/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #pragma once #include #include #include #include #include "common/Pcsx2Defs.h" // This macro is actually useful for about any and every possible application of C++ // equality operators. #define OpEqu(field) (field == right.field) // Macro used for removing some of the redtape involved in defining bitfield/union helpers. // #define BITFIELD32() \ union \ { \ u32 bitset; \ struct \ { #define BITFIELD_END \ }; \ }; // -------------------------------------------------------------------------------------- // PageProtectionMode // -------------------------------------------------------------------------------------- class PageProtectionMode { protected: bool m_read; bool m_write; bool m_exec; public: PageProtectionMode() { All(false); } PageProtectionMode& Read(bool allow = true) { m_read = allow; return *this; } PageProtectionMode& Write(bool allow = true) { m_write = allow; return *this; } PageProtectionMode& Execute(bool allow = true) { m_exec = allow; return *this; } PageProtectionMode& All(bool allow = true) { m_read = m_write = m_exec = allow; return *this; } bool CanRead() const { return m_read; } bool CanWrite() const { return m_write; } bool CanExecute() const { return m_exec && m_read; } bool IsNone() const { return !m_read && !m_write; } std::string ToString() const; }; static __fi PageProtectionMode PageAccess_None() { return PageProtectionMode(); } static __fi PageProtectionMode PageAccess_ReadOnly() { return PageProtectionMode().Read(); } static __fi PageProtectionMode PageAccess_WriteOnly() { return PageProtectionMode().Write(); } static __fi PageProtectionMode PageAccess_ReadWrite() { return PageAccess_ReadOnly().Write(); } static __fi PageProtectionMode PageAccess_ExecOnly() { return PageAccess_ReadOnly().Execute(); } static __fi PageProtectionMode PageAccess_Any() { return PageProtectionMode().All(); } // -------------------------------------------------------------------------------------- // HostSys // -------------------------------------------------------------------------------------- // (this namespace name sucks, and is a throw-back to an older attempt to make things cross // platform prior to wxWidgets .. it should prolly be removed -- air) namespace HostSys { // Maps a block of memory for use as a recompiled code buffer. // Returns NULL on allocation failure. extern void* Mmap(void* base, size_t size, const PageProtectionMode& mode); // Unmaps a block allocated by SysMmap extern void Munmap(void* base, size_t size); extern void MemProtect(void* baseaddr, size_t size, const PageProtectionMode& mode); template void MemProtectStatic(u8 (&arr)[size], const PageProtectionMode& mode) { MemProtect(arr, size, mode); } extern std::string GetFileMappingName(const char* prefix); extern void* CreateSharedMemory(const char* name, size_t size); extern void DestroySharedMemory(void* ptr); extern void* MapSharedMemory(void* handle, size_t offset, void* baseaddr, size_t size, const PageProtectionMode& mode); extern void UnmapSharedMemory(void* baseaddr, size_t size); } // Safe version of Munmap -- NULLs the pointer variable immediately after free'ing it. #define SafeSysMunmap(ptr, size) \ ((void)(HostSys::Munmap(ptr, size), (ptr) = 0)) extern void InitCPUTicks(); extern u64 GetTickFrequency(); extern u64 GetCPUTicks(); extern u64 GetPhysicalMemory(); /// Spin for a short period of time (call while spinning waiting for a lock) /// Returns the approximate number of ns that passed extern u32 ShortSpin(); /// Number of ns to spin for before sleeping a thread extern const u32 SPIN_TIME_NS; /// Like C abort() but adds the given message to the crashlog [[noreturn]] void AbortWithMessage(const char* msg); extern std::string GetOSVersionString(); namespace Common { /// Abstracts platform-specific code for asynchronously playing a sound. /// On Windows, this will use PlaySound(). On Linux, it will shell out to aplay. On MacOS, it uses NSSound. bool PlaySoundAsync(const char* path); } // namespace Common