AboutDialog
Over PCSX2
SCM= Source Code Management
SCM versie
<html><head/><body><p>PCSX2 is een gratis en open-source PlayStation 2 (PS2) emulator. Het doel ervan is om de PS2'hardware te emuleren, met behulp van een combinatie van MIPS CPU Interpreters, Aanbevolen en en een virtuele machine die de hardware-toestand en het PS2-systeemgeheugen beheert. Dit stelt je in staat om PS2 spellen te spelen op je PC, met veel extra functies en voordelen.</p></body></html>
<html><head/><body><p>PlayStation 2 en PS2 zijn geregistreerde handelsmerken van Sony Interactive Entertainment. Deze aanvraag is op geen enkele manier geassocieerd met Sony Interactive Entertainment.</p></body></html>
Website
Helpforums
Github-opslagplaats
Licentie
Third-Party Licenses
View Document
File not found: %1
AchievementLoginDialog
Window title
RetroAchievements-login
Header text
RetroAchievements-login
Geef hieronder de gebruikersnaam en het wachtwoord voor retroachievements.org op. Uw wachtwoord wordt niet opgeslagen in PCSX2, in plaats daarvan wordt er een toegangstoken gegenereerd en gebruikt.
Gebruikersnaam:
Wachtwoord:
Gereed...
<strong>Je Retro prestaties login token is niet langer geldig.</strong> Je moet opnieuw je referenties invoeren om je prestaties te kunnen volgen. Jouw wachtwoord wordt niet opgeslagen in PCSX2, er wordt een toegangstoken gegenereerd en gebruikt.
&Aanmelden
Aanmelden...
Fout bij inloggen
Aanmelding mislukt.
Fout: %1
Controleer uw gebruikersnaam en wachtwoord en probeer het opnieuw.
Aanmelden mislukt.
Achievements inschakelen
Achievement tracking is op dit moment niet ingeschakeld. Uw login zal geen effect hebben totdat de tracking is ingeschakeld.
Wilt u het volgen nu inschakelen?
Schakel Hardcore-modus in
Hardcore-modus is momenteel niet ingeschakeld. Hardcore modus inschakelen maakt het mogelijk om recordtijden, scores en om deel te nemen aan spelspecifieke leidersborden.
Echter, hardcore modus voorkomt ook het gebruik van spelstaten, cheats en vertraagde functionaliteit.
Wilt u hardcore modus inschakelen?
Systeem Herstarten
Hardcore-modus zal niet worden ingeschakeld totdat het systeem is gereset. Wilt u het systeem nu herstarten?
AchievementSettingsWidget
Prestaties ingeschakeld
Hardcore modus inschakelen
Test Onofficiele Achievements
Geluidseffecten inschakelen
Meldingen
5 seconden
Account
Login...
Profiel bekijken...
Instellingen
Schakel Kijkersmodus in
Schakel Herhalingsmodus in
Toon Prestatiemeldingen
Toon Scorebord meldingen
Schakel In-Spel Overlays in
Gebruikersnaam:
Aanmeldingstoken gegenereerd op:
Game informatie
<html><head/><body><p align="justify">PCSX2 maakt gebruik van RetroAchievements als een prestatiesdatabase en voor het bijhouden van de vooruitgang. Om prestaties te gebruiken, meld u aan voor een account bij <a href="https://retroachievements.org/">retroachievements.org</a>.</p><p align="justify">De prestatielijst in-game bekijken. Druk op de sneltoets voor <span style=" font-weight:600;">Open Pause Menu</span> en selecteer <span style=" font-weight:600;">Prestaties</span> uit het menu.</p></body></html>
Uitgeschakeld
Wanneer ingeschakeld, zal PCSX2 ervan uitgaan dat alle prestaties vergrendeld zijn en geen ontgrendelmeldingen naar de server sturen.
Wanneer ingeschakeld, zal PCSX2 prestaties weergeven uit niet-officiƫle sets. Houd er rekening mee dat deze prestaties niet worden bijgehouden door RetroAchievements, dus ze ontgrendelen elke keer.
"Uitdaging" modus voor prestaties, inclusief het volgen van het scorebord. Schakelt het opslaan van staat, cheats en vertragingfuncties.
Ingeschakeld
Speelt geluidseffecten af voor evenementen zoals prestatie-ontgrendelingen en het scorebord.
Toont pictogrammen in de rechterbenedenhoek van het scherm wanneer een uitdagings/voorbereid prestatie actief is.
Wanneer ingeschakeld en ingelogd, zal PCSX2 bij het opstarten scannen naar prestaties.
Toont pop-upberichten bij gebeurtenissen zoals het ontgrendelen van prestaties en het voltooien van het spel.
Toont pop-upberichten bij het starten, indienen of mislukken van een scoreborduitdaging.
Wanneer ingeschakeld, zal elke sessie zich voordoen alsof er geen prestaties zijn ontgrendeld.
Systeem Herstarten
Hardcore modus zal niet worden ingeschakeld totdat het systeem is gereset. Wilt u het systeem nu resetten?
%n seconden
%n seconds
Gebruikersnaam: %1
Aanmeldingstoken gegenereerd op %2.
Uitloggen
Niet ingelogd.
Achievements
Hardcore modus zal worden ingeschakeld bij een systeem reset.
{0} kan niet worden uitgevoerd wanneer de hardcore modus actief is. Wil je de hardcore modus uitschakelen? {0} zal worden geannuleerd als je voor Nee kiest.
Hardcore modus is nu ingeschakeld.
{} (Hardcore Mode)
{} (Onofficieel)
Voltooid {} in Hardcore Modus
Scorebord poging gestart.
Scorebord poging mislukt.
Je tijd: {} {}
Je score: {}{}
Je waarde: {}{}
(Aan het indienen)
Prestaties Verbroken
Een ontgrendelverzoek kon niet worden voltooid. We zullen blijven proberen om dit verzoek in te dienen.
Prestaties Hersteld
Alle openstaande ontgrendel verzoeken zijn voltooid.
Hardcore modus is nu uitgeschakeld.
Bevestig Hardcore Modus
Prestaties voor Actieve Uitdagingen
(Hardcore Modus)
Je hebt alle prestaties ontgrendeld en {} punten verdiend!
Je hebt {0} van de {1} prestaties ontgrendeld en {2} van de {3} punten verdiend.
{0} prestaties, {1} punten
Je Tijd: {0} (Beste: {1})
Je Score{0} (Beste: {1})
Je Score{0} (Beste: {1})
{0}
Leiderbord Positie: {1} of {2}
Serverfout in {0}:
{1}
Score: {0} ({1} softcore)
Ongelezen berichten: {2}
Ja
Nee
Je hebt {0} van de {1} prestaties ontgrendeld en {2} van de {3} mogelijke punten verdiend.
Onbekend
Vergrendeld
Ontgrendeld
Niet ondersteund
Onofficieel
Onlangs ontgrendeld
Actieve Uitdagingen
Bijna Voltooid
{} punten
{} punt
XXX punten
Ontgrendeld: {}
Dit spel heeft {} scoreborden.
Het indienen van scores is uitgeschakeld omdat de hardcore-modus uit staat. Scoreborden zijn alleen-lezen.
Toon De Beste
Toon Vlakbij
Rang
Naam
Tijd
Score
Waarde
Datum Ingediend
Scorebord gegevens worden gedownload, even geduld alstublieft...
Laden...
Scorebord download mislukt
Dit spel heeft geen verdienbare prestaties.
Kan uitvoerbaar bestand niet lezen van disc. Verdienbare prestaties uitgeschakeld.
AdvancedSettingsWidget
Gebruik Algemene Instellingen [%1]
Afrondingsmodus
Chop/Zero (Standaard)
Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Floating Point Unit (EE FPU). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>
Division Rounding Mode
Nearest (Default)
Determines how the results of floating-point division is rounded. Some games need specific settings; <b>modifying this setting when a game is not having a visible problem can cause instability.</b>
Klemmende modus
Normaal (Standaard)
Verandert hoe PCSX2 de floats in een standaard x86-bereik behandelt. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>het wijzigen van deze instelling als een spel geen zichtbaar probleem heeft kan instabiliteit veroorzaken.</b>
Recompiler Inschakelen
Ingeschakeld
Voert just-in-time binaire vertaling uit van 64-bit MIPS-IV machinecode naar oorspronkelijke code.
Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).
Wachtende Lus Detectie
Matige versnelling voor sommige spellen, zonder bekende bijwerkingen.
Cache Inschakelen (Langzaam)
Uitgeschakeld
Interpreter alleen, voorzien voor diagnostiek.
INTC = Name of a PS2 register, leave as-is. "spin" = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you're moving but not actually going anywhere.
INTC Spin Detectie
Enorme versnelling voor sommige spellen, met bijna geen compatibiliteit bijeffecten.
Schakel snelle geheugentoegang in
"Backpatching" = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)
Maakt gebruik van terug patching om te voorkomen dat elke geheugentoegang wordt doorgespoeld.
Pauzeer op TLB Missers
Pauzeert de virtuele machine wanneer een TLB mis gaat, in plaats van het te negeren en verder te zetten. Merk op dat de VM gepauzeerd wordt na het einde van het blok, niet op de instructie die de uitzondering veroorzaakt. Raadpleeg de console om te zien waar de ongeldige toegang heeft plaatsgevonden.
VU0 afrondingsmodus
Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>
VU1 afrondingsmodus
Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>
VU0 Klemmodus
Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 0 (EE VU0). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>
VU1 klemmodus
Verandert hoe PCSX2 de afrondingen afhandelt tijdens het emuleren van de Emotion Engine's Vector Unit 1 (EE VU1). Omdat de verschillende FPU's in de PS2 niet voldoen aan internationale normen, hebben sommige spellen verschillende modi nodig om wiskunde correct te doen. De standaardwaarde behandelt de overgrote meerderheid van spellen; <b>deze instelling wijzigen als een spel geen zichtbaar probleem heeft kan instabiliteit en andere problemen veroorzaken.</b>
VU0 = Vector Unit 0. One of the PS2's processors.
VU0 Recompiler (Micro Modus) Inschakelen
VU0 Recompiler Inschakelen.
VU1 = Vector Unit 1. One of the PS2's processors.
VU1 Recompiler Inschakelen
VU1 Recompiler Inschakelen.
mVU = PCSX2's recompiler for VU (Vector Unit) code (full name: microVU)
mVU vlag Hack
Een goede versnelling en hoge compatibiliteit, kan grafische fouten veroorzaken.
Voert net op tijd binaire vertaling uit van 32-bit MIPS-I machinecode naar x86.
Schakel Spel reparaties in
Laad automatisch fixes en past deze automatisch toe bij de start van spellen met dat issue.
Compatibiliteitspatches inschakelen
Laadt en past automatisch compatibiliteitspatches toe bij bekende problematische spellen.
AdvancedSystemSettingsWidget
Het veranderen van deze opties kan ervoor zorgen dat spellen niet functioneren. Wijzig op eigen risico, het PCSX2-team biedt geen ondersteuning voor configuraties met deze instelling.
Emotion Engine = Commercial name of one of PS2's processors. Leave as-is unless there's an official name (like for Japanese).
EmotionEngine (MIPS-IV)
Rounding refers here to the mathematical term.
Afrondingsmodus:
Dichtsbezijnde
Negatief
Positief
Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs' IEEE754 floats) to non-infinite ones.
Clamping modus:
Geen
Normaal (Standaard)
Chop/Zero (Standaard)
Rounding refers here to the mathematical term.
Division Rounding Mode:
Nearest (Default)
Chop/Zero
ClampMode
Geen
Sign: refers here to the mathematical meaning (plus/minus).
Extra + Behoud Teken
Vol
Wachtlus detectie
Recompiler Inschakelen
Schakel snelle geheugentoegang in
Cache Inschakelen (Langzaam)
INTC-Spin Detectie
Pauzeer bij TLB Missers
Vector Unit/VU: refers to two of PS2's processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.
Vector eenheden (VU)
VU1 afrondingsmodus:
mVU Vlag Hack
VU1 Recompiler Inschakelen
VU0 Recompiler (Micro Modus) Inschakelen
Extra
VU0 Klemmodus:
VU0 Afrondingsmodus:
VU1 Klemmodus:
I/O-verwerker (IOP, MIPS-I)
Spelinstellingen
Schakel Spel-Fixes in
Compatibiliteitspatches inschakelen
Frame Rate Controle
hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so.
hz
PAL Frame Rate:
NTSC Frame Rate:
PINE-instellingen
Gleuf:
Inschakelen
AudioSettingsWidget
Tijdsrekkingsinstellingen
Volgnummerlengte:
30
Zoekvenstergrootte:
20
Overlappen:
10
Terug Naar Standaardinstellingen
Geluidsvolume
100%
Menginstellingen
Synchronisatie:
Tijdsuitrekking (Aanbevolen)
Async Mix (Breekt paar spellen)
Geen (Audio kan gedeeltelijk springen)
Uitbreiding:
Stereo (Geen, Standaard)
Quadrafonisch
Surround 5.1
Surround 7.1
ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.
ProLogic Niveau:
Geen (Standaard)
ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.
ProLogic Decoderen (basis)
ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2's developers. Leave as-is.
ProLogic II decoderen (gigaherz)
Doelsvertraging:
60 ms
Uitgangsinstellingen
Uitvoer Module:
Uitvoersvertraging:
20 ms
Minimaal
Uitvoer Backend:
Maximale Vertraging:
Uitvoerapparaat:
Cubeb (Cross-platform)
Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language's rules.
ms
Synchronisatie
Wanneer je buiten de 100% snelheid om draait, pas het tempo aan op audio in plaats van het neerzetten van frames. Produceert sneller vooruit/vertragende audio.
Uitbreiding
Bepaalt hoe de stereo-uitvoer van het geƫmuleerde systeem wordt samengevoegd tot een groter aantal van de uitvoerspeakers.
Cubeb is an audio engine name. Leave as-is.
Output Module
Selecteert de bibliotheek die moet worden gebruikt voor de audio-uitvoer.
Output backend
Standaard
Bepaal de API voor audio-uitvoer naar het systeem wanneer de geluidsuitvoer module meerdere audio-backends ondersteunt.
Uitvoerapparaat
Bepaalt naar welk audio apparaat het geluid moet worden uitgestuurd.
