mirror of https://github.com/PCSX2/pcsx2.git
165 lines
5.4 KiB
C++
165 lines
5.4 KiB
C++
// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#include "DebuggerSettingsManager.h"
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#include <QtCore/QJsonDocument>
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#include <QtCore/QJsonObject>
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#include <QtCore/QJsonArray>
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#include <QtCore/QFile>
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#include "common/Console.h"
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#include "fmt/core.h"
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#include "VMManager.h"
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#include "Models/BreakpointModel.h"
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std::mutex DebuggerSettingsManager::writeLock;
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const QString DebuggerSettingsManager::settingsFileVersion = "0.00";
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QJsonObject DebuggerSettingsManager::loadGameSettingsJSON() {
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std::string path = VMManager::GetDebuggerSettingsFilePathForCurrentGame();
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QFile file(QString::fromStdString(path));
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if (!file.open(QIODevice::ReadOnly))
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{
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Console.WriteLnFmt("Debugger Settings Manager: No Debugger Settings file found for game at: '{}'", path);
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return QJsonObject();
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}
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QByteArray fileContent = file.readAll();
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file.close();
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const QJsonDocument jsonDoc(QJsonDocument::fromJson(fileContent));
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if (jsonDoc.isNull() || !jsonDoc.isObject())
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{
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Console.WriteLnFmt("Debugger Settings Manager: Failed to load contents of settings file for file at: '{}'", path);
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return QJsonObject();
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}
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return jsonDoc.object();
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}
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void DebuggerSettingsManager::writeJSONToPath(std::string path, QJsonDocument jsonDocument)
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{
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QFile file(QString::fromStdString(path));
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if (!file.open(QIODevice::WriteOnly))
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{
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Console.WriteLnFmt("Debugger Settings Manager: Failed to write Debugger Settings file to path: '{}'", path);
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return;
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}
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file.write(jsonDocument.toJson(QJsonDocument::Indented));
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file.close();
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}
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void DebuggerSettingsManager::loadGameSettings(BreakpointModel* bpModel)
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{
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const std::string path = VMManager::GetDebuggerSettingsFilePathForCurrentGame();
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if (path.empty())
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return;
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const QJsonValue breakpointsValue = loadGameSettingsJSON().value("Breakpoints");
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const QString valueToLoad = breakpointsValue.toString();
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if (breakpointsValue.isUndefined() || !breakpointsValue.isArray())
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{
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Console.WriteLnFmt("Debugger Settings Manager: Failed to read Breakpoints array from settings file: '{}'", path);
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return;
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}
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const QJsonArray breakpointsArray = breakpointsValue.toArray();
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for (u32 row = 0; row < breakpointsArray.size(); row++)
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{
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const QJsonValue rowValue = breakpointsArray.at(row);
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if (rowValue.isUndefined() || !rowValue.isObject())
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{
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Console.WriteLn("Debugger Settings Manager: Failed to load invalid Breakpoint object.");
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continue;
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}
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const QJsonObject rowObject = rowValue.toObject();
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QStringList fields;
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u32 col = 0;
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for (auto iter = rowObject.begin(); iter != rowObject.end(); iter++, col++)
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{
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QString headerColKey = bpModel->headerData(col, Qt::Horizontal, Qt::UserRole).toString();
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fields << rowObject.value(headerColKey).toString();
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}
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bpModel->loadBreakpointFromFieldList(fields);
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}
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}
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void DebuggerSettingsManager::loadGameSettings(SavedAddressesModel* savedAddressesModel)
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{
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const std::string path = VMManager::GetDebuggerSettingsFilePathForCurrentGame();
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if (path.empty())
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return;
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const QJsonValue savedAddressesValue = loadGameSettingsJSON().value("SavedAddresses");
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QString valueToLoad = savedAddressesValue.toString();
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if (savedAddressesValue.isUndefined() || !savedAddressesValue.isArray())
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{
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Console.WriteLnFmt("Debugger Settings Manager: Failed to read Saved Addresses array from settings file: '{}'", path);
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return;
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}
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const QJsonArray breakpointsArray = savedAddressesValue.toArray();
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for (u32 row = 0; row < breakpointsArray.size(); row++)
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{
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const QJsonValue rowValue = breakpointsArray.at(row);
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if (rowValue.isUndefined() || !rowValue.isObject())
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{
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Console.WriteLn("Debugger Settings Manager: Failed to load invalid Breakpoint object.");
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continue;
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}
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const QJsonObject rowObject = rowValue.toObject();
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QStringList fields;
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u32 col = 0;
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for (auto iter = rowObject.begin(); iter != rowObject.end(); iter++, col++)
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{
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QString headerColKey = savedAddressesModel->headerData(col, Qt::Horizontal, Qt::UserRole).toString();
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fields << rowObject.value(headerColKey).toString();
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}
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savedAddressesModel->loadSavedAddressFromFieldList(fields);
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}
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}
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void DebuggerSettingsManager::saveGameSettings(BreakpointModel* bpModel)
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{
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saveGameSettings(bpModel, "Breakpoints", BreakpointModel::ExportRole);
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}
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void DebuggerSettingsManager::saveGameSettings(SavedAddressesModel* savedAddressesModel)
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{
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saveGameSettings(savedAddressesModel, "SavedAddresses", Qt::DisplayRole);
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}
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void DebuggerSettingsManager::saveGameSettings(QAbstractTableModel* abstractTableModel, QString settingsKey, u32 role)
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{
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const std::string path = VMManager::GetDebuggerSettingsFilePathForCurrentGame();
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if (path.empty())
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return;
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const std::lock_guard<std::mutex> lock(writeLock);
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QJsonObject loadedSettings = loadGameSettingsJSON();
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QJsonArray rowsArray;
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QStringList keys;
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for (int col = 0; col < abstractTableModel->columnCount(); ++col)
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{
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keys << abstractTableModel->headerData(col, Qt::Horizontal, Qt::UserRole).toString();
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}
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for (int row = 0; row < abstractTableModel->rowCount(); row++)
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{
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QJsonObject rowObject;
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for (int col = 0; col < abstractTableModel->columnCount(); col++)
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{
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const QModelIndex index = abstractTableModel->index(row, col);
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const QString data = abstractTableModel->data(index, role).toString();
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rowObject.insert(keys[col], QJsonValue::fromVariant(data));
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}
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rowsArray.append(rowObject);
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}
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loadedSettings.insert(settingsKey, rowsArray);
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loadedSettings.insert("Version", settingsFileVersion);
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QJsonDocument doc(loadedSettings);
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writeJSONToPath(path, doc);
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}
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