mirror of https://github.com/PCSX2/pcsx2.git
127 lines
3.2 KiB
C++
127 lines
3.2 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <cstdint>
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// --------------------------------------------------------------------------------------
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// Basic Atomic Types
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// --------------------------------------------------------------------------------------
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using s8 = int8_t;
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using s16 = int16_t;
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using s32 = int32_t;
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using s64 = int64_t;
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using u8 = uint8_t;
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using u16 = uint16_t;
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using u32 = uint32_t;
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using u64 = uint64_t;
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using uptr = uintptr_t;
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using sptr = intptr_t;
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using uint = unsigned int;
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// --------------------------------------------------------------------------------------
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// u128 / s128 - A rough-and-ready cross platform 128-bit datatype, Non-SSE style.
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// --------------------------------------------------------------------------------------
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// Note: These structs don't provide any additional constructors because C++ doesn't allow
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// the use of datatypes with constructors in unions (and since unions aren't the primary
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// uses of these types, that means we can't have constructors). Embedded functions for
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// performing explicit conversion from 64 and 32 bit values are provided instead.
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//
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union u128
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{
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struct
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{
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u64 lo;
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u64 hi;
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};
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u64 _u64[2];
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u32 _u32[4];
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u16 _u16[8];
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u8 _u8[16];
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// Explicit conversion from u64. Zero-extends the source through 128 bits.
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static u128 From64(u64 src)
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{
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u128 retval;
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retval.lo = src;
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retval.hi = 0;
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return retval;
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}
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// Explicit conversion from u32. Zero-extends the source through 128 bits.
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static u128 From32(u32 src)
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{
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u128 retval;
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retval._u32[0] = src;
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retval._u32[1] = 0;
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retval.hi = 0;
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return retval;
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}
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operator u32() const { return _u32[0]; }
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operator u16() const { return _u16[0]; }
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operator u8() const { return _u8[0]; }
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bool operator==(const u128& right) const
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{
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return (lo == right.lo) && (hi == right.hi);
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}
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bool operator!=(const u128& right) const
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{
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return (lo != right.lo) || (hi != right.hi);
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}
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};
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struct s128
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{
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s64 lo;
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s64 hi;
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// explicit conversion from s64, with sign extension.
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static s128 From64(s64 src)
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{
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s128 retval = {src, (src < 0) ? -1 : 0};
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return retval;
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}
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// explicit conversion from s32, with sign extension.
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static s128 From64(s32 src)
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{
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s128 retval = {src, (src < 0) ? -1 : 0};
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return retval;
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}
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operator u32() const { return (s32)lo; }
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operator u16() const { return (s16)lo; }
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operator u8() const { return (s8)lo; }
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bool operator==(const s128& right) const
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{
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return (lo == right.lo) && (hi == right.hi);
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}
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bool operator!=(const s128& right) const
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{
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return (lo != right.lo) || (hi != right.hi);
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}
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};
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