"/>
<source>Reset System</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="121"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation type="unfinished"></translation>
</message>
<message numerus="yes">
<location filename="../Settings/AchievementSettingsWidget.cpp" line="134"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="141"/>
<source>%n seconds</source>
<translation type="unfinished">
<numerusform></numerusform>
<numerusform></numerusform>
</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="154"/>
<source>Username: %1
Login token generated on %2.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="157"/>
<source>Logout</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="161"/>
<source>Not Logged In.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>Achievements</name>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1065"/>
<source>Hardcore mode will be enabled on system reset.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1845"/>
<location filename="../../pcsx2/Achievements.cpp" line="1886"/>
<source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1457"/>
<source>Hardcore mode is now enabled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1023"/>
<source>{} (Hardcore Mode)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1031"/>
<source>{0}, {1}.</source>
<translation type="unfinished"></translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1032"/>
<source>You have unlocked {} of %n achievements</source>
<comment>Achievement popup</comment>
<translation>
<numerusform>You have unlocked {} of %n achievements</numerusform>
<numerusform>You have unlocked {} of %n achievements</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1035"/>
<source>and earned {} of %n points</source>
<comment>Achievement popup</comment>
<translation>
<numerusform>and earned {} of %n points</numerusform>
<numerusform>and earned {} of %n points</numerusform>
</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1093"/>
<source>{} (Unofficial)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1117"/>
<source>Mastered {}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1119"/>
<source>{0}, {1}</source>
<translation type="unfinished"></translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1120"/>
<source>%n achievements</source>
<comment>Mastery popup</comment>
<translation>
<numerusform>%n achievement</numerusform>
<numerusform>%n achievements</numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../../pcsx2/Achievements.cpp" line="1122"/>
<source>%n points</source>
<comment>Mastery popup</comment>
<translation>
<numerusform>%n point</numerusform>
<numerusform>%n points</numerusform>
</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1141"/>
<source>Leaderboard attempt started.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1160"/>
<source>Leaderboard attempt failed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1179"/>
<source>Your Time: {}{}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1180"/>
<source>Your Score: {}{}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1181"/>
<source>Your Value: {}{}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1189"/>
<source> (Submitting)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1355"/>
<source>Achievements Disconnected</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1356"/>
<source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1368"/>
<source>Achievements Reconnected</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1369"/>
<source>All pending unlock requests have completed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1458"/>
<source>Hardcore mode is now disabled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1761"/>
<source>Score: {0} pts (softcore: {1} pts)
Unread messages: {2}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1844"/>
<location filename="../../pcsx2/Achievements.cpp" line="1885"/>
<source>Confirm Hardcore Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2102"/>
<source>Active Challenge Achievements</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2227"/>
<source> (Hardcore Mode)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2240"/>
<source>You have unlocked all achievements and earned {} points!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2943"/>
<location filename="../../pcsx2/Achievements.cpp" line="2963"/>
<source>Leaderboard Download Failed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1212"/>
<source>Your Time: {0} (Best: {1})</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1213"/>
<source>Your Score: {0} (Best: {1})</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1214"/>
<source>Your Value: {0} (Best: {1})</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1218"/>
<source>{0}
Leaderboard Position: {1} of {2}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1341"/>
<source>Server error in {0}:
{1}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1889"/>
<source>Yes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1890"/>
<source>No</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2245"/>
<source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2293"/>
<source>Unknown</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2294"/>
<source>Locked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2295"/>
<source>Unlocked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2296"/>
<source>Unsupported</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2297"/>
<source>Unofficial</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2298"/>
<source>Recently Unlocked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2299"/>
<source>Active Challenges</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2300"/>
<source>Almost There</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2402"/>
<source>{} points</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2402"/>
<source>{} point</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2354"/>
<source>XXX points</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2453"/>
<source>Unlocked: {}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2620"/>
<source>This game has {} leaderboards.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2636"/>
<source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2652"/>
<source>Show Best</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2652"/>
<source>Show Nearby</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2677"/>
<source>Rank</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2682"/>
<source>Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2686"/>
<source>Time</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2687"/>
<source>Score</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2688"/>
<source>Value</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2700"/>
<source>Date Submitted</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2761"/>
<source>Downloading leaderboard data, please wait...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="2780"/>
<location filename="../../pcsx2/Achievements.cpp" line="2789"/>
<source>Loading...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1041"/>
<location filename="../../pcsx2/Achievements.cpp" line="2252"/>
<source>This game has no achievements.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="893"/>
<source>Failed to read executable from disc. Achievements disabled.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="40"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="41"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="42"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
<source>Rounding Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="110"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>Chop/Zero (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
<source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="80"/>
<source>Division Rounding Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="80"/>
<source>Nearest (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="80"/>
<source>Determines how the results of floating-point division are rounded. Some games need specific settings; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<source>Clamping Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<source>Normal (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<source>Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="134"/>
<source>Enable Recompiler</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="59"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="89"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="125"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="132"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="134"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="137"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="140"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="153"/>
<source>Checked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="59"/>
<source>Use Save State Selector</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="60"/>
<source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="86"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="89"/>
<source>Wait Loop Detection</source>
<extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
<source>Enable Cache (Slow)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="107"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="149"/>
<source>Unchecked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
<source>Interpreter only, provided for diagnostic.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
<source>INTC Spin Detection</source>
<extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="96"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
<source>Enable Fast Memory Access</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>Pause On TLB Miss</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
<source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="107"/>
<source>Enable 128MB RAM (Dev Console)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="108"/>
<source>Exposes an additional 96MB of memory to the virtual machine.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="110"/>
<source>VU0 Rounding Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="110"/>
<source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>VU1 Rounding Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<source>VU0 Clamping Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<source>VU1 Clamping Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Enable Instant VU1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="125"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="125"/>
<source>Enables VU0 Recompiler.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
<source>Enable VU1 Recompiler</source>
<extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
<source>Enables VU1 Recompiler.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="132"/>
<source>mVU Flag Hack</source>
<extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="132"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="135"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="137"/>
<source>Enable Game Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="138"/>
<source>Automatically loads and applies fixes to known problematic games on game start.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="140"/>
<source>Enable Compatibility Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="141"/>
<source>Automatically loads and applies compatibility patches to known problematic games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="143"/>
<source>Savestate Compression Method</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="143"/>
<source>Zstandard</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="144"/>
<source>Determines the algorithm to be used when compressing savestates.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="146"/>
<source>Savestate Compression Level</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="146"/>
<source>Medium</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="147"/>
<source>Determines the level to be used when compressing savestates.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="149"/>
<source>Save State On Shutdown</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="150"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="153"/>
<source>Create Save State Backups</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="155"/>
<source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
<extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>AdvancedSystemSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="53"/>
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="63"/>
<source>EmotionEngine (MIPS-IV)</source>
<extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="69"/>
<source>Rounding Mode:</source>
<extracomment>Rounding refers here to the mathematical term.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="232"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="333"/>
<source>Nearest</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="82"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="113"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="237"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="338"/>
<source>Negative</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="87"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="118"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="242"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="343"/>
<source>Positive</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="131"/>
<source>Clamping Mode:</source>
<extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="288"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="144"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="293"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="362"/>
<source>Normal (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="92"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="247"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="348"/>
<source>Chop/Zero (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="100"/>
<source>Division Rounding Mode:</source>
<extracomment>Rounding refers here to the mathematical term.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="108"/>
<source>Nearest (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="123"/>
<source>Chop/Zero</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="139"/>
<source>None</source>
<comment>ClampMode</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="149"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="303"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="372"/>
<source>Extra + Preserve Sign</source>
<extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="154"/>
<source>Full</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="164"/>
<source>Wait Loop Detection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="171"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="389"/>
<source>Enable Recompiler</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="178"/>
<source>Enable Fast Memory Access</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="185"/>
<source>Enable Cache (Slow)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="192"/>
<source>INTC Spin Detection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="199"/>
<source>Pause On TLB Miss</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="206"/>
<source>Enable 128MB RAM (Dev Console)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="218"/>
<source>Vector Units (VU)</source>
<extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="224"/>
<source>VU1 Rounding Mode:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="257"/>
<source>mVU Flag Hack</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="264"/>
<source>Enable VU1 Recompiler</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="271"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="278"/>
<source>Enable Instant VU1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="298"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="367"/>
<source>Extra</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="311"/>
<source>VU0 Clamping Mode:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="318"/>
<source>VU0 Rounding Mode:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="325"/>
<source>VU1 Clamping Mode:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="383"/>
<source>I/O Processor (IOP, MIPS-I)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="399"/>
<source>Game Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="405"/>
<source>Enable Game Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="412"/>
<source>Enable Compatibility Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="490"/>
<source>Create Save State Backups</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="428"/>
<source>Save State On Shutdown</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="514"/>
<source>Frame Rate Control</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="520"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="536"/>
<source> hz</source>
<extracomment>hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="552"/>
<source>PAL Frame Rate:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="559"/>
<source>NTSC Frame Rate:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="422"/>
<source>Savestate Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="483"/>
<source>Compression Level:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="497"/>
<source>Compression Method:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="460"/>
<source>Uncompressed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="465"/>
<source>Deflate64</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="470"/>
<source>Zstandard</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="475"/>
<source>LZMA2</source>
<translation type="unfinished"></translation>
</message>
<message>
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<message>
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<source>Medium (Recommended)</source>
<translation type="unfinished"></translation>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<source>PINE Settings</source>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<source>Close dialog after analysis has started</source>
<translation type="unfinished"></translation>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<source>Circular Wrap:</source>
<translation type="unfinished"></translation>
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<message>
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<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="466"/>
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<translation type="unfinished"></translation>
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<message>
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<source>Shift:</source>
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<message>
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<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="211"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="251"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="291"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="331"/>
<location filename="../Settings/AudioExpansionSettingsDialog.ui" line="371"/>
<source>20</source>
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<message>
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<source>Depth:</source>
<translation type="unfinished"></translation>
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<message>
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<source>10</source>
<translation type="unfinished"></translation>
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<message>
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<source>Focus:</source>
<translation type="unfinished"></translation>
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<source>Center Image:</source>
<translation type="unfinished"></translation>
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<source>Front Separation:</source>
<translation type="unfinished"></translation>
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<message>
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<source>Rear Separation:</source>
<translation type="unfinished"></translation>
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<message>
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<source>Low Cutoff:</source>
<translation type="unfinished"></translation>
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<source>High Cutoff:</source>
<translation type="unfinished"></translation>
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<message>
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<message>
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<source>Block Size:</source>
<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<source>Driver:</source>
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<message>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<location filename="../Settings/AudioSettingsWidget.ui" line="305"/>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<message>
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<source>Output Device:</source>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<location filename="../Settings/AudioSettingsWidget.cpp" line="218"/>
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<message>
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<message>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<location filename="../Settings/AudioSettingsWidget.cpp" line="297"/>
<source>%1%</source>
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<message>
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<location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
<source>N/A</source>
<extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
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<location filename="../Settings/AudioSettingsWidget.cpp" line="88"/>
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<message>
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<source>Audio Backend</source>
<translation type="unfinished"></translation>
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<message>
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<source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
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<message>
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<location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<context>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<source>Seekwindow Size:</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Overlap:</source>
<translation type="unfinished"></translation>
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<message>
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<message>
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<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
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<message>
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<location filename="../AutoUpdaterDialog.cpp" line="683"/>
<source>Updater Error</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Savestate Warning</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="490"/>
<source>Downloading %1...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="555"/>
<source>No updates are currently available. Please try again later.</source>
<translation type="unfinished"></translation>
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<message>
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<source>Current Version: %1 (%2)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>New Version: %1 (%2)</source>
<translation type="unfinished"></translation>
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<message>
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<source>Download Size: %1 MB</source>
<translation type="unfinished"></translation>
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<message>
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<source>Loading...</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Failed to remove updater exe after update.</source>
<translation type="unfinished"></translation>
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<context>
<name>BIOSSettingsWidget</name>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="29"/>
<source>BIOS Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="35"/>
<source>PCSX2 will search for BIOS images in this directory.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="50"/>
<source>Browse...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="57"/>
<source>Reset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="69"/>
<source>BIOS Selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="90"/>
<source>Open BIOS Folder...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="97"/>
<source>Refresh List</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="116"/>
<source>Filename</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="121"/>
<source>Version</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="132"/>
<source>Options and Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="140"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
<source>Fast Boot</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="147"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
<source>Fast Forward Boot</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
<source>Checked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
<source>Patches the BIOS to skip the console&apos;s boot animation.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
<source>Unchecked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="36"/>
<source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>BreakpointDialog</name>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="41"/>
<source>Create / Modify Breakpoint</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="78"/>
<source>Type</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="84"/>
<source>Execute</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="91"/>
<location filename="../Debugger/BreakpointDialog.ui" line="157"/>
<source>Memory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="116"/>
<source>Address</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="138"/>
<source>0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="165"/>
<source>Read</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="175"/>
<source>Write</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="185"/>
<source>Change</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="196"/>
<source>Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="215"/>
<source>1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="239"/>
<source>Condition</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="267"/>
<source>Log</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="277"/>
<source>Enable</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="98"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
<source>Invalid Address</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="113"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="148"/>
<source>Invalid Condition</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="133"/>
<source>Invalid Size</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>BreakpointModel</name>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="46"/>
<source>Execute</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="57"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="80"/>
<source>--</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="65"/>
<source>Enabled</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="65"/>
<source>Disabled</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="69"/>
<source>Read</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="72"/>
<source>Write(C)</source>
<extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="72"/>
<source>Write</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="207"/>
<source>TYPE</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="210"/>
<source>OFFSET</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="213"/>
<source>SIZE / LABEL</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="216"/>
<source>INSTRUCTION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="219"/>
<source>CONDITION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="222"/>
<source>HITS</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="225"/>
<source>X</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CDVD</name>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="286"/>
<source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="381"/>
<source>Saving CDVD block dump to &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="411"/>
<source>Precaching CDVD</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="28"/>
<source>Audio</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="30"/>
<source>Mode 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="32"/>
<source>Mode 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="34"/>
<source>Unknown</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="199"/>
<source>Precaching is not supported for discs.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="257"/>
<source>Precaching {}...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="263"/>
<source>Precaching is not supported for this file format.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="276"/>
<source>Required memory ({}GB) is the above the maximum allowed ({}GB).</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ColorPickerButton</name>
<message>
<location filename="../ColorPickerButton.cpp" line="42"/>
<source>Select LED Color</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="29"/>
<source>Virtual Controller Type</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="40"/>
<source>Bindings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="60"/>
<source>Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="80"/>
<source>Macros</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="117"/>
<source>Automatic Mapping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="131"/>
<source>Clear Mapping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="44"/>
<source>Controller Port %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="213"/>
<source>No devices available</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="223"/>
<source>Clear Bindings</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="225"/>
<source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="254"/>
<source>Automatic Binding</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="255"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_DualShock2</name>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="43"/>
<source>D-Pad</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="49"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="218"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="861"/>
<source>Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="89"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="258"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="821"/>
<source>Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="129"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="298"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="941"/>
<source>Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="169"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="338"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="901"/>
<source>Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="212"/>
<source>Left Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="381"/>
<source>Large Motor</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="438"/>
<source>L2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="472"/>
<source>R2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="506"/>
<source>L1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="540"/>
<source>R1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="574"/>
<source>Start</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="608"/>
<source>Select</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="646"/>
<source>Face Buttons</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="652"/>
<source>Cross</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="692"/>
<source>Square</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="732"/>
<source>Triangle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="772"/>
<source>Circle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="815"/>
<source>Right Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="984"/>
<source>Small Motor</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1109"/>
<source>L3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1149"/>
<source>R3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1189"/>
<source>Pressure Modifier</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1223"/>
<source>Analog</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_Guitar</name>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="83"/>
<source>Yellow</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="95"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="115"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="135"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="155"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="175"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="195"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="215"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="235"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="255"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="275"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="295"/>
<source>PushButton</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="103"/>
<source>Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="123"/>
<source>Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="143"/>
<source>Green</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="163"/>
<source>Orange</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="183"/>
<source>Select</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="203"/>
<source>Strum Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="223"/>
<source>Strum Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="243"/>
<source>Blue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="263"/>
<source>Whammy Bar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="283"/>
<source>Tilt</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_Jogcon</name>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="43"/>
<source>D-Pad</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="49"/>
<source>Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="89"/>
<source>Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="129"/>
<source>Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="169"/>
<source>Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="212"/>
<source>Large Motor</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="269"/>
<source>L2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="303"/>
<source>R2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="337"/>
<source>L1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="371"/>
<source>R1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="405"/>
<source>Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="439"/>
<source>Select</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="477"/>
<source>Face Buttons</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="483"/>
<source>Cross</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="523"/>
<source>Square</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="563"/>
<source>Triangle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="603"/>
<source>Circle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="646"/>
<source>Small Motor</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="758"/>
<source>Dial Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="780"/>
<source>Dial Right</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_Negcon</name>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="43"/>
<source>D-Pad</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="49"/>
<source>Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="89"/>
<source>Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="129"/>
<source>Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="169"/>
<source>Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="212"/>
<source>Large Motor</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="269"/>
<source>L</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="303"/>
<source>Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="337"/>
<source>R</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="375"/>
<source>Face Buttons</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="381"/>
<source>I</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="421"/>
<source>II</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="461"/>
<source>B</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="501"/>
<source>A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="544"/>
<source>Small Motor</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="656"/>
<source>Twist Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="678"/>
<source>Twist Right</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_Popn</name>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="104"/>
<source>Select</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="138"/>
<source>Yellow (Left)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="172"/>
<source>Yellow (Right)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="206"/>
<source>Blue (Right)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="240"/>
<source>Blue (Left)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="274"/>
<source>Start</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="312"/>
<source>Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="359"/>
<source>Green (Right)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="399"/>
<source>White (Left)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="439"/>
<source>Green (Left)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Popn.ui" line="479"/>
<source>White (Right)</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerCustomSettingsWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="724"/>
<source>Restore Default Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="696"/>
<source>Browse...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="700"/>
<source>Select File</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerGlobalSettingsWidget</name>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="127"/>
<source>SDL Input Source</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="140"/>
<source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="133"/>
<source>Enable SDL Input Source</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="152"/>
<source>DualShock 4 / DualSense Enhanced Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="236"/>
<source>XInput Source</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="252"/>
<source>Enable XInput Input Source</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="75"/>
<source>DInput Source</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="88"/>
<source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="81"/>
<source>Enable DInput Input Source</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="101"/>
<source>Profile Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="107"/>
<source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="117"/>
<source>Use Per-Profile Hotkeys</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="159"/>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="221"/>
<source>Controller LED Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="172"/>
<source>Enable SDL Raw Input</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="179"/>
<source>Enable IOKit Driver</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="186"/>
<source>Enable MFI Driver</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="242"/>
<source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="42"/>
<source>Controller Multitap</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="62"/>
<source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
<source>Multitap on Console Port 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="55"/>
<source>Multitap on Console Port 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="196"/>
<source>Mouse/Pointer Source</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="202"/>
<source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="224"/>
<source>Settings...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="214"/>
<source>Enable Mouse Mapping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="262"/>
<source>Detected Devices</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerLEDSettingsDialog</name>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
<source>Controller LED Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
<source>SDL-0 LED</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
<source>SDL-1 LED</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="82"/>
<source>Enable DualSense Player LED</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
<source>SDL-2 LED</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
<source>SDL-3 LED</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerMacroEditWidget</name>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="29"/>
<source>Binds/Buttons</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="38"/>
<source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="51"/>
<source>Pressure</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="57"/>
<source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="91"/>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="171"/>
<source>100%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
<source>Trigger</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="111"/>
<source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="124"/>
<source>Press To Toggle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="142"/>
<source>Deadzone:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="183"/>
<source>Frequency</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="191"/>
<source>Macro will toggle every N frames.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="198"/>
<source>Set...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="405"/>
<source>Not Configured</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="410"/>
<location filename="../Settings/ControllerBindingWidget.cpp" line="415"/>
<source>%1%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
<source>Set Frequency</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
<source>Frequency: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="449"/>
<source>Macro will not repeat.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="451"/>
<source>Macro will toggle buttons every %1 frames.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerMacroWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="293"/>
<source>Controller Port %1 Macros</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="302"/>
<source>Macro %1
%2</source>
<extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configured</extracomment>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerMappingSettingsDialog</name>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="14"/>
<source>Controller Mapping Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="38"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="62"/>
<source>Ignore Inversion</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMappingSettingsDialog.ui" line="69"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerMouseSettingsDialog</name>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
<source>Mouse Mapping Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
<source>Y Speed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="85"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="152"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="271"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="338"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="405"/>
<source>10</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="108"/>
<source>X Speed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="182"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="227"/>
<source>Inertia</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="294"/>
<source>X Dead Zone</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="361"/>
<source>Y Dead Zone</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ControllerSettingsWindow</name>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="20"/>
<source>PCSX2 Controller Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="76"/>
<source>Editing Profile:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="99"/>
<source>New Profile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="109"/>
<source>Apply Profile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="119"/>
<source>Delete Profile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="129"/>
<source>Mapping Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.ui" line="139"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="209"/>
<source>Restore Defaults</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="91"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="105"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="118"/>
<source>Create Input Profile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="92"/>
<source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.
