/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include "common/Threading.h" namespace Threading { // -------------------------------------------------------------------------------------- // RwMutex // -------------------------------------------------------------------------------------- class RwMutex { DeclareNoncopyableObject(RwMutex); protected: pthread_rwlock_t m_rwlock; public: RwMutex(); virtual ~RwMutex(); virtual void AcquireRead(); virtual void AcquireWrite(); virtual bool TryAcquireRead(); virtual bool TryAcquireWrite(); virtual void Release(); }; // -------------------------------------------------------------------------------------- // BaseScopedReadWriteLock // -------------------------------------------------------------------------------------- class BaseScopedReadWriteLock { DeclareNoncopyableObject(BaseScopedReadWriteLock); protected: RwMutex &m_lock; bool m_IsLocked; public: BaseScopedReadWriteLock(RwMutex &locker) : m_lock(locker) { } virtual ~BaseScopedReadWriteLock(); void Release(); bool IsLocked() const { return m_IsLocked; } }; // -------------------------------------------------------------------------------------- // ScopedReadLock / ScopedWriteLock // -------------------------------------------------------------------------------------- class ScopedReadLock : public BaseScopedReadWriteLock { public: ScopedReadLock(RwMutex &locker); virtual ~ScopedReadLock() = default; void Acquire(); }; class ScopedWriteLock : public BaseScopedReadWriteLock { public: ScopedWriteLock(RwMutex &locker); virtual ~ScopedWriteLock() = default; void Acquire(); protected: ScopedWriteLock(RwMutex &locker, bool isTryLock); }; }