/* ZeroSPU2 * Copyright (C) 2006-2010 zerofrog * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "zerospu2.h" #include "zeroworker.h" #include "soundtouch/SoundTouch.h" #include "soundtouch/WavFile.h" s32 g_logsound = 0; WavOutFile* g_pWavRecord=NULL; // used for recording const s32 f[5][2] = { { 0, 0 }, { 60, 0 }, { 115, -52 }, { 98, -55 }, { 122, -60 } }; s32 predict_nr, shift_factor, flags; s32 s_1, s_2; static __forceinline s32 SetPacket(s32 val) { s32 ret; if (val & 0x8000) val |= 0xffff0000; ret = (val >> shift_factor); ret += ((s_1 * f[predict_nr][0]) >> 6) + ((s_2 * f[predict_nr][1]) >> 6); s_2 = s_1; s_1 = ret; return ret; } void SPU2Loop(VOICE_PROCESSED* pChannel, u32 ch) { u8* start; u32 nSample; for (u32 ns = 0; ns < NSSIZE; ns++) { // fmod freq channel if (pChannel->bFMod == 1 && iFMod[ns]) pChannel->FModChangeFrequency(ns); while(pChannel->spos >= 0x10000 ) { if (pChannel->iSBPos == 28) // 28 reached? { start=pChannel->pCurr; // set up the current pos // special "stop" sign if (start == (u8*)-1) //!pChannel->bOn { pChannel->bOn = false; // -> turn everything off pChannel->ADSRX.lVolume = 0; pChannel->ADSRX.EnvelopeVol = 0; return; // -> and done for this channel } predict_nr = (s32)start[0]; shift_factor = predict_nr&0xf; predict_nr >>= 4; flags=(s32)start[1]; start += 2; pChannel->iSBPos = 0; // decode the 16byte packet s_1 = pChannel->s_1; s_2 = pChannel->s_2; for (nSample=0; nSample<28; ++start) { s32 d = (s32)*start; s32 s; s = ((d & 0xf)<<12); pChannel->SB[nSample++] = SetPacket(s); s = ((d & 0xf0) << 8); pChannel->SB[nSample++] = SetPacket(s); } // irq occurs no matter what core accesses the address for (s32 core = 0; core < 2; ++core) { if (spu2attr(core).irq) // some callback and irq active? { // if irq address reached or irq on looping addr, when stop/loop flag is set u8* pirq = (u8*)pSpuIrq[core]; if ((pirq > (start - 16) && pirq <= start) || ((flags & 1) && (pirq > (pChannel->pLoop - 16) && pirq <= pChannel->pLoop))) { IRQINFO |= 4 << core; SPU2_LOG("SPU2Worker:interrupt\n"); irqCallbackSPU2(); } } } // flag handler if ((flags & 4) && (!pChannel->bIgnoreLoop)) pChannel->pLoop = start - 16; // loop address if (flags & 1) // 1: stop/loop { // We play this block out first... dwEndChannel2[ch / 24] |= (1 << (ch % 24)); if (flags != 3 || pChannel->pLoop == NULL) { // and checking if pLoop is set avoids crashes, yeah start = (u8*)-1; pChannel->bStop = true; pChannel->bIgnoreLoop = false; } else { start = pChannel->pLoop; } } pChannel->pCurr = start; // store values for next cycle pChannel->s_1 = s_1; pChannel->s_2 = s_2; } pChannel->StoreInterpolationVal(pChannel->SB[pChannel->iSBPos++]); // get sample data pChannel->spos -= 0x10000; } s32 sval = (MixADSR(pChannel) * pChannel->iGetVal()) / 1023; // mix adsr with noise or sample val. if (pChannel->bFMod == 2) // fmod freq channel { // -> store 1T sample data, use that to do fmod on next channel if (!pChannel->bNoise) iFMod[ns] = sval; } else { if (pChannel->bVolumeL) s_buffers[ns][0] += (sval * pChannel->leftvol) >> 14; if (pChannel->bVolumeR) s_buffers[ns][1] += (sval * pChannel->rightvol) >> 14; } pChannel->spos += pChannel->sinc; } } // simulate SPU2 for 1ms void SPU2Worker() { // assume s_buffers are zeroed out if (dwNewChannel2[0] || dwNewChannel2[1]) s_pAudioBuffers[s_nCurBuffer].newchannels++; VOICE_PROCESSED* pChannel = voices; for (u32 ch=0; ch < SPU_NUMBER_VOICES; ch++, pChannel++) // loop em all... we will collect 1 ms of