pcsx2/pcsx2-qt/Debugger/SymbolTree/SymbolTreeModel.cpp

524 lines
13 KiB
C++

// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#include "SymbolTreeModel.h"
#include <QtWidgets/QApplication>
#include <QtGui/QBrush>
#include <QtGui/QPalette>
#include "common/Assertions.h"
#include "TypeString.h"
SymbolTreeModel::SymbolTreeModel(DebugInterface& cpu, QObject* parent)
: QAbstractItemModel(parent)
, m_cpu(cpu)
{
}
QModelIndex SymbolTreeModel::index(int row, int column, const QModelIndex& parent) const
{
SymbolTreeNode* parent_node = nodeFromIndex(parent);
if (!parent_node)
return QModelIndex();
if (row < 0 || row >= (int)parent_node->children().size())
return QModelIndex();
const SymbolTreeNode* child_node = parent_node->children()[row].get();
if (!child_node)
return QModelIndex();
return createIndex(row, column, child_node);
}
QModelIndex SymbolTreeModel::parent(const QModelIndex& index) const
{
if (!index.isValid())
return QModelIndex();
SymbolTreeNode* child_node = nodeFromIndex(index);
if (!child_node)
return QModelIndex();
const SymbolTreeNode* parent_node = child_node->parent();
if (!parent_node || parent_node == m_root.get())
return QModelIndex();
return indexFromNode(*parent_node);
}
int SymbolTreeModel::rowCount(const QModelIndex& parent) const
{
if (parent.column() > 0)
return 0;
SymbolTreeNode* node = nodeFromIndex(parent);
if (!node)
return 0;
return (int)node->children().size();
}
int SymbolTreeModel::columnCount(const QModelIndex& parent) const
{
return COLUMN_COUNT;
}
bool SymbolTreeModel::hasChildren(const QModelIndex& parent) const
{
if (!parent.isValid())
return true;
SymbolTreeNode* parent_node = nodeFromIndex(parent);
if (!parent_node)
return true;
// If a node doesn't have a type, it can't generate any children, so all the
// children that will exist must already be there.
if (!parent_node->type.valid())
return !parent_node->children().empty();
bool result = true;
m_cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
const ccc::ast::Node* type = parent_node->type.lookup_node(database);
if (!type)
return;
result = nodeHasChildren(*type, database);
});
return result;
}
QVariant SymbolTreeModel::data(const QModelIndex& index, int role) const
{
if (!index.isValid())
return QVariant();
SymbolTreeNode* node = nodeFromIndex(index);
if (!node)
return QVariant();
if (role == Qt::ForegroundRole)
{
bool active = true;
// Gray out the names of symbols that have been overwritten in memory.
if (index.column() == NAME)
active = node->matchesMemory();
// Gray out the values of variables that are dead.
if (index.column() == VALUE && node->liveness().has_value())
active = *node->liveness();
QPalette::ColorGroup group = active ? QPalette::Active : QPalette::Disabled;
return QBrush(QApplication::palette().color(group, QPalette::Text));
}
if (role != Qt::DisplayRole)
return QVariant();
switch (index.column())
{
case NAME:
{
return node->name;
}
case VALUE:
{
if (node->tag != SymbolTreeNode::OBJECT)
return QVariant();
return node->display_value();
}
case LOCATION:
{
return node->location.toString(m_cpu).rightJustified(8);
}
case SIZE:
{
if (!node->size.has_value())
return QVariant();
return QString::number(*node->size);
}
case TYPE:
{
QVariant result;
m_cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
const ccc::ast::Node* type = node->type.lookup_node(database);
if (!type)
return;
result = typeToString(type, database);
});
return result;
}
case LIVENESS:
{
if (!node->liveness().has_value())
return QVariant();
return *node->liveness() ? tr("Alive") : tr("Dead");
}
}
return QVariant();
}
bool SymbolTreeModel::setData(const QModelIndex& index, const QVariant& value, int role)
{
if (!index.isValid())
return false;
SymbolTreeNode* node = nodeFromIndex(index);
if (!node)
return false;
bool data_changed = false;
m_cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
switch (role)
{
case EDIT_ROLE:
data_changed = node->writeToVM(value, m_cpu, database);
break;
case UPDATE_FROM_MEMORY_ROLE:
data_changed = node->readFromVM(m_cpu, database);
break;
}
});
if (data_changed)
emit dataChanged(index.siblingAtColumn(0), index.siblingAtColumn(COLUMN_COUNT - 1));
return data_changed;
}
void SymbolTreeModel::fetchMore(const QModelIndex& parent)
{
if (!parent.isValid())
return;
SymbolTreeNode* parent_node = nodeFromIndex(parent);
if (!parent_node || !parent_node->type.valid())
return;
if (!parent_node->children().empty())
return;
std::vector<std::unique_ptr<SymbolTreeNode>> children;
m_cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
const ccc::ast::Node* logical_parent_type = parent_node->type.lookup_node(database);