Enter the name for the new input profile:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="101"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="146"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="192"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="529"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="101"/>
<source>A profile with the name &apos;%1&apos; already exists.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="106"/>
<source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="119"/>
<source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="146"/>
<source>Failed to save the new profile to &apos;%1&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="156"/>
<source>Load Input Profile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="157"/>
<source>Are you sure you want to load the input profile named &apos;%1&apos;?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="181"/>
<source>Delete Input Profile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="182"/>
<source>Are you sure you want to delete the input profile named &apos;%1&apos;?
You cannot undo this action.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="192"/>
<source>Failed to delete &apos;%1&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="210"/>
<source>Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="385"/>
<source>Global Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="418"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="473"/>
<source>Controller Port %1%2
%3</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="420"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="475"/>
<source>Controller Port %1
%2</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="436"/>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="493"/>
<source>USB Port %1
%2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="446"/>
<source>Hotkeys</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="507"/>
<source>Shared</source>
<extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsWindow.cpp" line="529"/>
<source>The input profile named &apos;%1&apos; cannot be found.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>CoverDownloadDialog</name>
<message>
<location filename="../CoverDownloadDialog.ui" line="14"/>
<source>Download Covers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="38"/>
<source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="50"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
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<source>By default, the downloaded covers will be saved with the game&apos;s serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the &quot;Use Title File Names&quot; box below.</source>
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<location filename="../Debugger/CpuWidget.cpp" line="509"/>
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<location filename="../Debugger/CpuWidget.cpp" line="545"/>
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<location filename="../Settings/DEV9SettingsWidget.ui" line="120"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="40"/>
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<message>
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<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="142"/>
<source>Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="234"/>
<source>&lt;i&gt;No symbol sources in database.&lt;/i&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="254"/>
<source>&lt;i&gt;Start this game to modify the symbol sources list.&lt;/i&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="347"/>
<source>Add Symbol File</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>DebugSettingsWidget</name>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="36"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="91"/>
<source>Analysis</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="75"/>
<source>These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="99"/>
<source>Automatically Analyze Program:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="107"/>
<source>Always</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="112"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="32"/>
<source>If Debugger Is Open</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="117"/>
<source>Never</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="127"/>
<source>Generate Symbols For IRX Exports</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="152"/>
<source>GS</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="158"/>
<source>Draw Dumping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="166"/>
<source>Dump GS Draws</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="173"/>
<source>Save RT</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="180"/>
<source>Save Frame</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="187"/>
<source>Save Texture</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="194"/>
<source>Save Depth</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="203"/>
<source>Start Draw Number:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="217"/>
<source>Draw Dump Count:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="234"/>
<source>Hardware Dump Directory:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="241"/>
<source>Software Dump Directory:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="253"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="274"/>
<source>Browse...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="260"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="281"/>
<source>Open...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="294"/>
<source>Trace Logging</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="300"/>
<source>Enable</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="309"/>
<source>EE</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="317"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="553"/>
<source>DMA Control</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="324"/>
<source>SPR / MFIFO</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="331"/>
<source>VIF</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="338"/>
<source>COP1 (FPU)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="345"/>
<source>MSKPATH3</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="352"/>
<source>Cache</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="359"/>
<source>GIF</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="366"/>
<source>R5900</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="373"/>
<source>COP0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="380"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="497"/>
<source>HW Regs (MMIO)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="387"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="483"/>
<source>Counters</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="394"/>
<source>SIF</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="401"/>
<source>COP2 (VU0 Macro)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="408"/>
<source>VIFCodes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="415"/>
<source>Memory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="422"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="490"/>
<source>Unknown MMIO</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="429"/>
<source>IPU</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="436"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="539"/>
<source>BIOS</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="443"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="525"/>
<source>DMA Registers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="450"/>
<source>GIFTags</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="475"/>
<source>IOP</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="504"/>
<source>CDVD</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="511"/>
<source>R3000A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="518"/>
<source>Memcards</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="532"/>
<source>Pad</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="546"/>
<source>MDEC</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="560"/>
<source>COP2 (GPU)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="32"/>
<source>Analyze Program</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="33"/>
<source>Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="35"/>
<source>Generate Symbols for IRX Export Tables</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="35"/>
<source>Checked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="36"/>
<source>Hook IRX module loading/unloading and generate symbols for exported functions on the fly.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="68"/>
<source>Enable Trace Logging</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="68"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="73"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="75"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="77"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="79"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="81"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="83"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="85"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="89"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="91"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="95"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="97"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="99"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="101"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="103"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="105"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="107"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="128"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="130"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
<source>Unchecked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="68"/>
<source>Globally enable / disable trace logging.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
<source>EE BIOS</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
<source>Log SYSCALL and DECI2 activity.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="73"/>
<source>EE Memory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="73"/>
<source>Log memory access to unknown or unmapped EE memory.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="75"/>
<source>EE R5900</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="75"/>
<source>Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="77"/>
<source>EE COP0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="77"/>
<source>Log COP0 (MMU, CPU status, etc) instructions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="79"/>
<source>EE COP1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="79"/>
<source>Log COP1 (FPU) instructions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="81"/>
<source>EE COP2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="81"/>
<source>Log COP2 (VU0 Macro mode) instructions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="83"/>
<source>EE Cache</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="83"/>
<source>Log EE cache activity.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="85"/>
<source>EE Known MMIO</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="85"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
<source>Log known MMIO accesses.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
<source>EE Unknown MMIO</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
<source>Log unknown or unimplemented MMIO accesses.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="89"/>
<source>EE DMA Registers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="89"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
<source>Log DMA-related MMIO accesses.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="91"/>
<source>EE IPU</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="91"/>
<source>Log IPU activity; MMIO, decoding operations, DMA status, etc.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
<source>EE GIF Tags</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
<source>Log GIFtag parsing activity.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="95"/>
<source>EE VIF Codes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="95"/>
<source>Log VIFcode processing; command, tag style, interrupts.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="97"/>
<source>EE MSKPATH3</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="97"/>
<source>Log Path3 Masking processing.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="99"/>
<source>EE MFIFO</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="99"/>
<source>Log Scratchpad MFIFO activity.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="101"/>
<source>EE DMA Controller</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="101"/>
<location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
<source>Log DMA transfer activity. Stalls, bus right arbitration, etc.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="103"/>
<source>EE Counters</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="103"/>
<source>Log all EE counters events and some counter register activity.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="105"/>
<source>EE VIF</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="105"/>
<source>Log various VIF and VIFcode processing data.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="107"/>
<source>EE GIF</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="107"/>
<source>Log various GIF and GIFtag parsing data.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
<source>IOP BIOS</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
<source>Log SYSCALL and IRX activity.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
<source>IOP Memcards</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
<source>Log memory card activity. Reads, Writes, erases, etc.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
<source>IOP R3000A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
<source>Log R3000A core instructions (excluding COPs).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
<source>IOP COP2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
<source>Log IOP GPU co-processor instructions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
<source>IOP Known MMIO</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
<source>IOP Unknown MMIO</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
<source>IOP DMA Registers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
<source>IOP PAD</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
<source>Log PAD activity.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
<source>IOP DMA Controller</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="128"/>
<source>IOP Counters</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="128"/>
<source>Log all IOP counters events and some counter register activity.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="130"/>
<source>IOP CDVD</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="130"/>
<source>Log CDVD hardware activity.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
<source>IOP MDEC</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
<source>Log Motion (FMV) Decoder hardware unit activity.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
<source>EE SIF</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
<source>Log SIF (EE &lt;-&gt; IOP) activity.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>DebuggerWindow</name>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="14"/>
<source>PCSX2 Debugger</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="66"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="76"/>
<source>Run</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="75"/>
<source>Step Into</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="78"/>
<source>F11</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="87"/>
<source>Step Over</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="90"/>
<source>F10</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="99"/>
<source>Step Out</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="102"/>
<source>Shift+F11</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="114"/>
<source>Always On Top</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="117"/>
<source>Show this window on top</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="126"/>
<source>Analyze</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="67"/>
<source>Pause</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>DisassemblyWidget</name>
<message>
<location filename="../Debugger/DisassemblyWidget.ui" line="14"/>
<source>Disassembly</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="618"/>
<source>Copy Address</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="620"/>
<source>Copy Instruction Hex</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="639"/>
<source>NOP Instruction(s)</source>
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<context>
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<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="30"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
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<source>Add Game Directory...</source>
<translation type="unfinished"></translation>
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<message>
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<source>Scan For New Games</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../QtHost.cpp" line="1001"/>
<source>Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%</source>
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<message>
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<source>Slot: %1 | %2 | EE: %3% | GS: %4%</source>
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<message>
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<message>
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<source>%1x%2</source>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<message>
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<location filename="../QtHost.cpp" line="1563"/>
<location filename="../QtHost.cpp" line="1571"/>
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<translation type="unfinished"></translation>
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<location filename="../Settings/EmulationSettingsWidget.ui" line="29"/>
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<translation type="unfinished"></translation>
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<message>
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<source>Normal Speed:</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="68"/>
<source>System Settings</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="55"/>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="124"/>
<source>Moderate Underclock</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<source>EE Cycle Rate:</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="85"/>
<source>75% (Underclock)</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="90"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="108"/>
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<message>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="105"/>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<source> frames</source>
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<message>
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<message>
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<message>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="99"/>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="102"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="105"/>
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<message>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="109"/>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="112"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
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<message>
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<location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="130"/>
<source>Allows games and homebrew to access files / folders directly on the host computer.</source>
<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="120"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="125"/>
<source>Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
<source>Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="144"/>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="147"/>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="161"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="173"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="181"/>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="185"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="193"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="229"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="225"/>
<source>Invalid memory access size %d.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="231"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="244"/>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="271"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="255"/>
<source>Invalid number &quot;%s&quot;.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="298"/>
<source>Invalid symbol &quot;%s&quot;.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="306"/>
<source>Invalid operator at &quot;%s&quot;.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="321"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="335"/>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="447"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="462"/>
<source>Invalid memsize operator.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="506"/>
<source>Division by zero.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="517"/>
<source>Modulo by zero.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="596"/>
<source>Invalid tertiary operator.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="621"/>
<source>Invalid expression.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>FileOperations</name>
<message>
<location filename="../QtUtils.cpp" line="154"/>
<source>Failed to show file</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="155"/>
<source>Failed to show file in file explorer.
