/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see .
*/
#include "common/Pcsx2Defs.h"
#include "common/SafeArray.inl"
#include "common/StringHelpers.h"
// Implement some very commonly used SafeArray types here
// (done here for lack of a better place)
template class SafeArray;
template class SafeArray;
template class SafeArray;
template class SafeAlignedArray;
template class SafeAlignedArray;
template class SafeAlignedArray;
// Sanity check: truncate strings if they exceed 512k in length. Anything like that
// is either a bug or really horrible code that needs to be stopped before it causes
// system deadlock.
static const int MaxFormattedStringLength = 0x80000;
#ifndef __linux__
static __ri void format_that_ascii_mess(CharBufferType& buffer, uint writepos, const char* fmt, va_list argptr)
#else
static void format_that_ascii_mess(CharBufferType& buffer, uint writepos, const char* fmt, va_list argptr)
#endif
{
va_list args;
while (true)
{
int size = buffer.GetLength();
va_copy(args, argptr);
int len = vsnprintf(buffer.GetPtr(writepos), size - writepos, fmt, args);
va_end(args);
// some implementations of vsnprintf() don't NUL terminate
// the string if there is not enough space for it so
// always do it manually
buffer[size - 1] = '\0';
if (size >= MaxFormattedStringLength)
break;
// vsnprintf() may return either -1 (traditional Unix behavior) or the
// total number of characters which would have been written if the
// buffer were large enough (newer standards such as Unix98)
if (len < 0)
len = size + (size / 4);
len += writepos;
if (len < size)
break;
buffer.Resize(len + 128);
};
// performing an assertion or log of a truncated string is unsafe, so let's not; even
// though it'd be kinda nice if we did.
}
// returns the length of the formatted string, in characters (wxChars).
#ifndef __linux__
static __ri uint format_that_unicode_mess(CharBufferType& buffer, uint writepos, const wxChar* fmt, va_list argptr)
#else
static uint format_that_unicode_mess(CharBufferType& buffer, uint writepos, const wxChar* fmt, va_list argptr)
#endif
{
va_list args;
while (true)
{
int size = buffer.GetLength() / sizeof(wxChar);
va_copy(args, argptr);
int len = wxVsnprintf((wxChar*)buffer.GetPtr(writepos * sizeof(wxChar)), size - writepos, fmt, args);
va_end(args);
// some implementations of vsnprintf() don't NUL terminate
// the string if there is not enough space for it so
// always do it manually
((wxChar*)buffer.GetPtr())[size - 1] = L'\0';
if (size >= MaxFormattedStringLength)
return size - 1;
// vsnprintf() may return either -1 (traditional Unix behavior) or the
// total number of characters which would have been written if the
// buffer were large enough (newer standards such as Unix98)
if (len < 0)
len = size + (size / 4);
len += writepos;
if (len < size)
return len;
buffer.Resize((len + 128) * sizeof(wxChar));
};
// performing an assertion or log of a truncated string is unsafe, so let's not; even
// though it'd be kinda nice if we did.
pxAssume(false);
return 0; // unreachable.
}
// --------------------------------------------------------------------------------------
// FastFormatUnicode (implementations)
// --------------------------------------------------------------------------------------
// [TODO] This class should actually be renamed to FastFormatNative or FastFormatString, and
// adopted to properly support 1-byte wxChar types (mostly requiring some changes to the
// WriteV functions). The current implementation is fine for wx2.8, which always defaults
// to wide-varieties of wxChar -- but wx3.0 will use UTF8 for linux distros, which will break
// this class nicely in its current state. --air
FastFormatUnicode::FastFormatUnicode()
: m_dest(2048)
{
Clear();
}
void FastFormatUnicode::Clear()
{
m_Length = 0;
((wxChar*)m_dest.GetPtr())[0] = 0;
}
FastFormatUnicode& FastFormatUnicode::WriteV(const char* fmt, va_list argptr)
{
wxString converted(fromUTF8(FastFormatAscii().WriteV(fmt, argptr)));
const uint inspos = m_Length;
const uint convLen = converted.Length();
m_dest.MakeRoomFor((inspos + convLen + 64) * sizeof(wxChar));
memcpy(&((wxChar*)m_dest.GetPtr())[inspos], converted.wc_str(), (convLen + 1) * sizeof(wxChar));
m_Length += convLen;
return *this;
}
FastFormatUnicode& FastFormatUnicode::WriteV(const wxChar* fmt, va_list argptr)
{
m_Length = format_that_unicode_mess(m_dest, m_Length, fmt, argptr);
return *this;
}
FastFormatUnicode& FastFormatUnicode::Write(const char* fmt, ...)
{
va_list list;
va_start(list, fmt);
WriteV(fmt, list);
va_end(list);
return *this;
}
FastFormatUnicode& FastFormatUnicode::Write(const wxChar* fmt, ...)
{
va_list list;
va_start(list, fmt);
WriteV(fmt, list);
va_end(list);
return *this;
}
FastFormatUnicode& FastFormatUnicode::Write(const wxString fmt, ...)
{
va_list list;
va_start(list, fmt);
WriteV(fmt.wx_str(), list);
va_end(list);
return *this;
}
bool FastFormatUnicode::IsEmpty() const
{
return ((wxChar&)m_dest[0]) == 0;
}
FastFormatUnicode& FastFormatUnicode::ToUpper()
{
wxChar* ch = (wxChar*)m_dest.GetPtr();
for (uint i = 0; i < m_Length; ++i, ++ch)
*ch = (wxChar)wxToupper(*ch);
return *this;
}
FastFormatUnicode& FastFormatUnicode::ToLower()
{
wxChar* ch = (wxChar*)m_dest.GetPtr();
for (uint i = 0; i < m_Length; ++i, ++ch)
*ch = (wxChar)wxTolower(*ch);
return *this;
}
FastFormatUnicode& FastFormatUnicode::operator+=(const char* psz)
{
Write(L"%s", WX_STR(fromUTF8(psz)));
return *this;
}
wxString& operator+=(wxString& str1, const FastFormatUnicode& str2)
{
str1.Append(str2.c_str(), str2.Length());
return str1;
}
wxString operator+(const wxString& str1, const FastFormatUnicode& str2)
{
wxString s = str1;
s += str2;
return s;
}
wxString operator+(const wxChar* str1, const FastFormatUnicode& str2)
{
wxString s = str1;
s += str2;
return s;
}
wxString operator+(const FastFormatUnicode& str1, const wxString& str2)
{
wxString s = str1;
s += str2;
return s;
}
wxString operator+(const FastFormatUnicode& str1, const wxChar* str2)
{
wxString s = str1;
s += str2;
return s;
}
// --------------------------------------------------------------------------------------
// FastFormatAscii (implementations)
// --------------------------------------------------------------------------------------
FastFormatAscii::FastFormatAscii()
: m_dest(2048)
{
Clear();
}
void FastFormatAscii::Clear()
{
m_dest.GetPtr()[0] = 0;
}
const wxString FastFormatAscii::GetString() const
{
return fromAscii(m_dest.GetPtr());
}
FastFormatAscii& FastFormatAscii::WriteV(const char* fmt, va_list argptr)
{
format_that_ascii_mess(m_dest, strlen(m_dest.GetPtr()), fmt, argptr);
return *this;
}
FastFormatAscii& FastFormatAscii::Write(const char* fmt, ...)
{
va_list list;
va_start(list, fmt);
WriteV(fmt, list);
va_end(list);
return *this;
}
bool FastFormatAscii::IsEmpty() const
{
return m_dest[0] == 0;
}