/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2014 David Quintana [gigaherz] * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include typedef unsigned char byte; class FileStream { int internalRead(byte* b, int off, int len); FILE* handle; s64 fileSize; FileStream(FileStream&); public: FileStream(const char* fileName); virtual void seek(s64 offset); virtual void seek(s64 offset, int ref_position); virtual void reset(); virtual s64 skip(s64 n); virtual s64 getFilePointer(); virtual bool eof(); virtual int read(); virtual int read(byte* b, int len); // Tool to read a specific value type, including structs. template T read() { if(sizeof(T)==1) return (T)read(); else { T t; read((byte*)&t,sizeof(t)); return t; } } virtual std::string readLine(); // Assume null-termination virtual std::wstring readLineW(); // (this one too) virtual s64 getLength(); virtual ~FileStream(void); };