The file was: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="163"/>
<source>Show in Folder</source>
<extracomment>Windows action to show a file in Windows Explorer</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="166"/>
<source>Show in Finder</source>
<extracomment>macOS action to show a file in Finder</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="169"/>
<source>Open Containing Directory</source>
<extracomment>Opens the system file manager to the directory containing a selected file</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="177"/>
<source>Failed to open URL</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="178"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>FolderSettingsWidget</name>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="29"/>
<source>Cache Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="38"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="78"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="118"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="158"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="198"/>
<source>Browse...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="45"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="85"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="125"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="165"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="205"/>
<source>Open...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="52"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="92"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="132"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="172"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="212"/>
<source>Reset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="59"/>
<source>Used for storing shaders, game list, and achievement data.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="69"/>
<source>Cheats Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="99"/>
<source>Used for storing .pnach files containing game cheats.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="109"/>
<source>Covers Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="139"/>
<source>Used for storing covers in the game grid/Big Picture UIs.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="149"/>
<source>Snapshots Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="179"/>
<source>Used for screenshots and saving GS dumps.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="189"/>
<source>Save States Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="219"/>
<source>Used for storing save states.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>FullscreenUI</name>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6907"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6909"/>
<source>Use Global Setting</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6910"/>
<source>Automatic binding failed, no devices are available.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6911"/>
<source>Game title copied to clipboard.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6912"/>
<source>Game serial copied to clipboard.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6913"/>
<source>Game CRC copied to clipboard.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6914"/>
<source>Game type copied to clipboard.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6915"/>
<source>Game region copied to clipboard.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6916"/>
<source>Game compatibility copied to clipboard.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6917"/>
<source>Game path copied to clipboard.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6919"/>
<source>Controller settings reset to default.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6920"/>
<source>No input profiles available.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6921"/>
<source>Create New...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6922"/>
<source>Enter the name of the input profile you wish to create.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6923"/>
<source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6924"/>
<source>Settings reset to defaults.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6925"/>
<source>No save present in this slot.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6926"/>
<source>No save states found.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6927"/>
<source>Failed to delete save state.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6928"/>
<source>Failed to copy text to clipboard.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6929"/>
<source>This game has no achievements.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6930"/>
<source>This game has no leaderboards.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6931"/>
<source>Reset System</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6932"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6934"/>
<source>Launch a game from images scanned from your game directories.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6942"/>
<source>Launch a game by selecting a file/disc image.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6946"/>
<source>Start the console without any disc inserted.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6944"/>
<source>Start a game from a disc in your PC&apos;s DVD drive.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6954"/>
<source>No Binding</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6955"/>
<source>Setting %s binding %s.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Push a controller button or axis now.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6957"/>
<source>Timing out in %.0f seconds...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6958"/>
<source>Unknown</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6959"/>
<source>OK</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6960"/>
<source>Select Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6961"/>
<source>Details</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6965"/>
<source>Options</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6966"/>
<source>Copies the current global settings to this game.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6967"/>
<source>Clears all settings set for this game.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6968"/>
<source>Behaviour</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6969"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6970"/>
<source>Shows the game you are currently playing as part of your profile on Discord.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6971"/>
<source>Pauses the emulator when a game is started.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6972"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6974"/>
<source>Pauses the emulator when you open the quick menu, and unpauses when you close it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6975"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6976"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6979"/>
<source>Uses a light coloured theme instead of the default dark theme.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6980"/>
<source>Game Display</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6982"/>
<source>Switches between full screen and windowed when the window is double-clicked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6983"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6985"/>
<source>Determines how large the on-screen messages and monitor are.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6987"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6989"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6990"/>
<source>Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6991"/>
<source>Shows the CPU usage based on threads in the top-right corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6992"/>
<source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6994"/>
<source>Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6995"/>
<source>Shows indicators when fast forwarding, pausing, and other abnormal states are active.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6998"/>
<source>Shows the current configuration in the bottom-right corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6999"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7002"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7004"/>
<source>Resets configuration to defaults (excluding controller settings).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7006"/>
<source>Changes the BIOS image used to start future sessions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6918"/>
<source>Automatic</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7381"/>
<source>{0}/{1}/{2}/{3}</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7611"/>
<source>Default</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6908"/>
<source>WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6981"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6984"/>
<source>On-Screen Display</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6986"/>
<source>%d%%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6993"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7005"/>
<source>BIOS Configuration</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7007"/>
<source>BIOS Selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7008"/>
<source>Options and Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7009"/>
<source>Skips the intro screen, and bypasses region checks.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7010"/>
<source>Speed Control</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7666"/>
<source>Normal Speed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7011"/>
<source>Sets the speed when running without fast forwarding.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7667"/>
<source>Fast Forward Speed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7012"/>
<source>Sets the speed when using the fast forward hotkey.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7668"/>
<source>Slow Motion Speed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7013"/>
<source>Sets the speed when using the slow motion hotkey.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7014"/>
<source>System Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7015"/>
<source>EE Cycle Rate</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7016"/>
<source>Underclocks or overclocks the emulated Emotion Engine CPU.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7017"/>
<source>EE Cycle Skipping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7019"/>
<source>Enable MTVU (Multi-Threaded VU1)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7282"/>
<source>Enable Instant VU1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7023"/>
<source>Enable Cheats</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7024"/>
<source>Enables loading cheats from pnach files.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7025"/>
<source>Enable Host Filesystem</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7026"/>
<source>Enables access to files from the host: namespace in the virtual machine.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7027"/>
<source>Enable Fast CDVD</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7028"/>
<source>Fast disc access, less loading times. Not recommended.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7031"/>
<source>Frame Pacing/Latency Control</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7032"/>
<source>Maximum Frame Latency</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7033"/>
<source>Sets the number of frames which can be queued.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7034"/>
<source>Optimal Frame Pacing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7035"/>
<source>Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7039"/>
<source>Speeds up emulation so that the guest refresh rate matches the host.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7042"/>
<source>Renderer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7043"/>
<source>Selects the API used to render the emulated GS.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7037"/>
<source>Synchronizes frame presentation with host refresh.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7044"/>
<source>Display</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7045"/>
<source>Aspect Ratio</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7046"/>
<source>Selects the aspect ratio to display the game content at.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7047"/>
<source>FMV Aspect Ratio Override</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7048"/>
<source>Selects the aspect ratio for display when a FMV is detected as playing.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7049"/>
<source>Deinterlacing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7050"/>
<source>Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7051"/>
<source>Screenshot Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7052"/>
<source>Determines the resolution at which screenshots will be saved.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7053"/>
<source>Screenshot Format</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7054"/>
<source>Selects the format which will be used to save screenshots.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7055"/>
<source>Screenshot Quality</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7056"/>
<source>Selects the quality at which screenshots will be compressed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7057"/>
<source>Vertical Stretch</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7058"/>
<source>Increases or decreases the virtual picture size vertically.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7059"/>
<source>Crop</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7060"/>
<source>Crops the image, while respecting aspect ratio.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7061"/>
<source>%dpx</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7062"/>
<source>Enable Widescreen Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7063"/>
<source>Enables loading widescreen patches from pnach files.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7064"/>
<source>Enable No-Interlacing Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7065"/>
<source>Enables loading no-interlacing patches from pnach files.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7066"/>
<source>Bilinear Upscaling</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7067"/>
<source>Smooths out the image when upscaling the console to the screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7068"/>
<source>Integer Upscaling</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7069"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7070"/>
<source>Screen Offsets</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7071"/>
<source>Enables PCRTC Offsets which position the screen as the game requests.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7072"/>
<source>Show Overscan</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7073"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7074"/>
<source>Anti-Blur</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7075"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7076"/>
<source>Rendering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7077"/>
<source>Internal Resolution</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7078"/>
<source>Multiplies the render resolution by the specified factor (upscaling).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7089"/>
<source>Mipmapping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7079"/>
<source>Bilinear Filtering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7080"/>
<source>Selects where bilinear filtering is utilized when rendering textures.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7081"/>
<source>Trilinear Filtering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7082"/>
<source>Selects where trilinear filtering is utilized when rendering textures.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7083"/>
<source>Anisotropic Filtering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7085"/>
<source>Dithering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7086"/>
<source>Selects the type of dithering applies when the game requests it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7087"/>
<source>Blending Accuracy</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7088"/>
<source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7205"/>
<source>Texture Preloading</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7206"/>
<source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7091"/>
<source>Software Rendering Threads</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7092"/>
<source>Number of threads to use in addition to the main GS thread for rasterization.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7093"/>
<source>Auto Flush (Software)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7094"/>
<source>Force a primitive flush when a framebuffer is also an input texture.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7095"/>
<source>Edge AA (AA1)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7096"/>
<source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7090"/>
<source>Enables emulation of the GS&apos;s texture mipmapping.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6962"/>
<source>The selected input profile will be used for this game.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6963"/>
<source>Shared</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6964"/>
<source>Input Profile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6978"/>
<source>Show a save state selector UI when switching slots instead of showing a notification bubble.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6988"/>
<source>Shows the current PCSX2 version on the top-right corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6996"/>
<source>Shows the currently active input recording status.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6997"/>
<source>Shows the currently active video capture status.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7000"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7001"/>
<source>Shows the current system hardware information on the OSD.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7022"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7097"/>
<source>Hardware Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7098"/>
<source>Manual Hardware Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7099"/>
<source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7100"/>
<source>CPU Sprite Render Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7101"/>
<source>Uses software renderer to draw texture decompression-like sprites.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7102"/>
<source>CPU Sprite Render Level</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7103"/>
<source>Determines filter level for CPU sprite render.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7104"/>
<source>Software CLUT Render</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7105"/>
<source>Uses software renderer to draw texture CLUT points/sprites.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7106"/>
<source>Skip Draw Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7107"/>
<source>Object range to skip drawing.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7108"/>
<source>Skip Draw End</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7109"/>
<source>Auto Flush (Hardware)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7110"/>
<source>CPU Framebuffer Conversion</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7112"/>
<source>Disable Depth Conversion</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7114"/>
<source>Disable Safe Features</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7115"/>
<source>This option disables multiple safe features.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7117"/>
<source>This option disables game-specific render fixes.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7119"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7120"/>
<source>Disable Partial Invalidation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7121"/>
<source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7123"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7124"/>
<source>Read Targets When Closing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7125"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7126"/>
<source>Estimate Texture Region</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7127"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7128"/>
<source>GPU Palette Conversion</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7130"/>
<source>Upscaling Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7132"/>
<source>Adjusts vertices relative to upscaling.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7133"/>
<source>Native Scaling</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7134"/>
<source>Attempt to do rescaling at native resolution.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7135"/>
<source>Round Sprite</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7136"/>
<source>Adjusts sprite coordinates.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7137"/>
<source>Bilinear Upscale</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7138"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7140"/>
<source>Adjusts target texture offsets.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7142"/>
<source>Align Sprite</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7143"/>
<source>Fixes issues with upscaling (vertical lines) in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7144"/>
<source>Merge Sprite</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7145"/>
<source>Replaces multiple post-processing sprites with a larger single sprite.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7147"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7148"/>
<source>Unscaled Palette Texture Draws</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7149"/>
<source>Can fix some broken effects which rely on pixel perfect precision.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7150"/>
<source>Texture Replacement</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7151"/>
<source>Load Textures</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7152"/>
<source>Loads replacement textures where available and user-provided.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7153"/>
<source>Asynchronous Texture Loading</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7154"/>
<source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7155"/>
<source>Precache Replacements</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7156"/>
<source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7157"/>
<source>Replacements Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7158"/>
<source>Folders</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7159"/>
<source>Texture Dumping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7160"/>
<source>Dump Textures</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7162"/>
<source>Dump Mipmaps</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7163"/>
<source>Includes mipmaps when dumping textures.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7164"/>
<source>Dump FMV Textures</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7165"/>
<source>Allows texture dumping when FMVs are active. You should not enable this.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7166"/>
<source>Post-Processing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7167"/>
<source>FXAA</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7168"/>
<source>Enables FXAA post-processing shader.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7169"/>
<source>Contrast Adaptive Sharpening</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7170"/>
<source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7171"/>
<source>CAS Sharpness</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7172"/>
<source>Determines the intensity the sharpening effect in CAS post-processing.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7173"/>
<source>Filters</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7174"/>
<source>Shade Boost</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7175"/>
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<translation type="unfinished"></translation>
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<message>
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<source>Shade Boost Brightness</source>
<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Shade Boost Contrast</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>TV Shaders</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7184"/>
<source>Advanced</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Skip Presenting Duplicate Frames</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7189"/>
<source>Extended Upscaling Multipliers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7190"/>
<source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7191"/>
<source>Hardware Download Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Changes synchronization behavior for GS downloads.</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</source>
<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>GS Dump Compression</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7214"/>
<source>Changes when SPU samples are generated relative to system emulation.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7216"/>
<source>%d ms</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7219"/>
<source>Settings and Operations</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7220"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7221"/>
<source>Simulates a larger memory card by filtering saves only to the current game.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7222"/>
<source>If not set, this card will be considered unplugged.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7223"/>
<source>The selected memory card image will be used for this slot.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7232"/>
<source>Enable/Disable the Player LED on DualSense controllers.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7238"/>
<source>Trigger</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7287"/>
<source>Savestate</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Compression Method</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7290"/>
<source>Compression Level</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7362"/>
<source>Version: %s</source>
<translation type="unfinished"></translation>
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<message>
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<source>{:%H:%M}</source>
<translation type="unfinished"></translation>
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<message>
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<source>Slot {}</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7486"/>
<source>1.25x Native (~450px)</source>
<translation type="unfinished"></translation>
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<message>
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<source>1.5x Native (~540px)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>1.75x Native (~630px)</source>
<translation type="unfinished"></translation>
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<message>
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<source>2x Native (~720px/HD)</source>
<translation type="unfinished"></translation>
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<message>
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<source>2.5x Native (~900px/HD+)</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7492"/>
<source>3.5x Native (~1260px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7493"/>
<source>4x Native (~1440px/QHD)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7494"/>
<source>5x Native (~1800px/QHD+)</source>
<translation type="unfinished"></translation>
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<message>
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<source>6x Native (~2160px/4K UHD)</source>
<translation type="unfinished"></translation>
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<message>
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<source>7x Native (~2520px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7497"/>
<source>8x Native (~2880px/5K UHD)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>9x Native (~3240px)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>10x Native (~3600px/6K UHD)</source>
<translation type="unfinished"></translation>
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<message>
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<source>11x Native (~3960px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7501"/>
<source>12x Native (~4320px/8K UHD)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7535"/>
<source>WebP</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Aggressive</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Deflate64</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>LZMA2</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Change Selection</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Parent Directory</source>
<translation type="unfinished"></translation>
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<message>
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<source>Enter Value</source>
<translation type="unfinished"></translation>
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<message>
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<source>About</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Navigate</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7225"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
<source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6938"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6940"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6947"/>
<source>Back</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6948"/>
<source>Return to the previous menu.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6949"/>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6952"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7226"/>
<source>Resets all configuration to defaults (including bindings).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7227"/>
<source>Replaces these settings with a previously saved input profile.</source>
<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7243"/>
<source>Toggle every %d frames</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Clears all bindings for this USB controller.</source>
<translation type="unfinished"></translation>
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<message>
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<source>Data Save Locations</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Writes dev log messages to log sinks.</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<source>Writes timestamps alongside log messages.</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Writes debug messages from the game&apos;s EE code to the console.</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Writes debug messages from the game&apos;s IOP code to the console.</source>
<translation type="unfinished"></translation>
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<message>
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<source>CDVD Verbose Reads</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Logs disc reads from games.</source>
<translation type="unfinished"></translation>
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<message>
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<source>Emotion Engine</source>
<translation type="unfinished"></translation>
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<message>
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<source>Rounding Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7258"/>
<source>Division Rounding Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7259"/>
<source>Determines how the results of floating-point division is rounded. Some games need specific settings.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7260"/>
<source>Clamping Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7261"/>
<source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7262"/>
<source>Enable EE Recompiler</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7263"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7264"/>
<source>Enable EE Cache</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7265"/>
<source>Enables simulation of the EE&apos;s cache. Slow.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7266"/>
<source>Enable INTC Spin Detection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7267"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7268"/>
<source>Enable Wait Loop Detection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7269"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7270"/>
<source>Enable Fast Memory Access</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7271"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7272"/>
<source>Vector Units</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7273"/>
<source>VU0 Rounding Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7274"/>
<source>VU0 Clamping Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7275"/>
<source>VU1 Rounding Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7276"/>
<source>VU1 Clamping Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7277"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7278"/>
<source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7279"/>
<source>Enable VU1 Recompiler</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7280"/>
<source>Enable VU Flag Optimization</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7281"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7284"/>
<source>I/O Processor</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7285"/>
<source>Enable IOP Recompiler</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7286"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7292"/>
<source>Graphics</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7293"/>
<source>Use Debug Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6937"/>
<source>Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7295"/>
<source>No cheats are available for this game.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7296"/>
<source>Cheat Codes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7297"/>
<source>No patches are available for this game.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7298"/>
<source>Game Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7299"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7300"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7301"/>
<source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7302"/>
<source>Game Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7303"/>
<source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7304"/>
<source>FPU Multiply Hack</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7305"/>
<source>For Tales of Destiny.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7310"/>
<source>Preload TLB Hack</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7307"/>
<source>Needed for some games with complex FMV rendering.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7308"/>
<source>Skip MPEG Hack</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7309"/>
<source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7316"/>
<source>OPH Flag Hack</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7312"/>
<source>EE Timing Hack</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7314"/>
<source>Instant DMA Hack</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7321"/>
<source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7323"/>
<source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7330"/>
<source>VU Add Hack</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7326"/>
<source>Full VU0 Synchronization</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7327"/>
<source>Forces tight VU0 sync on every COP2 instruction.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7332"/>
<source>VU Overflow Hack</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7333"/>
<source>To check for possible float overflows (Superman Returns).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7337"/>
<source>Use accurate timing for VU XGKicks (slower).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7340"/>
<source>Load State</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7018"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7020"/>
<source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7283"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7113"/>
<source>Disable the support of depth buffers in the texture cache.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7116"/>
<source>Disable Render Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7118"/>
<source>Preload Frame Data</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7122"/>
<source>Texture Inside RT</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7129"/>
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7131"/>
<source>Half Pixel Offset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7139"/>
<source>Texture Offset X</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7141"/>
<source>Texture Offset Y</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7161"/>
<source>Dumps replaceable textures to disk. Will reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7183"/>
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7186"/>
<source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7294"/>
<source>Enables API-level validation of graphics commands.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7306"/>
<source>Use Software Renderer For FMVs</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7311"/>
<source>To avoid TLB miss on Goemon.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7313"/>
<source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7315"/>
<source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7317"/>
<source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7318"/>
<source>Emulate GIF FIFO</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7319"/>
<source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7320"/>
<source>DMA Busy Hack</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7322"/>
<source>Delay VIF1 Stalls</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7324"/>
<source>Emulate VIF FIFO</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7325"/>
<source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7328"/>
<source>VU I Bit Hack</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7329"/>
<source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7331"/>
<source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7334"/>
<source>VU Sync</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7335"/>
<source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7336"/>
<source>VU XGKick Sync</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7338"/>
<source>Force Blit Internal FPS Detection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7341"/>
<source>Save State</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7342"/>
<source>Load Resume State</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7343"/>
<source>A resume save state created at %s was found.
