/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GSdx.h" #include "GS.h" #include "PSX/GPU.h" #include static void* s_hModule; #ifdef _WIN32 BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch(ul_reason_for_call) { case DLL_PROCESS_ATTACH: s_hModule = hModule; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } bool GSdxApp::LoadResource(int id, std::vector& buff, const char* type) { buff.clear(); HRSRC hRsrc = FindResource((HMODULE)s_hModule, MAKEINTRESOURCE(id), type != NULL ? type : RT_RCDATA); if(!hRsrc) return false; HGLOBAL hGlobal = ::LoadResource((HMODULE)s_hModule, hRsrc); if(!hGlobal) return false; DWORD size = SizeofResource((HMODULE)s_hModule, hRsrc); if(!size) return false; // On Linux resources are always NULL terminated // Add + 1 on size to do the same for compatibility sake (required by GSDeviceOGL) buff.resize(size + 1); memcpy(buff.data(), LockResource(hGlobal), size); return true; } #else #include "GSdxResources.h" bool GSdxApp::LoadResource(int id, std::vector& buff, const char* type) { std::string path; switch (id) { case IDR_COMMON_GLSL: path = "/GSdx/res/glsl/common_header.glsl"; break; case IDR_CONVERT_GLSL: path = "/GSdx/res/glsl/convert.glsl"; break; case IDR_FXAA_FX: path = "/GSdx/res/fxaa.fx"; break; case IDR_INTERLACE_GLSL: path = "/GSdx/res/glsl/interlace.glsl"; break; case IDR_MERGE_GLSL: path = "/GSdx/res/glsl/merge.glsl"; break; case IDR_SHADEBOOST_GLSL: path = "/GSdx/res/glsl/shadeboost.glsl"; break; case IDR_TFX_VGS_GLSL: path = "/GSdx/res/glsl/tfx_vgs.glsl"; break; case IDR_TFX_FS_GLSL: path = "/GSdx/res/glsl/tfx_fs.glsl"; break; case IDR_TFX_CL: path = "/GSdx/res/tfx.cl"; break; default: printf("LoadResource not implemented for id %d\n", id); return false; } GBytes *bytes = g_resource_lookup_data(GSdx_res_get_resource(), path.c_str(), G_RESOURCE_LOOKUP_FLAGS_NONE, nullptr); size_t size = 0; const void* data = g_bytes_get_data(bytes, &size); if (data == nullptr || size == 0) { printf("Failed to get data for resource: %d\n", id); return false; } buff.clear(); buff.resize(size + 1); memcpy(buff.data(), data, size + 1); g_bytes_unref(bytes); return true; } #endif size_t GSdxApp::GetIniString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName) { BuildConfigurationMap(lpFileName); std::string key(lpKeyName); std::string value = m_configuration_map[key]; if (value.empty()) { // save the value for futur call m_configuration_map[key] = std::string(lpDefault); strcpy(lpReturnedString, lpDefault); } else strcpy(lpReturnedString, value.c_str()); return 0; } bool GSdxApp::WriteIniString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName) { BuildConfigurationMap(lpFileName); std::string key(lpKeyName); std::string value(pString); m_configuration_map[key] = value; // Save config to a file FILE* f = px_fopen(lpFileName, "w"); if (f == NULL) return false; // FIXME print a nice message // Maintain compatibility with GSDumpGUI/old Windows ini. #ifdef _WIN32 fprintf(f, "[Settings]\n"); #endif for (const auto& entry : m_configuration_map) { // Do not save the inifile key which is not an option if (entry.first.compare("inifile") == 0) continue; // Only keep option that have a default value (allow to purge old option of the GSdx.ini) if (!entry.second.empty() && m_default_configuration.find(entry.first) != m_default_configuration.end()) fprintf(f, "%s = %s\n", entry.first.c_str(), entry.second.c_str()); } fclose(f); return false; } int GSdxApp::GetIniInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName) { BuildConfigurationMap(lpFileName); std::string value = m_configuration_map[std::string(lpKeyName)]; if (value.empty()) { // save the value for futur call SetConfig(lpKeyName, nDefault); return nDefault; } else return atoi(value.c_str()); } GSdxApp theApp; GSdxApp::GSdxApp() { // Empty constructor causes an illegal instruction exception on an SSE4.2 machine on Windows. // Non-empty doesn't, but raises a SIGILL signal when compiled against GCC 6.1.1. // So here's a compromise. #ifdef _WIN32 Init(); #endif } void GSdxApp::Init() { static bool is_initialised = false; if (is_initialised) return; is_initialised = true; m_current_renderer_type = GSRendererType::Undefined; if (m_ini.empty()) m_ini = "inis/GSdx.ini"; m_section = "Settings"; #ifdef _WIN32 m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX1011_HW), "Direct3D 11", "Hardware")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_HW), "OpenGL", "Hardware")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX1011_SW), "Direct3D 11", "Software")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_SW), "OpenGL", "Software")); #else // Linux m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_HW), "OpenGL", "Hardware")); m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_SW), "OpenGL", "Software")); #endif // The null renderer goes third, it has use for benchmarking purposes in a release build m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::Null), "None", "Core Benchmark")); #ifdef ENABLE_OPENCL // OpenCL stuff goes last // FIXME openCL isn't attached to a device (could be impacted by the window management stuff however) #ifdef _WIN32 m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::DX1011_OpenCL), "Direct3D 11", "OpenCL")); #endif m_gs_renderers.push_back(GSSetting(static_cast(GSRendererType::OGL_OpenCL), "OpenGL", "OpenCL")); #endif m_gs_interlace.push_back(GSSetting(0, "None", "")); m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth")); m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth")); m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking")); m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking")); m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps")); m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps")); m_gs_interlace.push_back(GSSetting(7, "Automatic", "Default")); m_gs_aspectratio.push_back(GSSetting(0, "Stretch", "")); m_gs_aspectratio.push_back(GSSetting(1, "4:3", "")); m_gs_aspectratio.push_back(GSSetting(2, "16:9", "")); m_gs_upscale_multiplier.push_back(GSSetting(1, "Native", "PS2")); m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", "~720p")); m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", "~1080p")); m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", "~1440p 2K")); m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", "~1620p 3K")); m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", "~2160p 4K")); m_gs_upscale_multiplier.push_back(GSSetting(8, "8x Native", "~2880p 5K")); #ifndef __unix__ m_gs_upscale_multiplier.push_back(GSSetting(0, "Custom", "Not Recommended")); #endif m_gs_max_anisotropy.push_back(GSSetting(0, "Off", "Default")); m_gs_max_anisotropy.push_back(GSSetting(2, "2x", "")); m_gs_max_anisotropy.push_back(GSSetting(4, "4x", "")); m_gs_max_anisotropy.push_back(GSSetting(8, "8x", "")); m_gs_max_anisotropy.push_back(GSSetting(16, "16x", "")); m_gs_bifilter.push_back(GSSetting(static_cast(BiFiltering::Nearest), "Nearest", "")); m_gs_bifilter.push_back(GSSetting(static_cast(BiFiltering::Forced_But_Sprite), "Bilinear", "Forced excluding sprite")); m_gs_bifilter.push_back(GSSetting(static_cast(BiFiltering::Forced), "Bilinear", "Forced")); m_gs_bifilter.push_back(GSSetting(static_cast(BiFiltering::PS2), "Bilinear", "PS2")); m_gs_trifilter.push_back(GSSetting(static_cast(TriFiltering::None), "None", "Default")); m_gs_trifilter.push_back(GSSetting(static_cast(TriFiltering::PS2), "Trilinear", "")); m_gs_trifilter.push_back(GSSetting(static_cast(TriFiltering::Forced), "Trilinear", "Ultra/Slow")); m_gs_gl_ext.push_back(GSSetting(-1, "Automatic", "Default")); m_gs_gl_ext.push_back(GSSetting(0, "Force-Disabled", "")); m_gs_gl_ext.push_back(GSSetting(1, "Force-Enabled", "")); m_gs_hack.push_back(GSSetting(0, "Off", "Default")); m_gs_hack.push_back(GSSetting(1, "Half", "")); m_gs_hack.push_back(GSSetting(2, "Full", "")); m_gs_offset_hack.push_back(GSSetting(0, "Off", "Default")); m_gs_offset_hack.push_back(GSSetting(1, "Normal", "Vertex")); m_gs_offset_hack.push_back(GSSetting(2, "Special", "Texture")); m_gs_offset_hack.push_back(GSSetting(3, "Special", "Texture - aggressive")); m_gs_hw_mipmapping = { GSSetting(HWMipmapLevel::Automatic, "Automatic", "Default"), GSSetting(HWMipmapLevel::Off, "Off", ""), GSSetting(HWMipmapLevel::Basic, "Basic", "Fast"), GSSetting(HWMipmapLevel::Full, "Full", "Slow"), }; m_gs_crc_level = { GSSetting(CRCHackLevel::Automatic, "Automatic", "Default"), GSSetting(CRCHackLevel::None, "None", "Debug"), GSSetting(CRCHackLevel::Minimum, "Minimum", "Debug"), GSSetting(CRCHackLevel::Partial, "Partial", "OpenGL"), GSSetting(CRCHackLevel::Full, "Full", "Direct3D"), GSSetting(CRCHackLevel::Aggressive, "Aggressive", ""), }; m_gs_acc_date_level.push_back(GSSetting(0, "Off", "")); m_gs_acc_date_level.push_back(GSSetting(1, "Fast", "Default")); m_gs_acc_date_level.push_back(GSSetting(2, "Full", "Slow")); m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest")); m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended")); m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", "")); m_gs_acc_blend_level.push_back(GSSetting(3, "High", "")); m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow")); m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow")); m_gs_acc_blend_level_d3d11.push_back(GSSetting(0, "None", "Fastest")); m_gs_acc_blend_level_d3d11.push_back(GSSetting(1, "Basic", "Recommended")); m_gs_acc_blend_level_d3d11.push_back(GSSetting(2, "Medium", "Debug")); m_gs_acc_blend_level_d3d11.push_back(GSSetting(3, "High", "Debug")); m_gs_tv_shaders.push_back(GSSetting(0, "None", "")); m_gs_tv_shaders.push_back(GSSetting(1, "Scanline filter", "")); m_gs_tv_shaders.push_back(GSSetting(2, "Diagonal filter", "")); m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", "")); m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", "")); // PSX options that start with m_gpu. m_gpu_renderers.push_back(GSSetting(static_cast(GPURendererType::D3D11_SW), "Direct3D 11", "Software")); m_gpu_renderers.push_back(GSSetting(static_cast(GPURendererType::NULL_Renderer), "Null", "")); m_gpu_filter.push_back(GSSetting(0, "Nearest", "")); m_gpu_filter.push_back(GSSetting(1, "Bilinear (polygons only)", "")); m_gpu_filter.push_back(GSSetting(2, "Bilinear", "")); m_gpu_dithering.push_back(GSSetting(0, "Disabled", "")); m_gpu_dithering.push_back(GSSetting(1, "Auto", "")); m_gpu_aspectratio.push_back(GSSetting(0, "Stretch", "")); m_gpu_aspectratio.push_back(GSSetting(1, "4:3", "")); m_gpu_aspectratio.push_back(GSSetting(2, "16:9", "")); m_gpu_scale.push_back(GSSetting(0 | (0 << 2), "H x 1 - V x 1", "")); m_gpu_scale.push_back(GSSetting(1 | (0 << 2), "H x 2 - V x 1", "")); m_gpu_scale.push_back(GSSetting(0 | (1 << 2), "H x 1 - V x 2", "")); m_gpu_scale.push_back(GSSetting(1 | (1 << 2), "H x 2 - V x 2", "")); m_gpu_scale.push_back(GSSetting(2 | (1 << 2), "H x 4 - V x 2", "")); m_gpu_scale.push_back(GSSetting(1 | (2 << 2), "H x 2 - V x 4", "")); m_gpu_scale.push_back(GSSetting(2 | (2 << 2), "H x 4 - V x 4", "")); // Avoid to clutter the ini file with useless options #ifdef _WIN32 // Per OS option. m_default_configuration["Adapter"] = "default"; m_default_configuration["CaptureFileName"] = ""; m_default_configuration["CaptureVideoCodecDisplayName"] = ""; m_default_configuration["dx_break_on_severity"] = "0"; // D3D Blending option m_default_configuration["accurate_blending_unit_d3d11"] = "1"; // PSX option. Not supported on linux. m_default_configuration["dithering"] = "1"; m_default_configuration["scale_x"] = "0"; m_default_configuration["scale_y"] = "0"; m_default_configuration["windowed"] = "1"; #else m_default_configuration["linux_replay"] = "1"; #endif m_default_configuration["aa1"] = "0"; m_default_configuration["accurate_date"] = "1"; m_default_configuration["accurate_blending_unit"] = "1"; m_default_configuration["AspectRatio"] = "1"; m_default_configuration["autoflush_sw"] = "1"; m_default_configuration["capture_enabled"] = "0"; m_default_configuration["capture_out_dir"] = "/tmp/GSdx_Capture"; m_default_configuration["capture_threads"] = "4"; m_default_configuration["CaptureHeight"] = "480"; m_default_configuration["CaptureWidth"] = "640"; m_default_configuration["clut_load_before_draw"] = "0"; m_default_configuration["crc_hack_level"] = std::to_string(static_cast(CRCHackLevel::Automatic)); m_default_configuration["CrcHacksExclusions"] = ""; m_default_configuration["debug_glsl_shader"] = "0"; m_default_configuration["debug_opengl"] = "0"; m_default_configuration["disable_hw_gl_draw"] = "0"; m_default_configuration["dump"] = "0"; m_default_configuration["extrathreads"] = "2"; m_default_configuration["extrathreads_height"] = "4"; m_default_configuration["filter"] = std::to_string(static_cast(BiFiltering::PS2)); m_default_configuration["force_texture_clear"] = "0"; m_default_configuration["fxaa"] = "0"; m_default_configuration["interlace"] = "7"; m_default_configuration["large_framebuffer"] = "0"; m_default_configuration["linear_present"] = "1"; m_default_configuration["MaxAnisotropy"] = "0"; m_default_configuration["mipmap"] = "1"; m_default_configuration["mipmap_hw"] = std::to_string(static_cast(HWMipmapLevel::Automatic)); m_default_configuration["ModeHeight"] = "480"; m_default_configuration["ModeWidth"] = "640"; m_default_configuration["NTSC_Saturation"] = "1"; m_default_configuration["ocldev"] = ""; #ifdef _WIN32 m_default_configuration["osd_fontname"] = "C:\\Windows\\Fonts\\tahoma.ttf"; #else m_default_configuration["osd_fontname"] = "/usr/share/fonts/truetype/freefont/FreeSerif.ttf"; #endif m_default_configuration["osd_color_r"] = "0"; m_default_configuration["osd_color_g"] = "160"; m_default_configuration["osd_color_b"] = "255"; m_default_configuration["osd_color_opacity"] = "100"; m_default_configuration["osd_fontsize"] = "25"; m_default_configuration["osd_log_enabled"] = "1"; m_default_configuration["osd_log_timeout"] = "4"; m_default_configuration["osd_monitor_enabled"] = "0"; m_default_configuration["osd_max_log_messages"] = "2"; m_default_configuration["override_geometry_shader"] = "-1"; m_default_configuration["override_GL_ARB_compute_shader"] = "-1"; m_default_configuration["override_GL_ARB_copy_image"] = "-1"; m_default_configuration["override_GL_ARB_clear_texture"] = "-1"; m_default_configuration["override_GL_ARB_clip_control"] = "-1"; m_default_configuration["override_GL_ARB_direct_state_access"] = "-1"; m_default_configuration["override_GL_ARB_draw_buffers_blend"] = "-1"; m_default_configuration["override_GL_ARB_get_texture_sub_image"] = "-1"; m_default_configuration["override_GL_ARB_gpu_shader5"] = "-1"; m_default_configuration["override_GL_ARB_multi_bind"] = "-1"; m_default_configuration["override_GL_ARB_shader_image_load_store"] = "-1"; m_default_configuration["override_GL_ARB_shader_storage_buffer_object"] = "-1"; m_default_configuration["override_GL_ARB_sparse_texture"] = "-1"; m_default_configuration["override_GL_ARB_sparse_texture2"] = "-1"; m_default_configuration["override_GL_ARB_texture_view"] = "-1"; m_default_configuration["override_GL_ARB_vertex_attrib_binding"] = "-1"; m_default_configuration["override_GL_ARB_texture_barrier"] = "-1"; m_default_configuration["paltex"] = "0"; m_default_configuration["png_compression_level"] = std::to_string(Z_BEST_SPEED); m_default_configuration["preload_frame_with_gs_data"] = "0"; m_default_configuration["Renderer"] = std::to_string(static_cast(GSRendererType::Default)); m_default_configuration["resx"] = "1024"; m_default_configuration["resy"] = "1024"; m_default_configuration["save"] = "0"; m_default_configuration["savef"] = "0"; m_default_configuration["savel"] = "5000"; m_default_configuration["saven"] = "0"; m_default_configuration["savet"] = "0"; m_default_configuration["savez"] = "0"; m_default_configuration["ShadeBoost"] = "0"; m_default_configuration["ShadeBoost_Brightness"] = "50"; m_default_configuration["ShadeBoost_Contrast"] = "50"; m_default_configuration["ShadeBoost_Saturation"] = "50"; m_default_configuration["shaderfx"] = "0"; m_default_configuration["shaderfx_conf"] = "shaders/GSdx_FX_Settings.ini"; m_default_configuration["shaderfx_glsl"] = "shaders/GSdx.fx"; m_default_configuration["TVShader"] = "0"; m_default_configuration["upscale_multiplier"] = "1"; m_default_configuration["UserHacks"] = "0"; m_default_configuration["UserHacks_align_sprite_X"] = "0"; #ifdef _WIN32 // Direct3D only