if (!logical_parent_type)
return;
children = populateChildren(
parent_node->name, parent_node->location, *logical_parent_type, parent_node->type, m_cpu, database);
});
bool insert_children = !children.empty();
if (insert_children)
beginInsertRows(parent, 0, children.size() - 1);
parent_node->setChildren(std::move(children));
if (insert_children)
endInsertRows();
}
bool SymbolTreeModel::canFetchMore(const QModelIndex& parent) const
{
if (!parent.isValid())
return false;
SymbolTreeNode* parent_node = nodeFromIndex(parent);
if (!parent_node || !parent_node->type.valid())
return false;
bool result = false;
m_cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
const ccc::ast::Node* parent_type = parent_node->type.lookup_node(database);
if (!parent_type)
return;
result = nodeHasChildren(*parent_type, database) && !parent_node->childrenFetched();
});
return result;
}
Qt::ItemFlags SymbolTreeModel::flags(const QModelIndex& index) const
{
if (!index.isValid())
return Qt::NoItemFlags;
Qt::ItemFlags flags = QAbstractItemModel::flags(index);
if (index.column() == LOCATION || index.column() == TYPE || index.column() == VALUE)
flags |= Qt::ItemIsEditable;
return flags;
}
QVariant SymbolTreeModel::headerData(int section, Qt::Orientation orientation, int role) const
{
if (orientation != Qt::Horizontal || role != Qt::DisplayRole)
return QVariant();
switch (section)
{
case NAME:
return tr("Name");
case VALUE:
return tr("Value");
case LOCATION:
return tr("Location");
case SIZE:
return tr("Size");
case TYPE:
return tr("Type");
case LIVENESS:
return tr("Liveness");
}
return QVariant();
}
QModelIndex SymbolTreeModel::indexFromNode(const SymbolTreeNode& node) const
{
int row = 0;
if (node.parent())
{
for (int i = 0; i < (int)node.parent()->children().size(); i++)
if (node.parent()->children()[i].get() == &node)
row = i;
}
else
row = 0;
return createIndex(row, 0, &node);
}
SymbolTreeNode* SymbolTreeModel::nodeFromIndex(const QModelIndex& index) const
{
if (!index.isValid())
return m_root.get();
SymbolTreeNode* node = static_cast<SymbolTreeNode*>(index.internalPointer());
if (!node)
return m_root.get();
return node;
}
void SymbolTreeModel::reset(std::unique_ptr<SymbolTreeNode> new_root)
{
beginResetModel();
m_root = std::move(new_root);
endResetModel();
}
void SymbolTreeModel::resetChildren(QModelIndex index)
{
pxAssertRel(index.isValid(), "Invalid model index.");
SymbolTreeNode* node = nodeFromIndex(index);
if (!node || node->tag != SymbolTreeNode::OBJECT)
return;
resetChildrenRecursive(*node);
}
void SymbolTreeModel::resetChildrenRecursive(SymbolTreeNode& node)
{
for (const std::unique_ptr<SymbolTreeNode>& child : node.children())
resetChildrenRecursive(*child);
bool remove_rows = !node.children().empty();
if (remove_rows)
beginRemoveRows(indexFromNode(node), 0, node.children().size() - 1);
node.clearChildren();
if (remove_rows)
endRemoveRows();
}
bool SymbolTreeModel::needsReset() const
{
if (!m_root)
return true;
bool needs_reset = false;
m_cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) {
needs_reset = !m_root->anySymbolsValid(database);
});
return needs_reset;
}
std::optional<QString> SymbolTreeModel::changeTypeTemporarily(QModelIndex index, std::string_view type_string)
{
SymbolTreeNode* node = nodeFromIndex(index);
if (!node)
return std::nullopt;
resetChildren(index);
QString error_message;
m_cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
std::unique_ptr<ccc::ast::Node> type = stringToType(type_string, database, error_message);
if (!error_message.isEmpty())
return;
node->temporary_type = std::move(type);
node->type = ccc::NodeHandle(node->temporary_type.get());
});
setData(index, QVariant(), UPDATE_FROM_MEMORY_ROLE);
return error_message;
}
std::optional<QString> SymbolTreeModel::typeFromModelIndexToString(QModelIndex index)
{
SymbolTreeNode* node = nodeFromIndex(index);
if (!node || node->tag != SymbolTreeNode::OBJECT)
return std::nullopt;
QString result;
m_cpu.GetSymbolGuardian().Read([&](const ccc::SymbolDatabase& database) -> void {
const ccc::ast::Node* type = node->type.lookup_node(database);
if (!type)
return;
result = typeToString(type, database);
});
return result;
}
std::vector<std::unique_ptr<SymbolTreeNode>> SymbolTreeModel::populateChildren(
const QString& name,
SymbolTreeLocation location,
const ccc::ast::Node& logical_type,
ccc::NodeHandle parent_handle,
DebugInterface& cpu,
const ccc::SymbolDatabase& database)
{
auto [physical_type, symbol] = logical_type.physical_type(database);
// If we went through a type name, we need to make the node handles for the
// children point to the new symbol instead of the original one.
