pcsx2/plugins/onepad
gregory.hainaut 5df7af9bc5 cmake:
* new option SDL2_API
* drop GLSL_SHADER_DIR. Useless, shaders are embedded in .h file
* use some hardening flags (for the moment only basic one)
onepad:
* port the code to SDL2 (Note only SDL1 is supported for the moment)
* improve detection of button vs axis (long-standing issue)
* avoid potential overflow on mouse mouvement detection


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5756 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-01 21:05:59 +00:00
..
Linux cmake: 2013-11-01 21:05:59 +00:00
Windows WIP: Zeropad fork. This is intended more as a backup copy so I have a good copy to work from then as a release. As such, while it works, the gui is glitchy, the Windows port is non-existant, and a lot of things are subject to change... 2009-07-03 11:45:47 +00:00
CMakeLists.txt cmake: 2013-11-01 21:05:59 +00:00
KeyStatus.cpp onepad: slim down a little more the KeyStatus API 2011-06-28 22:16:06 +00:00
KeyStatus.h onepad: slim down a little more the KeyStatus API 2011-06-28 22:16:06 +00:00
bitwise.h [copyright]: * Update copyright to use the new postal address of the Free Software Foundation. Nothing to see. 2010-07-04 22:49:00 +00:00
controller.cpp onepad: remove deadcode 2011-07-01 09:01:50 +00:00
controller.h gsdx, sdl: cast window as expected by sdl 2011-08-20 12:17:47 +00:00
joystick.cpp cmake: 2013-11-01 21:05:59 +00:00
joystick.h cmake: 2013-11-01 21:05:59 +00:00
keyboard.cpp cmake: 2013-11-01 21:05:59 +00:00
keyboard.h onepad: create a key_status object to handle key activities with a single press/release interface 2011-06-28 21:30:06 +00:00
onepad.cpp onepad: fix a bug to handle multiple button (fix #1271) 2013-08-25 12:11:32 +00:00
onepad.h onepad: create a key_status object to handle key activities with a single press/release interface 2011-06-28 21:30:06 +00:00