hacks. m_default_configuration["UserHacks_AlphaStencil"] = "0"; #endif m_default_configuration["UserHacks_AutoFlush"] = "0"; m_default_configuration["UserHacks_DisableDepthSupport"] = "0"; m_default_configuration["UserHacks_Disable_Safe_Features"] = "0"; m_default_configuration["UserHacks_DisablePartialInvalidation"] = "0"; m_default_configuration["UserHacks_CPU_FB_Conversion"] = "0"; m_default_configuration["UserHacks_Half_Bottom_Override"] = "-1"; m_default_configuration["UserHacks_HalfPixelOffset"] = "0"; m_default_configuration["UserHacks_merge_pp_sprite"] = "0"; m_default_configuration["UserHacks_round_sprite_offset"] = "0"; m_default_configuration["UserHacks_SkipDraw"] = "0"; m_default_configuration["UserHacks_SkipDraw_Offset"] = "0"; m_default_configuration["UserHacks_TCOffsetX"] = "0"; m_default_configuration["UserHacks_TCOffsetY"] = "0"; m_default_configuration["UserHacks_TextureInsideRt"] = "0"; m_default_configuration["UserHacks_TriFilter"] = std::to_string(static_cast(TriFiltering::None)); m_default_configuration["UserHacks_WildHack"] = "0"; m_default_configuration["wrap_gs_mem"] = "0"; m_default_configuration["vsync"] = "0"; } void GSdxApp::ReloadConfig() { if (m_configuration_map.empty()) return; auto file = m_configuration_map.find("inifile"); if (file == m_configuration_map.end()) return; // A map was built so reload it std::string filename = file->second; m_configuration_map.clear(); BuildConfigurationMap(filename.c_str()); } void GSdxApp::BuildConfigurationMap(const char* lpFileName) { // Check if the map was already built std::string inifile_value(lpFileName); if ( inifile_value.compare(m_configuration_map["inifile"]) == 0 ) return; m_configuration_map["inifile"] = inifile_value; // Load config from file #ifdef _WIN32 std::ifstream file(convert_utf8_to_utf16(lpFileName)); #else std::ifstream file(lpFileName); #endif if (!file.is_open()) return; std::string line; while (std::getline(file, line)) { const auto separator = line.find('='); if (separator == std::string::npos) continue; std::string key = line.substr(0, separator); // Trim trailing whitespace key.erase(key.find_last_not_of(" \r\t") + 1); if (key.empty()) continue; // Only keep options that have a default value so older, no longer used // ini options can be purged. if (m_default_configuration.find(key) == m_default_configuration.end()) continue; std::string value = line.substr(separator + 1); // Trim leading whitespace value.erase(0, value.find_first_not_of(" \r\t")); m_configuration_map[key] = value; } } void* GSdxApp::GetModuleHandlePtr() { return s_hModule; } void GSdxApp::SetConfigDir(const char* dir) { if( dir == NULL ) { m_ini = "inis/GSdx.ini"; } else { m_ini = dir; if(m_ini[m_ini.length() - 1] != DIRECTORY_SEPARATOR) { m_ini += DIRECTORY_SEPARATOR; } m_ini += "GSdx.ini"; } } std::string GSdxApp::GetConfigS(const char* entry) { char buff[4096] = {0}; auto def = m_default_configuration.find(entry); if (def != m_default_configuration.end()) { GetIniString(m_section.c_str(), entry, def->second.c_str(), buff, countof(buff), m_ini.c_str()); } else { fprintf(stderr, "Option %s doesn't have a default value\n", entry); GetIniString(m_section.c_str(), entry, "", buff, countof(buff), m_ini.c_str()); } return {buff}; } void GSdxApp::SetConfig(const char* entry, const char* value) { WriteIniString(m_section.c_str(), entry, value, m_ini.c_str()); } int GSdxApp::GetConfigI(const char* entry) { auto def = m_default_configuration.find(entry); if (def != m_default_configuration.end()) { return GetIniInt(m_section.c_str(), entry, std::stoi(def->second), m_ini.c_str()); } else { fprintf(stderr, "Option %s doesn't have a default value\n", entry); return GetIniInt(m_section.c_str(), entry, 0, m_ini.c_str()); } } bool GSdxApp::GetConfigB(const char* entry) { return !!GetConfigI(entry); } void GSdxApp::SetConfig(const char* entry, int value) { char buff[32] = {0}; sprintf(buff, "%d", value); SetConfig(entry, buff); } void GSdxApp::SetCurrentRendererType(GSRendererType type) { m_current_renderer_type = type; } GSRendererType GSdxApp::GetCurrentRendererType() { return m_current_renderer_type; }