Do you want to load this save and continue?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7344"/>
<source>Region: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7345"/>
<source>Compatibility: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7346"/>
<source>No Game Selected</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7348"/>
<source>Search Directories</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7349"/>
<source>Adds a new directory to the game search list.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7350"/>
<source>Scanning Subdirectories</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7351"/>
<source>Not Scanning Subdirectories</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7352"/>
<source>List Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7353"/>
<source>Sets which view the game list will open to.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7354"/>
<source>Determines which field the game list will be sorted by.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7355"/>
<source>Reverses the game list sort order from the default (usually ascending to descending).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7356"/>
<source>Cover Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7357"/>
<source>Downloads covers from a user-specified URL template.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7003"/>
<source>Operations</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7084"/>
<source>Selects where anisotropic filtering is utilized when rendering textures.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7339"/>
<source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7358"/>
<source>Identifies any new files added to the game directories.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7359"/>
<source>Forces a full rescan of all games previously identified.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7755"/>
<source>Download Covers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7360"/>
<source>About PCSX2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7361"/>
<source>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7363"/>
<source>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7364"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7365"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7366"/>
<source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7368"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7369"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7372"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7371"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6906"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6973"/>
<source>Pauses the emulator when a controller with bindings is disconnected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6977"/>
<source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7029"/>
<source>Enable CDVD Precaching</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7030"/>
<source>Loads the disc image into RAM before starting the virtual machine.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7036"/>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<source>Logs in to RetroAchievements.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7376"/>
<source>Current Game</source>
<translation type="unfinished"></translation>
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<message>
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<source>An error occurred while deleting empty game settings:
{}</source>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7378"/>
<source>An error occurred while saving game settings:
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7379"/>
<source>{} is not a valid disc image.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7382"/>
<source>Automatic mapping completed for {}.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7383"/>
<source>Automatic mapping failed for {}.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7384"/>
<source>Game settings initialized with global settings for &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7385"/>
<source>Game settings have been cleared for &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7387"/>
<source>{} (Current)</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7388"/>
<source>{} (Folder)</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7389"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7390"/>
<source>Input profile &apos;{}&apos; loaded.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7391"/>
<source>Input profile &apos;{}&apos; saved.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7392"/>
<source>Failed to save input profile &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7393"/>
<source>Port {} Controller Type</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7394"/>
<source>Select Macro {} Binds</source>
<translation type="unfinished"></translation>
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<message>
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<source>Port {} Device</source>
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<message>
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<source>Port {} Subtype</source>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7398"/>
<source>{} unlabelled patch codes will automatically activate.</source>
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<message>
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<source>{} unlabelled patch codes found but not enabled.</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7400"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7401"/>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7403"/>
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<message>
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<message>
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<message>
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<message>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7408"/>
<source>CRC: {:08X}</source>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<source>Left: </source>
<translation type="unfinished"></translation>
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<message>
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<source>Top: </source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>Cheats</source>
<translation type="unfinished"></translation>
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<message>
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<source>2% [1 FPS (NTSC) / 1 FPS (PAL)]</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7432"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7433"/>
<source>50% [30 FPS (NTSC) / 25 FPS (PAL)]</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7434"/>
<source>75% [45 FPS (NTSC) / 37 FPS (PAL)]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7435"/>
<source>90% [54 FPS (NTSC) / 45 FPS (PAL)]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7436"/>
<source>100% [60 FPS (NTSC) / 50 FPS (PAL)]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7437"/>
<source>110% [66 FPS (NTSC) / 55 FPS (PAL)]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7438"/>
<source>120% [72 FPS (NTSC) / 60 FPS (PAL)]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7439"/>
<source>150% [90 FPS (NTSC) / 75 FPS (PAL)]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7440"/>
<source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7441"/>
<source>200% [120 FPS (NTSC) / 100 FPS (PAL)]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7442"/>
<source>300% [180 FPS (NTSC) / 150 FPS (PAL)]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7443"/>
<source>400% [240 FPS (NTSC) / 200 FPS (PAL)]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7444"/>
<source>500% [300 FPS (NTSC) / 250 FPS (PAL)]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7445"/>
<source>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7446"/>
<source>50% Speed</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7447"/>
<source>60% Speed</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7448"/>
<source>75% Speed</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7449"/>
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<translation type="unfinished"></translation>
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<message>
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<source>130% Speed</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7451"/>
<source>180% Speed</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7452"/>
<source>300% Speed</source>
<translation type="unfinished"></translation>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7470"/>
<source>Metal</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7471"/>
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<message>
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<source>Bilinear (Sharp)</source>
<translation type="unfinished"></translation>
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<source>Weave (Top Field First, Sawtooth)</source>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7478"/>
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<source>Bob (Top Field First)</source>
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<message>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7481"/>
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<message>
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<message>
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<source>You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
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libavformat: {}
libavutil: {}
libswscale: {}
libswresample: {}
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<location filename="../../pcsx2/GS/GSCapture.cpp" line="835"/>
<source>Starting {} to &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GSCapture.cpp" line="1252"/>
<source>Stopped {} to &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GSCapture.cpp" line="1258"/>
<source>Aborted {} due to encoding error in &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GSDeviceOGL</name>
<message>
<location filename="../../pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp" line="641"/>
<source>OpenGL renderer is not supported. Only OpenGL {}.{}
was found</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GSDeviceVK</name>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2057"/>
<source>Your GPU does not support the required Vulkan features.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GameCheatSettingsWidget</name>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="41"/>
<source>Enable Cheats</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="27"/>
<source>Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="28"/>
<source>Author</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="29"/>
<source>Description</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="48"/>
<source>Search...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="72"/>
<source>Enable All</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="79"/>
<source>Disable All</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="86"/>
<source>All CRCs</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="109"/>
<source>Reload Cheats</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="60"/>
<source>Show Cheats For All CRCs</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="60"/>
<source>Checked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="61"/>
<source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="234"/>
<source>%1 unlabelled patch codes will automatically activate.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GameDatabase</name>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="888"/>
<source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="932"/>
<source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1170"/>
<source>No tracks provided.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1179"/>
<source>Hash {} is not in database.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1188"/>
<source>Data track number does not match data track in database.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1205"/>
<source>Track {0} with hash {1} is not found in database.
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1216"/>
<source>Track {0} with hash {1} is for a different game ({2}).
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1227"/>
<source>Track {0} with hash {1} does not match database track.
</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GameFixSettingsWidget</name>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="56"/>
<source>Game Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="62"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
<source>FPU Multiply Hack</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="76"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
<source>Skip MPEG Hack</source>
<extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="83"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
<source>Preload TLB Hack</source>
<extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="90"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
<source>EE Timing Hack</source>
<extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="97"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
<source>Instant DMA Hack</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="104"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
<source>OPH Flag Hack</source>
<extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="111"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
<source>Emulate GIF FIFO</source>
<extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="118"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
<source>DMA Busy Hack</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="125"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
<source>Delay VIF1 Stalls</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="132"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
<source>Emulate VIF FIFO</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="139"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
<source>Full VU0 Synchronization</source>
<extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="146"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
<source>VU I Bit Hack</source>
<extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="153"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
<source>VU Add Hack</source>
<extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="160"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<source>VU Overflow Hack</source>
<extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="167"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
<source>VU Sync</source>
<extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="174"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<source>VU XGKick Sync</source>
<extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="181"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<source>Force Blit Internal FPS Detection</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="69"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
<source>Use Software Renderer For FMVs</source>
<extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<source>Unchecked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
<source>For Tales of Destiny.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
<source>To avoid TLB miss on Goemon.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
<source>Needed for some games with complex FMV rendering.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
<source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
<source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
<source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
<source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
<source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
<source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
<source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
<source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
<source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
<source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
<source>Forces tight VU0 sync on every COP2 instruction.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
<source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
<source>To check for possible float overflows (Superman Returns).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
<source>Use accurate timing for VU XGKicks (slower).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
<source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GameList</name>
<message>
<location filename="../../pcsx2/GameList.cpp" line="102"/>
<source>PS2 Disc</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="102"/>
<source>PS1 Disc</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="102"/>
<source>ELF</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="109"/>
<source>Other</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="120"/>
<source>Unknown</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="121"/>
<source>Nothing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="122"/>
<source>Intro</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="123"/>
<source>Menu</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="124"/>
<source>In-Game</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="125"/>
<source>Playable</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="126"/>
<source>Perfect</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="595"/>
<source>Scanning directory {} (recursively)...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="596"/>
<source>Scanning directory {}...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="626"/>
<source>Scanning {}...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1084"/>
<source>Never</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1101"/>
<source>Today</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1106"/>
<source>Yesterday</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1129"/>
<source>{}h {}m</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1131"/>
<source>{}h {}m {}s</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1133"/>
<source>{}m {}s</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1135"/>
<source>{}s</source>
<translation type="unfinished"></translation>
</message>
<message numerus="yes">
<location filename="../GameList/GameListModel.cpp" line="268"/>
<location filename="../../pcsx2/GameList.cpp" line="1142"/>
<source>%n hours</source>
<translation type="unfinished">
<numerusform></numerusform>
<numerusform></numerusform>
</translation>
</message>
<message numerus="yes">
<location filename="../GameList/GameListModel.cpp" line="270"/>
<location filename="../../pcsx2/GameList.cpp" line="1144"/>
<source>%n minutes</source>
<translation type="unfinished">
<numerusform></numerusform>
<numerusform></numerusform>
</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1304"/>
<source>Downloading cover for {0} [{1}]...</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
<location filename="../GameList/GameListModel.cpp" line="597"/>
<source>Type</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="598"/>
<source>Code</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="599"/>
<source>Title</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="600"/>
<source>File Title</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="601"/>
<source>CRC</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="602"/>
<source>Time Played</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="603"/>
<source>Last Played</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="604"/>
<source>Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="605"/>
<source>Region</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="606"/>
<source>Compatibility</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="29"/>
<source>Game Scanning</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="37"/>
<source>Search Directories (will be scanned for games)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="63"/>
<source>Add...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="83"/>
<location filename="../Settings/GameListSettingsWidget.ui" line="181"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="182"/>
<source>Remove</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="100"/>
<source>Search Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="105"/>
<source>Scan Recursively</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="115"/>
<source>Excluded Paths (will not be scanned)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="141"/>
<source>Directory...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="161"/>
<source>File...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="221"/>
<source>Scan For New Games</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="238"/>
<source>Rescan All Games</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="254"/>
<source>Display</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="260"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
<source>Prefer English Titles</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
<source>Unchecked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="32"/>
<source>For games with both a title in the game&apos;s native language and one in English, prefer the English title.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="184"/>
<source>Open Directory...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="198"/>
<source>Select Search Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="204"/>
<source>Scan Recursively?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="205"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="235"/>
<source>Select File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="245"/>
<source>Select Directory</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GameListWidget</name>
<message>
<location filename="../GameList/GameListWidget.ui" line="57"/>
<source>Game List</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="80"/>
<source>Game Grid</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="103"/>
<source>Show Titles</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="166"/>
<source>All Types</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="179"/>
<source>All Regions</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="197"/>
<source>Search...</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GamePatchDetailsWidget</name>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="37"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
<source>Patch Title</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="62"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
<source>Enabled</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="73"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="28"/>
<source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="29"/>
<source>Unknown</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="30"/>
<source>No description provided.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GamePatchSettingsWidget</name>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="39"/>
<source>Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="61"/>
<source>All CRCs</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="84"/>
<source>Reload Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="66"/>
<source>Show Patches For All CRCs</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="66"/>
<source>Checked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="67"/>
<source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="131"/>
<source>There are no patches available for this game.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GameSummaryWidget</name>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="32"/>
<source>Title:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="41"/>
<source>Clear the line to restore the original title...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="51"/>
<location filename="../Settings/GameSummaryWidget.ui" line="366"/>
<source>Restore</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="60"/>
<source>Sorting Title:</source>
<extracomment>Name for use in sorting (e.g. &quot;XXX, The&quot; for a game called &quot;The XXX&quot;)</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="74"/>
<source>English Title:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="88"/>
<source>Path:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="102"/>
<source>Serial:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="121"/>
<source>Check Wiki</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="130"/>
<source>CRC:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="144"/>
<source>Type:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="164"/>
<source>PS2 Disc</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="173"/>
<source>PS1 Disc</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="182"/>
<source>ELF (PS2 Executable)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="194"/>
<source>Region:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="210"/>
<source>NTSC-B (Brazil)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="215"/>
<source>NTSC-C (China)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="220"/>
<source>NTSC-HK (Hong Kong)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="225"/>
<source>NTSC-J (Japan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="230"/>
<source>NTSC-K (Korea)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="235"/>
<source>NTSC-T (Taiwan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="240"/>
<source>NTSC-U (US)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="245"/>
<source>Other</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="250"/>
<source>PAL-A (Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="255"/>
<source>PAL-AF (South Africa)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="260"/>
<source>PAL-AU (Austria)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="265"/>
<source>PAL-BE (Belgium)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="270"/>
<source>PAL-E (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="275"/>
<source>PAL-F (France)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="280"/>
<source>PAL-FI (Finland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="285"/>
<source>PAL-G (Germany)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="290"/>
<source>PAL-GR (Greece)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="295"/>
<source>PAL-I (Italy)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="300"/>
<source>PAL-IN (India)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="305"/>
<source>PAL-M (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="310"/>
<source>PAL-NL (Netherlands)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="315"/>
<source>PAL-NO (Norway)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="320"/>
<source>PAL-P (Portugal)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="325"/>
<source>PAL-PL (Poland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="330"/>
<source>PAL-R (Russia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="335"/>
<source>PAL-S (Spain)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="340"/>
<source>PAL-SC (Scandinavia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="345"/>
<source>PAL-SW (Sweden)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="350"/>
<source>PAL-SWI (Switzerland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="355"/>
<source>PAL-UK (United Kingdom)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="375"/>
<source>Compatibility:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="389"/>
<source>Input Profile:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="403"/>
<source>Shared</source>
<extracomment>Refers to the shared settings profile.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="411"/>
<source>Disc Path:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="423"/>
<source>Browse...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="430"/>
<source>Clear</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="482"/>
<source>Verify</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="525"/>
<source>Search on Redump.org...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="76"/>
<source>%0%1</source>
<extracomment>First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="84"/>
<source> %0%1</source>
<extracomment>First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="165"/>
<source>Select Disc Path</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="178"/>
<source>Game is not a CD/DVD.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="185"/>
<source>Track list unavailable while virtual machine is running.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="210"/>
<source>#</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="213"/>
<source>Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="214"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="222"/>
<source>Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="215"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="223"/>
<source>Sectors</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="216"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="224"/>
<source>Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="217"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="225"/>
<source>MD5</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="218"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
<source>Status</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="234"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="239"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="240"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="241"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="247"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="248"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="249"/>
<source>%1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="242"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="250"/>
<source>&lt;not computed&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="266"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="266"/>
<source>Cannot verify image while a game is running.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="296"/>
<source>One or more tracks is missing.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="333"/>
<source>Verified as %1 [%2] (Version %3).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="340"/>
<source>Verified as %1 [%2].</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GlobalVariableTreeWidget</name>
<message>
<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="796"/>
<source>unknown function</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GraphicsSettingsWidget</name>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="35"/>
<source>Renderer:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="45"/>
<source>Adapter:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="65"/>
<source>Display</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="71"/>
<source>Fullscreen Mode:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="81"/>
<source>Aspect Ratio:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="89"/>
<source>Fit to Window / Fullscreen</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="94"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="130"/>
<source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="99"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="135"/>
<source>Standard (4:3)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="104"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="140"/>
<source>Widescreen (16:9)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="117"/>
<source>FMV Aspect Ratio Override:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="125"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1038"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1100"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="47"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="453"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="634"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
<source>Off (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="161"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="520"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1126"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2184"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2245"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="22"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="520"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="819"/>
<source>Automatic (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="171"/>
