mirror of https://github.com/PCSX2/pcsx2.git
214 lines
10 KiB
C++
214 lines
10 KiB
C++
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#include "AchievementSettingsWidget.h"
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#include "AchievementLoginDialog.h"
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#include "MainWindow.h"
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#include "SettingsWindow.h"
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#include "SettingWidgetBinder.h"
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#include "QtUtils.h"
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#include "pcsx2/Achievements.h"
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#include "pcsx2/Host.h"
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#include "common/StringUtil.h"
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#include <QtCore/QDateTime>
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#include <QtWidgets/QMessageBox>
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AchievementSettingsWidget::AchievementSettingsWidget(SettingsWindow* dialog, QWidget* parent)
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: QWidget(parent)
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, m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enable, "Achievements", "Enabled", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hardcoreMode, "Achievements", "ChallengeMode", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.achievementNotifications, "Achievements", "Notifications", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.leaderboardNotifications, "Achievements", "LeaderboardNotifications", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.soundEffects, "Achievements", "SoundEffects", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.overlays, "Achievements", "Overlays", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.encoreMode, "Achievements", "EncoreMode", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.spectatorMode, "Achievements", "SpectatorMode", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.unofficialAchievements, "Achievements", "UnofficialTestMode",false);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.achievementNotificationsDuration, "Achievements", "NotificationsDuration", Pcsx2Config::AchievementsOptions::DEFAULT_NOTIFICATION_DURATION);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.leaderboardNotificationsDuration, "Achievements", "LeaderboardsDuration", Pcsx2Config::AchievementsOptions::DEFAULT_LEADERBOARD_DURATION);
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dialog->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"), tr("When enabled and logged in, PCSX2 will scan for achievements on startup."));
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dialog->registerWidgetHelp(m_ui.hardcoreMode, tr("Enable Hardcore Mode"), tr("Unchecked"), tr("\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."));
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dialog->registerWidgetHelp(m_ui.achievementNotifications, tr("Show Achievement Notifications"), tr("Checked"), tr("Displays popup messages on events such as achievement unlocks and game completion."));
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dialog->registerWidgetHelp(m_ui.leaderboardNotifications, tr("Show Leaderboard Notifications"), tr("Checked"), tr("Displays popup messages when starting, submitting, or failing a leaderboard challenge."));
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dialog->registerWidgetHelp(m_ui.soundEffects, tr("Enable Sound Effects"), tr("Checked"), tr("Plays sound effects for events such as achievement unlocks and leaderboard submissions."));
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dialog->registerWidgetHelp(m_ui.overlays, tr("Enable In-Game Overlays"), tr("Checked"), tr("Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active."));
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dialog->registerWidgetHelp(m_ui.encoreMode, tr("Enable Encore Mode"), tr("Unchecked"),tr("When enabled, each session will behave as if no achievements have been unlocked."));
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dialog->registerWidgetHelp(m_ui.spectatorMode, tr("Enable Spectator Mode"), tr("Unchecked"), tr("When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server."));
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dialog->registerWidgetHelp(m_ui.unofficialAchievements, tr("Test Unofficial Achievements"), tr("Unchecked"), tr("When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time."));
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connect(m_ui.enable, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState);
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connect(m_ui.hardcoreMode, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState);
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connect(m_ui.hardcoreMode, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::onHardcoreModeStateChanged);
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connect(m_ui.achievementNotifications, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState);
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connect(m_ui.leaderboardNotifications, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState);
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connect(m_ui.achievementNotificationsDuration, &QSlider::valueChanged, this, &AchievementSettingsWidget::onAchievementsNotificationDurationSliderChanged);
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connect(m_ui.leaderboardNotificationsDuration, &QSlider::valueChanged, this, &AchievementSettingsWidget::onLeaderboardsNotificationDurationSliderChanged);
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if (!m_dialog->isPerGameSettings())
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{
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connect(m_ui.loginButton, &QPushButton::clicked, this, &AchievementSettingsWidget::onLoginLogoutPressed);
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connect(m_ui.viewProfile, &QPushButton::clicked, this, &AchievementSettingsWidget::onViewProfilePressed);
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connect(g_emu_thread, &EmuThread::onAchievementsRefreshed, this, &AchievementSettingsWidget::onAchievementsRefreshed);
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updateLoginState();
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// force a refresh of game info
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Host::RunOnCPUThread(Host::OnAchievementsRefreshed);
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}
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else
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{
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// remove login and game info, not relevant for per-game
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m_ui.verticalLayout->removeWidget(m_ui.gameInfoBox);
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m_ui.gameInfoBox->deleteLater();
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m_ui.gameInfoBox = nullptr;
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m_ui.verticalLayout->removeWidget(m_ui.loginBox);
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m_ui.loginBox->deleteLater();
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m_ui.loginBox = nullptr;
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}
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updateEnableState();
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onAchievementsNotificationDurationSliderChanged();
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onLeaderboardsNotificationDurationSliderChanged();
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}
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AchievementSettingsWidget::~AchievementSettingsWidget() = default;
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void AchievementSettingsWidget::updateEnableState()
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{
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const bool enabled = m_dialog->getEffectiveBoolValue("Achievements", "Enabled", false);
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const bool notifications = enabled && m_dialog->getEffectiveBoolValue("Achievements", "Notifications", true);
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const bool lb_notifications = enabled && m_dialog->getEffectiveBoolValue("Achievements", "LeaderboardNotifications", true);
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m_ui.hardcoreMode->setEnabled(enabled);
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m_ui.achievementNotifications->setEnabled(enabled);
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m_ui.leaderboardNotifications->setEnabled(enabled);
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m_ui.achievementNotificationsDuration->setEnabled(notifications);
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m_ui.achievementNotificationsDurationLabel->setEnabled(notifications);
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m_ui.leaderboardNotificationsDuration->setEnabled(lb_notifications);
