/** * Automated SDL_Surface test. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ #include "SDL.h" #include "../SDL_at.h" #include "../common/common.h" /* * Pull in images for testcases. */ #include "../common/images.h" #define SCREEN_W 80 #define SCREEN_H 60 #define FACE_W img_face.width #define FACE_H img_face.height static SDL_Renderer *renderer; /* * Prototypes. */ static int render_compare( const char *msg, const SurfaceImage_t *s, int allowable_error ); static int render_isSupported( int code ); static int render_hasDrawColor (void); static int render_hasBlendModes (void); static int render_hasTexColor (void); static int render_hasTexAlpha (void); static int render_clearScreen (void); /* Testcases. */ static int render_testPrimitives (void); static int render_testPrimitivesBlend (void); static int render_testBlit (void); static int render_testBlitColour (void); static int render_testBlitAlpha (void); static int render_testBlitBlendMode( SDL_Texture * tface, int mode ); static int render_testBlitBlend (void); /** * @brief Compares screen pixels with image pixels. * * @param msg Message on failure. * @param s Image to compare against. * @return 0 on success. */ static int render_compare( const char *msg, const SurfaceImage_t *s, int allowable_error ) { int ret; SDL_Rect rect; Uint8 pix[4*80*60]; SDL_Surface *testsur; /* Read pixels. */ /* Explicitly specify the rect in case the window isn't expected size... */ rect.x = 0; rect.y = 0; rect.w = 80; rect.h = 60; ret = SDL_RenderReadPixels(renderer, &rect, FORMAT, pix, 80*4 ); if (SDL_ATassert( "SDL_RenderReadPixels", ret==0) ) return 1; /* Create surface. */ testsur = SDL_CreateRGBSurfaceFrom( pix, 80, 60, 32, 80*4, RMASK, GMASK, BMASK, AMASK); if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", testsur!=NULL )) return 1; /* Compare surface. */ ret = surface_compare( testsur, s, allowable_error ); if (SDL_ATassert( msg, ret==0 )) return 1; /* Clean up. */ SDL_FreeSurface( testsur ); return 0; } #if 0 static int dump_screen( int index ) { int ret; char name[1024]; Uint8 pix[4*80*60]; SDL_Surface *testsur; SDL_RendererInfo info; /* Read pixels. */ ret = SDL_RenderReadPixels(renderer, NULL, FORMAT, pix, 80*4 ); if (SDL_ATassert( "SDL_RenderReadPixels", ret==0) ) return 1; /* Create surface. */ testsur = SDL_CreateRGBSurfaceFrom( pix, 80, 60, 32, 80*4, RMASK, GMASK, BMASK, AMASK); if (SDL_ATassert( "SDL_CreateRGBSurfaceFrom", testsur!=NULL )) return 1; /* Dump surface. */ SDL_GetRendererInfo(renderer,&info); sprintf(name, "%s-%s-%d.bmp", SDL_GetCurrentVideoDriver(), info.name, index); SDL_SaveBMP(testsur, name); /* Clean up. */ SDL_FreeSurface( testsur ); return 0; } #endif /** * @brief Checks to see if functionality is supported. */ static int render_isSupported( int code ) { return (code == 0); } /** * @brief Test to see if we can vary the draw colour. */ static int render_hasDrawColor (void) { int ret, fail; Uint8 r, g, b, a; fail = 0; /* Set colour. */ ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100 ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a ); if (!render_isSupported(ret)) fail = 1; /* Restore natural. */ ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE ); if (!render_isSupported(ret)) fail = 1; /* Something failed, consider not available. */ if (fail) return 0; /* Not set properly, consider failed. */ else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) return 0; return 1; } /** * @brief Test to see if we can vary the blend mode. */ static int render_hasBlendModes (void) { int fail; int ret; SDL_BlendMode mode; fail = 0; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); if (!render_isSupported(ret)) fail = 1; ret = (mode != SDL_BLENDMODE_BLEND); if (!render_isSupported(ret)) fail = 1; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); if (!render_isSupported(ret)) fail = 1; ret = (mode != SDL_BLENDMODE_ADD); if (!render_isSupported(ret)) fail = 1; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); if (!render_isSupported(ret)) fail = 1; ret = (mode != SDL_BLENDMODE_MOD); if (!render_isSupported(ret)) fail = 1; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetRenderDrawBlendMode(renderer, &mode ); if (!render_isSupported(ret)) fail = 1; ret = (mode != SDL_BLENDMODE_NONE); if (!render_isSupported(ret)) fail = 1; return !fail; } /** * @brief Loads the test face. */ static SDL_Texture * render_loadTestFace (void) { SDL_Surface *face; SDL_Texture *tface; /* Create face surface. */ face = SDL_CreateRGBSurfaceFrom( (void*)img_face.pixel_data, img_face.width, img_face.height, 32, img_face.width*4, #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) 0xff000000, /* Red bit mask. */ 0x00ff0000, /* Green bit mask. */ 0x0000ff00, /* Blue bit mask. */ 0x000000ff /* Alpha bit mask. */ #else 0x000000ff, /* Red bit mask. */ 0x0000ff00, /* Green bit mask. */ 0x00ff0000, /* Blue bit mask. */ 0xff000000 /* Alpha bit mask. */ #endif ); if (face == NULL) return 0; tface = SDL_CreateTextureFromSurface(renderer, face); SDL_FreeSurface(face); return tface; } /** * @brief Test to see if can set texture colour mode. */ static int render_hasTexColor (void) { int fail; int ret; SDL_Texture *tface; Uint8 r, g, b; /* Get test face. */ tface = render_loadTestFace(); if (tface == 0) return 0; /* See if supported. */ fail = 0; ret = SDL_SetTextureColorMod( tface, 100, 100, 100 ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetTextureColorMod( tface, &r, &g, &b ); if (!render_isSupported(ret)) fail = 1; /* Clean up. */ SDL_DestroyTexture( tface ); if (fail) return 0; else if ((r != 100) || (g != 100) || (b != 100)) return 0; return 1; } /** * @brief Test to see if we can vary the alpha of the texture. */ static int render_hasTexAlpha (void) { int fail; int ret; SDL_Texture *tface; Uint8 a; /* Get test face. */ tface = render_loadTestFace(); if (tface == 0) return 0; /* See if supported. */ fail = 0; ret = SDL_SetTextureAlphaMod( tface, 100 ); if (!render_isSupported(ret)) fail = 1; ret = SDL_GetTextureAlphaMod( tface, &a ); if (!render_isSupported(ret)) fail = 1; /* Clean up. */ SDL_DestroyTexture( tface ); if (fail) return 0; else if (a != 100) return 0; return 1; } /** * @brief Clears the screen. * * @note We don't test for errors, but they shouldn't happen. */ static int render_clearScreen (void) { int ret; /* Set colour. */ ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE ); /* if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; */ /* Clear screen. */ ret = SDL_RenderFillRect(renderer, NULL ); /* if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; */ /* Set defaults. */ ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); /* if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; */ ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE ); /* if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; */ return 0; } /** * @brief Tests the SDL primitives for rendering. */ static int render_testPrimitives (void) { int ret; int x, y; SDL_Rect rect; /* Clear surface. */ if (render_clearScreen()) return -1; /* Need drawcolour or just skip test. */ if (!render_hasDrawColor()) return 0; /* Draw a rectangle. */ rect.x = 40; rect.y = 0; rect.w = 40; rect.h = 80; ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; ret = SDL_RenderFillRect(renderer, &rect ); if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; /* Draw a rectangle. */ rect.x = 10; rect.y = 10; rect.w = 60; rect.h = 40; ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; ret = SDL_RenderFillRect(renderer, &rect ); if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; /* Draw some points like so: * X.X.X.X.. * .X.X.X.X. * X.X.X.X.. */ for (y=0; y<3; y++) { x = y % 2; for (; x<80; x+=2) { ret = SDL_SetRenderDrawColor(renderer, x*y, x*y/2, x*y/3, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; ret = SDL_RenderDrawPoint(renderer, x, y ); if (SDL_ATassert( "SDL_RenderDrawPoint", ret == 0)) return -1; } } /* Draw some lines. */ ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; ret = SDL_RenderDrawLine(renderer, 0, 30, 80, 30 ); if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60 ); if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29 ); if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59 ); if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29 ); if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30 ); if (SDL_ATassert( "SDL_RenderDrawLine", ret == 0)) return -1; /* See if it's the same. */ if (render_compare( "Primitives output not the same.", &img_primitives, ALLOWABLE_ERROR_OPAQUE )) return -1; return 0; } /** * @brief Tests the SDL primitives with alpha for rendering. */ static int render_testPrimitivesBlend (void) { int ret; int i, j; SDL_Rect rect; /* Clear surface. */ if (render_clearScreen()) return -1; /* Need drawcolour and blendmode or just skip test. */ if (!render_hasDrawColor() || !render_hasBlendModes()) return 0; /* Create some rectangles for each blend mode. */ ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0 ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; ret = SDL_RenderFillRect(renderer, NULL ); if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; rect.x = 10; rect.y = 25; rect.w = 40; rect.h = 25; ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75 ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; ret = SDL_RenderFillRect(renderer, &rect ); if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; rect.x = 30; rect.y = 40; rect.w = 45; rect.h = 15; ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100 ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; ret = SDL_RenderFillRect(renderer, &rect ); if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; rect.x = 25; rect.y = 25; rect.w = 25; rect.h = 25; ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125 ); if (SDL_ATassert( "SDL_SetRenderDrawColor", ret == 0)) return -1; ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE ); if (SDL_ATassert( "SDL_SetRenderDrawBlendMode", ret == 0)) return -1; ret = SDL_RenderFillRect(renderer, &rect ); if (SDL_ATassert( "SDL_RenderFillRect", ret == 0)) return -1; /* Draw blended lines, lines for everyone. */ for (i=0; i=0)) goto err_cleanup; SDL_ATprintVerbose( 1, " %d Render Drivers\n", nr ); SDL_ATend(); for (j=0; j