Doel Latency
Bepaalt de buffergrootte die de time-stretcher probeert vol te houden. Het selecteert effectief de gemiddelde latentie, omdat audio wordt uitgerekt/compressed om de buffergrootte binnen het bereik te houden.
Uitvoersvertraging
Bepaalt de vetraging van de buffer naar de audio-uitvoer van de host. Dit kan lager worden ingesteld dan de doelvertraging om de audiovertraging te verminderen.
Sequentielengte
30 ms
Dit is de standaard lengte van een enkele verwerkingsreeks die bepaalt hoe het originele geluid wordt opgesplits in het tijdsrekkingsalgoritme. Grotere waarden betekenen dat er minder reeksen worden gebruikt in de verwerking. In principe klinkt een grotere waarde beter bij het vertragen van het tempo, maar erger bij het verhogen van het tempo.
Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search.
Zoekvenstergrootte
Het zoekvenster is voor het algoritme dat de best mogelijke overlappende locatie zoekt. Dit bepaalt hoe breed een monster venster het algoritme kan gebruiken om een optimale mixing locatie te vinden wanneer de geluidssequenties weer aan elkaar moeten worden gekoppeld.
Overlappen
10 ms
Wanneer de geluidssequenties worden gemengd met elkaar om weer een continue geluidsstroom te vormen, deze parameter definieert hoeveel de uiteindes van de opeenvolgende reeksen elkaar overlappen.
Past vooraf een volumeaanpassing toe op de audio-uitvoer van de game voordat deze naar uw computer wordt doorgestuurd.
Gebruik Algemene Instellingen [%1]
Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language's ruleset.
%1%
Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset.
N/A
%1 ms
Gemiddelde Vertraging: %1 ms (%2 ms buffer + %3 ms uitvoer)
Gemiddelde Vertraging: %1 ms (minimum uitvoer vertraging onbekend)
AutoUpdaterDialog
Automatische Updater
Update beschikbaar
Huidige versie:
Nieuwe versie:
Downloadgrootte:
Download en installeer...
Update overslaan
Herinner mij later
Updater fout
<h2>Wijzigingen:</h2>
<h2>Waarschuwing voor spelstatus</h2><p>Als u deze update installeert, worden uw opslagstatussen <b>incompatibel</b>. Zorg ervoor dat je je games op een (virtueel) geheugenkaart hebt opgeslagen voordat je deze update installeert, anders verlies je de voortgang.</p>
<h2>Instellingswaarschuwingen</h2><p>Het installeren van deze update zal uw programma-configuratie resetten. Houd er rekening mee dat u uw instellingen na deze update opnieuw moet configureren.</p>
Savestate Waarschuwing
<h1>WAARSCHUWING</h1><p style='font-size:12pt;'>Als u deze update installeert, zal uw <b>spelopslagstaten opslaan incompatibel maken</b>, <i>weet u zeker dat u alle voortgang in uw geheugenkaarten opslaat voordat u verdergaat</i>.</p><p>Wilt u doorgaan?</p>
%1 downloaden...
Er zijn momenteel geen updates beschikbaar. Probeer het later opnieuw.
Huidige versie: %1 (%2)
Nieuwe versie: %1 (%2)
Download grootte: %1 MB
Aan het laden...
Failed to remove updater exe after update.
BIOSSettingsWidget
BIOS map
PCSX2 zoekt naar BIOS afbeeldingen in deze map.
Bladeren...
Resetten
BIOS Selectie
BIOS-map openen...
Lijst verversen
Bestandsnaam
Versie
Opties en patches
Snel Opstarten
Snelle Voorwaartse Opstart
Aangevinkt
Hiermee verbetert u de BIOS om de console'de opstartanimatie over te slaan.
Uitgevinkt
Verwijdert emulatiesnelheid beperking tot het spel de opstarttijd begint te verminderen.
BreakpointDialog
Creƫer / wijzig Breekpunt
Soort
Uitvoeren
Geheugen
Adres
0
Lezen
Schrijven
Wijzigen
Grootte
1
Voorwaarde
Logboek
Inschakelen
Foutmelding
Ongeldig adres "%1"
Ongeldige staat "%1"
Ongeldige grootte "%1"
BreakpointModel
Uitvoeren
--
Ingeschakeld
Uitgeschakeld
Lezen
(C) = changes, as in "look for changes".
Schrijven(C)
Schrijven
Warning: limited space available. Abbreviate if needed.
TYPE
Warning: limited space available. Abbreviate if needed.
OPWEGING
Warning: limited space available. Abbreviate if needed.
GROOTTE / LABEL
Warning: limited space available. Abbreviate if needed.
INSTRUCTIE
Warning: limited space available. Abbreviate if needed.
VOORWAARDE
Warning: limited space available. Abbreviate if needed.
HITS
Warning: limited space available. Abbreviate if needed.
X
CDVD
De locatie van de gamedisc bevindt zich op een verwijderbare schijf, prestatieproblemen zoals haperingen en bevriezingen kunnen optreden.
CDVD blok dump opslaan naar '{}'.
Geluid
Modus 1
Modus 2
Onbekend
ColorPickerButton
Selecteer LED-kleur
ControllerBindingWidget
Virtueel Controller Type
Sneltoetsen
Instellingen
Macros
Automatische Toewijzing
Toewijzing wissen
Controller poort %1
Geen apparaten beschikbaar
Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
Verwijder Verbindingen
Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).
Weet je zeker dat je alle logboeken voor deze configuratie wilt wissen? Deze actie kan niet ongedaan gemaakt worden.
Automatische Toewijzing
Er werden geen algemene sneltoetsbindingen gegenereerd voor apparaat '%1'. De controller/bron ondersteunt mogelijk geen automatische toewijzing.
ControllerBindingWidget_DualShock2
Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
D-Pad
Omlaag
Links
Omhoog
Rechts
Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
Linkse Analoge Stick
Grote Motor
Leave this button name as-is.
L2
Leave this button name as-is.
R2
Leave this button name as-is.
L1
Leave this button name as-is.
R1
Leave this button name as-is or uppercase it entirely.
Start
Leave this button name as-is or uppercase it entirely.
Selecteer
Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
Gezichtsknoppen
Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
Kruisje
Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
Vierkantje
Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
Driehoekje
Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
Rondje
Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
Rechter Analoge Joystick
Kleine Motor
Leave this button name as-is.
L3
Leave this button name as-is.
R3
Druk wijzigen
Analoog
ControllerBindingWidget_Guitar
Geel
Druk op Knop
Start
Rood
Groen
Oranje
Selecteer
Tokkel Omhoog
Tokkel naar beneden
Blauw
Whammy Bar
Kantelen
ControllerBindingWidget_Popn
Leave this button name as-is or uppercase it entirely.
Selecteer
Geel (Links)
Geel (Rechts)
Blauw (Rechts)
Blauw (Links)
Leave this button name as-is or uppercase it entirely.
Start
Rood
Groen (Rechts)
Wit (Links)
Groen (Links)
Wit (Rechts)
ControllerCustomSettingsWidget
Herstel Standaard instellingen
Verkennen...
Kies een bestand
ControllerGlobalSettingsWidget
SDL invoerbron
De SDL invoerbron ondersteunt de meeste controllers en biedt geavanceerde functionaliteit voor DualShock 4 / DualSense pads in Bluetooth-modus (Trillen / LED aansturing).
Schakel SDL invoerbron in
DualShock 4 / DualSense Verbeterde modus
XInput bron
XInput bron inschakelen
DInput Bron
De DInput bron biedt ondersteuning voor oudere controllers welke XInput niet ondersteunen. Toegang tot deze controllers via SDL in plaats van wordt aanbevolen, maar DirectInput kan worden gebruikt als ze niet compatibel zijn met SDL.
Schakel Dinput invoerbron in
Profiel instellingen
Als deze optie is ingeschakeld, kunnen sneltoetsen worden ingesteld in dit invoerprofiel en worden gebruikt in plaats van de globale sneltoetsen. Standaard worden sneltoetsen altijd over alle profielen gedeeld.
Gebruik Per-Profile Sneltoetsen
Controller LED instellingen
Schakel SDL Rauwe invoer in
De XInput bron biedt ondersteuning voor Xbox 360 / Xbox One / Xbox Series controllers, en derde partijen controllers die het XInput protocol implementeren.
Controller Multi-tap
De multi-tap maakt het mogelijk om tot 8 controllers te verbinden met de console. Elke multi-tap levert 4 poorten. Multi-tap wordt niet door alle spellen ondersteund.
Multi-tap op Console Poort 1
Multi-tap op Console Poort 2
Muis/Aanwijzer Bron
Met PCSX2 kunt u de muis als analoge stick gebruiken.
Instellingen...
Muismapping Inschakelen
Gevonden apparaten
ControllerLEDSettingsDialog
Controller LED instellingen
SDL-0 LED
SDL-1 LED
SDL-2 LED
SDL-3 LED
ControllerMacroEditWidget
Sneltoetsbinden/Knoppen
Selecteer de knoppen die je wilt activeren met deze macro. Alle knoppen worden gelijktijdig geactiveerd.
Druk
Voor knoppen die druk gevoelig zijn, bepaalt deze schuifregelaar hoeveel kracht zal worden gesimuleerd wanneer de macro actief is.
100%
Trigger
Selecteer de trigger om deze macro te activeren. Dit kan een enkele knop zijn of een combinatie van knoppen (akkoord). Shift-klik voor meerdere triggers.
Deadzone:
Frequentie
Macro schakelt elke zoveelste beeld.
Instellen...
Niet geconfigureerd
%1%
Frequentie instellen
Frequentie:
Macro zal zich niet herhalen.
Macro schakelt knoppen aan voor elke %1 beelden.
ControllerMacroWidget
Controller Poort %1 Macros
This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configured
Macro %1
%2
ControllerMappingSettingsDialog
Controller Mapping Settings
<html><head/><body><p><span style=" font-weight:700;">Controller Mapping Settings</span><br/>These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.</p></body></html>
Ignore Inversion
<html><head/><body><p>Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.</p><p>As a result, the analog stick will be "stuck on" even while resting at neutral position. </p><p>Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.</p></body></html>
ControllerMouseSettingsDialog
Muismapping instellingen
Y-snelheid
10
X Snelheid
<html><head/><body><p><span style=" font-weight:700;">Muis MappinInstellingen</span><br/>Deze instellingen veranderen hoe je een muis aan de controller geeft.</p></body></html>
Inertie
X Dead Zone
Y Dead Zone
ControllerSettingsWindow
PCSX2 Controller Instellingen
Profiel bewerken:
Nieuw Profiel
Laad profiel
Profiel verwijderen
Mapping Settings
Terug Naar Standaardinstellingen
Invoerprofiel aanmaken
Aangepaste invoerprofielen worden gebruikt om het gedeelde invoerprofiel voor specifieke spellen te overschrijven.
Om een aangepast invoerprofiel toe te passen op een spel, ga naar de Speleigenschappen, vervolgens het Profiel 'Invoer Profiel' wijzigen op het tabblad Overzicht.
Voer de naam in voor het nieuwe invoerprofiel:
Fout
Een profiel met de naam '%1' bestaat al.
Wilt u alle sneltoetsbindingen van het momenteel geselecteerde profiel naar het nieuwe profiel kopiƫren? Door Nee te selecteren, wordt een volledig leeg profiel aangemaakt.
Het opslaan van het nieuwe profiel naar '%1' is mislukt.
Invoerprofiel Laden
Weet je zeker dat je het invoerprofiel genaamd '%1' wilt laden?
Alle huidige globale sneltoetsbindingen worden verwijderd en de profielsbindingen zijn geladen.
Je kunt deze actie niet ongedaan maken.
Invoerprofiel Verwijderen
Weet je zeker dat je het invoerprofiel '%1' wilt verwijderen?
Je kunt deze actie niet ongedaan maken.
Verwijderen van '%1' is mislukt.
Weet u zeker dat u de standaard controllerconfiguratie wilt herstellen?
Alle gedeelde sneltoetsverbindingen en configuratie zullen verloren gaan, maar je invoerprofielen blijven bestaan.
U kunt deze actie niet ongedaan maken.
Algemene instellingen
Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
Controller Poort %1%2
%3
Controller Port is an official term from Sony. Find the official translation for your language inside the console's manual.
Controller Poort %1
%2
USB Poort %1
%2
Sneltoetsen
"Shared" refers here to the shared input profile.
Universeel Gedeeld
Het invoerprofiel genaamd '%1' kon niet gevonden worden.
CoverDownloadDialog
Covers downloaden
PCSX2 kan automatisch covers downloaden voor spellen die momenteel geen cover hebben ingesteld. Wij hosten geen coverafbeeldingen, de gebruiker moet zelf een bron voor afbeeldingen aanleveren.
<html><head/><body><p>Geef in het vakje hieronder de URL's op waar u de covers wilt downloaden, met Ć©Ć©n sjabloon URL per regel. De volgende variabelen zijn beschikbaar:</p><p><span style=" font-style:italic;">${title}:</span> Titel van het spel.<br/><span style=" font-style:italic;">${filetitle}:</span> Naam component van het spel's bestandsnaam.<br/><span style=" font-style:italic;">${serial}:</span> Serie van het spel.</p><p><span style=" font-weight:700;">Voorbeeld:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> </html>
Standaard zullen de gedownloade spellencovers opgeslagen worden volgens de aangegeven titel. Indien dit niet gewenst is kunt u "Gebruik Seriƫle Bestandsnamen" aanduiden beneden in het vierkantje. Het gebruik van de seriecodes in plaats van de spellentitel voorkomt botsingen met andere versies van spellen in andere of gelijke regios.
Gebruik Seriƫle Bestandsnamen
Bezig met te starten...
Start
Sluiten
Download voltooid.
