// ========== // pgert@130627 // http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=240786#pid240786 // ========== ; ========== gametitle=Project Zero 3 - The Tormented * SLES-53825 * PAL-M5 * 23B754F4 comment=Project Zero 3 - The Tormented * SLES-53825 * PAL-M5 * 23B754F4 comment=Recommended HW-Hacks settings for GSdx with resoultion higher than Native: comment=TC Offset X: 395 comment=TC Offset Y: 790 comment=- Widescreen hack by ElHecht. patch=1,EE,203EB57C,extended,3F400000 // 3F800000 - X-axis of GamePlay ; ========== comment=- 16:9 Cinematics hacks by pgert (thanks to nemesis2000). patch=1,EE,203713A0,extended,43F00000 // 44200000 - width of Cinematics // 44200000h = 640f : 640 * 0,75 = 480 : 480f = 43F00000h patch=1,EE,203713A8,extended,42D40000 // 3F800000 - X-axis placement of Cinematics ; ========== // comment=- 16:10 support by pgert. // patch=1,EE,20370A10,extended,3F740000 // 3F800000 - GamePlay Zoom - 1-((1-0,90625)/2) // patch=1,EE,203EB580,extended,3F555555 // 3F800000 - Y-axis of GamePlay - 3F666666 won't do // comment=- 16:10 Cinematics hacks by pgert (thanks to nemesis2000). // patch=1,EE,203713A0,extended,44048000 // 44200000 - width of Cinematics // // 44200000h = 640f : 640 * 0,828125 = 530 : 530f = 44048000h // patch=1,EE,203713A8,extended,428688D7 // 3F800000 - X-axis placement of Cinematics // // 42400000h = 48f : 48 * 1,4014014 = 67,267267 : 67,267267f = 428688D7h // // 42400000h appears to be the reference point here. // // It's also the default value for address 203713B8h. ; ========== // Problem on both 16:9 & 16:10 because of the Cinematics hacks: // - The "Game Over" sign is displayed wrongly. ; ==========