pcsx2/pcsx2-qt/Debugger/Breakpoints/BreakpointView.cpp

183 lines
5.6 KiB
C++

// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "BreakpointView.h"
#include "QtUtils.h"
#include "Debugger/DebuggerSettingsManager.h"
#include "BreakpointDialog.h"
#include "BreakpointModel.h"
#include <QtGui/QClipboard>
BreakpointView::BreakpointView(const DebuggerViewParameters& parameters)
: DebuggerView(parameters, DISALLOW_MULTIPLE_INSTANCES)
, m_model(BreakpointModel::getInstance(cpu()))
{
m_ui.setupUi(this);
m_ui.breakpointList->setContextMenuPolicy(Qt::CustomContextMenu);
connect(m_ui.breakpointList, &QTableView::customContextMenuRequested, this, &BreakpointView::openContextMenu);
connect(m_ui.breakpointList, &QTableView::doubleClicked, this, &BreakpointView::onDoubleClicked);
m_ui.breakpointList->setModel(m_model);
m_ui.breakpointList->horizontalHeader()->setSectionsMovable(true);
this->resizeColumns();
}
void BreakpointView::onDoubleClicked(const QModelIndex& index)
{
if (index.isValid() && index.column() == BreakpointModel::OFFSET)
goToInDisassembler(m_model->data(index, BreakpointModel::DataRole).toUInt(), true);
}
void BreakpointView::openContextMenu(QPoint pos)
{
QMenu* menu = new QMenu(m_ui.breakpointList);
menu->setAttribute(Qt::WA_DeleteOnClose);
if (cpu().isAlive())
{
QAction* newAction = menu->addAction(tr("New"));
connect(newAction, &QAction::triggered, this, &BreakpointView::contextNew);
const QItemSelectionModel* selModel = m_ui.breakpointList->selectionModel();
if (selModel->hasSelection())
{
QAction* editAction = menu->addAction(tr("Edit"));
connect(editAction, &QAction::triggered, this, &BreakpointView::contextEdit);
if (selModel->selectedIndexes().count() == 1)
{
QAction* copyAction = menu->addAction(tr("Copy"));
connect(copyAction, &QAction::triggered, this, &BreakpointView::contextCopy);
}
QAction* deleteAction = menu->addAction(tr("Delete"));
connect(deleteAction, &QAction::triggered, this, &BreakpointView::contextDelete);
}
}
menu->addSeparator();
if (m_model->rowCount() > 0)
{
QAction* actionExport = menu->addAction(tr("Copy all as CSV"));
connect(actionExport, &QAction::triggered, [this]() {
// It's important to use the Export Role here to allow pasting to be translation agnostic
QGuiApplication::clipboard()->setText(
QtUtils::AbstractItemModelToCSV(m_model, BreakpointModel::ExportRole, true));
});
}
if (cpu().isAlive())
{
QAction* actionImport = menu->addAction(tr("Paste from CSV"));
connect(actionImport, &QAction::triggered, this, &BreakpointView::contextPasteCSV);
if (cpu().getCpuType() == BREAKPOINT_EE)
{
QAction* actionLoad = menu->addAction(tr("Load from Settings"));
connect(actionLoad, &QAction::triggered, [this]() {
m_model->clear();
DebuggerSettingsManager::loadGameSettings(m_model);
});
QAction* actionSave = menu->addAction(tr("Save to Settings"));
connect(actionSave, &QAction::triggered, this, &BreakpointView::saveBreakpointsToDebuggerSettings);
}
}
menu->popup(m_ui.breakpointList->viewport()->mapToGlobal(pos));
}
void BreakpointView::contextCopy()
{
const QItemSelectionModel* selModel = m_ui.breakpointList->selectionModel();
if (!selModel->hasSelection())
return;
QGuiApplication::clipboard()->setText(m_model->data(selModel->currentIndex()).toString());
}
void BreakpointView::contextDelete()
{
const QItemSelectionModel* selModel = m_ui.breakpointList->selectionModel();
if (!selModel->hasSelection())
return;
QModelIndexList indices = selModel->selectedIndexes();
std::set<int> rows;
for (QModelIndex index : indices)
rows.emplace(index.row());
for (auto row = rows.rbegin(); row != rows.rend(); row++)
m_model->removeRows(*row, 1);
}
void BreakpointView::contextNew()
{
BreakpointDialog* bpDialog = new BreakpointDialog(this, &cpu(), *m_model);
connect(bpDialog, &QDialog::accepted, this, &BreakpointView::resizeColumns);
bpDialog->setAttribute(Qt::WA_DeleteOnClose);
bpDialog->show();
}
void BreakpointView::contextEdit()
{
const QItemSelectionModel* selModel = m_ui.breakpointList->selectionModel();
if (!selModel->hasSelection())
return;
const int selectedRow = selModel->selectedIndexes().first().row();
auto bpObject = m_model->at(selectedRow);
BreakpointDialog* bpDialog = new BreakpointDialog(this, &cpu(), *m_model, bpObject, selectedRow);
connect(bpDialog, &QDialog::accepted, this, &BreakpointView::resizeColumns);
bpDialog->setAttribute(Qt::WA_DeleteOnClose);
bpDialog->show();
}
void BreakpointView::contextPasteCSV()
{
QString csv = QGuiApplication::clipboard()->text();
// Skip header
csv = csv.mid(csv.indexOf('\n') + 1);
for (const QString& line : csv.split('\n'))
{
QStringList fields;
// In order to handle text with commas in them we must wrap values in quotes to mark
// where a value starts and end so that text commas aren't identified as delimiters.
// So matches each quote pair, parse it out, and removes the quotes to get the value.
QRegularExpression eachQuotePair(R"("([^"]|\\.)*")");
QRegularExpressionMatchIterator it = eachQuotePair.globalMatch(line);
while (it.hasNext())
{
QRegularExpressionMatch match = it.next();
QString matchedValue = match.captured(0);
fields << matchedValue.mid(1, matchedValue.length() - 2);
}
m_model->loadBreakpointFromFieldList(fields);
}
}
void BreakpointView::saveBreakpointsToDebuggerSettings()
{
DebuggerSettingsManager::saveGameSettings(m_model);
}
void BreakpointView::resizeColumns()
{
for (std::size_t i = 0; auto mode : BreakpointModel::HeaderResizeModes)
{
m_ui.breakpointList->horizontalHeader()->setSectionResizeMode(i, mode);
i++;
}
}