Stop
CpuWidget
Registers
Functies
Module
Versie
Aantal
Ververs
Filteren
Geheugen doorzoeken
Einde
Waarde
Start
Soort
1 Byte (8 bits)
2 Byte (16 bits)
4 Byte (32 bits)
8 Byte (64 bits)
Float
Dubbel
String
Array van byte
Hex
Zoeken
Zoeken Filteren
Gelijk Aan
Niet Gelijk Aan
Groter Dan
Groter Dan Of Gelijk Aan
Kleiner Dan
Kleiner Of Gelijk Aan
Vergelijking
Geheugen
Breakpoints
Threads
Actieve Oproepstack
Opgeslagen adressen
Breekpunt Lijst Context Menu
Nieuw
Bewerken
Kopiƫer
Verwijderen
Alles kopiƫren als CSV
Plakken vanuit CSV
Thread List Context Menu
"Demangling" is the opposite of "Name mangling", which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++
Demangle Symbolen
Kopieer Functienaam
Kopieer Functie-adres
Ga naar Disassembly
Load from Settings
Save to Settings
Ga binnen de Geheugensweergave
Adres Kopiƫren
Tekst Kopiƫren
Module Boomstructuur
Zoekresultaten Lijst Contextmenu
Toevoegen aan Opgeslagen Geheugenadressen
Verwijder Resultaat
Stack Lijst Context Menu
Foutopsporing
Ongeldige startadres
Ongeldig eindadres
Startadres kan onmogelijk gelijk staan of groter te zijn dan het eindadres
Zoektypes matrix en tekenreeks kunnen gebruik maken van het Niet Gelijk Aan zoekvergelijking met nieuwe zoekopdrachten.
Zoektypes matrix en tekenreeks kunnen alleen gebruik maken van het Gelijk Aan zoekvergelijking met nieuwe zoekopdrachten.
Ongeldige zoekwaarde
Waarde is groter dan type
DEV9DnsHostDialog
Netwerk DNS Hosts Importeren/Exporteren
Selecteer hosts
OK
Annuleren
Geselecteerd
Naam
Host Naam
Adres
Ingeschakeld
DEV9SettingsWidget
Ethernet
Ethernet apparaat:
Ethernet Apparaat Type:
Onderschep DHCP
48-bit LBA:
Ingeschakeld
InterceptDHCP
Ingeschakeld
Subnet Mask:
Gateway Adres:
Automatisch
Onderschep DHCP:
PS2-adres:
DNS1 Adres:
DNS2 Adres:
Interne DNS
Toevoegen
Verwijderen
Exporteren
Importeren
Per spel
Interne DNS kan worden geselecteerd met behulp van de DNS1/2 vervolgkeuzes, of door ze in te stellen op 192.0.2.1
InternalDNSTable
Ingeschakeld
Harde Schijf
HDD-Bestand:
40
120
HDD-Grootte (GiB):
HDD
Ingeschakeld
Bladeren
Image Aanmaken
PCAP Bridged
PCAP Switched
TAP
Aansluitingen
Handmatig
Intern
Gebruik Algemene Instellingen [%1]
Naam
Host Naam
Adres
Hosts-bestanden
ini (*.ini)
DNS Hosts
Met Succes Geƫxporteerd
Bestand openen mislukt
Geen Hosts in bestand
Met Succes GeĆÆmporteerd
Per-spel Host-lijst
Algemene instellingen kopiƫren?
Per-spel host-lijst verwijderen?
Harde Schijf Image
HDD (*.raw)
2000
100
Bestand Overschrijven?
HDD image "%1" bestaat al.
Wilt u deze overschrijven?
HDD Creator
HDD image created
Use Global
Override
DebugSettingsWidget
GS
Draw Dumping
Dump GS Draws
Save RT
Save Frame
Save Texture
Save Depth
Start Draw Number:
Draw Dump Count:
Hardware Dump Directory:
Software Dump Directory:
Bladeren...
Open...
DebuggerWindow
PCSX2 Debugger
Run
Step Into
F11
Step Over
F10
Step Out
Shift+F11
Altijd op voorgrond
Show this window on top
Pause
DisassemblyWidget
Disassembly
Adres kopiƫren
Copy Instruction Hex
Copy Instruction Text
Assemble new Instruction(s)
NOP Instruction(s)
Run to Cursor
Jump to Cursor
Toggle Breakpoint
Follow Branch
Go to Address
Go to in Memory View
Add Function
Rename Function
Remove Function
Assemble Error
Unable to change assembly while core is running
Assemble Instruction
Go to address
Go to address error
Invalid address
Add Function Error
A function entry point already exists here. Consider renaming instead.
Function will be (0x%1) instructions long.
Enter function name
Function name
Rename Function Error
Function name cannot be nothing.
No function / symbol is currently selected.
Herstelfunctie Fout
Kan het geselecteerde tijdelijke adres niet plaatsen.
Kopieer Functienaam
Instructie(s) Terugzetten
De Functie Herstellen
Stub (NOP) Functie
%1 GEEN GELDIG ADRES
EmptyGameListWidget
<html><head/><body><p><span style=" font-weight:700;">Er zijn geen spellen gevonden in ondersteunde formaten.</span></p><p>Voeg een map met spellen toe om te beginnen.</p><p>Spel dumps in de volgende formaten worden gescand en opgesomd:</p></body></html> </html>
Spelmap toevoegen...
Scan Voor Nieuwe Spellen
EmuThread
Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%
Slot: %1 | %2 | EE: %3% | GS: %4%
%1x%2
Spel: %1 FPS
Video: %1 FPS (%2%)
Spel: %1 (%2)
Rich presence is inactief of niet ondersteund.
Spel niet geladen of er zijn geen RetroAchievements beschikbaar.
Fout
Kan HTTPDownloader niet aanmaken.
%1 aan het downloaden...
Downloaden mislukt met HTTP-statuscode %1.
Download mislukt: Gegevens zijn leeg.
Verwijderen van '%1' is mislukt.
EmulationSettingsWidget
Snelheidsbeheer
Normale Snelheid:
Snelheidslimiet Inschakelen
Systeemsinstellingen
Instant VU1 Inschakelen
Cheats Inschakelen
Slow-Motion Snelheid:
Fast-Forward Snelheid:
Multithreaded VU1 (MTVU) Inschakelen
Host-bestandssysteem Inschakelen
Enable Fast CDVD
EE Cycle Skipping:
Uitgeschakeld
Mild Underclock
Moderate Underclock
Maximum Underclock
EE Cycle Rate:
50% (Underclock)
60% (Underclock)
75% (Underclock)
100% (Normal Speed)
130% (Overclock)
180% (Overclock)
300% (Overclock)
Affinity Control:
EE > VU > GS
EE > GS > VU
VU > EE > GS
VU > GS > EE
GS > EE > VU
GS > VU > EE
Frame Pacing / Latency Control
This string will appear next to the amount of frames selected, in a dropdown box.
frames
Maximum Frame Latency:
Optimal Frame Pacing
Scale To Host Refresh Rate
Use Global Setting [%1]
Normal Speed
Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.
User Preference
Speed Limiter
Checked
Limits the emulation to the appropriate framerate for the currently running game.
Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.
SOTC = Shadow of the Colossus. A game's title, should not be translated unless an official translation exists.
Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
Affinity Control
Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
Unchecked
Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.
Automatically loads and applies cheats on game start.
Allows games and homebrew to access files / folders directly on the host computer.
Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option.
The "User Preference" string will appear after the text "Recommended Value:"
Fast-Forward Speed
100%
Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.
The "User Preference" string will appear after the text "Recommended Value:"
Slow-Motion Speed
Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.
EE Cycle Rate
EE Cycle Skip
P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.
Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).
Enable Multithreaded VU1 (MTVU1)
Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.
Maximum Frame Latency
2 Frames
Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.
Use Global Setting [%1%]
%1% [%2 FPS (NTSC) / %3 FPS (PAL)]
Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
Unlimited
Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.
Custom
Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]
Custom Speed
Enter Custom Speed
FileOperations
Failed to show file
Failed to show file in file explorer.
The file was: %1
Windows action to show a file in Windows Explorer
Show in Folder
macOS action to show a file in Finder
Show in Finder
Opens the system file manager to the directory containing a selected file
Open Containing Directory
Failed to open URL
Failed to open URL.
The URL was: %1
FolderSettingsWidget
Cache Directory
Browse...
Open...
Reset
Used for storing shaders, game list, and achievement data.
Cheats Directory
Used for storing .pnach files containing game cheats.
Covers Directory
Used for storing covers in the game grid/Big Picture UIs.
Snapshots Directory
Used for screenshots and saving GS dumps.
Save States Directory
Used for storing save states.
FullscreenUI
Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
Use Global Setting
Automatic binding failed, no devices are available.
Game title copied to clipboard.
Game serial copied to clipboard.
Game CRC copied to clipboard.
Game type copied to clipboard.
Game region copied to clipboard.
Game compatibility copied to clipboard.
Game path copied to clipboard.
Per-game controller configuration initialized with global settings.
Controller settings reset to default.
No input profiles available.
Create New...
Enter the name of the input profile you wish to create.
Are you sure you want to restore the default settings? Any preferences will be lost.
Settings reset to defaults.
No save present in this slot.
No save states found.
Failed to delete save state.
Failed to copy text to clipboard.
This game has no achievements.
This game has no leaderboards.
Reset System
Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?
Launch a game from images scanned from your game directories.
Launch a game by selecting a file/disc image.
Start the console without any disc inserted.
Start a game from a disc in your PC's DVD drive.
Change settings for the emulator.
Exits the program.
No Binding
Setting %s binding %s.
Push a controller button or axis now.
Timing out in %.0f seconds...
Unknown
OK
Select Device
Details
Options
Copies the current global settings to this game.
Clears all settings set for this game.
Behaviour
Prevents the screen saver from activating and the host from sleeping while emulation is running.
Shows the game you are currently playing as part of your profile on Discord.
Pauses the emulator when a game is started.
Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.
Pauses the emulator when you open the quick menu, and unpauses when you close it.
Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.
Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.
Uses a light coloured theme instead of the default dark theme.
Game Display
Switches between full screen and windowed when the window is double-clicked.
Hides the mouse pointer/cursor when the emulator is in fullscreen mode.
Determines how large the on-screen messages and monitor are.
Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.
Shows the CPU usage based on threads in the top-right corner of the display.
Shows the host's GPU usage in the top-right corner of the display.
Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.
Shows indicators when fast forwarding, pausing, and other abnormal states are active.
Shows the current configuration in the bottom-right corner of the display.
Shows the current controller state of the system in the bottom-left corner of the display.
Shows a visual history of frame times in the upper-left corner of the display.
Displays warnings when settings are enabled which may break games.
Resets configuration to defaults (excluding controller settings).
Changes the BIOS image used to start future sessions.
Automatic
{0}/{1}/{2}/{3}
Default
WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
When enabled, custom per-game settings will be applied. Disable to always use the global configuration.
Automatically switches to fullscreen mode when a game is started.
Weergave op het scherm
%d%%
Shows the resolution of the game in the top-right corner of the display.
BIOS instellingen
BIOS Selection
Opties en patches
Skips the intro screen, and bypasses region checks.
Speed Control
Normal Speed
Sets the speed when running without fast forwarding.
Fast Forward Speed
Sets the speed when using the fast forward hotkey.
Slow Motion Speed
Sets the speed when using the slow motion hotkey.
Enable Speed Limiter
When disabled, the game will run as fast as possible.
System Settings
EE Cycle Rate
Underclocks or overclocks the emulated Emotion Engine CPU.
EE Cycle Skipping
Affinity Control Mode
Pins emulation threads to CPU cores to potentially improve performance/frame time variance.
Enable MTVU (Multi-Threaded VU1)
Enable Instant VU1
Enable Cheats
Enables loading cheats from pnach files.
Enable Host Filesystem
Enables access to files from the host: namespace in the virtual machine.
Enable Fast CDVD
Fast disc access, less loading times. Not recommended.
Frame Pacing/Latency Control
Maximum Frame Latency
Sets the number of frames which can be queued.
Optimal Frame Pacing
Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.
Speeds up emulation so that the guest refresh rate matches the host.
Renderer
Selects the API used to render the emulated GS.
Sync To Host Refresh (VSync)
Synchronizes frame presentation with host refresh.
Display
Aspect Ratio
Selects the aspect ratio to display the game content at.
FMV Aspect Ratio
Selects the aspect ratio for display when a FMV is detected as playing.
Deinterlacing
Selects the algorithm used to convert the PS2's interlaced output to progressive for display.
Screenshot Size
Determines the resolution at which screenshots will be saved.
Screenshot Format
Selects the format which will be used to save screenshots.
Screenshot Quality
Selects the quality at which screenshots will be compressed.
Vertical Stretch
Increases or decreases the virtual picture size vertically.
Crop
Crops the image, while respecting aspect ratio.
%dpx
Enable Widescreen Patches
Enables loading widescreen patches from pnach files.
Enable No-Interlacing Patches
Enables loading no-interlacing patches from pnach files.
Bilinear Upscaling
Smooths out the image when upscaling the console to the screen.
Integer Upscaling
Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.
Screen Offsets
Enables PCRTC Offsets which position the screen as the game requests.
Show Overscan
Enables the option to show the overscan area on games which draw more than the safe area of the screen.
Anti-Blur
Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
Rendering
Internal Resolution
Multiplies the render resolution by the specified factor (upscaling).
Mipmapping
Determines how mipmaps are used when rendering textures.
Bilinear Filtering
Selects where bilinear filtering is utilized when rendering textures.
Trilinear Filtering
Selects where trilinear filtering is utilized when rendering textures.
Anisotropic Filtering
Dithering
Selects the type of dithering applies when the game requests it.
Blending Accuracy
Determines the level of accuracy when emulating blend modes not supported by the host graphics API.
Texture Preloading
Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.
Software Rendering Threads
Number of threads to use in addition to the main GS thread for rasterization.
Auto Flush (Software)
Force a primitive flush when a framebuffer is also an input texture.
Edge AA (AA1)
Enables emulation of the GS's edge anti-aliasing (AA1).
Enables emulation of the GS's texture mipmapping.
Hardware Fixes
Manual Hardware Fixes
Disables automatic hardware fixes, allowing you to set fixes manually.
CPU Sprite Render Size
Uses software renderer to draw texture decompression-like sprites.
CPU Sprite Render Level
Determines filter level for CPU sprite render.
Software CLUT Render
Uses software renderer to draw texture CLUT points/sprites.
Skip Draw Start
Object range to skip drawing.
Skip Draw End
Auto Flush (Hardware)
CPU Framebuffer Conversion
Disable Safe Features
This option disables multiple safe features.
This option disables game-specific render fixes.
Uploads GS data when rendering a new frame to reproduce some effects accurately.