<source>Weave (Top Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="176"/>
<source>Weave (Bottom Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="181"/>
<source>Bob (Top Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="186"/>
<source>Bob (Bottom Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="191"/>
<source>Blend (Top Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="196"/>
<source>Blend (Bottom Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="201"/>
<source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="206"/>
<source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Bilinear Filtering:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="222"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1592"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1618"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2203"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="227"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="440"/>
<source>Bilinear (Smooth)</source>
<extracomment>Smooth: Refers to the texture clarity.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="232"/>
<source>Bilinear (Sharp)</source>
<extracomment>Sharp: Refers to the texture clarity.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="309"/>
<source>Vertical Stretch:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="294"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="316"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1376"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1571"/>
<source>%</source>
<extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
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</message>
<message>
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<source>Crop:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="338"/>
<source>Left:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="345"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="362"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="379"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="396"/>
<source>px</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="355"/>
<source>Top:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="372"/>
<source>Right:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Bottom:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="448"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="444"/>
<source>Screen Offsets</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="455"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="449"/>
<source>Show Overscan</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="431"/>
<source>Enable Widescreen Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="434"/>
<source>Enable No-Interlacing Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="431"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<source>Anti-Blur</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="434"/>
<source>Ctrl+S</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="441"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="437"/>
<source>Disable Interlace Offset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="240"/>
<source>Screenshot Size:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
<source>Screen Resolution</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="504"/>
<source>Internal Resolution</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="269"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>PNG</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="274"/>
<source>JPEG</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="287"/>
<source>Quality:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="465"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="644"/>
<source>Rendering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="471"/>
<source>Internal Resolution:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="561"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1074"/>
<source>Off</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="481"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="650"/>
<source>Texture Filtering:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="489"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="670"/>
<source>Nearest</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="675"/>
<source>Bilinear (Forced)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="680"/>
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<source>Bilinear (PS2)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="685"/>
<source>Bilinear (Forced excluding sprite)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="512"/>
<source>Trilinear Filtering:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="525"/>
<source>Off (None)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Trilinear (PS2)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="535"/>
<source>Trilinear (Forced)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="543"/>
<source>Anisotropic Filtering:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="553"/>
<source>Dithering:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="566"/>
<source>Scaled</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="529"/>
<source>Unscaled (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="584"/>
<source>Blending Accuracy:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="592"/>
<source>Minimum</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="536"/>
<source>Basic (Recommended)</source>
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<message>
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<source>Medium</source>
<translation type="unfinished"></translation>
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<message>
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<source>High</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="612"/>
<source>Full (Slow)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="617"/>
<source>Maximum (Very Slow)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2221"/>
<source>Texture Preloading:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2208"/>
<source>Partial</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Full (Hash Cache)</source>
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</message>
<message>
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<source>Software Rendering Threads:</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Skip Draw Range:</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Disable Depth Conversion</source>
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</message>
<message>
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<source>GPU Palette Conversion</source>
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</message>
<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
<source>Manual Hardware Renderer Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Spin GPU During Readbacks</source>
<translation type="unfinished"></translation>
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<message>
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<source>Spin CPU During Readbacks</source>
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<message>
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<source> threads</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="709"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="573"/>
<source>Mipmapping</source>
<translation type="unfinished"></translation>
</message>
<message>
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<message>
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<source>Hardware Fixes</source>
<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>CPU Sprite Render Size:</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>0 (Disabled)</source>
<extracomment>0 (Disabled)</extracomment>
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<message>
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<source>1 (64 Max Width)</source>
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<message>
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<source>2 (128 Max Width)</source>
<translation type="unfinished"></translation>
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<message>
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<source>3 (192 Max Width)</source>
<translation type="unfinished"></translation>
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<message>
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<source>4 (256 Max Width)</source>
<translation type="unfinished"></translation>
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<message>
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<source>5 (320 Max Width)</source>
<translation type="unfinished"></translation>
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<message>
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<source>6 (384 Max Width)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>7 (448 Max Width)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>8 (512 Max Width)</source>
<translation type="unfinished"></translation>
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<message>
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<source>9 (576 Max Width)</source>
<translation type="unfinished"></translation>
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<message>
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<source>10 (640 Max Width)</source>
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<message>
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<source>Disable Safe Features</source>
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<message>
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<source>Preload Frame Data</source>
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<message>
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<source>Texture Inside RT</source>
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<message>
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<source>1 (Normal)</source>
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<message>
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<source>2 (Aggressive)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Software CLUT Render:</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>GPU Target CLUT:</source>
<extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
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<message>
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<message>
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<message>
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<source>Enabled (Check Inside Target)</source>
<translation type="unfinished"></translation>
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<message>
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<source>Upscaling Fixes</source>
<translation type="unfinished"></translation>
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<message>
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<source>Half Pixel Offset:</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Normal (Vertex)</source>
<translation type="unfinished"></translation>
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<message>
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<source>Special (Texture)</source>
<translation type="unfinished"></translation>
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<message>
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<source>Special (Texture - Aggressive)</source>
<translation type="unfinished"></translation>
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<message>
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<source>Round Sprite:</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Half</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Full</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Texture Offsets:</source>
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</message>
<message>
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<source>X:</source>
<translation type="unfinished"></translation>
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<message>
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<source>Y:</source>
<translation type="unfinished"></translation>
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<message>
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<source>Merge Sprite</source>
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<message>
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<source>Align Sprite</source>
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<message>
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<source>Deinterlacing:</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>No Deinterlacing</source>
<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<source>Window Resolution (Aspect Corrected)</source>
<translation type="unfinished"></translation>
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<message>
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<source>Internal Resolution (Aspect Corrected)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Internal Resolution (No Aspect Correction)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>WebP</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Force 32bit</source>
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</message>
<message>
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<source>Sprites Only</source>
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<message>
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<source>Sprites/Triangles</source>
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<message>
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<message>
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<source>Auto Flush:</source>
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<message>
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<source>Enabled (Sprites Only)</source>
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<message>
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<source>Enabled (All Primitives)</source>
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<message>
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<source>Texture Inside RT:</source>
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</message>
<message>
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<source>Inside Target</source>
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<message>
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<source>Merge Targets</source>
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<message>
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<source>Disable Partial Source Invalidation</source>
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<message>
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<source>Read Targets When Closing</source>
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<message>
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<source>Estimate Texture Region</source>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="608"/>
<source>Disable Render Fixes</source>
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<message>
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<source>Align To Native</source>
<translation type="unfinished"></translation>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
<source>Unscaled Palette Texture Draws</source>
<translation type="unfinished"></translation>
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<message>
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<source>Bilinear Dirty Upscale:</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1131"/>
<source>Force Bilinear</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1136"/>
<source>Force Nearest</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1216"/>
<source>Texture Replacement</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1273"/>
<source>Search Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1282"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2021"/>
<source>Browse...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1289"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2028"/>
<source>Open...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1296"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2035"/>
<source>Reset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1303"/>
<source>PCSX2 will dump and load texture replacements from this directory.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1222"/>
<source>Options</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1249"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="672"/>
<source>Dump Textures</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1256"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
<source>Dump Mipmaps</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1263"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="676"/>
<source>Dump FMV Textures</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1242"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<source>Load Textures</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="109"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="145"/>
<source>Native (10:7)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1066"/>
<source>Native Scaling</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1079"/>
<source>Normal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1084"/>
<source>Aggressive</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1206"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="656"/>
<source>Force Even Sprite Position</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1228"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="682"/>
<source>Precache Textures</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1327"/>
<source>Post-Processing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1333"/>
<source>Sharpening/Anti-Aliasing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1339"/>
<source>Contrast Adaptive Sharpening:</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1349"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1417"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
<source>None (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1354"/>
<source>Sharpen Only (Internal Resolution)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1359"/>
<source>Sharpen and Resize (Display Resolution)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1369"/>
<source>Sharpness:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1393"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="697"/>
<source>FXAA</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1403"/>
<source>Filters</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1409"/>
<source>TV Shader:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1422"/>
<source>Scanline Filter</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1427"/>
<source>Diagonal Filter</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1432"/>
<source>Triangular Filter</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1437"/>
<source>Wave Filter</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1442"/>
<source>Lottes CRT</source>
<extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1447"/>
<source>4xRGSS downsampling (4x Rotated Grid SuperSampling)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1452"/>
<source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1460"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
<source>Shade Boost</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1482"/>
<source>Brightness:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1499"/>
<source>Contrast:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="703"/>
<source>Saturation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1552"/>
<source>OSD</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1558"/>
<source>On-Screen Display</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1564"/>
<source>OSD Scale:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1659"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="739"/>
<source>Show Indicators</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1722"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
<source>Show Resolution</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1680"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="745"/>
<source>Show Inputs</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1694"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="734"/>
<source>Show GPU Usage</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1708"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="742"/>
<source>Show Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1666"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="720"/>
<source>Show FPS</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2132"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="829"/>
<source>Disable Mailbox Presentation</source>
<extracomment>Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2153"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="833"/>
<source>Extended Upscaling Multipliers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2272"/>
<source>Disable Shader Cache</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2279"/>
<source>Disable Vertex Shader Expand</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1729"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
<source>Show Statistics</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1235"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<source>Asynchronous Texture Loading</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1516"/>
<source>Saturation:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1701"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
<source>Show CPU Usage</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1743"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="763"/>
<source>Warn About Unsafe Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1769"/>
<source>Recording</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2010"/>
<source>Video Dumping Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1778"/>
<source>Capture Setup</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1584"/>
<source>OSD Messages Position:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1597"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
<source>Left (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1610"/>
<source>OSD Performance Position:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1628"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
<source>Right (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1715"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="748"/>
<source>Show Frame Times</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1736"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="751"/>
<source>Show PCSX2 Version</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1687"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="760"/>
<source>Show Hardware Info</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1652"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="757"/>
<source>Show Input Recording Status</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1645"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="754"/>
<source>Show Video Capture Status</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1673"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show VPS</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1775"/>
<source>capture</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1784"/>
<source>Container:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1817"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1885"/>
<source>Codec:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1850"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1985"/>
<source>Extra Arguments</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1863"/>
<source>Capture Audio</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1895"/>
<source>Format:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1928"/>
<source>Resolution:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1953"/>
<source>x</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1976"/>
<source>Auto</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1998"/>
<source>Capture Video</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2061"/>
<source>Advanced</source>
<extracomment>Advanced here refers to the advanced graphics options.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2067"/>
<source>Advanced Options</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2073"/>
<source>Hardware Download Mode:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2081"/>
<source>Accurate (Recommended)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2086"/>
<source>Disable Readbacks (Synchronize GS Thread)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2091"/>
<source>Unsynchronized (Non-Deterministic)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2096"/>
<source>Disabled (Ignore Transfers)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2104"/>
<source>GS Dump Compression:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2112"/>
<source>Uncompressed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2117"/>
<source>LZMA (xz)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2122"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="809"/>
<source>Zstandard (zst)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2146"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="823"/>
<source>Skip Presenting Duplicate Frames</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2139"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="813"/>
<source>Use Blit Swap Chain</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1827"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1905"/>
<source>Bitrate:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1834"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1912"/>
<source> kbps</source>
<extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2176"/>
<source>Allow Exclusive Fullscreen:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2189"/>
<source>Disallowed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2194"/>
<source>Allowed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2231"/>
<source>Debugging Options</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2237"/>
<source>Override Texture Barriers:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2286"/>
<source>Use Debug Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1638"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="726"/>
<source>Show Speed Percentages</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2265"/>
<source>Disable Framebuffer Fetch</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="25"/>
<source>Direct3D 11</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="27"/>
<source>Direct3D 12</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="31"/>
<source>OpenGL</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="35"/>
<source>Vulkan</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="39"/>
<source>Metal</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="42"/>
<source>Software</source>
<extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="44"/>
<source>Null</source>
<extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
<source>2x</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
<source>4x</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
<source>8x</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
<source>16x</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="288"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1148"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1182"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1266"/>
<source>Use Global Setting [%1]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="431"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="434"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="437"/>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="833"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
<source>Unchecked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="432"/>
<source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="435"/>
<source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="438"/>
<source>Disables interlacing offset which may reduce blurring in some situations.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="440"/>
<source>Bilinear Filtering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="441"/>
<source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="446"/>
<source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
<extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="450"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="453"/>
<source>FMV Aspect Ratio Override</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
<source>Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
<source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="564"/>
<source>Software Rendering Threads</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
<source>CPU Sprite Render Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
<source>Software CLUT Render</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
<source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="608"/>
<source>This option disables game-specific render fixes.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="611"/>
<source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1000"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="614"/>
<source>Framebuffer Conversion</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
<source>Disabled</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="328"/>
<source>Remove Unsupported Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="329"/>
<source>You currently have the &lt;strong&gt;Enable Widescreen Patches&lt;/strong&gt; or &lt;strong&gt;Enable No-Interlacing Patches&lt;/strong&gt; options enabled for this game.&lt;br&gt;&lt;br&gt;We no longer support these options, instead &lt;strong&gt;you should select the &quot;Patches&quot; section, and explicitly enable the patches you want.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Do you want to remove these options from your game configuration now?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
<source>Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
<source>Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="514"/>
<source>Changes what filtering algorithm is used to map textures to surfaces.&lt;br&gt; Nearest: Makes no attempt to blend colors.&lt;br&gt; Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.&lt;br&gt; Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.&lt;br&gt; Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="521"/>
<source>Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="530"/>
<source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="556"/>
<source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
<source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="565"/>
<source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="598"/>
<source>Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="622"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="625"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="629"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="654"/>
<source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
<extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="672"/>
<source>Dumps replaceable textures to disk. Will reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
<source>Includes mipmaps when dumping textures.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="676"/>
<source>Allows texture dumping when FMVs are active. You should not enable this.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<source>Loads replacement textures where available and user-provided.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="682"/>
<source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
<source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="690"/>
<source>Determines the intensity the sharpening effect in CAS post-processing.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
<source>Adjusts brightness. 50 is normal.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
<source>Adjusts contrast. 50 is normal.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="703"/>
<source>Adjusts saturation. 50 is normal.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
<source>Scales the size of the onscreen OSD from 50% to 500%.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
<source>OSD Messages Position</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