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m_ui.leaderboardNotificationsDurationLabel->setEnabled(lb_notifications);
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m_ui.soundEffects->setEnabled(enabled);
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m_ui.overlays->setEnabled(enabled);
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m_ui.encoreMode->setEnabled(enabled);
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m_ui.spectatorMode->setEnabled(enabled);
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m_ui.unofficialAchievements->setEnabled(enabled);
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}
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void AchievementSettingsWidget::onHardcoreModeStateChanged()
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{
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if (!QtHost::IsVMValid())
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return;
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const bool enabled = m_dialog->getEffectiveBoolValue("Achievements", "Enabled", false);
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const bool challenge = m_dialog->getEffectiveBoolValue("Achievements", "ChallengeMode", false);
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if (!enabled || !challenge)
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return;
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// don't bother prompting if the game doesn't have achievements
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auto lock = Achievements::GetLock();
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if (!Achievements::HasActiveGame() || !Achievements::HasAchievementsOrLeaderboards())
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return;
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if (QMessageBox::question(
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QtUtils::GetRootWidget(this), tr("Reset System"),
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tr("Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?")) !=
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QMessageBox::Yes)
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{
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return;
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}
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g_emu_thread->resetVM();
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}
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void AchievementSettingsWidget::onAchievementsNotificationDurationSliderChanged()
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{
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const float duration = m_dialog->getEffectiveFloatValue("Achievements", "NotificationsDuration",
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Pcsx2Config::AchievementsOptions::DEFAULT_NOTIFICATION_DURATION);
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m_ui.achievementNotificationsDurationLabel->setText(tr("%n seconds", nullptr, static_cast<int>(duration)));
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}
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void AchievementSettingsWidget::onLeaderboardsNotificationDurationSliderChanged()
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{
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const float duration = m_dialog->getEffectiveFloatValue("Achievements", "LeaderboardsDuration",
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Pcsx2Config::AchievementsOptions::DEFAULT_LEADERBOARD_DURATION);
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m_ui.leaderboardNotificationsDurationLabel->setText(tr("%n seconds", nullptr, static_cast<int>(duration)));
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}
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void AchievementSettingsWidget::updateLoginState()
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{
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const std::string username(Host::GetBaseStringSettingValue("Achievements", "Username"));
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const bool logged_in = !username.empty();
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if (logged_in)
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{
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const u64 login_unix_timestamp =
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StringUtil::FromChars<u64>(Host::GetBaseStringSettingValue("Achievements", "LoginTimestamp", "0")).value_or(0);
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const QDateTime login_timestamp(QDateTime::fromSecsSinceEpoch(static_cast<qint64>(login_unix_timestamp)));
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m_ui.loginStatus->setText(tr("Username: %1\nLogin token generated on %2.")
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.arg(QString::fromStdString(username))
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.arg(login_timestamp.toString(Qt::TextDate)));
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m_ui.loginButton->setText(tr("Logout"));
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}
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else
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{
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m_ui.loginStatus->setText(tr("Not Logged In."));
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m_ui.loginButton->setText(tr("Login..."));
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}
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m_ui.viewProfile->setEnabled(logged_in);
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}
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void AchievementSettingsWidget::onLoginLogoutPressed()
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{
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if (!Host::GetBaseStringSettingValue("Achievements", "Username").empty())
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{
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Host::RunOnCPUThread([]() { Achievements::Logout(); }, true);
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updateLoginState();
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return;
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}
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AchievementLoginDialog login(this, Achievements::LoginRequestReason::UserInitiated);
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int res = login.exec();
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if (res != 0)
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return;
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updateLoginState();
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// Login can enable achievements/hardcore.
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if (!m_ui.enable->isChecked() && Host::GetBaseBoolSettingValue("Achievements", "Enabled", false))
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{
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QSignalBlocker sb(m_ui.enable);
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m_ui.enable->setChecked(true);
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updateEnableState();
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}
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if (!m_ui.hardcoreMode->isChecked() && Host::GetBaseBoolSettingValue("Achievements", "ChallengeMode", false))
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{
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QSignalBlocker sb(m_ui.hardcoreMode);
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m_ui.hardcoreMode->setChecked(true);
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}
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}
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void AchievementSettingsWidget::onViewProfilePressed()
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{
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const std::string username(Host::GetBaseStringSettingValue("Achievements", "Username"));
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if (username.empty())
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return;
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const QByteArray encoded_username(QUrl::toPercentEncoding(QString::fromStdString(username)));
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QtUtils::OpenURL(
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QtUtils::GetRootWidget(this),
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QUrl(QStringLiteral("https://retroachievements.org/user/%1").arg(QString::fromUtf8(encoded_username))));
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}
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void AchievementSettingsWidget::onAchievementsRefreshed(quint32 id, const QString& game_info_string)
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{
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m_ui.gameInfo->setText(game_info_string);
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}
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