Disable Partial Invalidation
Removes texture cache entries when there is any intersection, rather than only the intersected areas.
Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.
Read Targets When Closing
Flushes all targets in the texture cache back to local memory when shutting down.
Estimate Texture Region
Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
GPU Palette Conversion
Opschaling correcties
Adjusts vertices relative to upscaling.
Round Sprite
Adjusts sprite coordinates.
Bilinear Upscale
Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
Adjusts target texture offsets.
Align Sprite
Fixes issues with upscaling (vertical lines) in some games.
Merge Sprite
Replaces multiple post-processing sprites with a larger single sprite.
Wild Arms Hack
Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
Unscaled Palette Texture Draws
Can fix some broken effects which rely on pixel perfect precision.
Texture Replacement
Load Textures
Loads replacement textures where available and user-provided.
Asynchronous Texture Loading
Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
Precache Replacements
Preloads all replacement textures to memory. Not necessary with asynchronous loading.
Replacements Directory
Folders
Texture Dumping
Dump Textures
Dump Mipmaps
Includes mipmaps when dumping textures.
Dump FMV Textures
Allows texture dumping when FMVs are active. You should not enable this.
Post-Processing
FXAA
Enables FXAA post-processing shader.
Contrast Adaptive Sharpening
Enables FidelityFX Contrast Adaptive Sharpening.
CAS Sharpness
Determines the intensity the sharpening effect in CAS post-processing.
Filters
Shade Boost
Enables brightness/contrast/saturation adjustment.
Shade Boost Brightness
Adjusts brightness. 50 is normal.
Shade Boost Contrast
Adjusts contrast. 50 is normal.
Shade Boost Saturation
Adjusts saturation. 50 is normal.
TV Shaders
Advanced
Skip Presenting Duplicate Frames
Disable Threaded Presentation
Hardware Download Mode
Changes synchronization behavior for GS downloads.
Allow Exclusive Fullscreen
Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.
Override Texture Barriers
Forces texture barrier functionality to the specified value.
GS Dump Compression
Sets the compression algorithm for GS dumps.
Disable Framebuffer Fetch
Prevents the usage of framebuffer fetch when supported by host GPU.
Disable Dual-Source Blending
Prevents the usage of dual-source blending when supported by host GPU.
Disable Shader Cache
Prevents the loading and saving of shaders/pipelines to disk.
Disable Vertex Shader Expand
Falls back to the CPU for expanding sprites/lines.
Runtime Settings
Applies a global volume modifier to all sound produced by the game.
Mixing Settings
Changes when SPU samples are generated relative to system emulation.
Determines how the stereo output is transformed to greater speaker counts.
Output Settings
Determines which API is used to play back audio samples on the host.
Sets the average output latency when using the cubeb backend.
%d ms (avg)
Timestretch Settings
Affects how the timestretcher operates when not running at 100% speed.
%d ms
Settings and Operations
Creates a new memory card file or folder.
Simulates a larger memory card by filtering saves only to the current game.
If not set, this card will be considered unplugged.
The selected memory card image will be used for this slot.
Create Memory Card
Configuration
Uses game-specific settings for controllers for this game.
Copies the global controller configuration to this game.
Resets all configuration to defaults (including bindings).
Replaces these settings with a previously saved input profile.
Stores the current settings to an input profile.
Input Sources
The SDL input source supports most controllers.
Provides vibration and LED control support over Bluetooth.
Allow SDL to use raw access to input devices.
The XInput source provides support for XBox 360/XBox One/XBox Series controllers.
Multitap
Enables an additional three controller slots. Not supported in all games.
Attempts to map the selected port to a chosen controller.
Determines how much pressure is simulated when macro is active.
Determines the pressure required to activate the macro.
Toggle every %d frames
Clears all bindings for this USB controller.
Data Save Locations
Show Advanced Settings
Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.
Logboekregistratie
System Console
Writes log messages to the system console (console window/standard output).
File Logging
Writes log messages to emulog.txt.
Verbose Logging
Writes dev log messages to log sinks.
Log Timestamps
Writes timestamps alongside log messages.
EE Console
Writes debug messages from the game's EE code to the console.
IOP Console
Writes debug messages from the game's IOP code to the console.
CDVD Verbose Reads
Logs disc reads from games.
Emotion Engine
Rounding Mode
Determines how the results of floating-point operations are rounded. Some games need specific settings.
Division Rounding Mode
Determines how the results of floating-point division is rounded. Some games need specific settings.
Clamping Mode
Determines how out-of-range floating point numbers are handled. Some games need specific settings.
Enable EE Recompiler
Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.
Enable EE Cache
Enables simulation of the EE's cache. Slow.
Enable INTC Spin Detection
Huge speedup for some games, with almost no compatibility side effects.
Enable Wait Loop Detection
Moderate speedup for some games, with no known side effects.
Enable Fast Memory Access
Uses backpatching to avoid register flushing on every memory access.
Vector Units
VU0 Rounding Mode
VU0 Clamping Mode
VU1 Rounding Mode
VU1 Clamping Mode
Enable VU0 Recompiler (Micro Mode)
New Vector Unit recompiler with much improved compatibility. Recommended.
Enable VU1 Recompiler
Enable VU Flag Optimization
Good speedup and high compatibility, may cause graphical errors.
I/O Processor
Enable IOP Recompiler
Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.
Graphics
Use Debug Device
Settings
No cheats are available for this game.
Cheat Codes
No patches are available for this game.
Game Patches
Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.
Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
Game Fixes
Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.
FPU Multiply Hack
For Tales of Destiny.
Preload TLB Hack
Needed for some games with complex FMV rendering.
Skip MPEG Hack
Skips videos/FMVs in games to avoid game hanging/freezes.
OPH Flag Hack
EE Timing Hack
Instant DMA Hack
Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
For SOCOM 2 HUD and Spy Hunter loading hang.
VU Add Hack
Full VU0 Synchronization
Forces tight VU0 sync on every COP2 instruction.
VU Overflow Hack
To check for possible float overflows (Superman Returns).
Use accurate timing for VU XGKicks (slower).
Quadrafonisch
Load State
Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it's harmful to performance.
Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.
Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.
Scale To Host Refresh Rate
Disable Depth Emulation
Disable the support of depth buffers in the texture cache.
Disable Render Fixes
Preload Frame Data
Texture Inside RT
When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
Half Pixel Offset
Texture Offset X
Texture Offset Y
Dumps replaceable textures to disk. Will reduce performance.
Applies a shader which replicates the visual effects of different styles of television set.
Skips displaying frames that don't change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.
Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues.
Enables API-level validation of graphics commands.
Use Software Renderer For FMVs
To avoid TLB miss on Goemon.
General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
Emulate GIF FIFO
Correct but slower. Known to affect the following games: Fifa Street 2.
DMA Busy Hack
Delay VIF1 Stalls
Emulate VIF FIFO
Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
VU I Bit Hack
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
VU Sync
Run behind. To avoid sync problems when reading or writing VU registers.
VU XGKick Sync
Force Blit Internal FPS Detection
Save State
Load Resume State
A resume save state created at %s was found.
Do you want to load this save and continue?
Region:
Compatibility:
No Game Selected
Search Directories
Adds a new directory to the game search list.
Scanning Subdirectories
Not Scanning Subdirectories
List Settings
Sets which view the game list will open to.
Determines which field the game list will be sorted by.
Reverses the game list sort order from the default (usually ascending to descending).
Cover Settings
Downloads covers from a user-specified URL template.
Operations
Selects where anisotropic filtering is utilized when rendering textures.
Gebruik een alternatieve methode om interne FPS te berekenen om onjuiste metingen in sommige spellen te voorkomen.
Identifies any new files added to the game directories.
Forces a full rescan of all games previously identified.
Download Covers
About PCSX2
PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.
When enabled and logged in, PCSX2 will scan for achievements on startup.
"Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.
Displays popup messages on events such as achievement unlocks and leaderboard submissions.
Plays sound effects for events such as achievement unlocks and leaderboard submissions.
Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.
When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.
When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.
Displays popup messages when starting, submitting, or failing a leaderboard challenge.
When enabled, each session will behave as if no achievements have been unlocked.
Account
Logs out of RetroAchievements.
Logs in to RetroAchievements.
Huidig spel
{} is not a valid disc image.
Automatic mapping completed for {}.
Automatic mapping failed for {}.
Game settings initialized with global settings for '{}'.
Game settings have been cleared for '{}'.
Console poort {}
{} (Current)
{} (Folder)
Failed to load '{}'.
Input profile '{}' loaded.
Input profile '{}' saved.
Failed to save input profile '{}'.
Port {} Controller Type
Select Macro {} Binds
Port {} Device
Port {} Subtype
{} unlabelled patch codes will automatically activate.
{} unlabelled patch codes found but not enabled.
This Session: {}
All Time: {}
Save Slot {0}
Saved {}
{} does not exist.
{} deleted.
Failed to delete {}.
File: {}
CRC: {:08X}
Time Played: {}
Last Played: {}
Size: {:.2f} MB
Left:
Top:
Right:
Bottom:
Overzicht
Interface Settings
BIOS Settings
Emulation Settings
Graphics Settings
Audio Settings
Memory Card Settings
Controller Settings
Hotkey Settings
Achievements Settings
Folder Settings
Advanced Settings
Patches
Cheats
2% [1 FPS (NTSC) / 1 FPS (PAL)]
10% [6 FPS (NTSC) / 5 FPS (PAL)]
25% [15 FPS (NTSC) / 12 FPS (PAL)]
50% [30 FPS (NTSC) / 25 FPS (PAL)]
75% [45 FPS (NTSC) / 37 FPS (PAL)]
90% [54 FPS (NTSC) / 45 FPS (PAL)]
100% [60 FPS (NTSC) / 50 FPS (PAL)]
110% [66 FPS (NTSC) / 55 FPS (PAL)]
120% [72 FPS (NTSC) / 60 FPS (PAL)]
150% [90 FPS (NTSC) / 75 FPS (PAL)]
175% [105 FPS (NTSC) / 87 FPS (PAL)]
200% [120 FPS (NTSC) / 100 FPS (PAL)]
300% [180 FPS (NTSC) / 150 FPS (PAL)]
400% [240 FPS (NTSC) / 200 FPS (PAL)]
500% [300 FPS (NTSC) / 250 FPS (PAL)]
1000% [600 FPS (NTSC) / 500 FPS (PAL)]
50% Speed
60% Speed
75% Speed
100% Speed (Default)
130% Speed
180% Speed
300% Speed
Normal (Default)
Mild Underclock
Moderate Underclock
Maximum Underclock
Disabled
EE > VU > GS
EE > GS > VU
VU > EE > GS
VU > GS > EE
GS > EE > VU
GS > VU > EE
0 Frames (Hard Sync)
1 Frame
2 Frames
3 Frames
None
Extra + Preserve Sign
Full
Extra
Automatic (Default)
Direct3D 11
Direct3D 12
OpenGL
Vulkan
Metal
Software
Null
Off
On
Adaptive
Bilinear (Smooth)
Bilinear (Sharp)
Weave (Top Field First, Sawtooth)
Weave (Bottom Field First, Sawtooth)
Bob (Top Field First)
Bob (Bottom Field First)
Blend (Top Field First, Half FPS)
Blend (Bottom Field First, Half FPS)
Adaptive (Top Field First)
Adaptive (Bottom Field First)
Native (PS2)
1.25x Native
1.5x Native
1.75x Native
2x Native (~720p)
2.25x Native
2.5x Native
2.75x Native
3x Native (~1080p)
3.5x Native
4x Native (~1440p/2K)
5x Native (~1620p)
6x Native (~2160p/4K)
7x Native (~2520p)
8x Native (~2880p)
Basic (Generated Mipmaps)
Full (PS2 Mipmaps)
Nearest
Bilinear (Forced)
Bilinear (PS2)
Bilinear (Forced excluding sprite)
Off (None)
Trilinear (PS2)
Trilinear (Forced)
Scaled
Unscaled (Default)
Minimum
Basic (Recommended)
Medium
High
Full (Slow)
Maximum (Very Slow)
Off (Default)
2x
4x
8x
16x
Partial
Full (Hash Cache)
Force Disabled
Force Enabled
Accurate (Recommended)
Disable Readbacks (Synchronize GS Thread)
Unsynchronized (Non-Deterministic)
Disabled (Ignore Transfers)
Screen Resolution
Internal Resolution (Aspect Uncorrected)
WARNING: Memory Card Busy
Cannot show details for games which were not scanned in the game list.
Deadzone
Full Boot
Achievement Notifications
Leaderboard Notifications
Enable In-Game Overlays
Encore Mode
Spectator Mode
PNG
-
Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU.
Removes the current card from the slot.
Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire).
{} Frames
No Deinterlacing
JPEG
0 (Disabled)
1 (64 Max Width)
2 (128 Max Width)
3 (192 Max Width)
4 (256 Max Width)
5 (320 Max Width)
6 (384 Max Width)
7 (448 Max Width)
8 (512 Max Width)
9 (576 Max Width)
10 (640 Max Width)
Sprites Only
Sprites/Triangles
Blended Sprites/Triangles
1 (Normal)
2 (Aggressive)
Inside Target
Merge Targets
Normal (Vertex)
Special (Texture)
Special (Texture - Aggressive)
Align To Native
Half
Force Bilinear
Force Nearest
Disabled (Default)
Enabled (Sprites Only)
Enabled (All Primitives)
None (Default)
Sharpen Only (Internal Resolution)
Sharpen and Resize (Display Resolution)
Scanline Filter
Diagonal Filter
Triangular Filter
Wave Filter
Lottes CRT
4xRGSS
NxAGSS
Uncompressed
LZMA (xz)
Zstandard (zst)
TimeStretch (Recommended)
Async Mix (Breaks some games!)
None (Audio can skip.)
