mirror of https://github.com/PCSX2/pcsx2.git
34 lines
2.2 KiB
C++
34 lines
2.2 KiB
C++
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#include <QtWidgets/QMessageBox>
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#include <algorithm>
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#include "FolderSettingsWidget.h"
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#include "pcsx2/GS/GS.h"
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#include "SettingWidgetBinder.h"
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#include "SettingsWindow.h"
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FolderSettingsWidget::FolderSettingsWidget(SettingsWindow* dialog, QWidget* parent)
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: QWidget(parent)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.cache, m_ui.cacheBrowse, m_ui.cacheOpen, m_ui.cacheReset, "Folders", "Cache", Path::Combine(EmuFolders::DataRoot, "cache"));
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SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.cheats, m_ui.cheatsBrowse, m_ui.cheatsOpen, m_ui.cheatsReset, "Folders", "Cheats", Path::Combine(EmuFolders::DataRoot, "cheats"));
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SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.covers, m_ui.coversBrowse, m_ui.coversOpen, m_ui.coversReset, "Folders", "Covers", Path::Combine(EmuFolders::DataRoot, "covers"));
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SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.snapshots, m_ui.snapshotsBrowse, m_ui.snapshotsOpen, m_ui.snapshotsReset, "Folders", "Snapshots", Path::Combine(EmuFolders::DataRoot, "snaps"));
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.organizeScreenshotsByGame, "EmuCore/GS", "OrganizeScreenshotsByGame", false);
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connect(m_ui.organizeScreenshotsByGame, &QCheckBox::checkStateChanged, this, [](int state) {
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GSConfig.OrganizeScreenshotsByGame = (state == Qt::Checked);
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});
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SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.saveStates, m_ui.saveStatesBrowse, m_ui.saveStatesOpen, m_ui.saveStatesReset, "Folders", "SaveStates", Path::Combine(EmuFolders::DataRoot, "sstates"));
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SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.videoDumpingDirectory, m_ui.videoDumpingDirectoryBrowse, m_ui.videoDumpingDirectoryOpen, m_ui.videoDumpingDirectoryReset, "Folders", "Videos", Path::Combine(EmuFolders::DataRoot, "videos"));
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dialog->registerWidgetHelp(m_ui.organizeScreenshotsByGame, tr("Organize Screenshots by Game"), tr("Unchecked"),
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tr("When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder"));
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}
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FolderSettingsWidget::~FolderSettingsWidget() = default;
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