<source>OSD Statistics Position</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
<source>Shows a variety of on-screen performance data points as selected by the user.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
<source>Shows the vsync rate of the emulator in the top-right corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
<source>Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="743"/>
<source>Displays various settings and the current values of those settings, useful for debugging.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="749"/>
<source>Displays a graph showing the average frametimes.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="761"/>
<source>Shows the current system hardware information on the OSD.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="769"/>
<source>Video Codec</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="769"/>
<source>Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
<source>Video Format</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
<source>Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="777"/>
<source>Video Bitrate</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="777"/>
<source>6000 kbps</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="777"/>
<source>Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
<source>Automatic Resolution</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
<source>When checked, the video capture resolution will follows the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.&lt;/b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="786"/>
<source>Enable Extra Video Arguments</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="786"/>
<source>Allows you to pass arguments to the selected video codec.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="788"/>
<source>Extra Video Arguments</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
<source>Audio Codec</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
<source>Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
<source>Audio Bitrate</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="799"/>
<source>Enable Extra Audio Arguments</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="799"/>
<source>Allows you to pass arguments to the selected audio codec.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="801"/>
<source>Extra Audio Arguments</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="819"/>
<source>Allow Exclusive Fullscreen</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="820"/>
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1210"/>
<source>1.25x Native (~450px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1211"/>
<source>1.5x Native (~540px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1212"/>
<source>1.75x Native (~630px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1213"/>
<source>2x Native (~720px/HD)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1214"/>
<source>2.5x Native (~900px/HD+)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1215"/>
<source>3x Native (~1080px/FHD)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1216"/>
<source>3.5x Native (~1260px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1217"/>
<source>4x Native (~1440px/QHD)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1218"/>
<source>5x Native (~1800px/QHD+)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1219"/>
<source>6x Native (~2160px/4K UHD)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1220"/>
<source>7x Native (~2520px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1221"/>
<source>8x Native (~2880px/5K UHD)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1222"/>
<source>9x Native (~3240px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1223"/>
<source>10x Native (~3600px/6K UHD)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1224"/>
<source>11x Native (~3960px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1225"/>
<source>12x Native (~4320px/8K UHD)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1226"/>
<source>13x Native (~4680px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1227"/>
<source>14x Native (~5040px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1228"/>
<source>15x Native (~5400px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1229"/>
<source>16x Native (~5760px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1230"/>
<source>17x Native (~6120px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1231"/>
<source>18x Native (~6480px/12K UHD)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1232"/>
<source>19x Native (~6840px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1233"/>
<source>20x Native (~7200px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1234"/>
<source>21x Native (~7560px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1235"/>
<source>22x Native (~7920px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1236"/>
<source>23x Native (~8280px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1237"/>
<source>24x Native (~8640px/16K UHD)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1238"/>
<source>25x Native (~9000px)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1259"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1265"/>
<source>%1x Native</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="573"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="739"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="754"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="757"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="763"/>
<source>Checked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="458"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="410"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Integer Scaling</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="461"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="464"/>
<source>Aspect Ratio</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="464"/>
<source>Auto Standard (4:3/3:2 Progressive)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
<source>Deinterlacing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
<source>Screenshot Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="471"/>
<source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>Screenshot Format</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
<source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="477"/>
<source>Screenshot Quality</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="477"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="690"/>
<source>50%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
<source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
<source>100%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
<source>Vertical Stretch</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="483"/>
<source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="485"/>
<source>Fullscreen Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="485"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1176"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1182"/>
<source>Borderless Fullscreen</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="486"/>
<source>Chooses the fullscreen resolution and frequency.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1623"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
<source>Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="495"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="498"/>
<source>0px</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
<source>Changes the number of pixels cropped from the left side of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
<source>Top</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
<source>Changes the number of pixels cropped from the top of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1602"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="495"/>
<source>Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="495"/>
<source>Changes the number of pixels cropped from the right side of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="498"/>
<source>Bottom</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="498"/>
<source>Changes the number of pixels cropped from the bottom of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="504"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1209"/>
<source>Native (PS2) (Default)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="505"/>
<source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
<source>Texture Filtering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="520"/>
<source>Trilinear Filtering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
<source>Anisotropic Filtering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="527"/>
<source>Reduces texture aliasing at extreme viewing angles.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="529"/>
<source>Dithering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="536"/>
<source>Blending Accuracy</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="542"/>
<source>Texture Preloading</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="543"/>
<source>Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="547"/>
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="551"/>
<source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="564"/>
<source>2 threads</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="569"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
<source>Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="573"/>
<source>Enables mipmapping, which some games require to render correctly.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="579"/>
<source>The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
<source>Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
<source>GPU Target CLUT</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
<source>Skipdraw Range Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="642"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
<source>0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="588"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
<source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
<source>Skipdraw Range End</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="602"/>
<source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="634"/>
<source>Half Pixel Offset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="635"/>
<source>Might fix some misaligned fog, bloom, or blend effect.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
<source>Round Sprite</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
<source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="642"/>
<source>Texture Offsets X</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="649"/>
<source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
<extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
<source>Texture Offsets Y</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
<source>Bilinear Upscale</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
<source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
<source>Force palette texture draws to render at native resolution.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
<source>Contrast Adaptive Sharpening</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="690"/>
<source>Sharpness</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
<source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="697"/>
<source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
<source>Brightness</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="703"/>
<source>50</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
<source>Contrast</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
<source>TV Shader</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
<source>OSD Scale</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="727"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="730"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
<source>Shows host&apos;s CPU utilization.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="734"/>
<source>Shows host&apos;s GPU utilization.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="737"/>
<source>Shows counters for internal graphical utilization, useful for debugging.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="746"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
<source>Shows the current PCSX2 version on the top-right corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="755"/>
<source>Shows the currently active video capture status.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="758"/>
<source>Shows the currently active input recording status.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="764"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="788"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="801"/>
<source>Leave It Blank</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
<source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
<source>Sets the audio bitrate to be used.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
<source>160 kbps</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="802"/>
<source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="809"/>
<source>GS Dump Compression</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="810"/>
<source>Change the compression algorithm used when creating a GS dump.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="815"/>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="824"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="834"/>
<source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
<source>Enable Debug Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="837"/>
<source>Enables API-level validation of graphics commands.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="839"/>
<source>GS Download Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="839"/>
<source>Accurate</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
<source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="769"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="970"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="984"/>
<source>Default</source>
<extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="830"/>
<source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>GraphicsSettingsWidget::GraphicsSettingsWidget</name>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1001"/>
<source>Default</source>
<extracomment>This string refers to a default pixel format</extracomment>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>Hotkeys</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1086"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1094"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1114"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1121"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1130"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1136"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1142"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1148"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1153"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1166"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1179"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1207"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1219"/>
<location filename="../../pcsx2/GS/GS.cpp" line="1233"/>
<source>Graphics</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1087"/>
<source>Save Screenshot</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1094"/>
<source>Toggle Video Capture</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1114"/>
<source>Save Single Frame GS Dump</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1121"/>
<source>Save Multi Frame GS Dump</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1131"/>
<source>Toggle Software Rendering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1137"/>
<source>Increase Upscale Multiplier</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1143"/>
<source>Decrease Upscale Multiplier</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1148"/>
<source>Toggle On-Screen Display</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1153"/>
<source>Cycle Aspect Ratio</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1162"/>
<source>Aspect ratio set to &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1166"/>
<source>Toggle Hardware Mipmapping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1173"/>
<source>Hardware mipmapping is now enabled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1174"/>
<source>Hardware mipmapping is now disabled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1179"/>
<source>Cycle Deinterlace Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1185"/>
<source>Automatic</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1186"/>
<source>Off</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1187"/>
<source>Weave (Top Field First)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1188"/>
<source>Weave (Bottom Field First)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1189"/>
<source>Bob (Top Field First)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1190"/>
<source>Bob (Bottom Field First)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1191"/>
<source>Blend (Top Field First)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1192"/>
<source>Blend (Bottom Field First)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1193"/>
<source>Adaptive (Top Field First)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="1194"/>
<source>Adaptive (Bottom Field First)</source>
<translation type="unfinished"></translation>
</message>
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</context>
<context>
<name>InterfaceSettingsWidget</name>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="29"/>
<source>Behaviour</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="70"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="146"/>
<source>Pause On Focus Loss</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="35"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="138"/>
<source>Inhibit Screensaver</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="56"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="144"/>
<source>Pause On Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="42"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="141"/>
<source>Confirm Shutdown</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="49"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="162"/>
<source>Enable Discord Presence</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="63"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
<source>Pause On Controller Disconnection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="80"/>
<source>Game Display</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="86"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="151"/>
<source>Start Fullscreen</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="93"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="165"/>
<source>Double-Click Toggles Fullscreen</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="100"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
<source>Render To Separate Window</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="107"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
<source>Hide Main Window When Running</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="114"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
<source>Disable Window Resizing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="121"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
<source>Hide Cursor In Fullscreen</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="131"/>
<source>Preferences</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="137"/>
<source>Language:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="147"/>
<source>Theme:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="160"/>
<source>Automatic Updater</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="173"/>
<source>Update Channel:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="180"/>
<source>Current Version:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="192"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="109"/>
<source>Enable Automatic Update Check</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="199"/>
<source>Check for Updates...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="12"/>
<source>Native</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="15"/>
<source>Classic Windows</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="19"/>
<source>Dark Fusion (Gray) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="21"/>
<source>Dark Fusion (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="23"/>
<source>Grey Matter (Gray) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="25"/>
<source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="27"/>
<source>Baby Pastel (Pink) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="29"/>
<source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="31"/>
<source>PCSX2 (White/Blue) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="33"/>
<source>Scarlet Devil (Red/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="35"/>
<source>Violet Angel (Blue/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="37"/>
<source>Cobalt Sky (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="39"/>
<source>Ruby (Black/Red) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="41"/>
<source>Sapphire (Black/Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="43"/>
<source>Emerald (Black/Green) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="45"/>
<source>Custom.qss [Drop in PCSX2 Folder]</source>
<extracomment>&quot;Custom.qss&quot; must be kept as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="109"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="138"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="141"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="165"/>
<source>Checked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="110"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="118"/>
<source>%1 (%2)</source>
<extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="139"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="142"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
<source>Pauses the emulator when a controller with bindings is disconnected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="166"/>
<source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="169"/>
<source>Prevents the main window from being resized.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="144"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="146"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="151"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="162"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
<source>Unchecked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="17"/>
<source>Fusion [Light/Dark]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="145"/>
<source>Pauses the emulator when a game is started.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="147"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="154"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="157"/>
<source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
<source>Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Translations.cpp" line="226"/>
<source>System Language [Default]</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>LogWindow</name>
<message>
<location filename="../LogWindow.cpp" line="115"/>
<source>Log Window - %1 [%2]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="119"/>
<source>Log Window</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="137"/>
<source>&amp;Clear</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="139"/>
<source>&amp;Save...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="144"/>
<source>Cl&amp;ose</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="147"/>
<source>&amp;Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="151"/>
<source>Log To &amp;System Console</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="155"/>
<source>Log To &amp;Debug Console</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="159"/>
<source>Log To &amp;File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="166"/>
<source>Attach To &amp;Main Window</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="170"/>
<source>Show &amp;Timestamps</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="207"/>
<source>Select Log File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="207"/>
<source>Log Files (*.txt)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="214"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="214"/>
<source>Failed to open file for writing.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../LogWindow.cpp" line="221"/>
<source>Log was written to %1.
</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>MAC_APPLICATION_MENU</name>
<message>
<location filename="../Translations.cpp" line="37"/>
<source>Services</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Translations.cpp" line="38"/>
<source>Hide %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Translations.cpp" line="39"/>
<source>Hide Others</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Translations.cpp" line="40"/>
<source>Show All</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Translations.cpp" line="41"/>
<source>Preferences...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Translations.cpp" line="42"/>
<source>Quit %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Translations.cpp" line="43"/>
<source>About %1</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../MainWindow.ui" line="17"/>
<source>PCSX2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="39"/>
<source>&amp;System</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="43"/>
<location filename="../MainWindow.cpp" line="1407"/>
<location filename="../MainWindow.cpp" line="1468"/>
<source>Change Disc</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="58"/>
<location filename="../MainWindow.cpp" line="2786"/>
<source>Load State</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="67"/>
<source>Save State</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="95"/>
<source>S&amp;ettings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="118"/>
<source>&amp;Help</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="131"/>
<source>&amp;Debug</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="135"/>
<source>Switch Renderer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="154"/>
<source>&amp;View</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="158"/>
<source>&amp;Window Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="184"/>
<source>&amp;Tools</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="188"/>
<source>Input Recording</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="236"/>
<source>Toolbar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="281"/>
<source>Start &amp;File...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="299"/>
<source>Start &amp;Disc...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="317"/>
<source>Start &amp;BIOS</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="335"/>
<source>&amp;Scan For New Games</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="344"/>
<source>&amp;Rescan All Games</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="353"/>
<source>Shut &amp;Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="371"/>
<source>Shut Down &amp;Without Saving</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="380"/>
<source>&amp;Reset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="401"/>
<source>&amp;Pause</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="440"/>
<source>E&amp;xit</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="449"/>
<source>&amp;BIOS</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="458"/>
<source>Emulation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="467"/>
<source>&amp;Controllers</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="485"/>
<source>&amp;Hotkeys</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="494"/>
<source>&amp;Graphics</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="503"/>
<source>A&amp;chievements</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="508"/>
<source>&amp;Post-Processing Settings...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="517"/>
<source>Fullscreen</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="531"/>
<source>Resolution Scale</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="540"/>
<source>&amp;GitHub Repository...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="549"/>
<source>Support &amp;Forums...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="558"/>
<source>&amp;Discord Server...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="567"/>
<source>Check for &amp;Updates...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="576"/>
<source>About &amp;Qt...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="585"/>
<source>&amp;About PCSX2...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="526"/>
<source>Fullscreen</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="594"/>
<source>Change Disc...</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="603"/>
<source>&amp;Audio</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="612"/>
<source>Game List</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="621"/>
<source>Interface</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="630"/>
<source>Add Game Directory...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="639"/>
<source>&amp;Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="659"/>
<source>From File...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="664"/>
<source>From Device...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="669"/>
<source>From Game List...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="674"/>
<source>Remove Disc</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="679"/>
<source>Global State</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="688"/>
<source>&amp;Screenshot</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="290"/>
<source>Start File</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="308"/>
<source>Start Disc</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="326"/>
<source>Start BIOS</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="362"/>
<source>Shut Down</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="389"/>
<source>Reset</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="413"/>
<source>Pause</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="422"/>
<source>Load State</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="431"/>
<source>Save State</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="476"/>
<source>Controllers</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="651"/>
<source>Settings</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="697"/>
<source>Screenshot</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="706"/>
<source>&amp;Memory Cards</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="715"/>
<source>&amp;Network &amp;&amp; HDD</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="724"/>
<source>&amp;Folders</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="735"/>
<source>&amp;Toolbar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="746"/>
<source>Lock Toolbar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="757"/>
<source>&amp;Status Bar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="768"/>
<source>Verbose Status</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="777"/>
<source>Game &amp;List</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="789"/>
<source>System &amp;Display</source>
<extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="801"/>
<source>Game &amp;Properties</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="810"/>
<source>Game &amp;Grid</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="821"/>
<source>Show Titles (Grid View)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="830"/>
<source>Zoom &amp;In (Grid View)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="833"/>
<source>Ctrl++</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="842"/>
<source>Zoom &amp;Out (Grid View)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="845"/>
<source>Ctrl+-</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="854"/>
<source>Refresh &amp;Covers (Grid View)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="863"/>
<source>Open Memory Card Directory...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="872"/>
<source>Open Data Directory...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="881"/>
