/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2014 David Quintana [gigaherz]
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include
#include
typedef unsigned char byte;
class FileStream
{
int internalRead(byte* b, int off, int len);
FILE* handle;
s64 fileSize;
FileStream(FileStream&);
public:
FileStream(const char* fileName);
virtual void seek(s64 offset);
virtual void seek(s64 offset, int ref_position);
virtual void reset();
virtual s64 skip(s64 n);
virtual s64 getFilePointer();
virtual bool eof();
virtual int read();
virtual int read(byte* b, int len);
// Tool to read a specific value type, including structs.
template
T read()
{
if(sizeof(T)==1)
return (T)read();
else
{
T t;
read((byte*)&t,sizeof(t));
return t;
}
}
virtual std::string readLine(); // Assume null-termination
virtual std::wstring readLineW(); // (this one too)
virtual s64 getLength();
virtual ~FileStream(void);
};