if (symbol)
parent_handle = ccc::NodeHandle(*symbol, nullptr);
std::vector<std::unique_ptr<SymbolTreeNode>> children;
switch (physical_type->descriptor)
{
case ccc::ast::ARRAY:
{
const ccc::ast::Array& array = physical_type->as<ccc::ast::Array>();
for (s32 i = 0; i < array.element_count; i++)
{
SymbolTreeLocation element_location = location.addOffset(i * array.element_type->size_bytes);
if (element_location.type == SymbolTreeLocation::NONE)
continue;
std::unique_ptr<SymbolTreeNode> element = std::make_unique<SymbolTreeNode>();
element->name = QString("[%1]").arg(i);
element->type = parent_handle.handle_for_child(array.element_type.get());
element->location = element_location;
children.emplace_back(std::move(element));
}
break;
}
case ccc::ast::POINTER_OR_REFERENCE:
{
const ccc::ast::PointerOrReference& pointer_or_reference = physical_type->as<ccc::ast::PointerOrReference>();
u32 address = location.read32(cpu);
if (!cpu.isValidAddress(address))
break;
std::unique_ptr<SymbolTreeNode> pointee = std::make_unique<SymbolTreeNode>();
pointee->name = QString("*%1").arg(name);
pointee->type = parent_handle.handle_for_child(pointer_or_reference.value_type.get());
pointee->location = SymbolTreeLocation(SymbolTreeLocation::MEMORY, address);
children.emplace_back(std::move(pointee));
break;
}
case ccc::ast::STRUCT_OR_UNION:
{
const ccc::ast::StructOrUnion& struct_or_union = physical_type->as<ccc::ast::StructOrUnion>();
std::vector<ccc::ast::StructOrUnion::FlatField> fields;
struct_or_union.flatten_fields(fields, nullptr, database, true);
for (const ccc::ast::StructOrUnion::FlatField& field : fields)
{
if (symbol)
parent_handle = ccc::NodeHandle(*symbol, nullptr);
SymbolTreeLocation field_location = location.addOffset(field.base_offset + field.node->offset_bytes);
if (field_location.type == SymbolTreeLocation::NONE)
continue;
std::unique_ptr<SymbolTreeNode> child_node = std::make_unique<SymbolTreeNode>();
if (!field.node->name.empty())
child_node->name = QString::fromStdString(field.node->name);
else
child_node->name = QString("(anonymous %1)").arg(ccc::ast::node_type_to_string(*field.node));
child_node->type = parent_handle.handle_for_child(field.node);
child_node->location = field_location;
children.emplace_back(std::move(child_node));
}
break;
}
default:
{
}
}
for (std::unique_ptr<SymbolTreeNode>& child : children)
child->readFromVM(cpu, database);
return children;
}
bool SymbolTreeModel::nodeHasChildren(const ccc::ast::Node& logical_type, const ccc::SymbolDatabase& database)
{
const ccc::ast::Node& type = *logical_type.physical_type(database).first;
bool result = false;
switch (type.descriptor)
{
case ccc::ast::ARRAY:
{
const ccc::ast::Array& array = type.as<ccc::ast::Array>();
result = array.element_count > 0;
break;
}
case ccc::ast::POINTER_OR_REFERENCE:
{
result = true;
break;
}
case ccc::ast::STRUCT_OR_UNION:
{
const ccc::ast::StructOrUnion& struct_or_union = type.as<ccc::ast::StructOrUnion>();
result = !struct_or_union.base_classes.empty() || !struct_or_union.fields.empty();
break;
}
default:
{
}
}
return result;
}