Stereo (None, Default)
Surround 5.1
Surround 7.1
No Sound (Emulate SPU2 only)
Cubeb (Cross-platform)
XAudio2
PS2 (8MB)
PS2 (16MB)
PS2 (32MB)
PS2 (64MB)
PS1
Negative
Positive
Chop/Zero (Default)
Game Grid
Game List
Game List Settings
Type
Serial
Title
File Title
CRC
Time Played
Last Played
Size
Select Disc Image
Select Disc Drive
Start File
Start BIOS
Start Disc
Exit
Set Input Binding
Region
Compatibility Rating
Path
Disc Path
Select Disc Path
Copy Settings
Clear Settings
Inhibit Screensaver
Enable Discord Presence
Pause On Start
Pause On Focus Loss
Pause On Menu
Confirm Shutdown
Save State On Shutdown
Enable Per-Game Settings
Use Light Theme
Start Fullscreen
Double-Click Toggles Fullscreen
Hide Cursor In Fullscreen
OSD Scale
Show Messages
Show Speed
Show FPS
Show CPU Usage
Show GPU Usage
Show Resolution
Show GS Statistics
Show Status Indicators
Show Settings
Show Inputs
Show Frame Times
Warn About Unsafe Settings
Reset Settings
Change Search Directory
Fast Boot
Output Volume
Synchronization Mode
Expansion Mode
Output Module
Latency
Sequence Length
Seekwindow Size
Overlap
Memory Card Directory
Folder Memory Card Filter
Create
Cancel
Load Profile
Save Profile
Per-Game Configuration
Copy Global Settings
Enable SDL Input Source
SDL DualShock 4 / DualSense Enhanced Mode
SDL Raw Input
Enable XInput Input Source
Enable Console Port 1 Multitap
Enable Console Port 2 Multitap
Controller Port {}{}
Controller Port {}
Controller Type
Automatic Mapping
Controller Port {}{} Macros
Controller Port {} Macros
Macro Button {}
Buttons
Frequency
Pressure
Controller Port {}{} Settings
Controller Port {} Settings
USB Port {}
Device Type
Device Subtype
{} Bindings
Clear Bindings
{} Settings
Cache Directory
Covers Directory
Snapshots Directory
Save States Directory
Game Settings Directory
Input Profile Directory
Cheats Directory
Patches Directory
Texture Replacements Directory
Video Dumping Directory
Resume Game
Toggle Frame Limit
Game Properties
Achievements
Save Screenshot
Switch To Software Renderer
Switch To Hardware Renderer
Change Disc
Close Game
Exit Without Saving
Back To Pause Menu
Exit And Save State
Leaderboards
Delete Save
Close Menu
Delete State
Default Boot
Reset Play Time
Add Search Directory
Open in File Browser
Disable Subdirectory Scanning
Enable Subdirectory Scanning
Remove From List
Default View
Sort By
Sort Reversed
Scan For New Games
Rescan All Games
Website
Support Forums
GitHub Repository
License
Close
RAIntegration is being used instead of the built-in achievements implementation.
Enable Achievements
Hardcore Mode
Sound Effects
Test Unofficial Achievements
Username: {}
Login token generated on {}
Logout
Not Logged In
Login
Game: {0} ({1})
Rich presence inactive or unsupported.
Game not loaded or no RetroAchievements available.
Card Enabled
Card Name
Eject Card
GS
Failed to reopen, restoring old configuration.
Upscale multiplier set to {}x.
Saving screenshot to '{}'.
Saved screenshot to '{}'.
Failed to save screenshot to '{}'.
Host GPU device encountered an error and was recovered. This may have broken rendering.
CAS is not available, your graphics driver does not support the required functionality.
with no compression
with LZMA compression
with Zstandard compression
Saving {0} GS dump {1} to '{2}'
single frame
multi-frame
Failed to render/download screenshot.
Saved GS dump to '{}'.
Hash cache has used {:.2f} MB of VRAM, disabling.
Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.
Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.
Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.
The Vulkan renderer was automatically selected, but no compatible devices were found.
You should update all graphics drivers in your system, including any integrated GPUs
to use the Vulkan renderer.
Switching to Software Renderer...
Switching to Hardware Renderer...
GameCheatSettingsWidget
Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.
Enable Cheats
Name
Author
Description
Enable All
Disable All
All CRCs
Reload Cheats
Show Cheats For All CRCs
Checked
Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
%1 unlabelled patch codes will automatically activate.
GameDatabase
{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.
Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:
No tracks provided.
Hash {} is not in database.
Data track number does not match data track in database.
Track {0} with hash {1} is not found in database.
Track {0} with hash {1} is for a different game ({2}).
Track {0} with hash {1} does not match database track.
GameFixSettingsWidget
Game Fixes (NOT recommended to change globally)
FPU = Floating Point Unit. A part of the PS2's CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game's name. Leave as-is or use an official translation.
FPU Multiply Hack
MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.
Skip MPEG Hack
TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.
Preload TLB Hack
EE: Emotion Engine. Leave as-is.
EE Timing Hack
DMA: Direct Memory Access. Leave as-is.
Instant DMA Hack
OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game's name. Leave as-is or use an official translation.
OPH Flag Hack
GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
Emulate GIF FIFO
DMA: Direct Memory Access. Leave as-is.
DMA Busy Hack
VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games' interfaces.
Delay VIF1 Stalls
VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.
Emulate VIF FIFO
VU0 = VU (Vector Unit) 0. Leave as-is.
Full VU0 Synchronization
VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.
VU I Bit Hack
VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.
VU Add Hack
VU = Vector Unit. Leave as-is.\nSuperman Returns: a game's name. Leave as-is or use an official translation.
VU Overflow Hack
VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).
VU Sync
VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU's instructions. Leave as-is.
VU XGKick Sync
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.
Force Blit Internal FPS Detection
FMV: Full Motion Video. Find the common used term in your language.
Use Software Renderer For FMVs
Unchecked
For Tales of Destiny.
To avoid TLB miss on Goemon.
Needed for some games with complex FMV rendering.
Skips videos/FMVs in games to avoid game hanging/freezes.
Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.
General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.
Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.
Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.
Correct but slower. Known to affect the following games: Fifa Street 2.
Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.
For SOCOM 2 HUD and Spy Hunter loading hang.
For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.
Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.
Forces tight VU0 sync on every COP2 instruction.
Run behind. To avoid sync problems when reading or writing VU registers.
To check for possible float overflows (Superman Returns).
Use accurate timing for VU XGKicks (slower).
Use alternative method to calculate internal FPS to avoid false readings in some games.
GameList
Scanning directory {} (recursively)...
Scanning directory {}...
Scanning {}...
Never
Today
Yesterday
{}h {}m
{}h {}m {}s
{}m {}s
{}s
{} hours
{} minutes
Downloading cover for {0} [{1}]...
GameListModel
Type
Code
Title
File Title
CRC
Time Played
Last Played
Size
Region
Compatibility
GameListSettingsWidget
Game Scanning
Search Directories (will be scanned for games)
Add...
Remove
Search Directory
Scan Recursively
Excluded Paths (will not be scanned)
Directory...
File...
Scan For New Games
Rescan All Games
Display
Prefer English Titles
Unchecked
For games with both a title in the game's native language and one in English, prefer the English title.
Open Directory...
Select Search Directory
Scan Recursively?
Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
Select File
Select Directory
GameListWidget
Game List
Game Grid
Show Titles
All Types
All Regions
Search...
GamePatchDetailsWidget
Patch Title
Enabled
<html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html>
<strong>Author: </strong>%1<br>%2
Unknown
No description provided.
GamePatchSettingsWidget
Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.
Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.
All CRCs
Reload Patches
Show Patches For All CRCs
Checked
Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.
There are no patches available for this game.
GameSummaryWidget
Title:
Clear the line to restore the original title...
Restore
Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")
Sorting Title:
English Title:
Path:
Serial:
CRC:
Type:
PS2 Disc
PS1 Disc
ELF (PS2 Executable)
Region:
Leave the code as-is, translate the country's name.
NTSC-B (Brazil)
Leave the code as-is, translate the country's name.
NTSC-C (China)
Leave the code as-is, translate the country's name.
NTSC-HK (Hong Kong)
Leave the code as-is, translate the country's name.
NTSC-J (Japan)
Leave the code as-is, translate the country's name.
NTSC-K (Korea)
Leave the code as-is, translate the country's name.
NTSC-T (Taiwan)
Leave the code as-is, translate the country's name.
NTSC-U (US)
Other
Leave the code as-is, translate the country's name.
PAL-A (Australia)
Leave the code as-is, translate the country's name.
PAL-AF (South Africa)
Leave the code as-is, translate the country's name.
PAL-AU (Austria)
Leave the code as-is, translate the country's name.
PAL-BE (Belgium)
Leave the code as-is, translate the country's name.
PAL-E (Europe/Australia)
Leave the code as-is, translate the country's name.
PAL-F (France)
Leave the code as-is, translate the country's name.
PAL-FI (Finland)
Leave the code as-is, translate the country's name.
PAL-G (Germany)
Leave the code as-is, translate the country's name.
PAL-GR (Greece)
Leave the code as-is, translate the country's name.
PAL-I (Italy)
Leave the code as-is, translate the country's name.
PAL-IN (India)
Leave the code as-is, translate the country's name.
PAL-M (Europe/Australia)
Leave the code as-is, translate the country's name.
PAL-NL (Netherlands)
Leave the code as-is, translate the country's name.
PAL-NO (Norway)
Leave the code as-is, translate the country's name.
PAL-P (Portugal)
Leave the code as-is, translate the country's name.
PAL-PL (Poland)
Leave the code as-is, translate the country's name.
PAL-R (Russia)
Leave the code as-is, translate the country's name.
PAL-S (Spain)
Leave the code as-is, translate the country's name.
PAL-SC (Scandinavia)
Leave the code as-is, translate the country's name.
PAL-SW (Sweden)
Leave the code as-is, translate the country's name.
PAL-SWI (Switzerland)
Leave the code as-is, translate the country's name.
PAL-UK (United Kingdom)
Compatibility:
Unknown
Not Bootable
Reaches Intro
Reaches Menu
In-Game
Playable
Perfect
Input Profile:
Refers to the shared settings profile.
Shared
Disc Path:
Browse...
Clear
Verify
Search on Redump.org...
Select Disc Path
Game is not a CD/DVD.
Track list unavailable while virtual machine is running.
#
Mode
Start
Sectors
Size
MD5
Status
%1
<not computed>
Error
Cannot verify image while a game is running.
One or more tracks is missing.
Verified as %1 [%2] (Version %3).
Verified as %1 [%2].
GraphicsSettingsWidget
Renderer:
Adapter:
Display
Fullscreen Mode:
Aspect Ratio:
Fit to Window / Fullscreen
Auto Standard (4:3 Interlaced / 3:2 Progressive)
Standard (4:3)
Widescreen (16:9)
FMV Aspect Ratio:
Off (Default)
Automatic (Default)
Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.
Weave (Top Field First, Sawtooth)
Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.
Weave (Bottom Field First, Sawtooth)
Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.
Bob (Top Field First, Full Frames)
Bob: deinterlacing method that refers to the way it makes video look like it's bobbing up and down.
Bob (Bottom Field First, Full Frames)
Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.
Blend (Top Field First, Merge 2 Fields)
Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.
Blend (Bottom Field First, Merge 2 Fields)
Adaptive: deinterlacing method that should be translated.
Adaptive (Top Field First, Similar to Bob + Weave)
Adaptive: deinterlacing method that should be translated.
Adaptive (Bottom Field First, Similar to Bob + Weave)
Bilinear Filtering:
None
Smooth: Refers to the texture clarity.
Bilinear (Smooth)
Sharp: Refers to the texture clarity.
Bilinear (Sharp)
Vertical Stretch:
Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.
%
Crop:
Warning: short space constraints. Abbreviate if necessary.
Left:
px
Warning: short space constraints. Abbreviate if necessary.
Top:
Warning: short space constraints. Abbreviate if necessary.
Right:
Warning: short space constraints. Abbreviate if necessary.
Bottom:
Screen Offsets
VSync
Show Overscan
Enable Widescreen Patches
Enable No-Interlacing Patches
Anti-Blur
Ctrl+S
Disable Interlace Offset
Screenshot Size:
Screen Resolution
Internal Resolution
Internal Resolution (Aspect Uncorrected)
PNG
JPEG
Quality:
Rendering
Internal Resolution:
Mipmapping:
Off
Basic (Generated Mipmaps)
Full (PS2 Mipmaps)
Texture Filtering:
Nearest
Bilinear (Forced)
Bilinear (PS2)
Bilinear (Forced excluding sprite)
Trilinear Filtering:
Off (None)
Trilinear (PS2)
Trilinear (Forced)
Anisotropic Filtering:
Dithering:
Scaled
Unscaled (Default)
Blending Accuracy:
Minimum
Basic (Recommended)
Medium
High
Full (Slow)
Maximum (Very Slow)
Texture Preloading:
Partial
Full (Hash Cache)
Software Rendering Threads:
Skip Draw Range:
GPU Palette Conversion
Manual Hardware Renderer Fixes
Spin GPU During Readbacks
Spin CPU During Readbacks
threads
Mipmapping
Auto Flush
Hardware Fixes
Force Disabled
Force Enabled
CPU Sprite Render Size:
0 (Disabled)
0 (Disabled)
1 (64 Max Width)
2 (128 Max Width)
3 (192 Max Width)
4 (256 Max Width)
5 (320 Max Width)
6 (384 Max Width)
7 (448 Max Width)
8 (512 Max Width)
9 (576 Max Width)
10 (640 Max Width)
Disable Depth Emulation
Disable Safe Features
Preload Frame Data
Texture Inside RT
1 (Normal)
2 (Aggressive)
Software CLUT Render:
CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.
GPU Target CLUT:
Disabled (Default)
Enabled (Exact Match)
Enabled (Check Inside Target)
Upscaling Fixes
Half Pixel Offset:
Normal (Vertex)
Special (Texture)
Special (Texture - Aggressive)
Round Sprite:
Half
Full
Texture Offsets:
X:
Y:
Merge Sprite
Align Sprite
Deinterlacing:
No Deinterlacing
Sprites Only
Sprites/Triangles
Blended Sprites/Triangles
Auto Flush:
Enabled (Sprites Only)
Enabled (All Primitives)
Texture Inside RT:
Inside Target
Merge Targets
Disable Partial Source Invalidation
Read Targets When Closing
Estimate Texture Region
Disable Render Fixes
Align To Native
Unscaled Palette Texture Draws
Wild Arms: name of a game series. Leave as-is or use an official translation.
Wild Arms Hack
Bilinear Dirty Upscale:
Force Bilinear
Force Nearest
Texture Replacement
Search Directory
Browse...
Open...
