/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSRenderer.h" class GSTextureCacheSW { public: class Texture { public: GSState* m_state; GSOffset* m_offset; GIFRegTEX0 m_TEX0; GIFRegTEXA m_TEXA; void* m_buff; uint32 m_tw; uint32 m_age; bool m_complete; bool m_repeating; vector* m_p2t; uint32 m_valid[MAX_PAGES]; struct {uint32 bm[16]; const uint32* n;} m_pages; const uint32* RESTRICT m_sharedbits; // m_valid // fast mode: each uint32 bits map to the 32 blocks of that page // repeating mode: 1 bpp image of the texture tiles (8x8), also having 512 elements is just a coincidence (worst case: (1024*1024)/(8*8)/(sizeof(uint32)*8)) Texture(GSState* state, uint32 tw0, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA); virtual ~Texture(); bool Update(const GSVector4i& r); bool Save(const string& fn, bool dds = false) const; }; protected: GSState* m_state; hash_set m_textures; list m_map[MAX_PAGES]; public: GSTextureCacheSW(GSState* state); virtual ~GSTextureCacheSW(); Texture* Lookup(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, uint32 tw0 = 0); void InvalidatePages(const uint32* pages, uint32 psm); void RemoveAll(); void IncAge(); };