/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#pragma once
#include
#include
struct HostEntryUi
{
std::string Url;
std::string Desc;
std::string Address = "0.0.0.0";
bool Enabled;
};
class IPValidator : public QValidator
{
Q_OBJECT
public:
explicit IPValidator(QObject* parent = nullptr, bool allowEmpty = false);
virtual State validate(QString& input, int& pos) const override;
private:
static const QRegularExpression intermediateRegex;
static const QRegularExpression finalRegex;
bool m_allowEmpty;
};
class IPItemDelegate : public QItemDelegate
{
Q_OBJECT
public:
explicit IPItemDelegate(QObject* parent = nullptr);
protected:
QWidget* createEditor(QWidget* parent, const QStyleOptionViewItem& option, const QModelIndex& index) const;
void setEditorData(QWidget* editor, const QModelIndex& index) const;
void setModelData(QWidget* editor, QAbstractItemModel* model, const QModelIndex& index) const;
void updateEditorGeometry(QWidget* editor, const QStyleOptionViewItem& option, const QModelIndex& index) const;
};