Reset
PCSX2 will dump and load texture replacements from this directory.
Options
Dump Textures
Dump Mipmaps
Dump FMV Textures
Load Textures
Precache Textures
Post-Processing
Sharpening/Anti-Aliasing
You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx
Contrast Adaptive Sharpening:
None (Default)
Sharpen Only (Internal Resolution)
Sharpen and Resize (Display Resolution)
Sharpness:
FXAA
Filters
TV Shader:
Scanline Filter
Diagonal Filter
Triangular Filter
Wave Filter
Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.
Lottes CRT
4xRGSS downsampling (4x Rotated Grid SuperSampling)
NxAGSS downsampling (Nx Automatic Grid SuperSampling)
Shade Boost
Brightness:
Contrast:
Saturation
OSD
On-Screen Display
OSD Scale:
Show Indicators
Show Resolution
Show Inputs
Show GPU Usage
Show Settings
Show FPS
Disable Dual-Source Blending
Disable Shader Cache
Disable Vertex Shader Expand
Show Statistics
Asynchronous Texture Loading
Saturation:
Show CPU Usage
Warn About Unsafe Settings
Show Frame Times
Recording
Video Dumping Directory
Capture Setup
Container:
Codec:
Extra Arguments
Capture Audio
Resolution:
x
Auto
Capture Video
Advanced here refers to the advanced graphics options.
Advanced
Advanced Options
Hardware Download Mode:
Accurate (Recommended)
Disable Readbacks (Synchronize GS Thread)
Unsynchronized (Non-Deterministic)
Disabled (Ignore Transfers)
GS Dump Compression:
Uncompressed
LZMA (xz)
Zstandard (zst)
Overslaan Van Dubbele Beelden
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft's Terminology Portal.
Use Blit Swap Chain
Disable Threaded Presentation
Bitrate:
Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.
kbps
Allow Exclusive Fullscreen:
Disallowed
Allowed
Debugging Options
Override Texture Barriers:
Use Debug Device
Show Speed Percentages
Disable Framebuffer Fetch
Graphics backend/engine type. Leave as-is.
Direct3D 11
Graphics backend/engine type. Leave as-is.
Direct3D 12
Graphics backend/engine type. Leave as-is.
OpenGL
Graphics backend/engine type. Leave as-is.
Vulkan
Graphics backend/engine type. Leave as-is.
Metal
Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.
Software
Null here means that this is a graphics backend that will show nothing.
Null
2x
4x
8x
16x
Use Global Setting [%1]
Unchecked
Laden en automatisch toepassen van breedbeeldpatches bij het starten van het spel. Kan problemen veroorzaken.
Laden en automatisch toepassen van geen-interlacingpatches bij het starten van het spel. Kan problemen veroorzaken.
Schakelt interlacing-offset uit, wat vervaging in sommige situaties kan verminderen.
Bilinear Filtering
Schakelt bilineaire post-processingsfilter in. Maakt het algehele beeld gladder zoals het op het scherm wordt weergegeven. Corrigeert de positionering tussen pixels.
PCRTC: Programmable CRT (Cathode Ray Tube) Controller.
Schakelt PCRTC-offsets in die het scherm positioneren zoals het spel verzoekt. Handig voor sommige spellen zoals WipEout Fusion vanwege het schudeffect van het scherm, maar kan het beeld wazig maken.
Schakelt de optie in om het overscan-gebied te tonen bij spellen die meer tekenen dan het veilige gebied van het scherm.
FMV Aspect Ratio
Overrides the full-motion video (FMV) aspect ratio.
Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.
Control the texture's trilinear filtering of the emulation.
Control the accuracy level of the GS blending unit emulation.<br> The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.<br> Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan.
Software Rendering Threads
CPU Sprite Render Size
Software CLUT Render
Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.
Deze optie schakelt game-specifieke renderfixes uit.
Normaal gesproken behandelt de textuurcache gedeeltelijke ongeldigverklaringen. Helaas is dit erg kostbaar qua CPU-berekeningen. Deze aanpassing vervangt de gedeeltelijke ongeldigverklaring door een volledige verwijdering van de textuur om de CPU-belasting te verminderen. Het helpt bij spellen die de Snowblind-engine gebruiken.
Framebuffer Conversion
Converteert het 4-bits en 8-bits framebuffer op de CPU in plaats van de GPU. Helpt bij Harry Potter- en Stuntmanspellen. Heeft een grote invloed op de prestaties.
Uitgeschakeld
Remove Unsupported Settings
You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>We no longer support these options, instead <strong>you should select the "Patches" section, and explicitly enable the patches you want.</strong><br><br>Do you want to remove these options from your game configuration now?
Stelt de textuurcache in staat om het binnenste gedeelte van een vorige framebuffer opnieuw te gebruiken als invoertextuur.
Maakt alle doelen in de textuurcache leeg terug naar het lokale geheugen bij het afsluiten. Kan voorkomen dat visuals verloren gaan bij het opslaan van de status of het wisselen van renderers, maar kan ook grafische corruptie veroorzaken.
Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).
Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.
Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.
Dumps replaceable textures to disk. Will reduce performance.
Includes mipmaps when dumping textures.
Allows texture dumping when FMVs are active. You should not enable this.
Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.
Loads replacement textures where available and user-provided.
Preloads all replacement textures to memory. Not necessary with asynchronous loading.
Enables FidelityFX Contrast Adaptive Sharpening.
Determines the intensity the sharpening effect in CAS post-processing.
Adjusts brightness. 50 is normal.
Adjusts contrast. 50 is normal.
Adjusts saturation. 50 is normal.
Scales the size of the onscreen OSD from 50% to 500%.
Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.
Displays various settings and the current values of those settings, useful for debugging.
Displays a graph showing the average frametimes.
Video Codec
Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
Video Bitrate
6000 kbps
Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.
Automatic Resolution
When checked, the video capture resolution will follows the internal resolution of the running game.<br><br><b>Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.</b>
Enable Extra Video Arguments
Allows you to pass arguments to the selected video codec.
Extra Video Arguments
Audio Codec
Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b>
Audio Bitrate
Enable Extra Audio Arguments
Allows you to pass arguments to the selected audio codec.
Extra Audio Arguments
Allow Exclusive Fullscreen
Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.
Checked
Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.
Enable this option to match PCSX2's refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).
Integer Scaling
Voegt padding toe aan het weergavegebied om ervoor te zorgen dat de verhouding tussen pixels op de host en pixels in de console een geheel getal is. Dit kan leiden tot een scherper beeld in sommige 2D-spellen.
Aspect Ratio
Auto Standard (4:3/3:2 Progressive)
Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.
Deinterlacing
Screenshot Size
Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.
Screenshot Format
Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.
Screenshot Quality
50%
Selecteert de kwaliteit waarmee schermafbeeldingen worden gecomprimeerd. Hogere waarden behouden meer detail voor JPEG en verminderen de bestandsgrootte voor PNG.
100%
Vertical Stretch
Stretches (< 100%) or squashes (> 100%) the vertical component of the display.
Fullscreen Mode
Randloos Volledig Scherm
Chooses the fullscreen resolution and frequency.
Left
0px
Changes the number of pixels cropped from the left side of the display.
Top
Changes the number of pixels cropped from the top of the display.
Right
Changes the number of pixels cropped from the right side of the display.
Bottom
Changes the number of pixels cropped from the bottom of the display.
Natief (PS2) (Standaard)
Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.<br>Non-native resolution may cause minor graphical issues in some games.<br>FMV resolution will remain unchanged, as the video files are pre-rendered.
Control the accuracy level of the mipmapping emulation.
Texture Filtering
Control the texture filtering of the emulation.
Trilinear Filtering
Anisotropic Filtering
Reduces texture aliasing at extreme viewing angles.
Dithering
Reduces banding between colors and improves the perceived color depth.<br> Off: Disables any dithering.<br> Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.<br> Scaled: Upscaling-aware / Highest dithering effect.
Blending Accuracy
Texture Preloading
Uploadt hele texturen tegelijk in plaats van kleine stukjes, vermijdt redundante uploads wanneer mogelijk. Verbetert de prestaties in de meeste spellen, maar kan een kleine selectie langzamer maken.
When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.
Het inschakelen van deze optie geeft je de mogelijkheid om de renderer en upscaling-fixes voor je spellen aan te passen. Echter, ALS je dit HEBT INGESCHAKELD, WORDEN AUTOMATISCHE INSTELLINGEN UITGESCHAKELD en kun je automatische instellingen opnieuw inschakelen door deze optie uit te schakelen.
Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.
Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.
2 threads
Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.
Dwingt een primitieve flush af wanneer een framebuffer ook een invoertextuur is. Dit lost enkele verwerkingseffecten op, zoals de schaduwen in de Jak-serie en radiosity in GTA:SA.
Enables mipmapping, which some games require to render correctly.
The maximum target memory width that will allow the CPU Sprite Renderer to activate on.
Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.
GPU Target CLUT
Skipdraw Range Start
0
Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.
Skipdraw Range End
Disable the support of depth buffers in the texture cache. It can help to increase speed but it will likely create various glitches.
Deze optie schakelt meerdere veilige functies uit. Het schakelt nauwkeurige Unscale Point en Line rendering uit, wat kan helpen bij Xenosaga-spellen. Het schakelt nauwkeurige GS Memory Clearing uit om door de CPU te worden gedaan, en laat alleen de GPU het afhandelen, wat Kingdom Hearts-spellen kan helpen.
Uploads GS data when rendering a new frame to reproduce some effects accurately.
Half Pixel Offset
Might fix some misaligned fog, bloom, or blend effect.
Round Sprite
Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.
Texture Offsets X
ST and UV are different types of texture coordinates, like XY would be spatial coordinates.
Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.
Texture Offsets Y
Wild Arms: name of a game series. Leave as-is or use an official translation.
Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.
Bilinear Upscale
Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.
Vervangt post-processing van meerdere plaveisel-sprites door een enkele dikke sprite. Vermindert verschillende upscaling-lijnen.
Force palette texture draws to render at native resolution.
You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx
Contrast Adaptive Sharpening
Sharpness
Verzadiging, contrast en helderheid kunnen worden aangepast. De standaardwaarde voor helderheid, verzadiging en contrast is ingesteld op 50.
Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.
Brightness
50
Contrast
TV Shader
Applies a shader which replicates the visual effects of different styles of television set.
OSD Scale
Show OSD Messages
Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.
Shows the internal frame rate of the game in the top-right corner of the display.
Shows the current emulation speed of the system in the top-right corner of the display as a percentage.
Shows the resolution of the game in the top-right corner of the display.
Shows host's CPU utilization.
Shows host's GPU utilization.
Shows counters for internal graphical utilization, useful for debugging.
Shows the current controller state of the system in the bottom-left corner of the display.
Displays warnings when settings are enabled which may break games.
Leave It Blank
Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast"
Sets the audio bitrate to be used.
160 kbps
Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1"
GS Dump Compression
Change the compression algorithm used when creating a GS dump.
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.
Detecteert wanneer inactieve frames worden gepresenteerd in 25/30fps spellen, en slaat het presenteren van die frames over. De frame wordt nog steeds gerenderd, het betekent gewoon dat de GPU meer tijd heeft om het te voltooien (dit is NIET frames overslaan). Kan de frametijd fluctuaties gladstrijken wanneer de CPU/GPU bijna maximaal worden gebruikt, maar maakt de frame pacing inconsistenter en kan de invoervertraging verhogen.
Presenteert frames op de hoofd-GS-thread in plaats van een werknemersthread. Kan gebruikt worden voor het debuggen van frametijdproblemen. Kan de kans op het missen van een frame verminderen of scheuren verminderen ten koste van meer onregelmatige frametijden. Is alleen van toepassing op de Vulkan-renderer.
Enable Debug Device
Enables API-level validation of graphics commands.
GS Download Mode
Accurate
Slaat het synchroniseren met de GS-thread en host-GPU voor GS-downloads over. Kan leiden tot een grote snelheidsboost op tragere systemen, ten koste van veel gebroken grafische effecten. Als games kapot zijn en je hebt deze optie ingeschakeld, schakel deze dan eerst uit.
This string refers to a default codec, whether it's an audio codec or a video codec.
Default
(Default)
Hotkeys
Graphics
Save Screenshot
Toggle Video Capture
Save Single Frame GS Dump
Save Multi Frame GS Dump
Toggle Software Rendering
Increase Upscale Multiplier
Decrease Upscale Multiplier
Toggle On-Screen Display
Cycle Aspect Ratio
Aspect ratio set to '{}'.
Cycle Hardware Mipmapping
Hardware mipmapping set to '{}'.
Cycle Deinterlace Mode
Deinterlace mode set to '{}'.
Toggle Texture Dumping
Texture dumping is now enabled.
Texture dumping is now disabled.
Toggle Texture Replacements
Texture replacements are now enabled.
Texture replacements are now disabled.
Reload Texture Replacements
Texture replacements are not enabled.
Reloading texture replacements...
Target speed set to {:.0f}%.
Volume: Muted
Volume: {}%
No save state found in slot {}.
You cannot pause until another {:.1f} seconds have passed.
System
Open Pause Menu
Open Achievements List
Open Leaderboards List
Toggle Pause
Toggle Fullscreen
Toggle Frame Limit
Toggle Turbo / Fast Forward
Toggle Slow Motion
Turbo / Fast Forward (Hold)
Increase Target Speed
Decrease Target Speed
Increase Volume
Decrease Volume
Toggle Mute
Frame Advance
Shut Down Virtual Machine
Reset Virtual Machine
Toggle Input Recording Mode
Save States
Select Previous Save Slot
Select Next Save Slot
Save State To Selected Slot
Load State From Selected Slot
Save State and Select Next Slot
Save State To Slot 1
Load State From Slot 1
Save State To Slot 2
Load State From Slot 2
Save State To Slot 3
Load State From Slot 3
Save State To Slot 4
Load State From Slot 4
Save State To Slot 5
Load State From Slot 5
Save State To Slot 6
Load State From Slot 6
Save State To Slot 7
Load State From Slot 7
Save State To Slot 8
Load State From Slot 8
Save State To Slot 9
Load State From Slot 9
Save State To Slot 10
Load State From Slot 10
Save slot {0} selected ({1}).
ImGuiOverlays
Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}.
Save state selector is unavailable without a valid game serial.
