/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSState.h" GSState::GSState(BYTE* base, bool mt, void (*irq)(), int nloophack) : m_mt(mt) , m_irq(irq) , m_nloophack_org(nloophack) , m_nloophack(nloophack == 1) , m_crc(0) , m_options(0) , m_path3hack(0) , m_q(1.0f) , m_vprim(1) , m_version(5) , m_frameskip(0) , m_vkf(NULL) { m_sssize = 0; m_sssize += sizeof(m_version); m_sssize += sizeof(m_env.PRIM); m_sssize += sizeof(m_env.PRMODE); m_sssize += sizeof(m_env.PRMODECONT); m_sssize += sizeof(m_env.TEXCLUT); m_sssize += sizeof(m_env.SCANMSK); m_sssize += sizeof(m_env.TEXA); m_sssize += sizeof(m_env.FOGCOL); m_sssize += sizeof(m_env.DIMX); m_sssize += sizeof(m_env.DTHE); m_sssize += sizeof(m_env.COLCLAMP); m_sssize += sizeof(m_env.PABE); m_sssize += sizeof(m_env.BITBLTBUF); m_sssize += sizeof(m_env.TRXDIR); m_sssize += sizeof(m_env.TRXPOS); m_sssize += sizeof(m_env.TRXREG); m_sssize += sizeof(m_env.TRXREG2); for(int i = 0; i < 2; i++) { m_sssize += sizeof(m_env.CTXT[i].XYOFFSET); m_sssize += sizeof(m_env.CTXT[i].TEX0); m_sssize += sizeof(m_env.CTXT[i].TEX1); m_sssize += sizeof(m_env.CTXT[i].TEX2); m_sssize += sizeof(m_env.CTXT[i].CLAMP); m_sssize += sizeof(m_env.CTXT[i].MIPTBP1); m_sssize += sizeof(m_env.CTXT[i].MIPTBP2); m_sssize += sizeof(m_env.CTXT[i].SCISSOR); m_sssize += sizeof(m_env.CTXT[i].ALPHA); m_sssize += sizeof(m_env.CTXT[i].TEST); m_sssize += sizeof(m_env.CTXT[i].FBA); m_sssize += sizeof(m_env.CTXT[i].FRAME); m_sssize += sizeof(m_env.CTXT[i].ZBUF); } m_sssize += sizeof(m_v.RGBAQ); m_sssize += sizeof(m_v.ST); m_sssize += sizeof(m_v.UV); m_sssize += sizeof(m_v.XYZ); m_sssize += sizeof(m_v.FOG); m_sssize += sizeof(m_x); m_sssize += sizeof(m_y); m_sssize += m_mem.m_vmsize; m_sssize += (sizeof(m_path[0].tag) + sizeof(m_path[0].nreg)) * 3; m_sssize += sizeof(m_q); ASSERT(base); PMODE = (GSRegPMODE*)(base + GS_PMODE); SMODE1 = (GSRegSMODE1*)(base + GS_SMODE1); SMODE2 = (GSRegSMODE2*)(base + GS_SMODE2); // SRFSH = (GSRegPMODE*)(base + GS_SRFSH); // SYNCH1 = (GSRegPMODE*)(base + GS_SYNCH1); // SYNCH2 = (GSRegPMODE*)(base + GS_SYNCH2); // SYNCV = (GSRegPMODE*)(base + GS_SYNCV); DISPFB[0] = (GSRegDISPFB*)(base + GS_DISPFB1); DISPFB[1] = (GSRegDISPFB*)(base + GS_DISPFB2); DISPLAY[0] = (GSRegDISPLAY*)(base + GS_DISPLAY1); DISPLAY[1] = (GSRegDISPLAY*)(base + GS_DISPLAY2); EXTBUF = (GSRegEXTBUF*)(base + GS_EXTBUF); EXTDATA = (GSRegEXTDATA*)(base + GS_EXTDATA); EXTWRITE = (GSRegEXTWRITE*)(base + GS_EXTWRITE); BGCOLOR = (GSRegBGCOLOR*)(base + GS_BGCOLOR); CSR = (GSRegCSR*)(base + GS_CSR); IMR = (GSRegIMR*)(base + GS_IMR); BUSDIR = (GSRegBUSDIR*)(base + GS_BUSDIR); SIGLBLID = (GSRegSIGLBLID*)(base + GS_SIGLBLID); PRIM = &m_env.PRIM; // CSR->rREV = 0x20; m_env.PRMODECONT.AC = 1; m_x = m_y = 0; m_bytes = 0; m_maxbytes = 1024 * 1024 * 4; m_buff = (BYTE*)_aligned_malloc(m_maxbytes, 16); Reset(); ResetHandlers(); } GSState::~GSState() { _aligned_free(m_buff); } void GSState::Reset() { memset(&m_path[0], 0, sizeof(m_path[0]) * 3); memset(&m_v, 0, sizeof(m_v)); // PRIM = &m_env.PRIM; // m_env.PRMODECONT.AC = 1; m_env.Reset(); m_context = &m_env.CTXT[0]; InvalidateTextureCache(); } void GSState::ResetHandlers() { for(int i = 0; i < countof(m_fpGIFPackedRegHandlers); i++) { m_fpGIFPackedRegHandlers[i] = &GSState::GIFPackedRegHandlerNull; } m_fpGIFPackedRegHandlers[GIF_REG_PRIM] = &GSState::GIFPackedRegHandlerPRIM; m_fpGIFPackedRegHandlers[GIF_REG_RGBA] = &GSState::GIFPackedRegHandlerRGBA; m_fpGIFPackedRegHandlers[GIF_REG_STQ] = &GSState::GIFPackedRegHandlerSTQ; m_fpGIFPackedRegHandlers[GIF_REG_UV] = &GSState::GIFPackedRegHandlerUV; m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = &GSState::GIFPackedRegHandlerXYZF2; m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = &GSState::GIFPackedRegHandlerXYZ2; m_fpGIFPackedRegHandlers[GIF_REG_TEX0_1] = &GSState::GIFPackedRegHandlerTEX0<0>; m_fpGIFPackedRegHandlers[GIF_REG_TEX0_2] = &GSState::GIFPackedRegHandlerTEX0<1>; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_1] = &GSState::GIFPackedRegHandlerCLAMP<0>; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_2] = &GSState::GIFPackedRegHandlerCLAMP<1>; m_fpGIFPackedRegHandlers[GIF_REG_FOG] = &GSState::GIFPackedRegHandlerFOG; m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = &GSState::GIFPackedRegHandlerXYZF3; m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = &GSState::GIFPackedRegHandlerXYZ3; m_fpGIFPackedRegHandlers[GIF_REG_A_D] = &GSState::GIFPackedRegHandlerA_D; m_fpGIFPackedRegHandlers[GIF_REG_NOP] = &GSState::GIFPackedRegHandlerNOP; for(int i = 0; i < countof(m_fpGIFRegHandlers); i++) { m_fpGIFRegHandlers[i] = &GSState::GIFRegHandlerNull; } m_fpGIFRegHandlers[GIF_A_D_REG_PRIM] = &GSState::GIFRegHandlerPRIM; m_fpGIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GSState::GIFRegHandlerRGBAQ; m_fpGIFRegHandlers[GIF_A_D_REG_ST] = &GSState::GIFRegHandlerST; m_fpGIFRegHandlers[GIF_A_D_REG_UV] = &GSState::GIFRegHandlerUV; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = &GSState::GIFRegHandlerXYZF2; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = &GSState::GIFRegHandlerXYZ2; m_fpGIFRegHandlers[GIF_A_D_REG_TEX0_1] = &GSState::GIFRegHandlerTEX0<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX0_2] = &GSState::GIFRegHandlerTEX0<1>; m_fpGIFRegHandlers[GIF_A_D_REG_CLAMP_1] = &GSState::GIFRegHandlerCLAMP<0>; m_fpGIFRegHandlers[GIF_A_D_REG_CLAMP_2] = &GSState::GIFRegHandlerCLAMP<1>; m_fpGIFRegHandlers[GIF_A_D_REG_FOG] = &GSState::GIFRegHandlerFOG; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = &GSState::GIFRegHandlerXYZF3; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = &GSState::GIFRegHandlerXYZ3; m_fpGIFRegHandlers[GIF_A_D_REG_NOP] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_TEX1_1] = &GSState::GIFRegHandlerTEX1<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX1_2] = &GSState::GIFRegHandlerTEX1<1>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX2_1] = &GSState::GIFRegHandlerTEX2<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEX2_2] = &GSState::GIFRegHandlerTEX2<1>; m_fpGIFRegHandlers[GIF_A_D_REG_XYOFFSET_1] = &GSState::GIFRegHandlerXYOFFSET<0>; m_fpGIFRegHandlers[GIF_A_D_REG_XYOFFSET_2] = &GSState::GIFRegHandlerXYOFFSET<1>; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GSState::GIFRegHandlerPRMODECONT; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODE] = &GSState::GIFRegHandlerPRMODE; m_fpGIFRegHandlers[GIF_A_D_REG_TEXCLUT] = &GSState::GIFRegHandlerTEXCLUT; m_fpGIFRegHandlers[GIF_A_D_REG_SCANMSK] = &GSState::GIFRegHandlerSCANMSK; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP1_1] = &GSState::GIFRegHandlerMIPTBP1<0>; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP1_2] = &GSState::GIFRegHandlerMIPTBP1<1>; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP2_1] = &GSState::GIFRegHandlerMIPTBP2<0>; m_fpGIFRegHandlers[GIF_A_D_REG_MIPTBP2_2] = &GSState::GIFRegHandlerMIPTBP2<1>; m_fpGIFRegHandlers[GIF_A_D_REG_TEXA] = &GSState::GIFRegHandlerTEXA; m_fpGIFRegHandlers[GIF_A_D_REG_FOGCOL] = &GSState::GIFRegHandlerFOGCOL; m_fpGIFRegHandlers[GIF_A_D_REG_TEXFLUSH] = &GSState::GIFRegHandlerTEXFLUSH; m_fpGIFRegHandlers[GIF_A_D_REG_SCISSOR_1] = &GSState::GIFRegHandlerSCISSOR<0>; m_fpGIFRegHandlers[GIF_A_D_REG_SCISSOR_2] = &GSState::GIFRegHandlerSCISSOR<1>; m_fpGIFRegHandlers[GIF_A_D_REG_ALPHA_1] = &GSState::GIFRegHandlerALPHA<0>; m_fpGIFRegHandlers[GIF_A_D_REG_ALPHA_2] = &GSState::GIFRegHandlerALPHA<1>; m_fpGIFRegHandlers[GIF_A_D_REG_DIMX] = &GSState::GIFRegHandlerDIMX; m_fpGIFRegHandlers[GIF_A_D_REG_DTHE] = &GSState::GIFRegHandlerDTHE; m_fpGIFRegHandlers[GIF_A_D_REG_COLCLAMP] = &GSState::GIFRegHandlerCOLCLAMP; m_fpGIFRegHandlers[GIF_A_D_REG_TEST_1] = &GSState::GIFRegHandlerTEST<0>; m_fpGIFRegHandlers[GIF_A_D_REG_TEST_2] = &GSState::GIFRegHandlerTEST<1>; m_fpGIFRegHandlers[GIF_A_D_REG_PABE] = &GSState::GIFRegHandlerPABE; m_fpGIFRegHandlers[GIF_A_D_REG_FBA_1] = &GSState::GIFRegHandlerFBA<0>; m_fpGIFRegHandlers[GIF_A_D_REG_FBA_2] = &GSState::GIFRegHandlerFBA<1>; m_fpGIFRegHandlers[GIF_A_D_REG_FRAME_1] = &GSState::GIFRegHandlerFRAME<0>; m_fpGIFRegHandlers[GIF_A_D_REG_FRAME_2] = &GSState::GIFRegHandlerFRAME<1>; m_fpGIFRegHandlers[GIF_A_D_REG_ZBUF_1] = &GSState::GIFRegHandlerZBUF<0>; m_fpGIFRegHandlers[GIF_A_D_REG_ZBUF_2] = &GSState::GIFRegHandlerZBUF<1>; m_fpGIFRegHandlers[GIF_A_D_REG_BITBLTBUF] = &GSState::GIFRegHandlerBITBLTBUF; m_fpGIFRegHandlers[GIF_A_D_REG_TRXPOS] = &GSState::GIFRegHandlerTRXPOS; m_fpGIFRegHandlers[GIF_A_D_REG_TRXREG] = &GSState::GIFRegHandlerTRXREG; m_fpGIFRegHandlers[GIF_A_D_REG_TRXDIR] = &GSState::GIFRegHandlerTRXDIR; m_fpGIFRegHandlers[GIF_A_D_REG_HWREG] = &GSState::GIFRegHandlerHWREG; m_fpGIFRegHandlers[GIF_A_D_REG_SIGNAL] = &GSState::GIFRegHandlerSIGNAL; m_fpGIFRegHandlers[GIF_A_D_REG_FINISH] = &GSState::GIFRegHandlerFINISH; m_fpGIFRegHandlers[GIF_A_D_REG_LABEL] = &GSState::GIFRegHandlerLABEL; } CPoint GSState::GetDisplayPos(int i) { ASSERT(i >= 0 && i < 2); CPoint p; p.x = DISPLAY[i]->DX / (DISPLAY[i]->MAGH + 1); p.y = DISPLAY[i]->DY / (DISPLAY[i]->MAGV + 1); return p; } CSize GSState::GetDisplaySize(int i) { ASSERT(i >= 0 && i < 2); CSize s; s.cx = (DISPLAY[i]->DW + 1) / (DISPLAY[i]->MAGH + 1); s.cy = (DISPLAY[i]->DH + 1) / (DISPLAY[i]->MAGV + 1); return s; } CRect GSState::GetDisplayRect(int i) { return CRect(GetDisplayPos(i), GetDisplaySize(i)); } CSize GSState::GetDisplayPos() { return GetDisplayPos(IsEnabled(1) ? 1 : 0); } CSize GSState::GetDisplaySize() { return GetDisplaySize(IsEnabled(1) ? 1 : 0); } CRect GSState::GetDisplayRect() { return GetDisplayRect(IsEnabled(1) ? 1 : 0); } CPoint GSState::GetFramePos(int i) { ASSERT(i >= 0 && i < 2); return CPoint(DISPFB[i]->DBX, DISPFB[i]->DBY); } CSize GSState::GetFrameSize(int i) { CSize s = GetDisplaySize(i); if(SMODE2->INT && SMODE2->FFMD && s.cy > 1) s.cy >>= 1; return s; } CRect GSState::GetFrameRect(int i) { return CRect(GetFramePos(i), GetFrameSize(i)); } CSize GSState::GetFramePos() { return GetFramePos(IsEnabled(1) ? 1 : 0); } CSize GSState::GetFrameSize() { return GetFrameSize(IsEnabled(1) ? 1 : 0); } CRect GSState::GetFrameRect() { return GetFrameRect(IsEnabled(1) ? 1 : 0); } CSize GSState::GetDeviceSize(int i) { // TODO: other params of SMODE1 should affect the true device display size // TODO2: pal games at 60Hz CSize s = GetDisplaySize(i); if(s.cy == 2*416 || s.cy == 2*448 || s.cy == 2*512) { s.cy /= 2; } else { s.cy = (SMODE1->CMOD & 1) ? 512 : 448; } return s; } CSize GSState::GetDeviceSize() { return GetDeviceSize(IsEnabled(1) ? 1 : 0); } bool GSState::IsEnabled(int i) { ASSERT(i >= 0 && i < 2); if(i == 0 && PMODE->EN1) { return DISPLAY[0]->DW || DISPLAY[0]->DH; } else if(i == 1 && PMODE->EN2) { return DISPLAY[1]->DW || DISPLAY[1]->DH; } return false; } int GSState::GetFPS() { return ((SMODE1->CMOD & 1) ? 50 : 60) / (SMODE2->INT ? 