/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #ifdef __APPLE__ #include #include struct WindowInfo; /// Helper functions for things that need Objective-C namespace CocoaTools { bool CreateMetalLayer(WindowInfo* wi); void DestroyMetalLayer(WindowInfo* wi); /// Add a handler to be run when macOS changes between dark and light themes void AddThemeChangeHandler(void* ctx, void(handler)(void* ctx)); /// Remove a handler previously added using AddThemeChangeHandler with the given context void RemoveThemeChangeHandler(void* ctx); /// Get the bundle path to the actual application without any translocation fun std::optional GetNonTranslocatedBundlePath(); /// Move the given file to the trash, and return the path to its new location std::optional MoveToTrash(std::string_view file); /// Launch the given application once this one quits bool DelayedLaunch(std::string_view file); } #endif // __APPLE__