Load
Save
Select Previous
Select Next
Save Slot {0}
No save present in this slot.
no save yet
InputBindingDialog
Edit Bindings
Bindings for Controller0/ButtonCircle
Sensitivity:
100%
Deadzone:
Add Binding
Remove Binding
Clear Bindings
Bindings for %1 %2
Close
Push Button/Axis... [%1]
%1%
InputBindingWidget
Left click to assign a new button
Shift + left click for additional bindings
Right click to clear binding
No bindings registered
%n bindings
%n bindings
Push Button/Axis... [%1]
InputRecordingViewer
Input Recording Viewer
File
Edit
View
Open
Close
%1 %2
%1
%1 [%2]
Left Analog
Right Analog
Cross
Square
Triangle
Circle
L1
R1
L2
R2
D-Pad Down
L3
R3
Select
Start
D-Pad Right
D-Pad Up
D-Pad Left
Input Recording Files (*.p2m2)
InputVibrationBindingWidget
Error
No devices with vibration motors were detected.
Select vibration motor for %1.
InterfaceSettingsWidget
Behaviour
Pause On Focus Loss
Inhibit Screensaver
Save State On Shutdown
Pause On Start
Confirm Shutdown
Create Save State Backups
Enable Discord Presence
Enable Per-Game Settings
Game Display
Start Fullscreen
Double-Click Toggles Fullscreen
Render To Separate Window
Hide Main Window When Running
Disable Window Resizing
Hide Cursor In Fullscreen
Preferences
Language:
Theme:
Automatic Updater
Update Channel:
Current Version:
Enable Automatic Update Check
Check for Updates...
Native
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
Dark Fusion (Gray) [Dark]
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
Dark Fusion (Blue) [Dark]
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
Untouched Lagoon (Grayish Green/-Blue ) [Light]
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
Baby Pastel (Pink) [Light]
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
Pizza Time! (Brown-ish/Creamy White) [Light]
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
PCSX2 (White/Blue) [Light]
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
Scarlet Devil (Red/Purple) [Dark]
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
Violet Angel (Blue/Purple) [Dark]
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
Cobalt Sky (Blue) [Dark]
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
Ruby (Black/Red) [Dark]
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
Sapphire (Black/Blue) [Dark]
"Custom.qss" must be kept as-is.
Custom.qss [Drop in PCSX2 Folder]
Checked
Controleert automatisch op updates voor het programma bij het opstarten. Updates kunnen worden uitgesteld of volledig worden overgeslagen.
Variable %1 shows the version number and variable %2 shows a timestamp.
%1 (%2)
Voorkomt dat de screensaver activeert en de host in slaapstand gaat terwijl de emulatie draait.
Bepaalt of er een prompt wordt weergegeven om het afsluiten van de virtuele machine te bevestigen wanneer de sneltoets wordt ingedrukt.
Slaat automatisch de emulatorstatus op bij het uitschakelen of afsluiten. Je kunt dan de volgende keer direct verdergaan waar je gebleven was.
Wanneer ingeschakeld, worden aangepaste instellingen per spel toegepast. Schakel uit om altijd de globale configuratie te gebruiken.
Staat het in- en uitschakelen van de volledige schermmodus toe door dubbel te klikken op het spelvenster.
Voorkomt dat het hoofdvenster wordt aangepast in grootte.
Niet aangevinkt
Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
Fusie [Licht/Donker]
Pauzeert de emulator wanneer een spel wordt gestart.
Pauzeert de emulator wanneer je het venster minimaliseert of naar een andere applicatie overschakelt, en hervat wanneer je terugkeert.
Do not translate the ".backup" extension.
Maakt een back-upkopie van een opslagstatus als deze al bestaat wanneer de opslag wordt gemaakt. De back-upkopie heeft een .backup-extensie.
Schakelt automatisch over naar de volledige schermmodus wanneer een spel wordt gestart.
Verbergt de muisaanwijzer/cursor wanneer de emulator in de volledige schermmodus is.
Rendert het spel naar een apart venster, in plaats van het hoofdvenster. Als dit niet is aangevinkt, wordt het spel weergegeven boven de lijst met spellen.
Verbergt het hoofdvenster (met de spellenlijst) wanneer een spel draait, vereist dat Render To Separate Window is ingeschakeld.
Toont het spel dat je momenteel speelt als onderdeel van je profiel in Discord.
Systeem Taal [Default]
LogWindow
Log Window - %1 [%2]
Log Window
&Clear
&Save...
Cl&ose
&Settings
Log To &System Console
Log To &Debug Console
Log To &File
Attach To &Main Window
Show &Timestamps
Select Log File
Log Files (*.txt)
Error
Failed to open file for writing.
Log was written to %1.
MAC_APPLICATION_MENU
Services
Hide %1
Hide Others
Show All
Voorkeuren...
Quit %1
About %1
MainWindow
PCSX2
&System
Change Disc
Load State
Save State
S&ettings
&Help
&Debug
Switch Renderer
&View
&Window Size
&Tools
Input Recording
Toolbar
Start &File...
Start &Disc...
Start &BIOS
&Scan Voor Nieuwe Spellen
&Opnieuw scannen van Games Scannen
Shut &Down
Shut Down &Without Saving
&Reset
&Pause
E&xit
&BIOS
Emulation
&Controllers
&Hotkeys
&Graphics
A&chievements
&Post-Processing Settings...
Fullscreen
Resolution Scale
&GitHub Repository...
Support &Forums...
&Discord Server...
Check for &Updates...
About &Qt...
&About PCSX2...
In Toolbar
Fullscreen
In Toolbar
Change Disc...
&Audio
Game List
Interface
Add Game Directory...
&Settings
From File...
From Device...
From Game List...
Remove Disc
Global State
&Screenshot
In Toolbar
Start File
In Toolbar
Start Disc
In Toolbar
Start BIOS
In Toolbar
Shut Down
In Toolbar
Reset
In Toolbar
Pause
In Toolbar
Load State
In Toolbar
Save State
In Toolbar
Controllers
In Toolbar
Settings
In Toolbar
Screenshot
&Memory Cards
&Network && HDD
&Folders
&Toolbar
Lock Toolbar
&Status Bar
Verbose Status
Game &List
This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.
System &Display
Game &Properties
Game &Grid
Show Titles (Grid View)
Zoom &In (Grid View)
Ctrl++
Zoom &Out (Grid View)
Ctrl+-
Refresh &Covers (Grid View)
Open Memory Card Directory...
Open Data Directory...
Toggle Software Rendering
Open Debugger
Reload Cheats/Patches
Enable System Console
Enable Debug Console
Enable Log Window
Enable Verbose Logging
Enable EE Console Logging
Enable IOP Console Logging
Save Single Frame GS Dump
This section refers to the Input Recording submenu.
New
This section refers to the Input Recording submenu.
Play
This section refers to the Input Recording submenu.
Stop
This section refers to the Input Recording submenu.
Settings
Input Recording Logs
Controller Logs
Enable &File Logging
Enable CDVD Read Logging
Save CDVD Block Dump
Enable Log Timestamps
Start Big Picture Mode
In Toolbar
Big Picture
Cover Downloader...
Show Advanced Settings
Recording Viewer
Video Capture
Edit Cheats...
Edit Patches...
Internal Resolution
%1x Scale
Select location to save block dump:
Do not show again
Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?
%1 Files (*.%2)
RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.
WARNING: Memory Card Busy
WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.
Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?
Confirm Shutdown
Are you sure you want to shut down the virtual machine?
Save State For Resume
Error
You must select a disc to change discs.
Properties...
Set Cover Image...
Exclude From List
Reset Play Time
Default Boot
Fast Boot
Full Boot
Boot and Debug
Add Search Directory...
Start File
Start Disc
Select Disc Image
Updater Error
<p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p>
Automatic updating is not supported on the current platform.
Confirm File Creation
The pnach file '%1' does not currently exist. Do you want to create it?
Failed to create '%1'.
Input Recording Files (*.p2m2)
Paused
Load State Failed
Cannot load a save state without a running VM.
The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?
Cannot change from game to GS dump without shutting down first.
Failed to get window info from widget
Stop Big Picture Mode
In Toolbar
Exit Big Picture
Game Properties
Game properties is unavailable for the current game.
Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.
Select disc drive:
This save state does not exist.
Select Cover Image
Cover Already Exists
A cover image for this game already exists, do you wish to replace it?
Copy Error
Failed to remove existing cover '%1'
Failed to copy '%1' to '%2'
Failed to remove '%1'
Confirm Reset
All Cover Image Types (*.jpg *.jpeg *.png *.webp)
You must select a different file to the current cover image.
Are you sure you want to reset the play time for '%1'?
This action cannot be undone.
Load Resume State
A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?
Fresh Boot
Delete And Boot
Failed to delete save state file '%1'.
Load State File...
Load From File...
Select Save State File
Save States (*.p2s)
Delete Save States...
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)
All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)
Save States (*.p2s *.p2s.backup)
Undo Load State
Resume (%2)
Load Slot %1 (%2)
Delete Save States
Are you sure you want to delete all save states for %1?
The saves will not be recoverable.
%1 save states deleted.
Save To File...
Empty
Save Slot %1 (%2)
Confirm Disc Change
Do you want to swap discs or boot the new image (via system reset)?
Swap Disc
Reset
Missing Font File
The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong>
Downloading Files
MemoryCard
Memory Card '{}' was saved to storage.
Memory Cards reinserted.
Force ejecting all Memory Cards. Reinserting in 1 second.
MemoryCardConvertDialog
Convert Memory Card
Conversion Type
8 MB File
16 MB File
32 MB File
64 MB File
Folder
<center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong>NOT delete, modify, or replace</strong> your existing Memory Card.</center>
Progress
Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.
A standard, 8 MB Memory Card. Most compatible, but smallest capacity.
2x larger than a standard Memory Card. May have some compatibility issues.
4x larger than a standard Memory Card. Likely to have compatibility issues.
8x larger than a standard Memory Card. Likely to have compatibility issues.
MemoryCardType should be left as-is.
Convert Memory Card Failed
Invalid MemoryCardType
Conversion Complete
Memory Card "%1" converted to "%2"
Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.
Cannot Convert Memory Card
MemoryCardCreateDialog
Create Memory Card
<html><head/><body><p><span style=" font-weight:700;">Create Memory Card</span><br />Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.</p></body></html>
Memory Card Name:
8 MB [Most Compatible]
This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.
16 MB
A typical size for third-party Memory Cards which should work with most games.
32 MB
64 MB
Low compatibility warning: yes, it's very big, but may not work with many games.
Folder [Recommended]
Store Memory Card contents in the host filesystem instead of a file.
128 KB (PS1)
This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.
Use NTFS Compression
NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).
Failed to create the Memory Card, because the name '%1' contains one or more invalid characters.
Failed to create the Memory Card, because another card with the name '%1' already exists.
Failed to create the Memory Card, the log may contain more information.
Memory Card '%1' created.
MemoryCardListWidget
Yes
No
MemoryCardSettingsWidget
Memory Card Slots
Memory Cards
Folder:
Browse...
Open...
Reset
Name
Type
Formatted
Last Modified
Refresh
Create
Rename
Convert
Delete
Settings
Automatically manage saves based on running game
Checked
(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.
Swap Memory Cards
Eject Memory Card
Error
Delete Memory Card
Rename Memory Card
New Card Name
New name is invalid, it must end with .ps2
New name is invalid, a card with this name already exists.
This Memory Card is unknown.
Slot %1
Are you sure you wish to delete the Memory Card '%1'?
This action cannot be reversed, and you will lose any saves on the card.
Failed to delete the Memory Card. The log may have more information.
Failed to rename Memory Card. The log may contain more information.
Use for Slot %1
Both slots must have a card selected to swap.
PS2 (8MB)
PS2 (16MB)
PS2 (32MB)
PS2 (64MB)
PS1 (128KB)
Unknown
PS2 (Folder)
MemoryCardSlotWidget
%1 [%2]
Ignore Crowdin's warning for [Missing], the text should be translated.
%1 [Missing]
MemoryViewWidget
Memory
Copy Address
Go to in Disassembly
Go to address
Show as 1 byte
Show as 2 bytes
Show as 4 bytes
Show as 8 bytes
Add to Saved Memory Addresses
Copy Byte
Copy Segment
Copy Character
Paste
NewInputRecordingDlg
New Input Recording
Select Recording Type
Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.
Power On
Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.
Save State
<html><head/><body><p align="center"><span style=" color:#ff0000;">Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.</span></p></body></html>
Select File Path
Browse
Enter Author Name
Input Recording Files (*.p2m2)
Select a File
Pad
D-Pad Up
D-Pad Right
D-Pad Down
D-Pad Left
Triangle
Circle
Cross
Square
Select
Start
L1 (Left Bumper)
L2 (Left Trigger)
R1 (Right Bumper)
R2 (Right Trigger)
L3 (Left Stick Button)
R3 (Right Stick Button)
Analog Toggle
Apply Pressure
Left Stick Up
Left Stick Right
Left Stick Down
Left Stick Left
Right Stick Up
Right Stick Right
Right Stick Down
Right Stick Left
Large (Low Frequency) Motor
Small (High Frequency) Motor
Not Inverted
Invert Left/Right
Invert Up/Down
Invert Left/Right + Up/Down
Invert Left Stick
Inverts the direction of the left analog stick.
Invert Right Stick
Inverts the direction of the right analog stick.
Analog Deadzone
Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.
%.0f%%
Button/Trigger Deadzone
Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.
Analog light is now on for port {0} / slot {1}
Analog light is now off for port {0} / slot {1}
Analog Sensitivity
Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.
Large Motor Vibration Scale
Increases or decreases the intensity of low frequency vibration sent by the game.
Small Motor Vibration Scale
Increases or decreases the intensity of high frequency vibration sent by the game.
Modifier Pressure
Sets the pressure when the modifier button is held.
Not Connected
DualShock 2
Strum Up
Strum Down
Green Fret
Red Fret
Yellow Fret
Blue Fret
Orange Fret
Whammy Bar
Tilt Up
Whammy Bar Deadzone
Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.
Whammy Bar Sensitivity
Sets the whammy bar axis scaling factor.
Guitar
Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.
Yellow (Left)
Yellow (Right)
Blue (Left)
Blue (Right)
White (Left)
White (Right)
Green (Left)
Green (Right)
Red
Pop'n Music
Patch
Failed to open {}. Built-in game patches are not available.