1 : 2); } // GIFPackedRegHandler* void GSState::GIFPackedRegHandlerNull(GIFPackedReg* r) { // ASSERT(0); } void GSState::GIFPackedRegHandlerPRIM(GIFPackedReg* r) { // ASSERT(r->r.PRIM.PRIM < 7); GIFRegHandlerPRIM(&r->r); } void GSState::GIFPackedRegHandlerRGBA(GIFPackedReg* r) { #if _M_SSE >= 0x301 GSVector4i mask = GSVector4i::load(0x0c080400); GSVector4i v = GSVector4i::load(r).shuffle8(mask); m_v.RGBAQ.ai32[0] = (UINT32)GSVector4i::store(v); #elif _M_SSE >= 0x200 GSVector4i v = GSVector4i::load(r) & GSVector4i::x000000ff(); m_v.RGBAQ.ai32[0] = v.rgba32(); #else m_v.RGBAQ.R = r->RGBA.R; m_v.RGBAQ.G = r->RGBA.G; m_v.RGBAQ.B = r->RGBA.B; m_v.RGBAQ.A = r->RGBA.A; #endif m_v.RGBAQ.Q = m_q; } void GSState::GIFPackedRegHandlerSTQ(GIFPackedReg* r) { #if defined(_M_AMD64) m_v.ST.i64 = r->ai64[0]; #elif _M_SSE >= 0x200 GSVector4i v = GSVector4i::loadl(r); GSVector4i::storel(&m_v.ST.i64, v); #else m_v.ST.S = r->STQ.S; m_v.ST.T = r->STQ.T; #endif m_q = r->STQ.Q; } void GSState::GIFPackedRegHandlerUV(GIFPackedReg* r) { #if _M_SSE >= 0x200 GSVector4i v = GSVector4i::loadl(r) & GSVector4i::x00003fff(); m_v.UV.ai32[0] = (UINT32)GSVector4i::store(v.ps32(v)); #else m_v.UV.U = r->UV.U; m_v.UV.V = r->UV.V; #endif } void GSState::GIFPackedRegHandlerXYZF2(GIFPackedReg* r) { m_v.XYZ.X = r->XYZF2.X; m_v.XYZ.Y = r->XYZF2.Y; m_v.XYZ.Z = r->XYZF2.Z; m_v.FOG.F = r->XYZF2.F; VertexKick(r->XYZF2.ADC); } void GSState::GIFPackedRegHandlerXYZ2(GIFPackedReg* r) { m_v.XYZ.X = r->XYZ2.X; m_v.XYZ.Y = r->XYZ2.Y; m_v.XYZ.Z = r->XYZ2.Z; VertexKick(r->XYZ2.ADC); } template void GSState::GIFPackedRegHandlerTEX0(GIFPackedReg* r) { GIFRegHandlerTEX0((GIFReg*)&r->ai64[0]); } template void GSState::GIFPackedRegHandlerCLAMP(GIFPackedReg* r) { GIFRegHandlerCLAMP((GIFReg*)&r->ai64[0]); } void GSState::GIFPackedRegHandlerFOG(GIFPackedReg* r) { m_v.FOG.F = r->FOG.F; } void GSState::GIFPackedRegHandlerXYZF3(GIFPackedReg* r) { GIFRegHandlerXYZF3((GIFReg*)&r->ai64[0]); } void GSState::GIFPackedRegHandlerXYZ3(GIFPackedReg* r) { GIFRegHandlerXYZ3((GIFReg*)&r->ai64[0]); } void GSState::GIFPackedRegHandlerA_D(GIFPackedReg* r) { (this->*m_fpGIFRegHandlers[(BYTE)r->A_D.ADDR])(&r->r); } void GSState::GIFPackedRegHandlerA_D(GIFPackedReg* r, int size) { for(int i = 0; i < size; i++) { (this->*m_fpGIFRegHandlers[(BYTE)r[i].A_D.ADDR])(&r[i].r); } } void GSState::GIFPackedRegHandlerNOP(GIFPackedReg* r) { } // GIFRegHandler* void GSState::GIFRegHandlerNull(GIFReg* r) { // ASSERT(0); } void GSState::GIFRegHandlerPRIM(GIFReg* r) { // ASSERT(r->PRIM.PRIM < 7); if(GSUtil::GetPrimClass(m_env.PRIM.PRIM) == GSUtil::GetPrimClass(r->PRIM.PRIM)) { if(((m_env.PRIM.i64 ^ r->PRIM.i64) & ~7) != 0) { Flush(); } } else { Flush(); } m_env.PRIM = (GSVector4i)r->PRIM; m_env.PRMODE._PRIM = r->PRIM.PRIM; m_context = &m_env.CTXT[PRIM->CTXT]; UpdateVertexKick(); ResetPrim(); } void GSState::GIFRegHandlerRGBAQ(GIFReg* r) { m_v.RGBAQ = (GSVector4i)r->RGBAQ; } void GSState::GIFRegHandlerST(GIFReg* r) { m_v.ST = (GSVector4i)r->ST; } void GSState::GIFRegHandlerUV(GIFReg* r) { m_v.UV.ai32[0] = r->UV.ai32[0] & 0x3fff3fff; } void GSState::GIFRegHandlerXYZF2(GIFReg* r) { /* m_v.XYZ.X = r->XYZF.X; m_v.XYZ.Y = r->XYZF.Y; m_v.XYZ.Z = r->XYZF.Z; m_v.FOG.F = r->XYZF.F; */ m_v.XYZ.ai32[0] = r->XYZF.ai32[0]; m_v.XYZ.ai32[1] = r->XYZF.ai32[1] & 0x00ffffff; m_v.FOG.ai32[1] = r->XYZF.ai32[1] & 0xff000000; VertexKick(false); } void GSState::GIFRegHandlerXYZ2(GIFReg* r) { m_v.XYZ = (GSVector4i)r->XYZ; VertexKick(false); } template void GSState::GIFRegHandlerTEX0(GIFReg* r) { // even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing bool wt = m_mem.m_clut.WriteTest(r->TEX0, m_env.TEXCLUT); if(wt || PRIM->CTXT == i && !(m_env.CTXT[i].TEX0 == (GSVector4i)r->TEX0).alltrue()) { Flush(); } m_env.CTXT[i].TEX0 = (GSVector4i)r->TEX0; if(m_env.CTXT[i].TEX0.TW > 10) m_env.CTXT[i].TEX0.TW = 10; if(m_env.CTXT[i].TEX0.TH > 10) m_env.CTXT[i].TEX0.TH = 10; m_env.CTXT[i].TEX0.CPSM &= 0xa; // 1010b if((m_env.CTXT[i].TEX0.TBW & 1) && (m_env.CTXT[i].TEX0.PSM == PSM_PSMT8 || m_env.CTXT[i].TEX0.PSM == PSM_PSMT4)) { m_env.CTXT[i].TEX0.TBW &= ~1; // GS User 2.6 } if(wt) { m_mem.m_clut.Write(m_env.CTXT[i].TEX0, m_env.TEXCLUT); } } template void GSState::GIFRegHandlerCLAMP(GIFReg* r) { if(PRIM->CTXT == i && !(m_env.CTXT[i].CLAMP == (GSVector4i)r->CLAMP).alltrue()) { Flush(); } m_env.CTXT[i].CLAMP = (GSVector4i)r->CLAMP; } void GSState::GIFRegHandlerFOG(GIFReg* r) { m_v.FOG = (GSVector4i)r->FOG; } void GSState::GIFRegHandlerXYZF3(GIFReg* r) { /* m_v.XYZ.X = r->XYZF.X; m_v.XYZ.Y = r->XYZF.Y; m_v.XYZ.Z = r->XYZF.Z; m_v.FOG.F = r->XYZF.F; */ m_v.XYZ.ai32[0] = r->XYZF.ai32[0]; m_v.XYZ.ai32[1] = r->XYZF.ai32[1] & 0x00ffffff; m_v.FOG.ai32[1] = r->XYZF.ai32[1] & 0xff000000; VertexKick(true); } void GSState::GIFRegHandlerXYZ3(GIFReg* r) { m_v.XYZ = (GSVector4i)r->XYZ; VertexKick(true); } void GSState::GIFRegHandlerNOP(GIFReg* r) { } template void GSState::GIFRegHandlerTEX1(GIFReg* r) { if(PRIM->CTXT == i && !(m_env.CTXT[i].TEX1 == (GSVector4i)r->TEX1).alltrue()) { Flush(); } m_env.CTXT[i].TEX1 = (GSVector4i)r->TEX1; } template void GSState::GIFRegHandlerTEX2(GIFReg* r) { // m_env.CTXT[i].TEX2 = r->TEX2; // not used UINT64 mask = 0xFFFFFFE003F00000ui64; // TEX2 bits r->i64 = (r->i64 & mask) | (m_env.CTXT[i].TEX0.i64 & ~mask); GIFRegHandlerTEX0(r); } template void GSState::GIFRegHandlerXYOFFSET(GIFReg* r) { GSVector4i o = (GSVector4i)r->XYOFFSET & GSVector4i::x0000ffff(); if(!(m_env.CTXT[i].XYOFFSET == o).alltrue()) { Flush(); } m_env.CTXT[i].XYOFFSET = o; m_env.CTXT[i].UpdateScissor(); } void GSState::GIFRegHandlerPRMODECONT(GIFReg* r) { if(!(m_env.PRMODECONT == (GSVector4i)r->PRMODECONT).alltrue()) { Flush(); } m_env.PRMODECONT.AC = r->PRMODECONT.AC; PRIM = m_env.PRMODECONT.AC ? &m_env.PRIM : (GIFRegPRIM*)&m_env.PRMODE; if(PRIM->PRIM == 7) TRACE(_T("Invalid PRMODECONT/PRIM\n")); m_context = &m_env.CTXT[PRIM->CTXT]; UpdateVertexKick(); } void GSState::GIFRegHandlerPRMODE(GIFReg* r) { if(!m_env.PRMODECONT.AC) { Flush(); } UINT32 _PRIM = m_env.PRMODE._PRIM; m_env.PRMODE = (GSVector4i)r->PRMODE; m_env.PRMODE._PRIM = _PRIM; m_context = &m_env.CTXT[PRIM->CTXT]; UpdateVertexKick(); } void GSState::GIFRegHandlerTEXCLUT(GIFReg* r) { if(!(m_env.TEXCLUT == (GSVector4i)r->TEXCLUT).alltrue()) { Flush(); } m_env.TEXCLUT = (GSVector4i)r->TEXCLUT; } void GSState::GIFRegHandlerSCANMSK(GIFReg* r) { if(!