mirror of https://github.com/PCSX2/pcsx2.git
78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/ProgressCallback.h"
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#ifdef _WIN32
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#include "7z.h"
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#include "7zFile.h"
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#endif
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#include <string>
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#include <vector>
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class Updater
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{
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public:
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Updater(ProgressCallback* progress);
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~Updater();
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static void SetupLogging(ProgressCallback* progress, const std::string& destination_directory);
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bool Initialize(std::string destination_directory);
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bool OpenUpdateZip(const char* path);
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bool PrepareStagingDirectory();
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bool StageUpdate();
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bool CommitUpdate();
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void CleanupStagingDirectory();
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void RemoveUpdateZip();
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std::string FindPCSX2Exe() const;
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private:
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static bool RecursiveDeleteDirectory(const char* path);
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void CloseUpdateZip();
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struct FileToUpdate
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{
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u32 file_index;
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std::string destination_filename;
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};
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bool ParseZip();
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std::string m_zip_path;
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std::string m_destination_directory;
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std::string m_staging_directory;
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std::vector<FileToUpdate> m_update_paths;
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std::vector<std::string> m_update_directories;
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ProgressCallback* m_progress;
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#ifdef _WIN32
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CFileInStream m_archive_stream = {};
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CLookToRead2 m_look_stream = {};
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CSzArEx m_archive = {};
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bool m_file_opened = false;
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bool m_archive_opened = false;
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#endif
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};
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