<source>Toggle Software Rendering</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="890"/>
<source>Open Debugger</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="899"/>
<source>Reload Cheats/Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="907"/>
<source>Enable System Console</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="915"/>
<source>Enable Debug Console</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="923"/>
<source>Enable Log Window</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="931"/>
<source>Enable Verbose Logging</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="939"/>
<source>Enable EE Console Logging</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="947"/>
<source>Enable IOP Console Logging</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="956"/>
<source>Save Single Frame GS Dump</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="964"/>
<source>New</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="972"/>
<source>Play</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="980"/>
<source>Stop</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="985"/>
<location filename="../MainWindow.ui" line="1001"/>
<source>Input Recording Logs</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="993"/>
<source>Controller Logs</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1009"/>
<source>Enable &amp;File Logging</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1017"/>
<source>Enable CDVD Read Logging</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1025"/>
<source>Save CDVD Block Dump</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1033"/>
<source>Enable Log Timestamps</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1042"/>
<location filename="../MainWindow.cpp" line="1511"/>
<source>Start Big Picture Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1051"/>
<location filename="../MainWindow.cpp" line="1512"/>
<source>Big Picture</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1060"/>
<source>Cover Downloader...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1068"/>
<location filename="../MainWindow.cpp" line="674"/>
<source>Show Advanced Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1073"/>
<source>Recording Viewer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1081"/>
<location filename="../MainWindow.cpp" line="743"/>
<source>Video Capture</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1090"/>
<source>Edit Cheats...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1099"/>
<source>Edit Patches...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="252"/>
<source>Internal Resolution</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="252"/>
<source>%1x Scale</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="652"/>
<source>Select location to save block dump:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="670"/>
<source>Do not show again</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="675"/>
<source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="740"/>
<source>%1 Files (*.%2)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1079"/>
<source>WARNING: Memory Card Busy</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1200"/>
<source>Confirm Shutdown</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1203"/>
<source>Are you sure you want to shut down the virtual machine?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1205"/>
<source>Save State For Resume</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1313"/>
<location filename="../MainWindow.cpp" line="1708"/>
<location filename="../MainWindow.cpp" line="2195"/>
<location filename="../MainWindow.cpp" line="2330"/>
<location filename="../MainWindow.cpp" line="2691"/>
<location filename="../MainWindow.cpp" line="2805"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1313"/>
<source>You must select a disc to change discs.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1345"/>
<source>Properties...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1362"/>
<source>Set Cover Image...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1365"/>
<source>Exclude From List</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1368"/>
<source>Reset Play Time</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1372"/>
<source>Check Wiki Page</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1379"/>
<source>Default Boot</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1386"/>
<source>Fast Boot</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1389"/>
<source>Full Boot</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1394"/>
<source>Boot and Debug</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1418"/>
<source>Add Search Directory...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1427"/>
<source>Start File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1436"/>
<source>Start Disc</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1453"/>
<source>Select Disc Image</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1621"/>
<source>Updater Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1627"/>
<source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1632"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1698"/>
<source>Confirm File Creation</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1699"/>
<source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1708"/>
<source>Failed to create &apos;%1&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1733"/>
<source>Theme Change</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1734"/>
<source>Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1832"/>
<source>Input Recording Failed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1833"/>
<source>Failed to create file: {}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1856"/>
<source>Input Recording Files (*.p2m2)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1891"/>
<source>Input Playback Failed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1892"/>
<source>Failed to open file: {}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1973"/>
<source>Paused</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2152"/>
<source>Load State Failed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2152"/>
<source>Cannot load a save state without a running VM.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2180"/>
<source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2195"/>
<source>Cannot change from game to GS dump without shutting down first.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2330"/>
<source>Failed to get window info from widget</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1511"/>
<source>Stop Big Picture Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1512"/>
<source>Exit Big Picture</source>
<comment>In Toolbar</comment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1576"/>
<source>Game Properties</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1576"/>
<source>Game properties is unavailable for the current game.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2649"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2667"/>
<source>Select disc drive:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2691"/>
<source>This save state does not exist.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2704"/>
<source>Select Cover Image</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2721"/>
<source>Cover Already Exists</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2722"/>
<source>A cover image for this game already exists, do you wish to replace it?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2717"/>
<location filename="../MainWindow.cpp" line="2731"/>
<location filename="../MainWindow.cpp" line="2737"/>
<location filename="../MainWindow.cpp" line="2743"/>
<source>Copy Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2731"/>
<source>Failed to remove existing cover &apos;%1&apos;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2737"/>
<source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2743"/>
<source>Failed to remove &apos;%1&apos;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2179"/>
<location filename="../MainWindow.cpp" line="2752"/>
<source>Confirm Reset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2704"/>
<source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2717"/>
<source>You must select a different file to the current cover image.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2753"/>
<source>Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2780"/>
<source>Load Resume State</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2783"/>
<source>A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2787"/>
<source>Fresh Boot</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2788"/>
<source>Delete And Boot</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2805"/>
<source>Failed to delete save state file &apos;%1&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2863"/>
<source>Load State File...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2863"/>
<source>Load From File...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2866"/>
<location filename="../MainWindow.cpp" line="2937"/>
<source>Select Save State File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2937"/>
<source>Save States (*.p2s)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2873"/>
<source>Delete Save States...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="58"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="71"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1080"/>
<source>WARNING: Your memory card is still writing data. Shutting down now &lt;b&gt;WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.&lt;/b&gt; It is strongly recommended to resume your game and let it finish writing to your memory card.&lt;br&gt;&lt;br&gt;Do you wish to shutdown anyways and &lt;b&gt;IRREVERSIBLY DESTROY YOUR MEMORY CARD?&lt;/b&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2866"/>
<source>Save States (*.p2s *.p2s.backup)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2878"/>
<source>Undo Load State</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2892"/>
<source>Resume (%2)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2908"/>
<source>Load Slot %1 (%2)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2917"/>
<location filename="../MainWindow.cpp" line="2925"/>
<source>Delete Save States</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2918"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2925"/>
<source>%1 save states deleted.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2935"/>
<source>Save To File...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2955"/>
<source>Empty</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2957"/>
<source>Save Slot %1 (%2)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="3008"/>
<source>Confirm Disc Change</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="3009"/>
<source>Do you want to swap discs or boot the new image (via system reset)?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="3010"/>
<source>Swap Disc</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="3011"/>
<source>Reset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Translations.cpp" line="362"/>
<source>Missing Font File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Translations.cpp" line="367"/>
<source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Translations.cpp" line="377"/>
<source>Downloading Files</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>MemoryCard</name>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="284"/>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="969"/>
<source>Memory Card Creation Failed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="285"/>
<source>Could not create the memory card:
{}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="310"/>
<source>Memory Card Read Failed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="311"/>
<source>Unable to access memory card:
{}
Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="506"/>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2346"/>
<source>Memory Card &apos;{}&apos; was saved to storage.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="970"/>
<source>Failed to create memory card. The error was:
{}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="83"/>
<source>Memory Cards reinserted.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="104"/>
<source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>MemoryCardConvertDialog</name>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
<source>Convert Memory Card</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
<source>Conversion Type</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="179"/>
<source>8 MB File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="190"/>
<source>16 MB File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="201"/>
<source>32 MB File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="212"/>
<source>64 MB File</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
<source>Folder</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
<source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
<source>Progress</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="45"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="149"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="320"/>
<source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="51"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="300"/>
<source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="54"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="305"/>
<source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="57"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="310"/>
<source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="60"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="315"/>
<source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
<source>Convert Memory Card Failed</source>
<extracomment>MemoryCardType should be left as-is.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
<source>Invalid MemoryCardType</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
<source>Conversion Complete</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
<source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
<source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
<source>Cannot Convert Memory Card</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
<source>There was an error when accessing the memory card directory. Error message: %0</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>MemoryCardCreateDialog</name>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="106"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="113"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="120"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="133"/>
<source>Create Memory Card</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
<source>Memory Card Name:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="87"/>
<source>8 MB [Most Compatible]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="97"/>
<source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="114"/>
<source>16 MB</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="121"/>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="145"/>
<source>A typical size for third-party Memory Cards which should work with most games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="138"/>
<source>32 MB</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="162"/>
<source>64 MB</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="169"/>
<source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="186"/>
<source>Folder [Recommended]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="193"/>
<source>Store Memory Card contents in the host filesystem instead of a file.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="210"/>
<source>128 KB (PS1)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="217"/>
<source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="234"/>
<source>Use NTFS Compression</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="244"/>
<source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="107"/>
<source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="114"/>
<source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="121"/>
<source>Failed to create the Memory Card, the log may contain more information.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="133"/>
<source>Memory Card &apos;%1&apos; created.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>MemoryCardListWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="443"/>
<source>Yes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="443"/>
<source>No</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="47"/>
<source>Memory Card Slots</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="55"/>
<source>Memory Cards</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="63"/>
<source>Folder:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="73"/>
<source>Browse...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="80"/>
<source>Open...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="87"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
<source>Reset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="100"/>
<source>Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="105"/>
<source>Type</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="110"/>
<source>Formatted</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="115"/>
<source>Last Modified</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="125"/>
<source>Refresh</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="145"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="292"/>
<source>Create</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="152"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="286"/>
<source>Rename</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="159"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="287"/>
<source>Convert</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="166"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="288"/>
<source>Delete</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="178"/>
<source>Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="184"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="63"/>
<source>Automatically manage saves based on running game</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="64"/>
<source>Checked</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="65"/>
<source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="94"/>
<source>Swap Memory Cards</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
<source>Eject Memory Card</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="327"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="205"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="215"/>
<source>Delete Memory Card</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="230"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="251"/>
<source>Rename Memory Card</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="230"/>
<source>New Card Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
<source>New name is invalid, it must end with .ps2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
<source>New name is invalid, a card with this name already exists.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="106"/>
<source>Slot %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
<source>This Memory Card cannot be recognized or is not a valid file type.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="206"/>
<source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?
This action cannot be reversed, and you will lose any saves on the card.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="216"/>
<source>Failed to delete the Memory Card. The log may have more information.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="252"/>
<source>Failed to rename Memory Card. The log may contain more information.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="281"/>
<source>Use for Slot %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="327"/>
<source>Both slots must have a card selected to swap.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="343"/>
<source>PS2 (8MB)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="346"/>
<source>PS2 (16MB)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="349"/>
<source>PS2 (32MB)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="352"/>
<source>PS2 (64MB)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="355"/>
<source>PS1 (128KB)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="359"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="368"/>
<source>Unknown</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="364"/>
<source>PS2 (Folder)</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>MemoryCardSlotWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="496"/>
<source>%1 [%2]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="502"/>
<source>%1 [Missing]</source>
<extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>MemorySearchWidget</name>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="27"/>
<source>Value</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="37"/>
<source>Type</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="45"/>
<source>1 Byte (8 bits)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="50"/>
<source>2 Bytes (16 bits)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="55"/>
<source>4 Bytes (32 bits)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="60"/>
<source>8 Bytes (64 bits)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="65"/>
<source>Float</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="70"/>
<source>Double</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="75"/>
<source>String</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="80"/>
<source>Array of byte</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="88"/>
<source>Hex</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="105"/>
<source>Search</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="115"/>
<source>Filter Search</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="123"/>
<location filename="../Debugger/MemorySearchWidget.h" line="59"/>
<source>Equals</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="128"/>
<location filename="../Debugger/MemorySearchWidget.h" line="60"/>
<source>Not Equals</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="133"/>
<location filename="../Debugger/MemorySearchWidget.h" line="61"/>
<source>Greater Than</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="138"/>
<location filename="../Debugger/MemorySearchWidget.h" line="62"/>
<source>Greater Than Or Equal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="143"/>
<location filename="../Debugger/MemorySearchWidget.h" line="63"/>
<source>Less Than</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="148"/>
<location filename="../Debugger/MemorySearchWidget.h" line="64"/>
<source>Less Than Or Equal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="156"/>
<source>Comparison</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="167"/>
<source>Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/MemorySearchWidget.ui" line="181"/>
<source>End</source>
<translation type="unfinished"></translation>
</message>
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<source>Use Global Setting [Enabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
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<message>
<location filename="../SettingWidgetBinder.h" line="122"/>
<source>Use Global Setting [Disabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
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<message>
<location filename="../SettingWidgetBinder.h" line="130"/>
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<source>Use Global Setting [%1]</source>
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<context>
<name>SettingsWindow</name>
<message>
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<location filename="../Settings/SettingsWindow.cpp" line="291"/>
<location filename="../Settings/SettingsWindow.cpp" line="315"/>
<location filename="../Settings/SettingsWindow.cpp" line="353"/>
<source>PCSX2 Settings</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/SettingsWindow.ui" line="93"/>
<source>Restore Defaults</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/SettingsWindow.ui" line="100"/>
<source>Copy Global Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.ui" line="107"/>
<source>Clear Settings</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/SettingsWindow.ui" line="127"/>
<source>Close</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="77"/>
<source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
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<message>
<location filename="../Settings/SettingsWindow.cpp" line="83"/>
<location filename="../Settings/SettingsWindow.cpp" line="91"/>
<source>Summary</source>
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<message>
<location filename="../Settings/SettingsWindow.cpp" line="89"/>
<source>Summary is unavailable for files not present in game list.</source>
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<message>
<location filename="../Settings/SettingsWindow.cpp" line="112"/>
<source>Interface</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="120"/>
<source>Game List</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="122"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
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<message>
<location filename="../Settings/SettingsWindow.cpp" line="124"/>
<source>BIOS</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="130"/>
<source>Emulation</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/SettingsWindow.cpp" line="138"/>
<source>Patches</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="139"/>
<source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
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<message>
<location filename="../Settings/SettingsWindow.cpp" line="142"/>
<source>Cheats</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="143"/>
<source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
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<message>
<location filename="../Settings/SettingsWindow.cpp" line="151"/>
<source>Game Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="153"/>
<source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="157"/>
<source>Graphics</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="160"/>
<source>Audio</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="164"/>
<source>Memory Cards</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="169"/>
<source>Network &amp; HDD</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../Settings/SettingsWindow.cpp" line="175"/>
<source>Folders</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="177"/>
<source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
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<message>
<location filename="../Settings/SettingsWindow.cpp" line="181"/>
<source>Achievements</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="184"/>
<source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="189"/>
<source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="202"/>
<source>Advanced</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="273"/>
<source>Are you sure you want to restore the default settings? Any existing preferences will be lost.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="114"/>
<source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="125"/>
<source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="132"/>
<source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
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</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="158"/>
<source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="161"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="166"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="170"/>
<source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="204"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="206"/>
<source>Debug</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="208"/>
<source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="272"/>
<source>Confirm Restore Defaults</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="275"/>
<source>Reset UI Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="292"/>
<source>The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="307"/>
<source>Per-game configuration copied from global settings.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="316"/>
<source>The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="328"/>
<source>Per-game configuration cleared.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/SettingsWindow.cpp" line="381"/>
<source>Recommended Value</source>
<translation type="unfinished"></translation>
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</context>
<context>
<name>SetupWizardDialog</name>
<message>
<location filename="../SetupWizardDialog.ui" line="14"/>
<source>PCSX2 Setup Wizard</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="69"/>
<source>Language</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="76"/>
<source>BIOS Image</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="83"/>
<source>Game Directories</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="90"/>
<source>Controller Setup</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../SetupWizardDialog.ui" line="97"/>
<source>Complete</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="164"/>
<source>Language:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="181"/>
<source>Theme:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="204"/>
<source>Enable Automatic Updates</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="229"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="250"/>
<source>BIOS Directory:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="260"/>
<source>Browse...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="267"/>
<source>Reset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="286"/>
<source>Filename</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="291"/>
<source>Version</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="314"/>
<source>Open BIOS Folder...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="321"/>
<source>Refresh List</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="346"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="367"/>
<source>Search Directories (will be scanned for games)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="393"/>
<source>Add...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="413"/>
<location filename="../SetupWizardDialog.cpp" line="257"/>
<source>Remove</source>
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</message>
<message>
<location filename="../SetupWizardDialog.ui" line="430"/>
<source>Search Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="435"/>
<source>Scan Recursively</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="143"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
<location filename="../SetupWizardDialog.ui" line="462"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="475"/>
<source>Controller Port 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="484"/>
<location filename="../SetupWizardDialog.ui" line="555"/>
<source>Controller Mapped To:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="491"/>
<location filename="../SetupWizardDialog.ui" line="545"/>
<source>Controller Type:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="500"/>
<location filename="../SetupWizardDialog.ui" line="564"/>
<location filename="../SetupWizardDialog.cpp" line="388"/>
<source>Default (Keyboard)</source>
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<message>
<location filename="../SetupWizardDialog.ui" line="520"/>
<location filename="../SetupWizardDialog.ui" line="584"/>
<source>Automatic Mapping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="539"/>
<source>Controller Port 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="632"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="667"/>
<source>&amp;Back</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="674"/>
<location filename="../SetupWizardDialog.cpp" line="134"/>
<source>&amp;Next</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="684"/>
<source>&amp;Cancel</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="40"/>
<location filename="../SetupWizardDialog.cpp" line="55"/>
<source>Warning</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="41"/>
<source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="56"/>
<source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.
