/* * Copyright (C) 2011-2013 Gregory hainaut * Copyright (C) 2007-2009 Gabest * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include "GLLoader.h" #include "GSdx.h" PFNGLACTIVETEXTUREPROC gl_ActiveTexture = NULL; PFNGLBLENDCOLORPROC gl_BlendColor = NULL; PFNGLATTACHSHADERPROC gl_AttachShader = NULL; PFNGLBINDBUFFERPROC gl_BindBuffer = NULL; PFNGLBINDBUFFERBASEPROC gl_BindBufferBase = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl_BindFragDataLocationIndexed = NULL; PFNGLBINDFRAMEBUFFERPROC gl_BindFramebuffer = NULL; PFNGLBINDSAMPLERPROC gl_BindSampler = NULL; PFNGLBINDVERTEXARRAYPROC gl_BindVertexArray = NULL; PFNGLBLENDEQUATIONSEPARATEPROC gl_BlendEquationSeparate = NULL; PFNGLBLENDFUNCSEPARATEPROC gl_BlendFuncSeparate = NULL; PFNGLBLITFRAMEBUFFERPROC gl_BlitFramebuffer = NULL; PFNGLBUFFERDATAPROC gl_BufferData = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC gl_CheckFramebufferStatus = NULL; PFNGLCLEARBUFFERFVPROC gl_ClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC gl_ClearBufferiv = NULL; PFNGLCOMPILESHADERPROC gl_CompileShader = NULL; PFNGLCOPYIMAGESUBDATANVPROC gl_CopyImageSubDataNV = NULL; PFNGLCREATEPROGRAMPROC gl_CreateProgram = NULL; PFNGLCREATESHADERPROC gl_CreateShader = NULL; PFNGLCREATESHADERPROGRAMVPROC gl_CreateShaderProgramv = NULL; PFNGLDELETEBUFFERSPROC gl_DeleteBuffers = NULL; PFNGLDELETEFRAMEBUFFERSPROC gl_DeleteFramebuffers = NULL; PFNGLDELETEPROGRAMPROC gl_DeleteProgram = NULL; PFNGLDELETESAMPLERSPROC gl_DeleteSamplers = NULL; PFNGLDELETESHADERPROC gl_DeleteShader = NULL; PFNGLDELETEVERTEXARRAYSPROC gl_DeleteVertexArrays = NULL; PFNGLDETACHSHADERPROC gl_DetachShader = NULL; PFNGLDRAWBUFFERSPROC gl_DrawBuffers = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC gl_DrawElementsBaseVertex = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC gl_EnableVertexAttribArray = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC gl_FramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC gl_FramebufferTexture2D = NULL; PFNGLGENBUFFERSPROC gl_GenBuffers = NULL; PFNGLGENFRAMEBUFFERSPROC gl_GenFramebuffers = NULL; PFNGLGENSAMPLERSPROC gl_GenSamplers = NULL; PFNGLGENVERTEXARRAYSPROC gl_GenVertexArrays = NULL; PFNGLGETBUFFERPARAMETERIVPROC gl_GetBufferParameteriv = NULL; PFNGLGETDEBUGMESSAGELOGARBPROC gl_GetDebugMessageLogARB = NULL; PFNGLGETFRAGDATAINDEXPROC gl_GetFragDataIndex = NULL; PFNGLGETFRAGDATALOCATIONPROC gl_GetFragDataLocation = NULL; PFNGLGETPROGRAMINFOLOGPROC gl_GetProgramInfoLog = NULL; PFNGLGETPROGRAMIVPROC gl_GetProgramiv = NULL; PFNGLGETSHADERIVPROC gl_GetShaderiv = NULL; PFNGLGETSTRINGIPROC gl_GetStringi = NULL; PFNGLISFRAMEBUFFERPROC gl_IsFramebuffer = NULL; PFNGLLINKPROGRAMPROC gl_LinkProgram = NULL; PFNGLMAPBUFFERPROC gl_MapBuffer = NULL; PFNGLMAPBUFFERRANGEPROC gl_MapBufferRange = NULL; PFNGLPROGRAMPARAMETERIPROC gl_ProgramParameteri = NULL; PFNGLSAMPLERPARAMETERFPROC gl_SamplerParameterf = NULL; PFNGLSAMPLERPARAMETERIPROC gl_SamplerParameteri = NULL; PFNGLSHADERSOURCEPROC gl_ShaderSource = NULL; PFNGLUNIFORM1IPROC gl_Uniform1i = NULL; PFNGLUNMAPBUFFERPROC gl_UnmapBuffer = NULL; PFNGLUSEPROGRAMSTAGESPROC gl_UseProgramStages = NULL; PFNGLVERTEXATTRIBIPOINTERPROC gl_VertexAttribIPointer = NULL; PFNGLVERTEXATTRIBPOINTERPROC gl_VertexAttribPointer = NULL; PFNGLTEXSTORAGE2DPROC gl_TexStorage2D = NULL; PFNGLBUFFERSUBDATAPROC gl_BufferSubData = NULL; // GL 4.1 PFNGLBINDPROGRAMPIPELINEPROC gl_BindProgramPipeline = NULL; PFNGLGENPROGRAMPIPELINESPROC gl_GenProgramPipelines = NULL; PFNGLDELETEPROGRAMPIPELINESPROC gl_DeleteProgramPipelines = NULL; PFNGLGETPROGRAMPIPELINEIVPROC gl_GetProgramPipelineiv = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC gl_ValidateProgramPipeline = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl_GetProgramPipelineInfoLog = NULL; // NO GL4.1 PFNGLUSEPROGRAMPROC gl_UseProgram = NULL; PFNGLGETSHADERINFOLOGPROC gl_GetShaderInfoLog = NULL; PFNGLPROGRAMUNIFORM1IPROC gl_ProgramUniform1i = NULL; // NO GL4.2 PFNGLGETUNIFORMBLOCKINDEXPROC gl_GetUniformBlockIndex = NULL; PFNGLUNIFORMBLOCKBINDINGPROC