#!/usr/bin/perl
# PCSX2 - PS2 Emulator for PCs
# Copyright (C) 2002-2014 PCSX2 Dev Team
#
# PCSX2 is free software: you can redistribute it and/or modify it under the terms
# of the GNU Lesser General Public License as published by the Free Software Found-
# ation, either version 3 of the License, or (at your option) any later version.
#
# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
# PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with PCSX2.
# If not, see .
use strict;
use warnings;
use File::Spec;
use File::Basename;
use File::Copy;
use Cwd 'abs_path';
# Allow to use the script without the module. I don't want a full PERL as a dependency of PCSX2!
my $g_disable_md5 = 0;
eval {
require Digest::file;
require Digest::MD5;
Digest::file->import(qw/digest_file_hex/);
Digest::MD5->import(qw/md5_hex/);
1;
} or do {
$g_disable_md5 = 1;
print "Disable MD5\n";
};
########################
# GSdx
########################
my $gsdx_path = File::Spec->catdir(dirname(abs_path($0)), "..", "plugins", "GSdx", "res");
my $gsdx_out = File::Spec->catdir($gsdx_path, "glsl_source.h");
# Just a hack to reuse glsl2h function easily
$gsdx_path = File::Spec->catdir(dirname(abs_path($0)), "..", "plugins", "GSdx", "res", "glsl");
my @tfx_res = qw/tfx_fs.glsl/;
my $tfx_all = File::Spec->catdir($gsdx_path, "tfx_fs_all.glsl");
my @gsdx_res = qw/convert.glsl interlace.glsl merge.glsl shadeboost.glsl tfx_vgs.glsl tfx_fs_all.glsl fxaa.fx/;
concat($gsdx_path, $tfx_all, \@tfx_res);
glsl2h($gsdx_path, $gsdx_out, \@gsdx_res);
unlink $tfx_all;
########################
# ZZOGL
########################
my @zz_res = qw/ps2hw_gl4.glsl/;
my $zz_path = File::Spec->catdir(dirname(abs_path($0)), "..", "plugins", "zzogl-pg", "opengl");
my $zz_out = File::Spec->catdir($zz_path, "ps2hw_gl4.h");
glsl2h($zz_path, $zz_out, \@zz_res);
sub concat {
my $in_dir = shift;
my $out_file = shift;
my $glsl_files = shift;
my $line;
open(my $TMP, ">$out_file");
foreach my $file (@{$glsl_files}) {
open(my $GLSL, File::Spec->catfile($in_dir, $file)) or die "$! : $file";
while(defined($line = <$GLSL>)) {
print $TMP $line;
}
}
}
sub glsl2h {
my $in_dir = shift;
my $out_file = shift;
my $glsl_files = shift;
my $include = "";
if ($in_dir =~ /GSdx/) {
$include = "#include \"stdafx.h\""
}
my $header = <catfile($in_dir, $file)) or die "$! : $file";
my $line;
while(defined($line = <$GLSL>)) {
chomp $line;
$line =~ s/\\/\\\\/g;
$line =~ s/"/\\"/g;
$data .= "\t\"$line\\n\"\n";
}
$data .= "\t;\n";
}
# Rewriting the file will trigger a relink (even if the content is the
# same). So we check first the content with md5 digest
if ( -e $out_file and not $g_disable_md5) {
my $old_md5 = digest_file_hex($out_file, "MD5");
my $new_md5 = md5_hex($data);
if ($old_md5 ne $new_md5) {
open(my $H, ">$out_file") or die;
print $H $data;
}
} else {
open(my $H, ">$out_file") or die;
print $H $data;
}
}