/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSDeviceSDL.h" GSDeviceSDL::GSDeviceSDL() : m_free_window(false) , m_window(NULL) , m_renderer(NULL) , m_texture(NULL) { } GSDeviceSDL::~GSDeviceSDL() { if(m_texture != NULL) { SDL_DestroyTexture(m_texture); } if(m_renderer != NULL) { SDL_DestroyRenderer(m_renderer); } if(m_window != NULL && m_free_window) { SDL_DestroyWindow(m_window); } } bool GSDeviceSDL::Create(GSWnd* wnd) { m_window = (SDL_Window*)wnd->GetHandle(); if(m_window == wnd->GetDisplay()) { // HACK: no SDL window m_window = SDL_CreateWindowFrom(wnd->GetHandle()); m_free_window = true; } return GSDeviceSW::Create(wnd); } bool GSDeviceSDL::Reset(int w, int h) { if(!GSDeviceSW::Reset(w, h)) { return false; } delete m_backbuffer; m_backbuffer = new GSDummyTexture(w, h); if(m_texture != NULL) { SDL_DestroyTexture(m_texture); m_texture = NULL; } if(m_renderer != NULL) { SDL_DestroyRenderer(m_renderer); m_renderer = NULL; } m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_ACCELERATED); // SDL_RENDERER_PRESENTVSYNC if(m_renderer == NULL) { return false; } SDL_RenderClear(m_renderer); SDL_RenderPresent(m_renderer); m_format = SDL_PIXELFORMAT_ARGB8888; SDL_RendererInfo info; memset(&info, 0, sizeof(info)); SDL_GetRendererInfo(m_renderer, &info); for(uint32 i = 0; i < info.num_texture_formats; i++) { if(info.texture_formats[i] == SDL_PIXELFORMAT_ABGR8888) { m_format = SDL_PIXELFORMAT_ABGR8888; } } return true; } void GSDeviceSDL::Present(GSTexture* st, GSTexture* dt, const GSVector4& dr, int shader) { ASSERT(dt == m_backbuffer); // ignore m_backbuffer GSVector2i size = st->GetSize(); if(m_texture != NULL) { Uint32 format; int access; int w, h; if(SDL_QueryTexture(m_texture, &format, &access, &w, &h) < 0) { return; } if(w != size.x || h != size.y) { SDL_DestroyTexture(m_texture); m_texture = NULL; } } if(m_texture == NULL) { m_texture = SDL_CreateTexture(m_renderer, m_format, SDL_TEXTUREACCESS_STREAMING, size.x, size.y); } if(m_texture == NULL) { return; } GSTexture::GSMap sm, dm; if(SDL_LockTexture(m_texture, NULL, (void**)&dm.bits, &dm.pitch) == 0) { if(st->Map(sm, NULL)) { GSVector2i s = st->GetSize(); if(m_format == SDL_PIXELFORMAT_ARGB8888) { if(((int)dm.bits & 15) == 0 && (dm.pitch & 15) == 0) { for(int j = s.y; j > 0; j--, sm.bits += sm.pitch, dm.bits += dm.pitch) { GSVector4i* RESTRICT src = (GSVector4i*)sm.bits; GSVector4i* RESTRICT dst = (GSVector4i*)dm.bits; for(int i = s.x >> 2; i > 0; i--, dst++, src++) { *dst = ((*src & 0x00ff0000) >> 16) | ((*src & 0x000000ff) << 16) | (*src & 0x0000ff00); } uint32* RESTRICT src2 = (uint32*)src; uint32* RESTRICT dst2 = (uint32*)dst; for(int i = s.x & 3; i > 0; i--, dst2++, src2++) { *dst2 = ((*src2 & 0x00ff0000) >> 16) | ((*src2 & 0x000000ff) << 16) | (*src2 & 0x0000ff00); } } } else { // VirtualBox/Ubuntu does not return an aligned pointer for(int j = s.y; j > 0; j--, sm.bits += sm.pitch, dm.bits += dm.pitch) { uint32* RESTRICT src = (uint32*)sm.bits; uint32* RESTRICT dst = (uint32*)dm.bits; for(int i = s.x; i > 0; i--, dst++, src++) { *dst = ((*src & 0x00ff0000) >> 16) | ((*src & 0x000000ff) << 16) | (*src & 0x0000ff00); } } } } else { for(int j = s.y; j > 0; j--, sm.bits += sm.pitch, dm.bits += dm.pitch) { memcpy(dm.bits, sm.bits, s.x * 4); } } st->Unmap(); } SDL_UnlockTexture(m_texture); } GSVector4i dri(dr); SDL_Rect r; r.x = dri.left; r.y = dri.top; r.w = dri.width(); r.h = dri.height(); SDL_RenderClear(m_renderer); SDL_RenderCopy(m_renderer, m_texture, NULL, &r); } void GSDeviceSDL::Flip() { SDL_RenderPresent(m_renderer); }