{} GameDB patches
{}{} game patches
{}{} cheat patches
{} are active.
No cheats or patches (widescreen, compatibility or others) are found / enabled.
PermissionsDialogCamera
PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.
PermissionsDialogMicrophone
PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.
QObject
HDD Creator
Failed to create HDD image
Creating HDD file
%1 / %2 MiB
Cancel
QtAsyncProgressThread
Error
Question
Information
QtModalProgressCallback
PCSX2
Cancel
Error
Question
Information
RegisterWidget
Register View
View as hex
View as float
Copy Top Half
Copy Bottom Half
Copy Segment
Copy Value
Change Top Half
Change Bottom Half
Change Segment
Change Value
Go to in Disassembly
Go to in Memory View
Changing the value in a CPU register (e.g. "Change t0")
Change %1
Invalid register value
Invalid hexadecimal register value.
Invalid floating-point register value.
Invalid target address
SPU2
Requested audio output device '{}' not found, using default.
Cubeb is an audio engine name. Leave as-is.
Cubeb (Cross-platform)
No Sound (Emulate SPU2 only)
XAudio2 is an audio engine name. Leave as-is.
XAudio2
SaveState
This savestate is an unsupported version and cannot be used.
You can download PCSX2 {} from pcsx2.net and make a normal memory card save.
Otherwise delete the savestate and do a fresh boot.
SavedAddressesModel
MEMORY ADDRESS
LABEL
DESCRIPTION
SettingWidgetBinder
Reset
Default:
Confirm Folder
The chosen directory does not currently exist:
%1
Do you want to create this directory?
Error
Folder path cannot be empty.
Select folder for %1
SettingsDialog
THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Enabled]: the text must be translated.
Use Global Setting [Enabled]
THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin's warning regarding [Disabled]: the text must be translated.
Use Global Setting [Disabled]
Use Global Setting [%1]
SettingsWindow
PCSX2 Settings
Restore Defaults
Copy Global Settings
Clear Settings
Close
<strong>Summary</strong><hr>This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.
Summary
Summary is unavailable for files not present in game list.
Interface
Game List
<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.
BIOS
Emulation
Patches
<strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.
Cheats
<strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.
Game Fixes
<strong>Game Fixes Settings</strong><hr>Game Fixes can work around incorrect emulation in some titles.<br>However, they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise.
Graphics
Audio
Memory Cards
Network & HDD
Folders
<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files.
Achievements
<strong>Achievements Settings</strong><hr>These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.
RAIntegration is being used, built-in RetroAchievements support is disabled.
Advanced
<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel.
Debug
<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. <strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large amounts of disk space.
Confirm Restore Defaults
Are you sure you want to restore the default settings? Any preferences will be lost.
Reset UI Settings
The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?
Per-game configuration copied from global settings.
The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?
Per-game configuration cleared.
Recommended Value
SetupWizardDialog
PCSX2 Setup Wizard
Language
BIOS Image
Game Directories
Controller Setup
Complete
<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to PCSX2!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at <a href="https://pcsx2.net/docs/usage/setup/">https://pcsx2.net/docs/usage/setup/</a>.</p><p>By default, PCSX2 will connect to the server at <a href="https://pcsx2.net/">pcsx2.net</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html>
Language:
Theme:
Enable Automatic Updates
<html><head/><body><p>PCSX2 requires a PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <strong>from an actual PS2 unit that you own</strong> (borrowing doesn't count).</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.</p><p>A guide for dumping your BIOS can be found at <a href="https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios">pcsx2.net</a>.</p></body></html>
BIOS Directory:
Browse...
Reset
Filename
Version
Open BIOS Folder...
Refresh List
<html><head/><body><p>PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.<br>These games should be dumped from discs you own. Guides for dumping discs can be found at <a href="https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn">pcsx2.net</a>.</p><p>Supported formats for dumps include:</p><p><ul><li>.bin/.iso (ISO Disc Images)</li><li>.mdf (Media Descriptor File)</li><li>.chd (Compressed Hunks of Data)</li><li>.cso (Compressed ISO)</li><li>.gz (Gzip Compressed ISO)</li></ul></p></p></body></html>
Search Directories (will be scanned for games)
Add...
Remove
Search Directory
Scan Recursively
<html><head/><body><p>By default, PCSX2 will map your keyboard to the virtual PS2 controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html>
Controller Port 1
Controller Mapped To:
Controller Type:
Default (Keyboard)
Automatic Mapping
Controller Port 2
<html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using PCSX2.</p></body></html>
&Back
&Next
&Cancel
Warning
A BIOS image has not been selected. PCSX2 <strong>will not</strong> be able to run games without a BIOS image.<br><br>Are you sure you wish to continue without selecting a BIOS image?
No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2's list will be empty.
Are you sure you want to continue?
&Finish
Cancel Setup
Are you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.
Open Directory...
Select Search Directory
Scan Recursively?
Would you like to scan the directory "%1" recursively?
Scanning recursively takes more time, but will identify files in subdirectories.
Default (None)
No devices available
Automatic Binding
No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
StackModel
Warning: short space limit. Abbreviate if needed.
ENTRY
Warning: short space limit. Abbreviate if needed.
LABEL
Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).
PC
Warning: short space limit. Abbreviate if needed.
INSTRUCTION
Warning: short space limit. Abbreviate if needed.
STACK POINTER
Warning: short space limit. Abbreviate if needed.
SIZE
ThreadModel
INVALID
Warning: short space limit. Abbreviate if needed.
ID
Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).
PC
Warning: short space limit. Abbreviate if needed.
ENTRY
Warning: short space limit. Abbreviate if needed.
PRIORITY
Warning: short space limit. Abbreviate if needed.
STATE
Warning: short space limit. Abbreviate if needed.
WAIT TYPE
Refers to a Thread State in the Debugger.
BAD
Refers to a Thread State in the Debugger.
RUN
Refers to a Thread State in the Debugger.
READY
Refers to a Thread State in the Debugger.
WAIT
Refers to a Thread State in the Debugger.
SUSPEND
Refers to a Thread State in the Debugger.
WAIT SUSPEND
Refers to a Thread State in the Debugger.
DORMANT
Refers to a Thread Wait State in the Debugger.
NONE
Refers to a Thread Wait State in the Debugger.
WAKEUP REQUEST
Refers to a Thread Wait State in the Debugger.
SEMAPHORE
Refers to a Thread Wait State in the Debugger.
SLEEP
Refers to a Thread Wait State in the Debugger.
DELAY
Refers to a Thread Wait State in the Debugger.
EVENTFLAG
Refers to a Thread Wait State in the Debugger.
MBOX
Refers to a Thread Wait State in the Debugger.
VPOOL
Refers to a Thread Wait State in the Debugger.
FIXPOOL
USB
Webcam (EyeToy)
Sony EyeToy
Konami Capture Eye
Device Name
Selects the device to capture images from.
HID Keyboard
Keyboard
HID Mouse
Pointer
Left Button
Right Button
Middle Button
Konami Keyboard
GunCon 2
D-Pad Up
D-Pad Down
D-Pad Left
D-Pad Right
Trigger
Shoot Offscreen
Calibration Shot
A
B
C
Select
Start
Relative Left
Relative Right
Relative Up
Relative Down
Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.
Cursor Scale
Scales the crosshair image set above.
%.0f%%
Cursor Color
Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)
Manual Screen Configuration
Forces the use of the screen parameters below, instead of automatic parameters if available.
X Scale (Sensitivity)
Scales the position to simulate CRT curvature.
%.2f%%
Y Scale (Sensitivity)
Center X
Sets the horizontal center position of the simulated screen.
%.0fpx
Center Y
Sets the vertical center position of the simulated screen.
Screen Width
Sets the width of the simulated screen.
%dpx
Screen Height
Sets the height of the simulated screen.
Logitech USB Headset
Input Device
Selects the device to read audio from.
Output Device
Selects the device to output audio to.
Input Latency
Specifies the latency to the host input device.
%dms
Output Latency
Specifies the latency to the host output device.
USB-Mic: Neither player 1 nor 2 is connected.
USB-Mic: Failed to start player {} audio stream.
Singstar
Player 1 Device
Selects the input for the first player.
Player 2 Device
Selects the input for the second player.
Logitech USB Mic
usb-msd: Could not open image file '{}'
Mass Storage Device
Modification time to USB mass storage image changed, reattaching.
Image Path
Sets the path to image which will back the virtual mass storage device.
Steering Left
Steering Right
Throttle
Brake
Cross
Square
Circle
Triangle
L1
R1
L2
R2
Force Feedback
Shift Up / R1
Shift Down / L1
L3
R3
Menu Up
Menu Down
X
Y
Off
Low
Medium
High
Steering Smoothing
Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.
%d%%
Steering Deadzone
Steering axis deadzone for pads or non self centering wheels.
Steering Damping
Applies power curve filter to steering axis values. Dampens small inputs.
Wheel Device
Driving Force
Driving Force Pro
Driving Force Pro (rev11.02)
GT Force
Rock Band Drum Kit
Blue
Green
Red
Yellow
Orange
Buzz Controller
Player 1 Red
Player 1 Blue
Player 1 Orange
Player 1 Green
Player 1 Yellow
Player 2 Red
Player 2 Blue
Player 2 Orange
Player 2 Green
Player 2 Yellow
Player 3 Red
Player 3 Blue
Player 3 Orange
Player 3 Green
Player 3 Yellow
Player 4 Red
Player 4 Blue
Player 4 Orange
Player 4 Green
Player 4 Yellow
KeyboardMania
C 1
C# 1
D 1
D# 1
E 1
F 1
F# 1
G 1
G# 1
A 1
A# 1
B 1
C 2
C# 2
D 2
D# 2
E 2
F 2
F# 2
G 2
G# 2
A 2
A# 2
B 2
Wheel Up
Wheel Down
Sega Seamic
Stick Left
Stick Right
Stick Up
Stick Down
Z
L
R
Failed to open '{}' for printing.
Printer saving to '{}'...
Printer
None
Not Connected
Default Input Device
Default Output Device
DJ Hero Turntable
Triangle / Euphoria
Crossfader Left
Crossfader Right
Left Turntable Clockwise
Left Turntable Counterclockwise
Right Turntable Clockwise
Right Turntable Counterclockwise
Left Turntable Green
Left Turntable Red
Left Turntable Blue
Right Turntable Green
Right Turntable Red
Right Turntable Blue
Apply a multiplier to the turntable
Effects Knob Left
Effects Knob Right
Turntable Multiplier
USBBindingWidget
Axes
Buttons
USBBindingWidget_DrivingForce
Hints
To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
Force Feedback
D-Pad
Down
Left
Up
Right
L1
L2
Brake
Steering Left
Steering Right
Select
Start
Face Buttons
Circle
Cross
Triangle
Square
R1
R2
Accelerator
USBBindingWidget_GTForce
Hints
To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.
Force Feedback
X
A
Brake
Steering Left
Steering Right
Left Paddle
Right Paddle
Y
B
Accelerator
USBBindingWidget_GunCon2
Buttons
A
C
Start
Select
B
D-Pad
Down
Left
Up
Right
Pointer Setup
<p>By default, GunCon2 will use the mouse pointer. To use the mouse, you <strong>do not</strong> need to configure any bindings apart from the trigger and buttons.</p>
<p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <strong>left unbound</strong>.</p>
Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.
Relative Aiming
Trigger
Shoot Offscreen
Calibration Shot
Calibration shot is required to pass the setup screen in some games.
USBDeviceWidget
Device Type
Bindings
Settings
Automatic Mapping
Clear Mapping
USB Port %1
No devices available
Clear Bindings
Are you sure you want to clear all bindings for this device? This action cannot be undone.
Automatic Binding
No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping.
VMManager
Failed to back up old save state {}.
Failed to save save state: {}.
PS2 BIOS ({})
Unknown Game
Error
PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory).
Please consult the FAQs and Guides for further instructions.
Resuming state
State saved to slot {}.
Failed to save save state to slot {}.
Loading state
Failed to load state (Memory card is busy)
There is no save state in slot {}.
Failed to load state from slot {} (Memory card is busy)
Loading state from slot {}...
Failed to save state (Memory card is busy)
Failed to save state to slot {} (Memory card is busy)
Saving state to slot {}...
Frame advancing
Disc removed.
Disc changed to '{}'.
Failed to open new disc image '{}'. Reverting to old image.
Error was: {}
Failed to switch back to old disc image. Removing disc.
Error was: {}
Cheats have been disabled due to achievements hardcore mode.
Fast CDVD is enabled, this may break games.
Cycle rate/skip is not at default, this may crash or make games run too slow.
Audio is using async mix, expect desynchronization in FMVs.
Upscale multiplier is below native, this will break rendering.
Mipmapping is not set to automatic. This may break rendering in some games.
Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.
Trilinear filtering is not set to automatic. This may break rendering in some games.
Blending is below basic, this may break effects in some games.
Hardware Download Mode is not set to Accurate, this may break rendering in some games.
EE FPU Round Mode is not set to default, this may break some games.
EE FPU Clamp Mode is not set to default, this may break some games.
VU0 Round Mode is not set to default, this may break some games.
VU1 Round Mode is not set to default, this may break some games.
VU Clamp Mode is not set to default, this may break some games.
Game Fixes are not enabled. Compatibility with some games may be affected.
Compatibility Patches are not enabled. Compatibility with some games may be affected.
Frame rate for NTSC is not default. This may break some games.
Frame rate for PAL is not default. This may break some games.
EE Recompiler is not enabled, this will significantly reduce performance.
VU0 Recompiler is not enabled, this will significantly reduce performance.
VU1 Recompiler is not enabled, this will significantly reduce performance.
IOP Recompiler is not enabled, this will significantly reduce performance.
EE Cache is enabled, this will significantly reduce performance.
EE Wait Loop Detection is not enabled, this may reduce performance.
INTC Spin Detection is not enabled, this may reduce performance.
Instant VU1 is disabled, this may reduce performance.
mVU Flag Hack is not enabled, this may reduce performance.
GPU Palette Conversion is enabled, this may reduce performance.
Texture Preloading is not Full, this may reduce performance.
Estimate texture region is enabled, this may reduce performance.