(m_env.SCANMSK == (GSVector4i)r->SCANMSK).alltrue()) { Flush(); } m_env.SCANMSK = (GSVector4i)r->SCANMSK; } template void GSState::GIFRegHandlerMIPTBP1(GIFReg* r) { if(PRIM->CTXT == i && !(m_env.CTXT[i].MIPTBP1 == (GSVector4i)r->MIPTBP1).alltrue()) { Flush(); } m_env.CTXT[i].MIPTBP1 = (GSVector4i)r->MIPTBP1; } template void GSState::GIFRegHandlerMIPTBP2(GIFReg* r) { if(PRIM->CTXT == i && !(m_env.CTXT[i].MIPTBP2 == (GSVector4i)r->MIPTBP2).alltrue()) { Flush(); } m_env.CTXT[i].MIPTBP2 = (GSVector4i)r->MIPTBP2; } void GSState::GIFRegHandlerTEXA(GIFReg* r) { if(!(m_env.TEXA == (GSVector4i)r->TEXA).alltrue()) { Flush(); } m_env.TEXA = (GSVector4i)r->TEXA; } void GSState::GIFRegHandlerFOGCOL(GIFReg* r) { if(!(m_env.FOGCOL == (GSVector4i)r->FOGCOL).alltrue()) { Flush(); } m_env.FOGCOL = (GSVector4i)r->FOGCOL; } void GSState::GIFRegHandlerTEXFLUSH(GIFReg* r) { // TRACE(_T("TEXFLUSH\n")); // InvalidateTextureCache(); } template void GSState::GIFRegHandlerSCISSOR(GIFReg* r) { if(PRIM->CTXT == i && !(m_env.CTXT[i].SCISSOR == (GSVector4i)r->SCISSOR).alltrue()) { Flush(); } m_env.CTXT[i].SCISSOR = (GSVector4i)r->SCISSOR; m_env.CTXT[i].UpdateScissor(); } template void GSState::GIFRegHandlerALPHA(GIFReg* r) { ASSERT(r->ALPHA.A != 3); ASSERT(r->ALPHA.B != 3); ASSERT(r->ALPHA.C != 3); ASSERT(r->ALPHA.D != 3); if(PRIM->CTXT == i && !(m_env.CTXT[i].ALPHA == (GSVector4i)r->ALPHA).alltrue()) { Flush(); } m_env.CTXT[i].ALPHA = (GSVector4i)r->ALPHA; // A/B/C/D == 3? => 2 m_env.CTXT[i].ALPHA.ai32[0] = ((~m_env.CTXT[i].ALPHA.ai32[0] >> 1) | 0xAA) & m_env.CTXT[i].ALPHA.ai32[0]; } void GSState::GIFRegHandlerDIMX(GIFReg* r) { bool update = false; if(!(m_env.DIMX == (GSVector4i)r->DIMX).alltrue()) { Flush(); update = true; } m_env.DIMX = (GSVector4i)r->DIMX; if(update) { m_env.UpdateDIMX(); } } void GSState::GIFRegHandlerDTHE(GIFReg* r) { if(!(m_env.DTHE == (GSVector4i)r->DTHE).alltrue()) { Flush(); } m_env.DTHE = (GSVector4i)r->DTHE; } void GSState::GIFRegHandlerCOLCLAMP(GIFReg* r) { if(!(m_env.COLCLAMP == (GSVector4i)r->COLCLAMP).alltrue()) { Flush(); } m_env.COLCLAMP = (GSVector4i)r->COLCLAMP; } template void GSState::GIFRegHandlerTEST(GIFReg* r) { if(PRIM->CTXT == i && !(m_env.CTXT[i].TEST == (GSVector4i)r->TEST).alltrue()) { Flush(); } m_env.CTXT[i].TEST = (GSVector4i)r->TEST; } void GSState::GIFRegHandlerPABE(GIFReg* r) { if(!(m_env.PABE == (GSVector4i)r->PABE).alltrue()) { Flush(); } m_env.PABE = (GSVector4i)r->PABE; } template void GSState::GIFRegHandlerFBA(GIFReg* r) { if(PRIM->CTXT == i && !(m_env.CTXT[i].FBA == (GSVector4i)r->FBA).alltrue()) { Flush(); } m_env.CTXT[i].FBA = (GSVector4i)r->FBA; } template void GSState::GIFRegHandlerFRAME(GIFReg* r) { if(PRIM->CTXT == i && !(m_env.CTXT[i].FRAME == (GSVector4i)r->FRAME).alltrue()) { Flush(); } m_env.CTXT[i].FRAME = (GSVector4i)r->FRAME; } template void GSState::GIFRegHandlerZBUF(GIFReg* r) { if(r->ZBUF.ai32[0] == 0) { // during startup all regs are cleared to 0 (by the bios or something), so we mask z until this register becomes valid r->ZBUF.ZMSK = 1; } r->ZBUF.PSM |= 0x30; if(PRIM->CTXT == i && !(m_env.CTXT[i].ZBUF == (GSVector4i)r->ZBUF).alltrue()) { Flush(); } m_env.CTXT[i].ZBUF = (GSVector4i)r->ZBUF; if(m_env.CTXT[i].ZBUF.PSM != PSM_PSMZ32 && m_env.CTXT[i].ZBUF.PSM != PSM_PSMZ24 && m_env.CTXT[i].ZBUF.PSM != PSM_PSMZ16 && m_env.CTXT[i].ZBUF.PSM != PSM_PSMZ16S) { m_env.CTXT[i].ZBUF.PSM = PSM_PSMZ32; } } void GSState::GIFRegHandlerBITBLTBUF(GIFReg* r) { if(!(m_env.BITBLTBUF == (GSVector4i)r->BITBLTBUF).alltrue()) { FlushWrite(); } m_env.BITBLTBUF = (GSVector4i)r->BITBLTBUF; if((m_env.BITBLTBUF.SBW & 1) && (m_env.BITBLTBUF.SPSM == PSM_PSMT8 || m_env.BITBLTBUF.SPSM == PSM_PSMT4)) { m_env.BITBLTBUF.SBW &= ~1; } if((m_env.BITBLTBUF.DBW & 1) && (m_env.BITBLTBUF.DPSM == PSM_PSMT8 || m_env.BITBLTBUF.DPSM == PSM_PSMT4)) { m_env.BITBLTBUF.DBW &= ~1; // namcoXcapcom: 5, 11, refered to as 4, 10 in TEX0.TBW later } } void GSState::GIFRegHandlerTRXPOS(GIFReg* r) { if(!(m_env.TRXPOS == (GSVector4i)r->TRXPOS).alltrue()) { FlushWrite(); } m_env.TRXPOS = (GSVector4i)r->TRXPOS; } void GSState::GIFRegHandlerTRXREG(GIFReg* r) { if(!(m_env.TRXREG == (GSVector4i)r->TRXREG).alltrue() || !(m_env.TRXREG2 == (GSVector4i)r->TRXREG).alltrue()) { FlushWrite(); } m_env.TRXREG = (GSVector4i)r->TRXREG; m_env.TRXREG2 = (GSVector4i)r->TRXREG; } void GSState::GIFRegHandlerTRXDIR(GIFReg* r) { Flush(); m_env.TRXDIR = (GSVector4i)r->TRXDIR; switch(m_env.TRXDIR.XDIR) { case 0: // host -> local m_x = m_env.TRXPOS.DSAX; m_y = m_env.TRXPOS.DSAY; m_env.TRXREG.RRW = m_x + m_env.TRXREG2.RRW; m_env.TRXREG.RRH = m_y + m_env.TRXREG2.RRH; break; case 1: // local -> host m_x = m_env.TRXPOS.SSAX; m_y = m_env.TRXPOS.SSAY; m_env.TRXREG.RRW = m_x + m_env.TRXREG2.RRW; m_env.TRXREG.RRH = m_y + m_env.TRXREG2.RRH; break; case 2: // local -> local Move(); break; case 3: ASSERT(0); break; } } void GSState::GIFRegHandlerHWREG(GIFReg* r) { ASSERT(m_env.TRXDIR.XDIR == 0); // host => local Write((BYTE*)r, 8); // hunting ground } void GSState::GIFRegHandlerSIGNAL(GIFReg* r) { if(m_mt) return; SIGLBLID->SIGID = (SIGLBLID->SIGID & ~r->SIGNAL.IDMSK) | (r->SIGNAL.ID & r->SIGNAL.IDMSK); if(CSR->wSIGNAL) CSR->rSIGNAL = 1; if(!IMR->SIGMSK && m_irq) m_irq(); } void GSState::GIFRegHandlerFINISH(GIFReg* r) { if(m_mt) return; if(CSR->wFINISH) CSR->rFINISH = 1; if(!IMR->FINISHMSK && m_irq) m_irq(); } void GSState::GIFRegHandlerLABEL(GIFReg* r) { if(m_mt) return; SIGLBLID->LBLID = (SIGLBLID->LBLID & ~r->LABEL.IDMSK) | (r->LABEL.ID & r->LABEL.IDMSK); } // void GSState::Flush() { FlushWrite(); FlushPrim(); } void GSState::FlushWrite() { FlushWrite(m_buff, m_bytes); m_bytes = 0; } void GSState::FlushWrite(BYTE* mem, int len) { if(len > 0) { /* CSize bs = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].bs; if((m_x & (bs.cx - 1)) || (m_env.TRXREG.RRW & (bs.cx - 1)) || (m_y & (bs.cy - 1)) || (m_env.TRXREG.RRH & (bs.cy - 1)) || m_x != m_env.TRXPOS.DSAX) { printf("*** [%d]: %d %d, %d %d %d %d\n", m_env.BITBLTBUF.DPSM, m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, m_x, m_y, m_env.TRXREG.RRW, m_env.TRXREG.RRH); } if((len % ((m_env.TRXREG.RRW - m_x) * GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].trbpp / 8)) != 0) { printf("*** [%d]: %d %d\n", m_env.BITBLTBUF.DPSM, len, ((m_env.TRXREG.RRW - m_x) * GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].trbpp / 8)); } */ int y = m_y; GSLocalMemory::writeImage wi = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wi; (m_mem.