/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently #pragma once #include "config.h" #ifdef _WIN32 #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include #include #include #include #include #include #include #include #include #else #include #endif #include #ifdef __x86_64__ #define _M_AMD64 #endif // put these into vc9/common7/ide/usertype.dat to have them highlighted typedef unsigned char uint8; typedef signed char int8; typedef unsigned short uint16; typedef signed short int16; typedef unsigned int uint32; typedef signed int int32; typedef unsigned long long uint64; typedef signed long long int64; #ifdef _M_AMD64 typedef uint64 uptr; #else typedef uint32 uptr; #endif // xbyak compatibilities typedef int64 sint64; #define MIE_INTEGER_TYPE_DEFINED #define XBYAK_ENABLE_OMITTED_OPERAND // stdc #include #include #include #include #include #include #include #include #include #include #if __GNUC__ > 5 || (__GNUC__ == 5 && __GNUC_MINOR__ >= 4) #include #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Don't un-indent our ifdefs // clang-format off #ifdef _WIN32 // Note use GL/glcorearb.h on the future // Requirements: // * Update GSWndWGL::GetProcAddress to query 1.0 and 1.1 symbols // * define all ENABLE_GL_VERSION_1_* #include #include #include #include "Renderers/OpenGL/GLLoader.h" #define DIRECTORY_SEPARATOR '\\' #else // Note use GL/glcorearb.h on the future // Requirements: // * Drop GLX that still include gl.h... // EGL/OGL status on AMD GPU pro driver is unknown // * define all ENABLE_GL_VERSION_1_* #include #include #include "Renderers/OpenGL/GLLoader.h" #include // mkdir #define DIRECTORY_SEPARATOR '/' #endif #ifdef _MSC_VER #define EXPORT_C_(type) extern "C" type __stdcall #define EXPORT_C EXPORT_C_(void) #define ALIGN_STACK(n) alignas(n) int dummy__; #else #ifndef __fastcall #define __fastcall __attribute__((fastcall)) #endif #define EXPORT_C_(type) extern "C" __attribute__((stdcall, externally_visible, visibility("default"))) type #define EXPORT_C EXPORT_C_(void) #ifdef __GNUC__ #define __forceinline __inline__ __attribute__((always_inline,unused)) // #define __forceinline __inline__ __attribute__((__always_inline__, __gnu_inline__)) #define __assume(c) do { if (!(c)) __builtin_unreachable(); } while(0) // GCC removes the variable as dead code and generates some warnings. // Stack is automatically realigned due to SSE/AVX operations #define ALIGN_STACK(n) (void)0; #else // TODO Check clang behavior #define ALIGN_STACK(n) alignas(n) int dummy__; #endif #endif #define countof(a) (sizeof(a) / sizeof(a[0])) #ifndef RESTRICT #ifdef __INTEL_COMPILER #define RESTRICT restrict #elif defined(_MSC_VER) #define RESTRICT __restrict #elif defined(__GNUC__) #define RESTRICT __restrict__ #else #define RESTRICT #endif #endif #define ASSERT assert #ifdef _M_AMD64 // Yeah let use mips naming ;) #ifdef _WIN64 #define a0 rcx #define a1 rdx #define a2 r8 #define a3 r9 #define t0 rdi #define t1 rsi #else #define a0 rdi #define a1 rsi #define a2 rdx #define a3 rcx #define t0 r8 #define t1 r9 #endif #endif // sse #if defined(__GNUC__) // Convert gcc see define into GSdx (windows) define #if defined(__AVX2__) #if defined(__x86_64__) #define _M_SSE 0x500 // TODO #else #define _M_SSE 0x501 #endif #elif defined(__AVX__) #define _M_SSE 0x500 #elif defined(__SSE4_1__) #define _M_SSE 0x401 #endif #endif #if !defined(_M_SSE) && (!defined(_WIN32) || defined(_M_AMD64) || defined(_M_IX86_FP) && _M_IX86_FP >= 2) #define _M_SSE 0x401 #endif #include #include #ifndef _MM_DENORMALS_ARE_ZERO #define _MM_DENORMALS_ARE_ZERO 0x0040 #endif #define MXCSR (_MM_DENORMALS_ARE_ZERO | _MM_MASK_MASK | _MM_ROUND_NEAREST | _MM_FLUSH_ZERO_ON) #define _MM_TRANSPOSE4_SI128(row0, row1, row2, row3) \ { \ __m128 tmp0 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0x44); \ __m128 tmp2 = _mm_shuffle_ps(_mm_castsi128_ps(row0), _mm_castsi128_ps(row1), 0xEE); \ __m128 tmp1 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0x44); \ __m128 tmp3 = _mm_shuffle_ps(_mm_castsi128_ps(row2), _mm_castsi128_ps(row3), 0xEE); \ (row0) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0x88)); \ (row1) = _mm_castps_si128(_mm_shuffle_ps(tmp0, tmp1, 0xDD)); \ (row2) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0x88)); \ (row3) = _mm_castps_si128(_mm_shuffle_ps(tmp2, tmp3, 0xDD)); \ } #include #include #if _M_SSE >= 0x500 #include #endif #undef min #undef max #undef abs #if !defined(_MSC_VER) #if defined(__USE_ISOC11) && !defined(ASAN_WORKAROUND) // not supported yet on gcc 4.9 #define _aligned_malloc(size, a) aligned_alloc(a, size) #else extern void* _aligned_malloc(size_t size, size_t alignment); #endif static inline void _aligned_free(void* p) { free(p); } // http://svn.reactos.org/svn/reactos/trunk/reactos/include/crt/mingw32/intrin_x86.h?view=markup __forceinline int _BitScanForward(unsigned long* const Index, const unsigned long Mask) { #if defined(__GCC_ASM_FLAG_OUTPUTS__) && 0 // Need GCC6 to test the code validity int flag; __asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index), "=@ccz" (flag) : [Mask] "mr" (Mask)); return flag; #else __asm__("bsfl %k[Mask], %k[Index]" : [Index] "=r" (*Index) : [Mask] "mr" (Mask) : "cc"); return Mask ? 1 : 0; #endif } #ifdef __GNUC__ // gcc 4.8 define __rdtsc but unfortunately the compiler crash... // The redefine allow to skip the gcc __rdtsc version -- Gregory #define __rdtsc _lnx_rdtsc //__forceinline unsigned long long __rdtsc() __forceinline unsigned long long _lnx_rdtsc() { #if defined(__amd64__) || defined(__x86_64__) unsigned long long low, high; __asm__ __volatile__("rdtsc" : "=a"(low), "=d"(high)); return low | (high << 32); #else unsigned long long retval; __asm__ __volatile__("rdtsc" : "=A"(retval)); return retval; #endif } #endif #endif extern std::string format(const char* fmt, ...); extern void* vmalloc(size_t size, bool code); extern void vmfree(void* ptr, size_t size); extern void* fifo_alloc(size_t size, size_t repeat); extern void fifo_free(void* ptr, size_t size, size_t repeat); #ifdef ENABLE_VTUNE #include "jitprofiling.h" #ifdef _WIN32 #pragma comment(lib, "jitprofiling.lib") #endif #endif // Note: GL messages are present in common code, so in all renderers. #define GL_INSERT(type, code, sev, ...) \ do \ if (glDebugMessageInsert) glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, type, code, sev, -1, format(__VA_ARGS__).c_str()); \ while(0); #if defined(_DEBUG) # define GL_CACHE(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xFEAD, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #else # define GL_CACHE(...) (void)(0); #endif #if defined(ENABLE_TRACE_REG) && defined(_DEBUG) # define GL_REG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xB0B0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #else # define GL_REG(...) (void)(0); #endif #if defined(ENABLE_EXTRA_LOG) && defined(_DEBUG) # define GL_DBG(...) GL_INSERT(GL_DEBUG_TYPE_OTHER, 0xD0D0, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #else # define GL_DBG(...) (void)(0); #endif #if defined(ENABLE_OGL_DEBUG) struct GLAutoPop { ~GLAutoPop() { if (glPopDebugGroup) glPopDebugGroup(); } }; #define GL_PUSH_(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0); #define GL_PUSH(...) do if (glPushDebugGroup) glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0xBAD, -1, format(__VA_ARGS__).c_str()); while(0); GLAutoPop gl_auto_pop; #define GL_POP() do if (glPopDebugGroup) glPopDebugGroup(); while(0); #define GL_INS(...) GL_INSERT(GL_DEBUG_TYPE_ERROR, 0xDEAD, GL_DEBUG_SEVERITY_MEDIUM, __VA_ARGS__) #define GL_PERF(...) GL_INSERT(GL_DEBUG_TYPE_PERFORMANCE, 0xFEE1, GL_DEBUG_SEVERITY_NOTIFICATION, __VA_ARGS__) #else #define GL_PUSH_(...) (void)(0); #define GL_PUSH(...) (void)(0); #define GL_POP() (void)(0); #define GL_INS(...) (void)(0); #define GL_PERF(...) (void)(0); #endif // Helper path to dump texture extern const std::string root_sw; extern const std::string root_hw; #ifndef __has_attribute # define __has_attribute(x) 0 #endif #ifdef __cpp_constinit # define CONSTINIT constinit #elif __has_attribute(require_constant_initialization) # define CONSTINIT __attribute__((require_constant_initialization)) #else # define CONSTINIT #endif