#ifndef CONFIG_H #define CONFIG_H #include "InputManager.h" #include "PS2Etypes.h" extern u8 ps2e; struct GeneralConfig { public: u8 disablePad[2]; u8 mouseUnfocus; u8 disableScreenSaver; u8 closeHacks; u8 axisButtons; DeviceAPI keyboardApi; DeviceAPI mouseApi; struct { u8 directInput; u8 xInput; } gameApis; u8 debug; u8 background; u8 multipleBinding; u8 forceHide; u8 GH2; // Derived value, calculated by GetInput(). u8 ignoreKeys; u8 GSThreadUpdates; u8 escapeFullscreenHack; u8 guitar[2]; u8 AutoAnalog[2]; u8 saveStateTitle; wchar_t lastSaveConfigPath[MAX_PATH+1]; wchar_t lastSaveConfigFileName[MAX_PATH+1]; }; extern GeneralConfig config; void UnloadConfigs(); void AddIgnore(LPARAM k); int LoadSettings(int force = 0, wchar_t *file = 0); void CALLBACK PADconfigure(); // Refreshes the set of enabled devices. void RefreshEnabledDevices(int updateDeviceList = 0); #endif