sound of each playing channel { if (pChannel->bNew) { pChannel->StartSound(); // start new sound dwEndChannel2[ch / 24] &= ~(1 << (ch % 24)); // clear end channel bit dwNewChannel2[ch / 24] &= ~(1 << (ch % 24)); // clear channel bit } if (!pChannel->bOn) continue; if (pChannel->iActFreq != pChannel->iUsedFreq) // new psx frequency? pChannel->VoiceChangeFrequency(); // loop until 1 ms of data is reached SPU2Loop(pChannel, ch); } // mix all channels MixChannels(0); MixChannels(1); if ( g_bPlaySound ) { assert( s_pCurOutput != NULL); for (u32 ns = 0; ns < NSSIZE; ns++) { // clamp and write clampandwrite16(s_pCurOutput[0],s_buffers[ns][0]); clampandwrite16(s_pCurOutput[1],s_buffers[ns][1]); s_pCurOutput += 2; s_buffers[ns][0] = 0; s_buffers[ns][1] = 0; } // check if end reached if ((uptr)s_pCurOutput - (uptr)s_pAudioBuffers[s_nCurBuffer].pbuf >= 4 * NS_TOTAL_SIZE) { if ( conf.options & OPTION_RECORDING ) { static s32 lastrectime = 0; if (timeGetTime() - lastrectime > 5000) { WARN_LOG("ZeroSPU2: recording\n"); lastrectime = timeGetTime(); } LogRawSound(s_pAudioBuffers[s_nCurBuffer].pbuf, 4, s_pAudioBuffers[s_nCurBuffer].pbuf+2, 4, NS_TOTAL_SIZE); } if ( s_nQueuedBuffers >= ArraySize(s_pAudioBuffers)-1 ) { //ZeroSPU2: dropping packets! game too fast s_nDropPacket += NSFRAMES; s_GlobalTimeStamp = GetMicroTime(); } else { // submit to final mixer #ifdef ZEROSPU2_DEVBUILD if ( g_logsound ) LogRawSound(s_pAudioBuffers[s_nCurBuffer].pbuf, 4, s_pAudioBuffers[s_nCurBuffer].pbuf + 2, 4, NS_TOTAL_SIZE); #endif if ( g_startcount == 0xffffffff ) { g_startcount = timeGetTime(); g_packetcount = 0; } if ( conf.options & OPTION_TIMESTRETCH ) { u32 newtotal = s_nTotalDuration - s_nDurations[s_nCurDuration]; u64 newtime = GetMicroTime(); u32 duration; if (s_GlobalTimeStamp == 0) s_GlobalTimeStamp = newtime - NSFRAMES * 1000; duration = (u32)(newtime-s_GlobalTimeStamp); s_nDurations[s_nCurDuration] = duration; s_nTotalDuration = newtotal + duration; s_nCurDuration = (s_nCurDuration+1)%ArraySize(s_nDurations); s_GlobalTimeStamp = newtime; s_pAudioBuffers[s_nCurBuffer].timestamp = timeGetTime(); s_pAudioBuffers[s_nCurBuffer].avgtime = s_nTotalDuration/ArraySize(s_nDurations); } s_pAudioBuffers[s_nCurBuffer].len = 4 * NS_TOTAL_SIZE; InterlockedExchangeAdd((long*)&s_nQueuedBuffers, 1); s_nCurBuffer = (s_nCurBuffer+1)%ArraySize(s_pAudioBuffers); s_pAudioBuffers[s_nCurBuffer].newchannels = 0; // reset } // restart s_pCurOutput = (s16*)s_pAudioBuffers[s_nCurBuffer].pbuf; } } } // size is in bytes void LogPacketSound(void* packet, s32 memsize) { u16 buf[28]; u8* pstart = (u8*)packet; s_1 = s_2 = 0; for (s32 i = 0; i < memsize; i += 16) { predict_nr = (s32)pstart[0]; shift_factor = predict_nr&0xf; predict_nr >>= 4; pstart += 2; for (s32 nSample = 0;nSample < 28; ++pstart) { s32 d = (s32)*pstart; s32 temp; temp = ((d & 0xf) << 12); buf[nSample++] = SetPacket(temp); temp = ((d & 0xf0) << 8); buf[nSample++] = SetPacket(temp); } LogRawSound(buf, 2, buf, 2, 28); } } void LogRawSound(void* pleft, s32 leftstride, void* pright, s32 rightstride, s32 numsamples) { if (g_pWavRecord == NULL ) g_pWavRecord = new WavOutFile(RECORD_FILENAME, SAMPLE_RATE, 16, 2); u8* left = (u8*)pleft; u8* right = (u8*)pright; static vector tempbuf; tempbuf.resize(2 * numsamples); for (s32 i = 0; i < numsamples; ++i) { tempbuf[2*i+0] = *(s16*)left; tempbuf[2*i+1] = *(s16*)right; left += leftstride; right += rightstride; } g_pWavRecord->write(&tempbuf[0], numsamples*2); }