#include "Global.h" #include "InputManager.h" // Shared functionality for WM and RAW keyboards. class WindowsMouse : public Device { public: POINT origCursorPos; POINT center; // hWheel variable lets me display no horizontal wheel for raw input, just to make it clear // that it's not supported. WindowsMouse(DeviceAPI api, int hWheel, wchar_t *displayName, wchar_t *instanceID=0, wchar_t *deviceID=0); wchar_t *GetPhysicalControlName(PhysicalControl *control); // State is 0 for up, 1 for down. void UpdateButton(unsigned int button, int state); // 0/1 are x/y. 2 is vert wheel, 3 is horiz wheel. // Delta is in my micro units. change of (1<<16) is 1 full unit, with // the default sensitivity. void UpdateAxis(unsigned int axis, int delta); };