Are you sure you want to continue?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="134"/>
<source>&amp;Finish</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="140"/>
<source>Cancel Setup</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="141"/>
<source>Are you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="259"/>
<source>Open Directory...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="271"/>
<source>Select Search Directory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="276"/>
<source>Scan Recursively?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="277"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="388"/>
<source>Default (None)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="419"/>
<source>No devices available</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="432"/>
<source>Automatic Binding</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="433"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>StackModel</name>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="77"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="80"/>
<source>LABEL</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="83"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="86"/>
<source>INSTRUCTION</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="89"/>
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<message>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<context>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>-</source>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="552"/>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="629"/>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<context>
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<message>
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<location filename="../Debugger/Models/ThreadModel.cpp" line="60"/>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<source>DELAY</source>
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<translation type="unfinished"></translation>
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<message>
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<source>EVENTFLAG</source>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<context>
<name>USB</name>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="486"/>
<source>Webcam (EyeToy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="517"/>
<source>Sony EyeToy</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="518"/>
<source>Konami Capture Eye</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="545"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="533"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="536"/>
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<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="546"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="821"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="832"/>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="923"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="924"/>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<message>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="357"/>
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<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="358"/>
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<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="359"/>
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<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="88"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="114"/>
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<message>
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<message>
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<message>
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<message>
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<message>
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<message>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="604"/>
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</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
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</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="611"/>
<source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
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</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
</message>
<message>
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<source>X Scale (Sensitivity)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="619"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="622"/>
<source>Scales the position to simulate CRT curvature.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="620"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="623"/>
<source>%.2f%%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="621"/>
<source>Y Scale (Sensitivity)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
<source>Center X</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="625"/>
<source>Sets the horizontal center position of the simulated screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="626"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
<source>%.0fpx</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="627"/>
<source>Center Y</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
<source>Sets the vertical center position of the simulated screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="630"/>
<source>Screen Width</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
<source>Sets the width of the simulated screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
<source>%dpx</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
<source>Screen Height</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
<source>Sets the height of the simulated screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="962"/>
<source>Logitech USB Headset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1001"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1271"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="379"/>
<source>Input Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="534"/>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1002"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1272"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="380"/>
<source>Selects the device to read audio from.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1004"/>
<source>Output Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1005"/>
<source>Selects the device to output audio to.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1260"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1274"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="382"/>
<source>Input Latency</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="537"/>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1008"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1261"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1275"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="383"/>
<source>Specifies the latency to the host input device.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="538"/>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1009"/>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1012"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1262"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1276"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="384"/>
<source>%dms</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
<source>Output Latency</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1011"/>
<source>Specifies the latency to the host output device.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1119"/>
<source>USB-Mic: Neither player 1 nor 2 is connected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1136"/>
<source>USB-Mic: Failed to start player {} audio stream.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1199"/>
<source>Microphone</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1240"/>
<source>Singstar</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1241"/>
<source>Logitech</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1242"/>
<source>Konami</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1254"/>
<source>Player 1 Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1255"/>
<source>Selects the input for the first player.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1257"/>
<source>Player 2 Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1258"/>
<source>Selects the input for the second player.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1144"/>
<source>usb-msd: Could not open image file &apos;{}&apos;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1182"/>
<source>Mass Storage Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1203"/>
<source>Modification time to USB mass storage image changed, reattaching.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1219"/>
<source>Iomega Zip-100 (Generic)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1220"/>
<source>Sony MSAC-US1 (PictureParadise)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1232"/>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1240"/>
<source>Image Path</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1233"/>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1241"/>
<source>Sets the path to image which will back the virtual mass storage device.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="72"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="100"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="129"/>
<source>Steering Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="73"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="101"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="130"/>
<source>Steering Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="74"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
<source>Throttle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="75"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="73"/>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="92"/>
<source>Brake</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="80"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="438"/>
<source>Cross</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="81"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="437"/>
<source>Square</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="82"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="439"/>
<source>Circle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="83"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="111"/>
<source>Triangle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="84"/>
<source>L1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="85"/>
<source>R1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="86"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="116"/>
<source>L2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="87"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="117"/>
<source>R2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="90"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
<source>Force Feedback</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="112"/>
<source>Shift Up / R1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="113"/>
<source>Shift Down / L1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
<source>L3</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
<source>R3</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
<source>Menu Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
<source>Menu Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="360"/>
<source>X</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="361"/>
<source>Y</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
<source>Off</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
<source>Low</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
<source>Medium</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
<source>High</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
<source>Steering Smoothing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="159"/>
<source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="160"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="163"/>
<source>%d%%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="161"/>
<source>Steering Deadzone</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
<source>Steering axis deadzone for pads or non self centering wheels.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="164"/>
<source>Steering Damping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="165"/>
<source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="167"/>
<source>Workaround for Intermittent FFB Loss</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="168"/>
<source>Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="808"/>
<source>Wheel Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="847"/>
<source>Driving Force</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="848"/>
<source>Driving Force Pro</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="848"/>
<source>Driving Force Pro (rev11.02)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="849"/>
<source>GT Force</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="881"/>
<source>Rock Band Drum Kit</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="918"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="449"/>
<source>Blue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="919"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="447"/>
<source>Green</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="920"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="446"/>
<source>Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="921"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="448"/>
<source>Yellow</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="922"/>
<source>Orange</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="194"/>
<source>Buzz Controller</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="301"/>
<source>Player 1 Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="302"/>
<source>Player 1 Blue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="303"/>
<source>Player 1 Orange</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="304"/>
<source>Player 1 Green</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="305"/>
<source>Player 1 Yellow</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="307"/>
<source>Player 2 Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="308"/>
<source>Player 2 Blue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="309"/>
<source>Player 2 Orange</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="310"/>
<source>Player 2 Green</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="311"/>
<source>Player 2 Yellow</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="313"/>
<source>Player 3 Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="314"/>
<source>Player 3 Blue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="315"/>
<source>Player 3 Orange</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="316"/>
<source>Player 3 Green</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="317"/>
<source>Player 3 Yellow</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="319"/>
<source>Player 4 Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="320"/>
<source>Player 4 Blue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="321"/>
<source>Player 4 Orange</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="322"/>
<source>Player 4 Green</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="323"/>
<source>Player 4 Yellow</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="943"/>
<source>KeyboardMania</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="959"/>
<source>C 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="960"/>
<source>C# 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="961"/>
<source>D 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="962"/>
<source>D# 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="963"/>
<source>E 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="964"/>
<source>F 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="965"/>
<source>F# 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="966"/>
<source>G 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="967"/>
<source>G# 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="968"/>
<source>A 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="969"/>
<source>A# 1</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="970"/>
<source>B 1</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="971"/>
<source>C 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="972"/>
<source>C# 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="973"/>
<source>D 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="974"/>
<source>D# 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="975"/>
<source>E 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="976"/>
<source>F 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="977"/>
<source>F# 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="978"/>
<source>G 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="979"/>
<source>G# 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="980"/>
<source>A 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
<source>A# 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
<source>B 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="986"/>
<source>Wheel Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
<source>Wheel Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="336"/>
<source>Sega Seamic</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="353"/>
<source>Stick Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="354"/>
<source>Stick Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="355"/>
<source>Stick Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="356"/>
<source>Stick Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="362"/>
<source>Z</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="363"/>
<source>L</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="364"/>
<source>R</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="92"/>
<source>Failed to open &apos;{}&apos; for printing.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="98"/>
<source>Printer saving to &apos;{}&apos;...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="326"/>
<source>Printer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/USB.cpp" line="544"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="109"/>
<location filename="../../pcsx2/USB/USB.cpp" line="552"/>
<location filename="../../pcsx2/USB/USB.cpp" line="561"/>
<source>Not Connected</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
<source>Default Input Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
<source>Default Output Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="230"/>
<source>DJ Hero Turntable</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="440"/>
<source>Triangle / Euphoria</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="443"/>
<source>Crossfader Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="444"/>
<source>Crossfader Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
<source>Left Turntable Clockwise</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
<source>Left Turntable Counterclockwise</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
<source>Right Turntable Clockwise</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
<source>Right Turntable Counterclockwise</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
<source>Left Turntable Green</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
<source>Left Turntable Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
<source>Left Turntable Blue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
<source>Right Turntable Green</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
<source>Right Turntable Red </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
<source>Right Turntable Blue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="467"/>
<source>Apply a multiplier to the turntable</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="445"/>
<source>Effects Knob Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="446"/>
<source>Effects Knob Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="466"/>
<source>Turntable Multiplier</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="277"/>
<source>Gametrak Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="385"/>
<source>Foot Pedal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="386"/>
<source>Left X</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="387"/>
<source>Left Y</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="388"/>
<source>Left Z</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="389"/>
<source>Right X</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="390"/>
<source>Right Y</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="391"/>
<source>Right Z</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="400"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="461"/>
<source>Invert X axis</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="401"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="462"/>
<source>Invert Y axis</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="402"/>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="463"/>
<source>Invert Z axis</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="403"/>
<source>Limit Z axis [100-4095]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="404"/>
<source>- 4095 for original Gametrak controllers
- 1790 for standard gamepads</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="405"/>
<source>%d</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="280"/>
<source>RealPlay Device</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="423"/>
<source>RealPlay Racing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="424"/>
<source>RealPlay Sphere</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="425"/>
<source>RealPlay Golf</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="426"/>
<source>RealPlay Pool</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="450"/>
<source>Accel X</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="451"/>
<source>Accel Y</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="452"/>
<source>Accel Z</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="124"/>
<source>Trance Vibrator (Rez)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="21"/>
<source>Train Controller</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="32"/>
<source>Type 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="33"/>
<source>Shinkansen</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="34"/>
<source>Ryojōhen</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="72"/>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="91"/>
<source>Power</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="78"/>
<source>A Button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="79"/>
<source>B Button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="80"/>
<source>C Button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="81"/>
<source>D Button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="97"/>
<source>Announce</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="98"/>
<source>Horn</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="99"/>
<source>Left Door</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="100"/>
<source>Right Door</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="101"/>
<source>Camera Button</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="157"/>
<source>Axes Passthrough</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="158"/>
<source>Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1282"/>
<source>Axes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1310"/>
<source>Buttons</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBBindingWidget_Buzz</name>
<message>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="44"/>
<source>Player 1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="50"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="263"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="476"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="689"/>
<source>Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="80"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="120"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="160"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="200"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="240"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="293"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="333"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="373"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="413"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="453"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="506"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="546"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="586"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="626"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="666"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="719"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="759"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="799"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="839"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="879"/>
<source>PushButton</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="90"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="303"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="516"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="729"/>
<source>Blue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="130"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="343"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="556"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="769"/>
<source>Orange</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="170"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="383"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="596"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="809"/>
<source>Green</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="210"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="423"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="636"/>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="849"/>
<source>Yellow</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="257"/>
<source>Player 2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="470"/>
<source>Player 3</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Buzz.ui" line="683"/>
<source>Player 4</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBBindingWidget_DenshaCon</name>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="50"/>
<source>Face Buttons</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="56"/>
<source>C</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="96"/>
<source>B</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="136"/>
<source>D</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="176"/>
<source>A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="236"/>
<source>Hints</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="242"/>
<source>The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</source>
<extracomment>This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The &apos;Densha Controller Type 2&apos; and &apos;Zuiki One Handle MasCon&apos; are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="272"/>
<source>D-Pad</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="278"/>
<source>Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="318"/>
<source>Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="358"/>
<source>Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="398"/>
<source>Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="460"/>
<source>Power Lever</source>
<extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="513"/>
<source>Brake Lever</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="637"/>
<source>Select</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="671"/>
<source>Start</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBBindingWidget_DrivingForce</name>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="37"/>
<source>Hints</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="43"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="56"/>
<source>Force Feedback</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="100"/>
<source>D-Pad</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="106"/>
<source>Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="146"/>
<source>Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="186"/>
<source>Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="226"/>
<source>Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="269"/>
<source>L1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="309"/>
<source>L2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="362"/>
<source>Brake</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="421"/>
<source>Steering Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="461"/>
<source>Steering Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="569"/>
<source>Select</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="603"/>
<source>Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="662"/>
<source>Face Buttons</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="668"/>
<source>Circle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="708"/>
<source>Cross</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="748"/>
<source>Triangle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="788"/>
<source>Square</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="831"/>
<source>R1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="871"/>
<source>R2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="924"/>
<source>Accelerator</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBBindingWidget_GTForce</name>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="43"/>
<source>Hints</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="49"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="62"/>
<source>Force Feedback</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="119"/>
<source>X</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="159"/>
<source>A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="212"/>
<source>Brake</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="271"/>
<source>Steering Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="311"/>
<source>Steering Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="410"/>
<source>Left Paddle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="450"/>
<source>Right Paddle</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="522"/>
<source>Y</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="562"/>
<source>B</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="615"/>
<source>Accelerator</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBBindingWidget_Gametrak</name>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="44"/>
<source>Left Hand</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="50"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="257"/>
<source>X Axis</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="80"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="130"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="180"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="237"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="287"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="337"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="387"/>
<source>PushButton</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="87"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="294"/>
<source>Left=0 / Right=0x3ff</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="100"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="307"/>
<source>Y Axis</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="137"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="344"/>
<source>Back=0 / Front=0x3ff</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="150"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="357"/>
<source>Z Axis</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="187"/>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="394"/>
<source>Top=0 / Bottom=0xfff</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="207"/>
<source>Foot Pedal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_Gametrak.ui" line="251"/>
<source>Right Hand</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBBindingWidget_GunCon2</name>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="29"/>
<source>Buttons</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="35"/>
<source>A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="75"/>
<source>C</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="115"/>
<source>Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="161"/>
<source>Select</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="195"/>
<source>B</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="238"/>
<source>D-Pad</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="244"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="463"/>
<source>Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="284"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="503"/>
<source>Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="324"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="543"/>
<source>Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="364"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="583"/>
<source>Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="407"/>
<source>Pointer Setup</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="413"/>
<source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;
&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="457"/>
<source>Relative Aiming</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="626"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="632"/>
<source>Trigger</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="672"/>
<source>Shoot Offscreen</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="712"/>
<source>Calibration Shot</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="737"/>
<source>Calibration shot is required to pass the setup screen in some games.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBBindingWidget_RealPlay</name>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="35"/>
<source>D-Pad Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="65"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="105"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="145"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="185"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="225"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="265"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="305"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="345"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="385"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="425"/>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="465"/>
<source>PushButton</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="75"/>
<source>D-Pad Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="115"/>
<source>D-Pad Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="155"/>
<source>D-Pad Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="195"/>
<source>Red</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="235"/>
<source>Green</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="275"/>
<source>Yellow</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="315"/>
<source>Blue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="355"/>
<source>Accel X</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="395"/>
<source>Accel Y</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RealPlay.ui" line="435"/>
<source>Accel Z</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBBindingWidget_RyojouhenCon</name>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="37"/>
<source>Hints</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="43"/>
<source>The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</source>
<extracomment>Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of &apos;Ryojōhen&apos; should be kept consistent across western languages, as there is no official translation for this name.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="79"/>
<source>Door Buttons</source>
<extracomment>Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="100"/>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="279"/>
<source>Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="112"/>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="140"/>
<source>PushButton</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="128"/>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="199"/>
<source>Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="153"/>
<source>D-Pad</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="159"/>
<source>Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="239"/>
<source>Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="348"/>
<source>Brake Lever</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="391"/>
<source>Power Lever</source>
<extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="528"/>
<source>Face Buttons</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="540"/>
<source>Select</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="574"/>
<source>Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="614"/>
<source>Announce</source>
<extracomment>Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="654"/>
<source>Camera</source>
<extracomment>Camera is used to switch the view point. Original: 視点切替</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="694"/>
<source>Horn</source>
<extracomment>Horn is used to alert people and cars that a train is approaching. Original: 警笛</extracomment>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBBindingWidget_ShinkansenCon</name>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="37"/>
<source>Hints</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="43"/>
<source>The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</source>
<extracomment>This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="60"/>
<source>Power Lever</source>
<extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="113"/>
<source>D-Pad</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="119"/>
<source>Down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="159"/>
<source>Left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="199"/>
<source>Up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="239"/>
<source>Right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="384"/>
<source>Select</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="418"/>
<source>Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="490"/>
<source>Brake Lever</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="543"/>
<source>Face Buttons</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="549"/>
<source>C</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="589"/>
<source>B</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="629"/>
<source>D</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="669"/>
<source>A</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBBindingWidget_TranceVibrator</name>
<message>
<location filename="../Settings/USBBindingWidget_TranceVibrator.ui" line="50"/>
<source>Motor</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>USBDeviceWidget</name>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="29"/>
<source>Device Type</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="43"/>
<source>Bindings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="63"/>
<source>Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="100"/>
<source>Automatic Mapping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="114"/>
<source>Clear Mapping</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="993"/>
<source>USB Port %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1163"/>
<source>No devices available</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1172"/>
<source>Clear Bindings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1173"/>
<source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1202"/>
<source>Automatic Binding</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.cpp" line="1203"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation type="unfinished"></translation>
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</context>
<context>
<name>VMManager</name>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1851"/>
<source>Failed to back up old save state {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1836"/>
<source>Failed to save save state: {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1022"/>
<source>PS2 BIOS ({})</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1083"/>
<source>Unknown Game</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1246"/>
<source>CDVD precaching was cancelled.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1252"/>
<source>CDVD precaching failed: {}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1345"/>
<source>Error</source>
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</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1346"/>
<source>PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).
Please consult the FAQs and Guides for further instructions.</source>
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</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1437"/>
<source>Resuming state</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1442"/>
<source>Boot and Debug</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1810"/>
<source>Failed to load save state</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1883"/>
<source>State saved to slot {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1890"/>
<source>Failed to save save state to slot {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1958"/>
<location filename="../../pcsx2/VMManager.cpp" line="1995"/>
<source>Loading state</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1969"/>
<source>Failed to load state (Memory card is busy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1988"/>
<source>There is no save state in slot {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2006"/>
<source>Failed to load state from slot {} (Memory card is busy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2012"/>
<source>Loading state from slot {}...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2021"/>
<source>Failed to save state (Memory card is busy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2038"/>
<source>Failed to save state to slot {} (Memory card is busy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2045"/>
<source>Saving state to slot {}...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2211"/>
<source>Frame advancing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2239"/>
<source>Disc removed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2245"/>
<source>Disc changed to &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2254"/>
<source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2263"/>
<source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../../pcsx2/VMManager.cpp" line="3048"/>
<source>Cheats have been disabled due to achievements hardcore mode.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3101"/>
<source>Fast CDVD is enabled, this may break games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3105"/>
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3115"/>
<source>Upscale multiplier is below native, this will break rendering.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3155"/>
<source>Mipmapping is disabled. This may break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3164"/>
<source>Renderer is not set to Automatic. This may cause performance problems and graphical issues.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3170"/>
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3633"/>
<source>No Game Running</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3120"/>
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3125"/>
<source>Blending Accuracy is below Basic, this may break effects in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3130"/>
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3176"/>
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3182"/>
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3187"/>
<source>VU0 Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3192"/>
<source>VU1 Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3199"/>
<source>VU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3204"/>
<source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3209"/>
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3214"/>
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3218"/>
<source>Frame rate for NTSC is not default. This may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3220"/>
<source>Frame rate for PAL is not default. This may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3239"/>
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3244"/>
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3249"/>
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3254"/>
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3259"/>
<source>EE Cache is enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3264"/>
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3269"/>
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3272"/>
<source>Fastmem is not enabled, this will reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3276"/>
<source>Instant VU1 is disabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3281"/>
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3135"/>
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3140"/>
<source>Texture Preloading is not Full, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3145"/>
<source>Estimate texture region is enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3150"/>
<source>Texture dumping is enabled, this will continually dump textures to disk.</source>
<translation type="unfinished"></translation>
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</context>
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