/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2021 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "Pcsx2Defs.h" #include #include class SettingsInterface { public: virtual ~SettingsInterface() = default; virtual bool Save() = 0; virtual void Clear() = 0; virtual bool GetIntValue(const char* section, const char* key, int* value) const = 0; virtual bool GetUIntValue(const char* section, const char* key, uint* value) const = 0; virtual bool GetFloatValue(const char* section, const char* key, float* value) const = 0; virtual bool GetDoubleValue(const char* section, const char* key, double* value) const = 0; virtual bool GetBoolValue(const char* section, const char* key, bool* value) const = 0; virtual bool GetStringValue(const char* section, const char* key, std::string* value) const = 0; virtual void SetIntValue(const char* section, const char* key, int value) = 0; virtual void SetUIntValue(const char* section, const char* key, uint value) = 0; virtual void SetFloatValue(const char* section, const char* key, float value) = 0; virtual void SetDoubleValue(const char* section, const char* key, double value) = 0; virtual void SetBoolValue(const char* section, const char* key, bool value) = 0; virtual void SetStringValue(const char* section, const char* key, const char* value) = 0; virtual std::vector GetStringList(const char* section, const char* key) = 0; virtual void SetStringList(const char* section, const char* key, const std::vector& items) = 0; virtual bool RemoveFromStringList(const char* section, const char* key, const char* item) = 0; virtual bool AddToStringList(const char* section, const char* key, const char* item) = 0; virtual void DeleteValue(const char* section, const char* key) = 0; virtual void ClearSection(const char* section) = 0; __fi int GetIntValue(const char* section, const char* key, int default_value = 0) const { int value; return GetIntValue(section, key, &value) ? value : default_value; } __fi uint GetUIntValue(const char* section, const char* key, uint default_value = 0) const { uint value; return GetUIntValue(section, key, &value) ? value : default_value; } __fi float GetFloatValue(const char* section, const char* key, float default_value = 0.0f) const { float value; return GetFloatValue(section, key, &value) ? value : default_value; } __fi float GetDoubleValue(const char* section, const char* key, double default_value = 0.0) const { double value; return GetDoubleValue(section, key, &value) ? value : default_value; } __fi bool GetBoolValue(const char* section, const char* key, bool default_value = false) const { bool value; return GetBoolValue(section, key, &value) ? value : default_value; } __fi std::string GetStringValue(const char* section, const char* key, const char* default_value = "") const { std::string value; if (!GetStringValue(section, key, &value)) value.assign(default_value); return value; } };