/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/Exceptions.h" // pxUSE_SECURE_MALLOC - enables bounds checking on scoped malloc allocations. #ifndef pxUSE_SECURE_MALLOC #define pxUSE_SECURE_MALLOC 0 #endif ////////////////////////////////////////////////////////////////////////////////////////// // Safe deallocation macros -- checks pointer validity (non-null) when needed, and sets // pointer to null after deallocation. #define safe_delete(ptr) \ ((void)(delete (ptr)), (ptr) = NULL) #define safe_delete_array(ptr) \ ((void)(delete[](ptr)), (ptr) = NULL) // No checks for NULL -- wxWidgets says it's safe to skip NULL checks and it runs on // just about every compiler and libc implementation of any recentness. #define safe_free(ptr) \ ((void)(free(ptr), !!0), (ptr) = NULL) //((void) (( ( (ptr) != NULL ) && (free( ptr ), !!0) ), (ptr) = NULL)) #define safe_fclose(ptr) \ ((void)((((ptr) != NULL) && (fclose(ptr), !!0)), (ptr) = NULL)) // Implementation note: all known implementations of _aligned_free check the pointer for // NULL status (our implementation under GCC, and microsoft's under MSVC), so no need to // do it here. #define safe_aligned_free(ptr) \ ((void)(_aligned_free(ptr), (ptr) = NULL)) // aligned_malloc: Implement/declare linux equivalents here! #if !defined(_MSC_VER) extern void *__fastcall _aligned_malloc(size_t size, size_t align); extern void *__fastcall pcsx2_aligned_realloc(void *handle, size_t new_size, size_t align, size_t old_size); extern void _aligned_free(void *pmem); #else #define pcsx2_aligned_realloc(handle, new_size, align, old_size) \ _aligned_realloc(handle, new_size, align) #endif // -------------------------------------------------------------------------------------- // pxDoOutOfMemory // -------------------------------------------------------------------------------------- typedef void FnType_OutOfMemory(uptr blocksize); typedef FnType_OutOfMemory *Fnptr_OutOfMemory; // This method is meant to be assigned by applications that link against pxWex. It is called // (invoked) prior to most pxWex built-in memory/array classes throwing exceptions, and can be // used by an application to remove unneeded memory allocations and/or reduce internal cache // reserves. // // Example: PCSX2 uses several bloated recompiler code caches. Larger caches improve performance, // however a rouge cache growth could cause memory constraints in the operating system. If an out- // of-memory error occurs, PCSX2's implementation of this function attempts to reset all internal // recompiler caches. This can typically free up 100-150 megs of memory, and will allow the app // to continue running without crashing or hanging the operating system, etc. // extern Fnptr_OutOfMemory pxDoOutOfMemory; // -------------------------------------------------------------------------------------- // BaseScopedAlloc // -------------------------------------------------------------------------------------- // Base class that allows various ScopedMalloc types to be passed to functions that act // on them. // // Rationale: This class and the derived varieties are provided as a simple autonomous self- // destructing container for malloc. The entire class is almost completely dependency free, // and thus can be included everywhere and anywhere without dependency hassles. // template class BaseScopedAlloc { protected: T *m_buffer; uint m_size; public: BaseScopedAlloc() { m_buffer = NULL; m_size = 0; } virtual ~BaseScopedAlloc() { //pxAssert(m_buffer==NULL); } public: size_t GetSize() const { return m_size; } size_t GetLength() const { return m_size; } // Allocates the object to the specified size. If an existing allocation is in // place, it is freed and replaced with the new allocation, and all data is lost. // Parameter: // newSize - size of the new allocation, in elements (not bytes!). If the specified // size is 0, the the allocation is freed, same as calling Free(). virtual void Alloc(size_t newsize) = 0; // Re-sizes the allocation to the requested size, without any data loss. // Parameter: // newSize - size of the new allocation, in elements (not bytes!). If the specified // size is 0, the the allocation is freed, same as calling Free(). virtual void Resize(size_t newsize) = 0; void Free() { Alloc(0); } // Makes enough room for the requested size. Existing data in the array is retained. void MakeRoomFor(uint size) { if (size <= m_size) return; Resize(size); } T *GetPtr(uint idx = 0) const { #if pxUSE_SECURE_MALLOC IndexBoundsAssumeDev("ScopedAlloc", idx, m_size); #endif return &m_buffer[idx]; } T &operator[](uint idx) { #if pxUSE_SECURE_MALLOC IndexBoundsAssumeDev("ScopedAlloc", idx, m_size); #endif return m_buffer[idx]; } const T &operator[](uint idx) const { #if pxUSE_SECURE_MALLOC IndexBoundsAssumeDev("ScopedAlloc", idx, m_size); #endif return m_buffer[idx]; } }; // -------------------------------------------------------------------------------------- // ScopedAlloc // -------------------------------------------------------------------------------------- // A simple container class for a standard malloc allocation. By default, no bounds checking // is performed, and there is no option for enabling bounds checking. If bounds checking and // other features are needed, use the more robust SafeArray<> instead. // // See docs for BaseScopedAlloc for details and rationale. // template class ScopedAlloc : public BaseScopedAlloc { typedef BaseScopedAlloc _parent; public: ScopedAlloc(size_t size = 0) : _parent() { Alloc(size); } virtual ~ScopedAlloc() { safe_free(this->m_buffer); } virtual void Alloc(size_t newsize) { safe_free(this->m_buffer); this->m_size = newsize; if (!this->m_size) return; this->m_buffer = (T *)malloc(this->m_size * sizeof(T)); if (!this->m_buffer) throw Exception::OutOfMemory(L"ScopedAlloc"); } virtual void Resize(size_t newsize) { this->m_size = newsize; this->m_buffer = (T *)realloc(this->m_buffer, this->m_size * sizeof(T)); if (!this->m_buffer) throw Exception::OutOfMemory(L"ScopedAlloc::Resize"); } using _parent::operator[]; }; // -------------------------------------------------------------------------------------- // ScopedAlignedAlloc // -------------------------------------------------------------------------------------- // A simple container class for an aligned allocation. By default, no bounds checking is // performed, and there is no option for enabling bounds checking. If bounds checking and // other features are needed, use the more robust SafeArray<> instead. // // See docs for BaseScopedAlloc for details and rationale. // template class ScopedAlignedAlloc : public BaseScopedAlloc { typedef BaseScopedAlloc _parent; public: ScopedAlignedAlloc(size_t size = 0) : _parent() { Alloc(size); } virtual ~ScopedAlignedAlloc() { safe_aligned_free(this->m_buffer); } virtual void Alloc(size_t newsize) { safe_aligned_free(this->m_buffer); this->m_size = newsize; if (!this->m_size) return; this->m_buffer = (T *)_aligned_malloc(this->m_size * sizeof(T), align); if (!this->m_buffer) throw Exception::OutOfMemory(L"ScopedAlignedAlloc"); } virtual void Resize(size_t newsize) { this->m_buffer = (T *)pcsx2_aligned_realloc(this->m_buffer, newsize * sizeof(T), align, this->m_size * sizeof(T)); this->m_size = newsize; if (!this->m_buffer) throw Exception::OutOfMemory(L"ScopedAlignedAlloc::Resize"); } using _parent::operator[]; };