*wi)(m_x, m_y, mem, len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG); m_perfmon.Put(GSPerfMon::Swizzle, len); //ASSERT(m_env.TRXREG.RRH >= m_y - y); CRect r; r.left = m_env.TRXPOS.DSAX; r.top = y; r.right = m_env.TRXREG.RRW; r.bottom = min(m_x == m_env.TRXPOS.DSAX ? m_y : m_y + 1, m_env.TRXREG.RRH); InvalidateVideoMem(m_env.BITBLTBUF, r); /* static int n = 0; CString str; str.Format(_T("c:\\temp1\\[%04d]_%05x_%d_%d_%d_%d_%d_%d.bmp"), n++, (int)m_env.BITBLTBUF.DBP, (int)m_env.BITBLTBUF.DBW, (int)m_env.BITBLTBUF.DPSM, r.left, r.top, r.right, r.bottom); m_mem.SaveBMP(str, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, r.Width(), r.Height()); */ } } // void GSState::Write(BYTE* mem, int len) { /* TRACE(_T("Write len=%d DBP=%05x DBW=%d DPSM=%d DSAX=%d DSAY=%d RRW=%d RRH=%d\n"), len, (int)m_env.BITBLTBUF.DBP, (int)m_env.BITBLTBUF.DBW, (int)m_env.BITBLTBUF.DPSM, (int)m_env.TRXPOS.DSAX, (int)m_env.TRXPOS.DSAY, (int)m_env.TRXREG.RRW, (int)m_env.TRXREG.RRH); */ if(len == 0) return; if(m_y >= m_env.TRXREG.RRH) return; // TODO: handle overflow during writing data too (just chop len below somewhere) // TODO: hmmmm if(PRIM->TME && (m_env.BITBLTBUF.DBP == m_context->TEX0.TBP0 || m_env.BITBLTBUF.DBP == m_context->TEX0.CBP)) { FlushPrim(); } int bpp = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].trbpp; int pitch = (m_env.TRXREG.RRW - m_env.TRXPOS.DSAX) * bpp >> 3; if(pitch <= 0) {ASSERT(0); return;} int height = len / pitch; if(height > m_env.TRXREG.RRH - m_env.TRXPOS.DSAY) { height = m_env.TRXREG.RRH - m_env.TRXPOS.DSAY; len = height * pitch; } if(m_bytes > 0 || height < m_env.TRXREG.RRH - m_env.TRXPOS.DSAY) { ASSERT(len <= m_maxbytes); // more than 4mb into a 4mb local mem doesn't make sense len = min(m_maxbytes, len); if(m_bytes + len > m_maxbytes) { FlushWrite(); } memcpy(&m_buff[m_bytes], mem, len); m_bytes += len; } else { FlushWrite(mem, len); } m_mem.m_clut.Invalidate(); } void GSState::Read(BYTE* mem, int len) { /* TRACE(_T("Read len=%d SBP=%05x SBW=%d SPSM=%d SSAX=%d SSAY=%d RRW=%d RRH=%d\n"), len, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, (int)m_env.BITBLTBUF.SPSM, (int)m_env.TRXPOS.SSAX, (int)m_env.TRXPOS.SSAY, (int)m_env.TRXREG.RRW, (int)m_env.TRXREG.RRH); */ if(m_y >= (int)m_env.TRXREG.RRH) {ASSERT(0); return;} if(m_x == m_env.TRXPOS.SSAX && m_y == m_env.TRXPOS.SSAY) { CRect r(m_env.TRXPOS.SSAX, m_env.TRXPOS.SSAY, m_env.TRXREG.RRW, m_env.TRXREG.RRH); InvalidateLocalMem(m_env.BITBLTBUF, r); } // TODO m_mem.ReadImageX(m_x, m_y, mem, len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG); } void GSState::Move() { // ffxii uses this to move the top/bottom of the scrolling menus offscreen and then blends them back over the text to create a shading effect // guitar hero copies the far end of the board to do a similar blend too GSLocalMemory::readPixel rp = GSLocalMemory::m_psm[m_env.BITBLTBUF.SPSM].rp; GSLocalMemory::writePixel wp = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wp; int sx = m_env.TRXPOS.SSAX; int dx = m_env.TRXPOS.DSAX; int sy = m_env.TRXPOS.SSAY; int dy = m_env.TRXPOS.DSAY; int w = m_env.TRXREG.RRW; int h = m_env.TRXREG.RRH; int xinc = 1; int yinc = 1; if(sx < dx) sx += w-1, dx += w-1, xinc = -1; if(sy < dy) sy += h-1, dy += h-1, yinc = -1; InvalidateLocalMem(m_env.BITBLTBUF, CRect(CPoint(sx, sy), CSize(w, h))); InvalidateVideoMem(m_env.BITBLTBUF, CRect(CPoint(dx, dy), CSize(w, h))); // TODO: use rowOffset for(int y = 0; y < h; y++, sy += yinc, dy += yinc, sx -= xinc*w, dx -= xinc*w) for(int x = 0; x < w; x++, sx += xinc, dx += xinc) (m_mem.*wp)(dx, dy, (m_mem.*rp)(sx, sy, m_env.BITBLTBUF.SBP, m_env.BITBLTBUF.SBW), m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW); } void GSState::SoftReset(BYTE mask) { if(mask & 1) memset(&m_path[0], 0, sizeof(GIFPath)); if(mask & 2) memset(&m_path[1], 0, sizeof(GIFPath)); if(mask & 4) memset(&m_path[2], 0, sizeof(GIFPath)); m_env.TRXDIR.XDIR = 3; //-1 ; set it to invalid value m_q = 1; } void GSState::ReadFIFO(BYTE* mem, int size) { GSPerfMonAutoTimer pmat(m_perfmon); Flush(); size *= 16; Read(mem, size); if(m_dump) { m_dump.ReadFIFO(size); } } template void GSState::Transfer<0>(BYTE* mem, UINT32 size); template void GSState::Transfer<1>(BYTE* mem, UINT32 size); template void GSState::Transfer<2>(BYTE* mem, UINT32 size); template void GSState::Transfer(BYTE* mem, UINT32 size) { GSPerfMonAutoTimer pmat(m_perfmon); BYTE* start = mem; GIFPath& path = m_path[index]; while(size > 0) { bool eop = false; if(path.tag.NLOOP == 0) { path.SetTag(mem); mem += sizeof(GIFTag); size--; m_q = 1.0f; if(index == 2 && path.tag.EOP) { m_path3hack = 1; } if(path.tag.PRE) { ASSERT(path.tag.FLG != GIF_FLG_IMAGE); // kingdom hearts, ffxii, tales of abyss, berserk if((path.tag.FLG & 2) == 0) { GIFReg r; r.i64 = path.tag.PRIM; (this->*m_fpGIFRegHandlers[GIF_A_D_REG_PRIM])(&r); } } if(path.tag.EOP) { eop = true; } else if(path.tag.NLOOP == 0) { if(index == 0 && m_nloophack) { continue; } eop = true; } } if(path.tag.NLOOP > 0) { switch(path.tag.FLG) { case GIF_FLG_PACKED: // first try a shortcut for a very common case if(path.nreg == 0 && path.tag.NREG == 1 && size >= path.tag.NLOOP && path.GetReg() == GIF_REG_A_D) { int n = path.tag.NLOOP; GIFPackedRegHandlerA_D((GIFPackedReg*)mem, n); mem += n * sizeof(GIFPackedReg); size -= n; path.tag.NLOOP = 0; } else { while(size > 0) { (this->*m_fpGIFPackedRegHandlers[path.GetReg()])((GIFPackedReg*)mem); size--; mem += sizeof(GIFPackedReg); if((++path.nreg & 0xf) == path.tag.NREG) { path.nreg = 0; path.tag.NLOOP--; if(path.tag.NLOOP == 0) { break; } } } } break; case GIF_FLG_REGLIST: size *= 2; while(size > 0) { (this->*m_fpGIFRegHandlers[path.GetReg()])((GIFReg*)mem); size--; mem += sizeof(GIFReg); if((++path.nreg & 0xf) == path.tag.NREG) { path.nreg = 0; path.tag.NLOOP--; if(path.tag.NLOOP == 0) { break; } } } if(size & 1) mem += sizeof(GIFReg); size /= 2; break; case GIF_FLG_IMAGE2: // hmmm ASSERT(0); path.tag.NLOOP = 0; break; case GIF_FLG_IMAGE: { int len = (int)min(size, path.tag.NLOOP); //ASSERT(!(len&3)); switch(m_env.TRXDIR.XDIR) { case 0: Write(mem, len * 16); break; case 1: Read(mem, len * 16); break; case 2: Move(); break; case 3: ASSERT(0); break; default: __assume(0); } mem += len * 16; path.tag.NLOOP -= len; size -= len; } break; default: __assume(0); } } if(eop && ((int)size <= 0 || index == 0)) { break; } } // FIXME: dq8, pcsx2 error probably if(index == 0) { if(!path.tag.EOP && path.tag.NLOOP > 0) { path.tag.NLOOP = 0; TRACE(_T("path1 hack\n")); } } if(m_dump && mem > start) { m_dump.Transfer(index, start, mem - start); } } template static void WriteState(BYTE*& dst, T* src, size_t len = sizeof(T)) { memcpy(dst, src, len); dst += len; } template static void ReadState(T* dst, BYTE*& src, size_t len = sizeof(T)) { memcpy(dst, src, len); src += len; } int GSState::Freeze(GSFreezeData* fd, bool sizeonly) { if(sizeonly) { fd->size = m_sssize; return 0; } if(!fd->data || fd->size < m_sssize) { return -1; } Flush(); BYTE* data = fd->data; WriteState(data, &m_version); WriteState(data, &m_env.PRIM); WriteState(data, &m_env.PRMODE); WriteState(data, &m_env.PRMODECONT); WriteState(data, &m_env.TEXCLUT); WriteState(data, &m_env.SCANMSK); WriteState(data, &m_env.TEXA); WriteState(data, &m_env.FOGCOL); WriteState(data, &m_env.DIMX); WriteState(data, &m_env.DTHE); WriteState(data, &m_env.COLCLAMP); WriteState(data, &m_env.PABE); WriteState(data, &m_env.BITBLTBUF); WriteState(data, &m_env.TRXDIR); WriteState(data, &m_env.TRXPOS); WriteState(data, &m_env.TRXREG); WriteState(data, &m_env.TRXREG2); for(int i = 0; i < 2; i++) { WriteState(data, &m_env.CTXT[i].XYOFFSET); WriteState(data, &m_env.CTXT[i].TEX0); WriteState(data, &m_env.CTXT[i].TEX1); WriteState(data, &m_env.CTXT[i].TEX2); WriteState(data, &m_env.CTXT[i].CLAMP); WriteState(data, &m_env.CTXT[i].MIPTBP1); WriteState(data, &m_env.CTXT[i].MIPTBP2); WriteState(data, &m_env.CTXT[i].SCISSOR); WriteState(data, &m_env.CTXT[i].ALPHA); WriteState(data, &m_env.CTXT[i].TEST); WriteState(data, &m_env.CTXT[i].FBA); WriteState(data, &m_env.CTXT[i].FRAME); WriteState(data, &m_env.CTXT[i].ZBUF); } WriteState(data, &m_v.RGBAQ); WriteState(data, &m_v.ST); WriteState(data, &m_v.UV); WriteState(data, &m_v.XYZ); WriteState(data, &m_v.FOG); WriteState(data, &m_x); WriteState(data, &m_y); WriteState(data, m_mem.m_vm8, m_mem.m_vmsize); for(int i = 0; i < 3; i++) { WriteState(data, &m_path[i].tag); WriteState(data, &m_path[i].nreg); } WriteState(data, &m_q); return 0; } int GSState::Defrost(const GSFreezeData* fd) { if(!fd || !fd->data || fd->size == 0) { return -1; } if(fd->size < m_sssize) { return -1; } BYTE* data = fd->data; int version; ReadState(&version, data); if(version > m_version) { return -1; } Flush(); Reset(); ReadState(&m_env.PRIM, data); ReadState(&m_env.PRMODE, data); ReadState(&m_env.PRMODECONT, data); ReadState(&m_env.TEXCLUT, data); ReadState(&m_env.SCANMSK, data); ReadState(&m_env.TEXA, data); ReadState(&m_env.FOGCOL, data); ReadState(&m_env.DIMX, data); ReadState(&m_env.DTHE, data); ReadState(&m_env.COLCLAMP, data); ReadState(&m_env.PABE, data); ReadState(&m_env.BITBLTBUF, data); ReadState(&m_env.TRXDIR, data); ReadState(&m_env.TRXPOS, data); ReadState(&m_env.TRXREG, data); ReadState(&m_env.TRXREG2, data); for(int i = 0; i < 2; i++) { ReadState(&m_env.CTXT[i].XYOFFSET, data); ReadState(&m_env.CTXT[i].TEX0, data); ReadState(&m_env.CTXT[i].TEX1, data); ReadState(&m_env.CTXT[i].TEX2, data); ReadState(&m_env.CTXT[i].CLAMP, data); ReadState(&m_env.CTXT[i].MIPTBP1, data); ReadState(&m_env.CTXT[i].MIPTBP2, data); ReadState(&m_env.CTXT[i].SCISSOR, data); ReadState(&m_env.CTXT[i].ALPHA, data); ReadState(&m_env.CTXT[i].TEST, data); ReadState(&m_env.CTXT[i].FBA, data); ReadState(&m_env.CTXT[i].FRAME, data); ReadState(&m_env.CTXT[i].ZBUF, data); m_env.CTXT[i].XYOFFSET.OFX &= 0xffff; m_env.CTXT[i].XYOFFSET.OFY &= 0xffff; if(version <= 4) { data += sizeof(DWORD) * 7; // skip } } ReadState(&m_v.RGBAQ, data); ReadState(&m_v.ST, data); ReadState(&m_v.UV, data); ReadState(&m_v.XYZ, data); ReadState(&m_v.FOG, data); ReadState(&m_x, data); ReadState(&m_y, data); ReadState(m_mem.m_vm8, data, m_mem.m_vmsize); for(int i = 0; i < 3; i++) { ReadState(&m_path[i].tag, data); ReadState(&m_path[i].nreg, data); m_path[i].SetTag(&m_path[i].tag); // expand regs } ReadState(&m_q, data); PRIM = !m_env.PRMODECONT.AC ? (GIFRegPRIM*)&m_env.PRMODE : &m_env.PRIM; m_context = &m_env.CTXT[PRIM->CTXT]; UpdateVertexKick(); m_env.UpdateDIMX(); m_env.CTXT[0].UpdateScissor(); m_env.CTXT[1].UpdateScissor(); m_perfmon.SetFrame(5000); return 0; } void GSState::SetGameCRC(DWORD crc, int options) { m_crc = crc; m_options = options; m_game = CRC::Lookup(crc); if(m_nloophack_org == 2) { m_nloophack = m_game.nloophack; } } void GSState::SetFrameSkip(int frameskip) { if(m_frameskip != frameskip) { m_frameskip = frameskip; if(frameskip) { m_fpGIFPackedRegHandlers[GIF_REG_PRIM] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_RGBA] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_STQ] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_UV] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_1] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_2] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_FOG] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = &GSState::GIFPackedRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_PRIM] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_ST] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_UV] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GSState::GIFRegHandlerNOP; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODE] = &GSState::GIFRegHandlerNOP; } else { m_fpGIFPackedRegHandlers[GIF_REG_PRIM] = &GSState::GIFPackedRegHandlerPRIM; m_fpGIFPackedRegHandlers[GIF_REG_RGBA] = &GSState::GIFPackedRegHandlerRGBA; m_fpGIFPackedRegHandlers[GIF_REG_STQ] = &GSState::GIFPackedRegHandlerSTQ; m_fpGIFPackedRegHandlers[GIF_REG_UV] = &GSState::GIFPackedRegHandlerUV; m_fpGIFPackedRegHandlers[GIF_REG_XYZF2] = &GSState::GIFPackedRegHandlerXYZF2; m_fpGIFPackedRegHandlers[GIF_REG_XYZ2] = &GSState::GIFPackedRegHandlerXYZ2; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_1] = &GSState::GIFPackedRegHandlerCLAMP<0>; m_fpGIFPackedRegHandlers[GIF_REG_CLAMP_2] = &GSState::GIFPackedRegHandlerCLAMP<1>; m_fpGIFPackedRegHandlers[GIF_REG_FOG] = &GSState::GIFPackedRegHandlerFOG; m_fpGIFPackedRegHandlers[GIF_REG_XYZF3] = &GSState::GIFPackedRegHandlerXYZF3; m_fpGIFPackedRegHandlers[GIF_REG_XYZ3] = &GSState::GIFPackedRegHandlerXYZ3; m_fpGIFRegHandlers[GIF_A_D_REG_PRIM] = &GSState::GIFRegHandlerPRIM; m_fpGIFRegHandlers[GIF_A_D_REG_RGBAQ] = &GSState::GIFRegHandlerRGBAQ; m_fpGIFRegHandlers[GIF_A_D_REG_ST] = &GSState::GIFRegHandlerST; m_fpGIFRegHandlers[GIF_A_D_REG_UV] = &GSState::GIFRegHandlerUV; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF2] = &GSState::GIFRegHandlerXYZF2; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ2] = &GSState::GIFRegHandlerXYZ2; m_fpGIFRegHandlers[GIF_A_D_REG_XYZF3] = &GSState::GIFRegHandlerXYZF3; m_fpGIFRegHandlers[GIF_A_D_REG_XYZ3] = &GSState::GIFRegHandlerXYZ3; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODECONT] = &GSState::GIFRegHandlerPRMODECONT; m_fpGIFRegHandlers[GIF_A_D_REG_PRMODE] = &GSState::GIFRegHandlerPRMODE; } } } // hacks struct GSFrameInfo { DWORD FBP; DWORD FPSM; bool TME; DWORD TBP0; DWORD TPSM; }; typedef bool (*GetSkipCount)(const GSFrameInfo& fi, int& skip); bool GSC_Okami(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32) { skip = 1000; } } else { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMT4) { skip = 0; } } return true; } bool GSC_MetalGearSolid3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT24) { skip = 1000; // 76, 79 } else if(fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSM_PSMCT24 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01000) && fi.TPSM == PSM_PSMCT32) { skip = 1000; // 69 } } else { if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32) { skip = 0; } } return true; } bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && /*fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 &&*/ fi.TBP0 == 0x02000 && fi.TPSM == PSM_PSMZ16) { skip = 27; } else if(!fi.TME && fi.FBP == 0x03000 && fi.FPSM == PSM_PSMCT16) { skip = 10; } } return true; } bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00) && fi.TPSM == PSM_PSMT8H) { skip = 24; // blur } else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H) { skip = 28; // outline } } return true; } bool GSC_SFEX3(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00f00 && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x00500 || fi.TBP0 == 0x00000) && fi.TPSM == PSM_PSMCT32) { skip = 4; } } return true; } bool GSC_Bully(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM) { return false; // allowed } if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSM_PSMCT16S && fi.TBP0 == 0x02300 && fi.TPSM == PSM_PSMZ16S) { skip = 6; } } else { if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && fi.FPSM == PSM_PSMCT32) { skip = 0; } } return true; } bool GSC_BullyCC(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01180) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01180) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM) { return false; // allowed } if(!fi.TME && fi.FBP == 0x02800 && fi.FPSM == PSM_PSMCT24) { skip = 9; } } return true; } bool GSC_SoTC(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02b80 && fi.FPSM == PSM_PSMCT24 && fi.TBP0 == 0x01e80 && fi.TPSM == PSM_PSMCT24) { skip = 9; } else if(fi.TME && fi.FBP == 0x01c00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03800 && fi.TPSM == PSM_PSMCT32) { skip = 8; } else if(fi.TME && fi.FBP == 0x01e80 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03880 && fi.TPSM == PSM_PSMCT32) { skip = 8; } } return true; } bool GSC_OnePieceGrandAdventure(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02d00 && fi.FPSM == PSM_PSMCT16 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00e00) && fi.TPSM == PSM_PSMCT16) { skip = 3; } } return true; } bool GSC_ICO(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03d00 && fi.TPSM == PSM_PSMCT32) { skip = 3; } else if(fi.TME && fi.FBP == 0x00800 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02800 && fi.TPSM == PSM_PSMT8H) { skip = 1; } } else { if(fi.TME && fi.TBP0 == 0x00800 && fi.TPSM == PSM_PSMCT32) { skip = 0; } } return true; } bool GSC_GT4(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x03440 || fi.FBP >= 0x03e00) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x01400) && fi.TPSM == PSM_PSMT8) { skip = 