gl_UniformBlockBinding = NULL; PFNGLGETUNIFORMLOCATIONPROC gl_GetUniformLocation = NULL; namespace GLLoader { bool fglrx_buggy_driver = false; bool found_GL_ARB_separate_shader_objects = false; bool found_GL_ARB_shading_language_420pack = false; bool found_GL_ARB_texture_storage = false; bool found_geometry_shader = true; bool found_GL_NV_copy_image = false; bool found_GL_ARB_copy_image = false; bool found_only_gl30 = false; bool found_GL_ARB_gpu_shader5 = false; bool check_gl_version(uint32 major, uint32 minor) { const GLubyte* s = glGetString(GL_VERSION); if (s == NULL) return false; const char* vendor = (const char*)glGetString(GL_VENDOR); fprintf(stderr, "Supported Opengl version: %s on GPU: %s. Vendor: %s\n", s, glGetString(GL_RENDERER), vendor); // Name change but driver is still bad! if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices")) fglrx_buggy_driver = true; GLuint dot = 0; while (s[dot] != '\0' && s[dot] != '.') dot++; if (dot == 0) return false; GLuint major_gl = s[dot-1]-'0'; GLuint minor_gl = s[dot+1]-'0'; if ( (major_gl < 3) || ( major_gl == 3 && minor_gl < 2 ) ) { fprintf(stderr, "Geometry shaders are not supported. Required openGL3.2\n"); found_geometry_shader = false; } if (theApp.GetConfig("override_geometry_shader", -1) != -1) { found_geometry_shader = !!theApp.GetConfig("override_geometry_shader", -1); fprintf(stderr, "Override geometry shaders detection\n"); } if ( (major_gl == 3) && minor_gl < 3) { // Opensource driver spotted found_only_gl30 = true; } if ( (major_gl < major) || ( major_gl == major && minor_gl < minor ) ) { fprintf(stderr, "OPENGL %d.%d is not supported\n", major, minor); return false; } return true; } bool check_gl_supported_extension() { int max_ext = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &max_ext); fprintf(stderr, "DEBUG: check_gl_supported_extension\n"); if (gl_GetStringi && max_ext) { for (GLint i = 0; i < max_ext; i++) { string ext((const char*)gl_GetStringi(GL_EXTENSIONS, i)); if (ext.compare("GL_ARB_separate_shader_objects") == 0) { if (!fglrx_buggy_driver) found_GL_ARB_separate_shader_objects = true; else fprintf(stderr, "Buggy driver detected, GL_ARB_separate_shader_objects will be disabled\n"); } if (ext.compare("GL_ARB_shading_language_420pack") == 0) found_GL_ARB_shading_language_420pack = true; if (ext.compare("GL_ARB_texture_storage") == 0) found_GL_ARB_texture_storage = true; if (ext.compare("GL_NV_copy_image") == 0) found_GL_NV_copy_image = true; // Replace previous extensions (when driver will be updated) if (ext.compare("GL_ARB_copy_image") == 0) found_GL_ARB_copy_image = true; if (ext.compare("GL_ARB_gpu_shader5") == 0) found_GL_ARB_gpu_shader5 = true; } } if (!found_GL_ARB_separate_shader_objects) { fprintf(stderr, "INFO: GL_ARB_separate_shader_objects is not supported\n"); } if (!found_GL_ARB_shading_language_420pack) { fprintf(stderr, "INFO: GL_ARB_shading_language_420pack is not supported\n"); } if (!found_GL_ARB_texture_storage) { fprintf(stderr, "FATAL: GL_ARB_texture_storage is not supported\n"); return false; } if (!found_GL_ARB_gpu_shader5) { fprintf(stderr, "INFO: GL_ARB_gpu_shader5 is not supported\n"); } if (theApp.GetConfig("override_GL_ARB_shading_language_420pack", -1) != -1) { found_GL_ARB_shading_language_420pack = !!theApp.GetConfig("override_GL_ARB_shading_language_420pack", -1); fprintf(stderr, "Override GL_ARB_shading_language_420pack detection\n"); } if (theApp.GetConfig("override_GL_ARB_separate_shader_objects", -1) != -1) { found_GL_ARB_separate_shader_objects = !!theApp.GetConfig("override_GL_ARB_separate_shader_objects", -1); fprintf(stderr, "Override GL_ARB_separate_shader_objects detection\n"); } if (theApp.GetConfig("override_GL_ARB_copy_image", -1) != -1) { // Same extension so override both found_GL_ARB_copy_image = !!theApp.GetConfig("override_GL_ARB_copy_image", -1); found_GL_NV_copy_image = !!theApp.GetConfig("override_GL_ARB_copy_image", -1); fprintf(stderr, "Override GL_ARB_copy_image detection\n"); fprintf(stderr, "Override GL_NV_copy_image detection\n"); } return true; } }