pcsx2/pcsx2-qt/Debugger/Docking/DockLayout.h

164 lines
4.3 KiB
C++

// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
#include "Debugger/Docking/DockTables.h"
#include "DebugTools/DebugInterface.h"
#include <kddockwidgets/MainWindow.h>
#include <kddockwidgets/DockWidget.h>
#include <QtCore/QPointer>
class DebuggerView;
class DebuggerWindow;
extern const char* DEBUGGER_LAYOUT_FILE_FORMAT;
// Increment this whenever there is a breaking change to the JSON format.
extern const u32 DEBUGGER_LAYOUT_FILE_VERSION_MAJOR;
// Increment this whenever there is a non-breaking change to the JSON format.
extern const u32 DEBUGGER_LAYOUT_FILE_VERSION_MINOR;
class DockLayout
{
public:
using Index = size_t;
static const constexpr Index INVALID_INDEX = SIZE_MAX;
enum LoadResult
{
SUCCESS,
FILE_NOT_FOUND,
INVALID_FORMAT,
MAJOR_VERSION_MISMATCH,
DEFAULT_LAYOUT_HASH_MISMATCH,
CONFLICTING_NAME
};
// Create a layout based on a default layout.
DockLayout(
QString name,
BreakPointCpu cpu,
bool is_default,
const std::string& base_name,
DockLayout::Index index);
// Create a new blank layout.
DockLayout(
QString name,
BreakPointCpu cpu,
bool is_default,
DockLayout::Index index);
// Clone an existing layout.
DockLayout(
QString name,
BreakPointCpu cpu,
bool is_default,
const DockLayout& layout_to_clone,
DockLayout::Index index);
// Load a layout from a file.
DockLayout(
const std::string& path,
LoadResult& result,
DockLayout::Index& index_last_session,
DockLayout::Index index);
~DockLayout();
DockLayout(const DockLayout& rhs) = delete;
DockLayout& operator=(const DockLayout& rhs) = delete;
DockLayout(DockLayout&& rhs) = default;
DockLayout& operator=(DockLayout&&) = default;
const QString& name() const;
void setName(QString name);
BreakPointCpu cpu() const;
void setCpu(BreakPointCpu cpu);
bool isDefault() const;
// Tear down and save the state of all the dock widgets from this layout.
void freeze();
// Restore the state of all the dock widgets from this layout.
void thaw();
bool canReset();
void reset();
KDDockWidgets::Core::DockWidget* createDockWidget(const QString& name);
void updateDockWidgetTitles();
const std::map<QString, QPointer<DebuggerView>>& debuggerViews();
bool hasDebuggerView(const QString& unique_name);
size_t countDebuggerViewsOfType(const char* type);
void createDebuggerView(const std::string& type);
void recreateDebuggerView(const QString& unique_name);
void destroyDebuggerView(const QString& unique_name);
void setPrimaryDebuggerView(DebuggerView* widget, bool is_primary);
void deleteFile();
bool save(DockLayout::Index layout_index);
private:
void load(
const std::string& path,
DockLayout::LoadResult& result,
DockLayout::Index& index_last_session);
// Make sure there is only a single primary debugger view of each type.
void validatePrimaryDebuggerViews();
void setupDefaultLayout();
std::pair<QString, u64> generateNewUniqueName(const char* type);
// The name displayed in the user interface. Also used to determine the
// file name for the layout file.
QString m_name;
// The default target for dock widgets in this layout. This can be
// overriden on a per-widget basis.
BreakPointCpu m_cpu;
// Is this one of the default layouts?
bool m_is_default = false;
// A counter used to generate new unique names for dock widgets.
u64 m_next_id = 0;
// The name of the default layout which this layout was based on. This will
// be used if the m_geometry variable above is empty.
std::string m_base_layout;
// The state of all the toolbars, saved and restored using
// QMainWindow::saveState and QMainWindow::restoreState respectively.
QByteArray m_toolbars;
// All the dock widgets currently open in this layout. If this is the active
// layout then these will be owned by the docking system, otherwise they
// won't be and will need to be cleaned up separately.
std::map<QString, QPointer<DebuggerView>> m_widgets;
// The geometry of all the dock widgets, converted to JSON by the
// LayoutSaver class from KDDockWidgets.
QByteArray m_geometry;
// The absolute file path of the corresponding layout file as it currently
// exists exists on disk, or empty if no such file exists.
std::string m_layout_file_path;
// If this layout is the currently selected layout this will be true,
// otherwise it will be false.
bool m_is_active = false;
};