880; } else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x01400) && fi.FPSM == PSM_PSMCT24 && fi.TBP0 >= 0x03420 && fi.TPSM == PSM_PSMT8) { // TODO: removes gfx from where it is not supposed to (garage) // skip = 58; } } return true; } bool GSC_WildArms5(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMZ32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ32) { skip = 100; } } else { if(fi.TME && fi.FBP == 0x00e00 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x02a00 && fi.TPSM == PSM_PSMCT32) { skip = 1; } } return true; } bool GSC_Manhunt2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03c20 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01400 && fi.TPSM == PSM_PSMT8) { skip = 640; } } return true; } bool GSC_CrashBandicootWoC(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && (fi.TBP0 == 0x00000 || fi.TBP0 == 0x00a00) && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.FPSM == fi.TPSM) { return false; // allowed } if(fi.TME && fi.FBP == 0x02200 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01400 && fi.TPSM == PSM_PSMZ24) { skip = 41; } } else { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00) && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x03c00 && fi.TPSM == PSM_PSMCT32) { skip = 0; } else if(!fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00a00)) { skip = 0; } } return true; } bool GSC_ResidentEvil4(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x03100 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMZ24) { skip = 176; } } return true; } bool GSC_Spartan(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02000 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32) { skip = 107; } } return true; } bool GSC_AceCombat4(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02a00 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01600 && fi.TPSM == PSM_PSMZ24) { skip = 71; // clouds (z, 16-bit) } else if(fi.TME && fi.FBP == 0x02900 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT24) { skip = 28; // blur } } return true; } bool GSC_Drakengard2(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x026c0 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00a00 && fi.TPSM == PSM_PSMCT32) { skip = 64; } } return true; } bool GSC_Tekken5(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x02ea0 && fi.FPSM == PSM_PSMCT32 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT32) { skip = 95; } } return true; } bool GSC_IkkiTousen(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00a80 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24) { skip = 1000; // shadow (result is broken without depth copy, also includes 16 bit) } else if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMZ24 && fi.TBP0 == 0x01180 && fi.TPSM == PSM_PSMZ24) { skip = 11; // blur } } else if(skip > 7) { if(fi.TME && fi.FBP == 0x00700 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00700 && fi.TPSM == PSM_PSMCT16) { skip = 7; // the last steps of shadow drawing } } return true; } bool GSC_GodOfWar(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00000 && fi.TPSM == PSM_PSMCT16) { skip = 30; } } else { } return true; } bool GSC_GiTS(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && fi.FBP == 0x01400 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02e40 && fi.TPSM == PSM_PSMCT16) { skip = 1315; } } else { } return true; } bool GSC_Onimusha3(const GSFrameInfo& fi, int& skip) { if(fi.TME /*&& (fi.FBP == 0x00000 || fi.FBP == 0x00700)*/ && (fi.TBP0 == 0x01180 || fi.TBP0 == 0x00e00 || fi.TBP0 == 0x01000 || fi.TBP0 == 0x01200) && (fi.TPSM == PSM_PSMCT32 || fi.TPSM == PSM_PSMCT24)) { skip = 1; } return true; } bool GSC_TalesOfAbyss(const GSFrameInfo& fi, int& skip) { if(skip == 0) { if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && fi.TBP0 == 0x01c00 && fi.TPSM == PSM_PSMT8) // copies the z buffer to the alpha channel of the fb { skip = 1000; } else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00) && (fi.TBP0 == 0x03560 || fi.TBP0 == 0x038e0) && fi.TPSM == PSM_PSMCT32) { skip = 1; } } else { if(fi.TME && fi.TPSM != PSM_PSMT8) { skip = 0; } } return true; } bool GSState::IsBadFrame(int& skip) { GSFrameInfo fi; fi.FBP = m_context->FRAME.Block(); fi.FPSM = m_context->FRAME.PSM; fi.TME = PRIM->TME; fi.TBP0 = m_context->TEX0.TBP0; fi.TPSM = m_context->TEX0.PSM; static GetSkipCount map[CRC::TitleCount]; static bool inited = false; if(!inited) { inited = true; memset(map, 0, sizeof(map)); map[CRC::Okami] = GSC_Okami; map[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; map[CRC::DBZBT2] = GSC_DBZBT2; map[CRC::DBZBT3] = GSC_DBZBT3; map[CRC::SFEX3] = GSC_SFEX3; map[CRC::Bully] = GSC_Bully; map[CRC::BullyCC] = GSC_BullyCC; map[CRC::SoTC] = GSC_SoTC; map[CRC::OnePieceGrandAdventure] = GSC_OnePieceGrandAdventure; map[CRC::ICO] = GSC_ICO; map[CRC::GT4] = GSC_GT4; map[CRC::WildArms5] = GSC_WildArms5; map[CRC::Manhunt2] = GSC_Manhunt2; map[CRC::CrashBandicootWoC] = GSC_CrashBandicootWoC; map[CRC::ResidentEvil4] = GSC_ResidentEvil4; map[CRC::Spartan] = GSC_Spartan; map[CRC::AceCombat4] = GSC_AceCombat4; map[CRC::Drakengard2] = GSC_Drakengard2; map[CRC::Tekken5] = GSC_Tekken5; map[CRC::IkkiTousen] = GSC_IkkiTousen; map[CRC::GodOfWar] = GSC_GodOfWar; map[CRC::GodOfWar2] = GSC_GodOfWar; map[CRC::GiTS] = GSC_GiTS; map[CRC::Onimusha3] = GSC_Onimusha3; map[CRC::TalesOfAbyss] = GSC_TalesOfAbyss; } // TODO: just set gsc in SetGameCRC once GetSkipCount gsc = map[m_game.title]; if(gsc && !gsc(fi, skip)) { return false; } if(skip == 0) { if(fi.TME) { if(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) { // skip = 1; } // depth textures (bully, mgs3s1 intro) if(fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) { skip = 1; } } } if(skip > 0) { skip--; return true; } return false; }