/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see <http://www.gnu.org/licenses/>. */ #include "PrecompiledHeader.h" #include "Timer.h" #include <cstdio> #include <cstdlib> #if defined(_WIN32) #include "RedtapeWindows.h" #else #include <time.h> #endif namespace Common { #ifdef _WIN32 static double s_counter_frequency; static bool s_counter_initialized = false; Timer::Value Timer::GetCurrentValue() { // even if this races, it should still result in the same value.. if (!s_counter_initialized) { LARGE_INTEGER Freq; QueryPerformanceFrequency(&Freq); s_counter_frequency = static_cast<double>(Freq.QuadPart) / 1000000000.0; s_counter_initialized = true; } Timer::Value ReturnValue; QueryPerformanceCounter(reinterpret_cast<LARGE_INTEGER*>(&ReturnValue)); return ReturnValue; } double Timer::ConvertValueToNanoseconds(Timer::Value value) { return (static_cast<double>(value) / s_counter_frequency); } double Timer::ConvertValueToMilliseconds(Timer::Value value) { return ((static_cast<double>(value) / s_counter_frequency) / 1000000.0); } double Timer::ConvertValueToSeconds(Timer::Value value) { return ((static_cast<double>(value) / s_counter_frequency) / 1000000000.0); } Timer::Value Timer::ConvertSecondsToValue(double s) { return static_cast<Value>((s * 1000000000.0) * s_counter_frequency); } Timer::Value Timer::ConvertMillisecondsToValue(double ms) { return static_cast<Value>((ms * 1000000.0) * s_counter_frequency); } Timer::Value Timer::ConvertNanosecondsToValue(double ns) { return static_cast<Value>(ns * s_counter_frequency); } #else Timer::Value Timer::GetCurrentValue() { struct timespec tv; clock_gettime(CLOCK_MONOTONIC, &tv); return ((Value)tv.tv_nsec + (Value)tv.tv_sec * 1000000000); } double Timer::ConvertValueToNanoseconds(Timer::Value value) { return static_cast<double>(value); } double Timer::ConvertValueToMilliseconds(Timer::Value value) { return (static_cast<double>(value) / 1000000.0); } double Timer::ConvertValueToSeconds(Timer::Value value) { return (static_cast<double>(value) / 1000000000.0); } Timer::Value Timer::ConvertSecondsToValue(double s) { return static_cast<Value>(s * 1000000000.0); } Timer::Value Timer::ConvertMillisecondsToValue(double ms) { return static_cast<Value>(ms * 1000000.0); } Timer::Value Timer::ConvertNanosecondsToValue(double ns) { return static_cast<Value>(ns); } #endif Timer::Timer() { Reset(); } void Timer::Reset() { m_tvStartValue = GetCurrentValue(); } double Timer::GetTimeSeconds() const { return ConvertValueToSeconds(GetCurrentValue() - m_tvStartValue); } double Timer::GetTimeMilliseconds() const { return ConvertValueToMilliseconds(GetCurrentValue() - m_tvStartValue); } double Timer::GetTimeNanoseconds() const { return ConvertValueToNanoseconds(GetCurrentValue() - m_tvStartValue); } double Timer::GetTimeSecondsAndReset() { const Value value = GetCurrentValue(); const double ret = ConvertValueToSeconds(value - m_tvStartValue); m_tvStartValue = value; return ret; } double Timer::GetTimeMillisecondsAndReset() { const Value value = GetCurrentValue(); const double ret = ConvertValueToMilliseconds(value - m_tvStartValue); m_tvStartValue = value; return ret; } double Timer::GetTimeNanosecondsAndReset() { const Value value = GetCurrentValue(); const double ret = ConvertValueToNanoseconds(value - m_tvStartValue); m_tvStartValue = value; return ret; } } // namespace Common