/* * Copyright (C) 2007-2015 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "stdafx.h" struct GSSetting { int32_t value; std::string name; std::string note; template< typename T> explicit GSSetting(T value, const char* name, const char* note) : value(static_cast(value)), name(name), note(note) { } }; const char* dialog_message(int ID, bool* updateText = NULL); #ifndef _WIN32 enum { IDC_FILTER, IDC_HALF_SCREEN_TS, IDC_TRI_FILTER, IDC_SKIPDRAWHACK, IDC_SKIPDRAWHACKEDIT, IDC_SKIPDRAWOFFSET, IDC_SKIPDRAWOFFSETEDIT, IDC_OFFSETHACK, IDC_WILDHACK, IDC_ALIGN_SPRITE, IDC_ROUND_SPRITE, IDC_TCOFFSETX, IDC_TCOFFSETX2, IDC_TCOFFSETY, IDC_TCOFFSETY2, IDC_PALTEX, IDC_ACCURATE_BLEND_UNIT, IDC_ACCURATE_DATE, IDC_TC_DEPTH, IDC_CPU_FB_CONVERSION, IDC_CRC_LEVEL, IDC_AFCOMBO, IDC_AA1, IDC_SWTHREADS, IDC_SWTHREADS_EDIT, IDC_SHADEBOOST, IDC_SHADER_FX, IDC_FXAA, IDC_MIPMAP_SW, IDC_MIPMAP_HW, IDC_PRELOAD_GS, IDC_FAST_TC_INV, IDC_LARGE_FB, IDC_LINEAR_PRESENT, IDC_AUTO_FLUSH_HW, IDC_AUTO_FLUSH_SW, IDC_SAFE_FEATURES, IDC_MEMORY_WRAPPING, IDC_MERGE_PP_SPRITE, IDC_GEOMETRY_SHADER_OVERRIDE, IDC_IMAGE_LOAD_STORE, IDC_SPARSE_TEXTURE, IDC_OSD_LOG, IDC_OSD_MONITOR, IDC_OSD_MAX_LOG, IDC_OSD_MAX_LOG_EDIT, // Shader IDR_CONVERT_GLSL, IDR_FXAA_FX, IDR_INTERLACE_GLSL, IDR_MERGE_GLSL, IDR_SHADEBOOST_GLSL, IDR_COMMON_GLSL, IDR_TFX_VGS_GLSL, IDR_TFX_FS_GLSL, IDR_TFX_CL, // fonts IDR_FONT_ROBOTO, }; #endif