/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "stdafx.h" #include #include "GSdx.h" #include "GSLinuxLogo.h" #include "GSSetting.h" GtkWidget* CreateRenderComboBox() { GtkWidget *render_combo_box; int renderer_box_position = 0; render_combo_box = gtk_combo_box_text_new (); for(auto s = theApp.m_gs_renderers.begin(); s != theApp.m_gs_renderers.end(); s++) { string label = s->name; if(!s->note.empty()) label += format(" (%s)", s->note.c_str()); // Add some tags to ease users selection switch (s->id) { // Supported opengl case 12: case 13: case 17: break; // (dev only) for any NULL stuff case 10: case 11: case 16: label += " (debug only)"; break; default: continue; } gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(render_combo_box), label.c_str()); } switch (theApp.GetConfig("renderer", 0)) { // Note the value are based on m_gs_renderers vector on GSdx.cpp case 10: renderer_box_position = 0; break; case 16: renderer_box_position = 1; break; case 11: renderer_box_position = 2; break; case 12: renderer_box_position = 3; break; case 13: renderer_box_position = 4; break; case 17: renderer_box_position = 5; break; // Fallback to openGL SW default: renderer_box_position = 4; break; } gtk_combo_box_set_active(GTK_COMBO_BOX(render_combo_box), renderer_box_position); return render_combo_box; } GtkWidget* CreateInterlaceComboBox() { GtkWidget *combo_box; combo_box = gtk_combo_box_text_new (); for(size_t i = 0; i < theApp.m_gs_interlace.size(); i++) { const GSSetting& s = theApp.m_gs_interlace[i]; string label = s.name; if(!s.note.empty()) label += format(" (%s)", s.note.c_str()); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), label.c_str()); } gtk_combo_box_set_active(GTK_COMBO_BOX(combo_box), theApp.GetConfig("interlace", 0)); return combo_box; } GtkWidget* CreateMsaaComboBox() { GtkWidget *combo_box; combo_box = gtk_combo_box_text_new (); // For now, let's just put in the same vaues that show up in the windows combo box. gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "Custom"); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "2x"); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "3x"); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "4x"); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "5x"); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "6x"); gtk_combo_box_set_active(GTK_COMBO_BOX(combo_box), theApp.GetConfig("upscale_multiplier", 2)-1); return combo_box; } GtkWidget* CreateFilterComboBox() { GtkWidget *combo_box; combo_box = gtk_combo_box_text_new (); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "Always Off"); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "Always On"); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo_box), "Normal"); gtk_combo_box_set_active(GTK_COMBO_BOX(combo_box), theApp.GetConfig("filter", 0)); return combo_box; } void set_hex_entry(GtkWidget *text_box, int hex_value) { gchar* data=(gchar *)g_malloc(sizeof(gchar)*40); sprintf(data,"%X", hex_value); gtk_entry_set_text(GTK_ENTRY(text_box),data); } int get_hex_entry(GtkWidget *text_box) { int hex_value = 0; const gchar *data = gtk_entry_get_text(GTK_ENTRY(text_box)); sscanf(data,"%X",&hex_value); return hex_value; } GtkWidget* CreateGlComboBox(const char* option) { GtkWidget* combo; combo = gtk_combo_box_text_new(); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo), "Auto"); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo), "Force-Disabled"); gtk_combo_box_text_append_text(GTK_COMBO_BOX_TEXT(combo), "Force-Enabled"); gtk_combo_box_set_active(GTK_COMBO_BOX(combo), theApp.GetConfig(option, -1) + 1); return combo; } bool RunLinuxDialog() { GtkWidget *dialog; GtkWidget *main_box, *central_box, *advance_box, *res_box, *hw_box, *sw_box, *shader_box; GtkWidget *native_box, *fsaa_box, *resxy_box, *renderer_box, *interlace_box, *threads_box, *filter_box; GtkWidget *hw_table, *shader_table, *res_frame, *hw_frame, *sw_frame, *shader_frame; GtkWidget *interlace_combo_box, *threads_spin; GtkWidget *interlace_label, *threads_label, *native_label, *fsaa_label, *rexy_label, *render_label, *filter_label; GtkWidget *fsaa_combo_box, *render_combo_box, *filter_combo_box; GtkWidget *shader, *shader_conf, *shader_label, *shader_conf_label; GtkWidget *shadeboost_check, *paltex_check, *fba_check, *aa_check, *native_res_check, *fxaa_check, *shaderfx_check, *spin_thread_check; GtkWidget *sb_contrast, *sb_brightness, *sb_saturation; GtkWidget *resx_spin, *resy_spin; GtkWidget *hack_table, *hack_skipdraw_label, *hack_box, *hack_frame; GtkWidget *hack_alpha_check, *hack_date_check, *hack_offset_check, *hack_skipdraw_spin, *hack_sprite_check, * hack_wild_check, *hack_enble_check, *hack_logz_check, *align_sprite_check, *stretch_hack_check; GtkWidget *hack_tco_label, *hack_tco_entry; GtkWidget *gl_box, *gl_frame, *gl_table; GtkWidget *notebook, *page_label[2]; int return_value; GdkPixbuf* logo_pixmap; GtkWidget *logo_image; /* Create the widgets */ dialog = gtk_dialog_new_with_buttons ( "GSdx Config", NULL, /* parent window*/ (GtkDialogFlags)(GTK_DIALOG_MODAL | GTK_DIALOG_DESTROY_WITH_PARENT), "OK", GTK_RESPONSE_ACCEPT, "Cancel", GTK_RESPONSE_REJECT, NULL); // The main area for the whole dialog box. main_box = gtk_vbox_new(false, 5); central_box = gtk_vbox_new(false, 5); advance_box = gtk_vbox_new(false, 5); // The Internal resolution frame and container. res_box = gtk_vbox_new(false, 5); res_frame = gtk_frame_new ("OpenGL Internal Resolution (can cause glitches)"); gtk_container_add(GTK_CONTAINER(res_frame), res_box); // The extra shader setting frame/container/table shader_box = gtk_vbox_new(false, 5); shader_frame = gtk_frame_new("Custom Shader Settings"); gtk_container_add(GTK_CONTAINER(shader_frame), shader_box); shader_table = gtk_table_new(8,2, false); gtk_container_add(GTK_CONTAINER(shader_box), shader_table); // The hardware mode frame, container, and table. hw_box = gtk_vbox_new(false, 5); hw_frame = gtk_frame_new ("Hardware Mode Settings"); gtk_container_add(GTK_CONTAINER(hw_frame), hw_box); hw_table = gtk_table_new(5,2, false); gtk_container_add(GTK_CONTAINER(hw_box), hw_table); // The software mode frame and container. (It doesn't have enough in it for a table.) sw_box = gtk_vbox_new(false, 5); sw_frame = gtk_frame_new ("Software Mode Settings"); gtk_container_add(GTK_CONTAINER(sw_frame), sw_box); // The hack frame and container. hack_box = gtk_hbox_new(false, 5); hack_frame = gtk_frame_new ("Hacks"); gtk_container_add(GTK_CONTAINER(hack_frame), hack_box); hack_table = gtk_table_new(3,3, false); gtk_container_add(GTK_CONTAINER(hack_box), hack_table); // Grab a logo, to make things look nice. logo_pixmap = gdk_pixbuf_from_pixdata(&gsdx_ogl_logo, false, NULL); logo_image = gtk_image_new_from_pixbuf(logo_pixmap); gtk_box_pack_start(GTK_BOX(main_box), logo_image, true, true, 0); // Create the renderer combo box and label, and stash them in a box. render_label = gtk_label_new ("Renderer:"); render_combo_box = CreateRenderComboBox(); renderer_box = gtk_hbox_new(false, 5); // Use gtk_box_pack_start instead of gtk_container_add so it lines up nicely. gtk_box_pack_start(GTK_BOX(renderer_box), render_label, false, false, 5); gtk_box_pack_start(GTK_BOX(renderer_box), render_combo_box, false, false, 5); // Create the interlace combo box and label, and stash them in a box. interlace_label = gtk_label_new ("Interlacing (F5):"); interlace_combo_box = CreateInterlaceComboBox(); interlace_box = gtk_hbox_new(false, 5); gtk_box_pack_start(GTK_BOX(interlace_box), interlace_label, false, false, 5); gtk_box_pack_start(GTK_BOX(interlace_box), interlace_combo_box, false, false, 5); // Create the filter combo box. filter_label = gtk_label_new ("Force Texture Filtering:"); filter_combo_box = CreateFilterComboBox(); filter_box = gtk_hbox_new(false, 5); gtk_box_pack_start(GTK_BOX(filter_box), filter_label, false, false, 5); gtk_box_pack_start(GTK_BOX(filter_box), filter_combo_box, false, false, 0); // Create the threading spin box and label, and stash them in a box. (Yes, we do a lot of that.) threads_label = gtk_label_new("Extra rendering threads:"); threads_spin = gtk_spin_button_new_with_range(0,100,1); gtk_spin_button_set_value(GTK_SPIN_BUTTON(threads_spin), theApp.GetConfig("extrathreads", 0)); threads_box = gtk_hbox_new(false, 0); gtk_box_pack_start(GTK_BOX(threads_box), threads_label, false, false, 5); gtk_box_pack_start(GTK_BOX(threads_box), threads_spin, false, false, 5); // A bit of funkiness for the resolution box. native_label = gtk_label_new("Original PS2 Resolution: "); native_res_check = gtk_check_button_new_with_label("Native"); native_box = gtk_hbox_new(false, 5); gtk_box_pack_start(GTK_BOX(native_box), native_label, false, false, 5); gtk_box_pack_start(GTK_BOX(native_box), native_res_check, false, false, 5); fsaa_label = gtk_label_new("Or Use Scaling:"); fsaa_combo_box = CreateMsaaComboBox(); fsaa_box = gtk_hbox_new(false, 5); gtk_box_pack_start(GTK_BOX(fsaa_box), fsaa_label, false, false, 5); gtk_box_pack_start(GTK_BOX(fsaa_box), fsaa_combo_box, false, false, 5); rexy_label = gtk_label_new("Custom Resolution:"); resx_spin = gtk_spin_button_new_with_range(256,8192,1); gtk_spin_button_set_value(GTK_SPIN_BUTTON(resx_spin), theApp.GetConfig("resx", 1024)); resy_spin = gtk_spin_button_new_with_range(256,8192,1); gtk_spin_button_set_value(GTK_SPIN_BUTTON(resy_spin), theApp.GetConfig("resy", 1024)); resxy_box = gtk_hbox_new(false, 5); gtk_box_pack_start(GTK_BOX(resxy_box), rexy_label, false, false, 5); gtk_box_pack_start(GTK_BOX(resxy_box), resx_spin, false, false, 5); gtk_box_pack_start(GTK_BOX(resxy_box), resy_spin, false, false, 5); // shader fx entry shader = gtk_file_chooser_button_new("Select an external shader", GTK_FILE_CHOOSER_ACTION_OPEN); shader_conf = gtk_file_chooser_button_new("Then select a config", GTK_FILE_CHOOSER_ACTION_OPEN); shader_label = gtk_label_new("External shader glsl"); shader_conf_label = gtk_label_new("External shader conf"); // Create our hack settings. hack_alpha_check = gtk_check_button_new_with_label("Alpha Hack"); hack_date_check = gtk_check_button_new_with_label("Date Hack"); hack_offset_check = gtk_check_button_new_with_label("Offset Hack"); hack_skipdraw_label = gtk_label_new("Skipdraw:"); hack_skipdraw_spin = gtk_spin_button_new_with_range(0,1000,1); hack_enble_check = gtk_check_button_new_with_label("Enable User Hacks"); hack_wild_check = gtk_check_button_new_with_label("Wild arm Hack"); hack_sprite_check = gtk_check_button_new_with_label("Sprite Hack"); hack_tco_label = gtk_label_new("Texture Offset: 0x"); hack_tco_entry = gtk_entry_new(); hack_logz_check = gtk_check_button_new_with_label("Log Depth Hack"); align_sprite_check = gtk_check_button_new_with_label("Anti vertical line hack"); stretch_hack_check = gtk_check_button_new_with_label("Improve 2D sprite scaling accuracy"); gtk_spin_button_set_value(GTK_SPIN_BUTTON(hack_skipdraw_spin), theApp.GetConfig("UserHacks_SkipDraw", 0)); set_hex_entry(hack_tco_entry, theApp.GetConfig("UserHacks_TCOffset", 0)); // Reuse windows helper string :) gtk_widget_set_tooltip_text(hack_alpha_check, dialog_message(IDC_ALPHAHACK)); gtk_widget_set_tooltip_text(hack_date_check, "Disable opengl barrier for performance with DATE operation"); gtk_widget_set_tooltip_text(hack_offset_check, dialog_message(IDC_TCOFFSETX)); gtk_widget_set_tooltip_text(hack_skipdraw_label, dialog_message(IDC_SKIPDRAWHACK)); gtk_widget_set_tooltip_text(hack_skipdraw_spin, dialog_message(IDC_SKIPDRAWHACK)); gtk_widget_set_tooltip_text(hack_enble_check, "Allow to use hack below"); gtk_widget_set_tooltip_text(hack_wild_check, dialog_message(IDC_WILDHACK)); gtk_widget_set_tooltip_text(hack_sprite_check, dialog_message(IDC_SPRITEHACK)); gtk_widget_set_tooltip_text(hack_tco_label, dialog_message(IDC_TCOFFSETX)); gtk_widget_set_tooltip_text(hack_tco_entry, dialog_message(IDC_TCOFFSETX)); gtk_widget_set_tooltip_text(hack_logz_check, "Use a logarithm depth instead of a linear depth"); gtk_widget_set_tooltip_text(align_sprite_check, dialog_message(IDC_ALIGN_SPRITE)); gtk_widget_set_tooltip_text(stretch_hack_check, dialog_message(IDC_STRETCH_SPRITE)); // Tables are strange. The numbers are for their position: left, right, top, bottom. int l = 0; gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_enble_check, 0, 1, l, l+1); l++; gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_alpha_check, 0, 1, l, l+1); gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_offset_check, 1, 2, l, l+1); l++; gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_sprite_check, 0, 1, l, l+1); gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_wild_check , 1, 2, l, l+1); l++; gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_logz_check, 0, 1, l, l+1); gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_date_check, 1, 2, l, l+1); l++; gtk_table_attach_defaults(GTK_TABLE(hack_table), stretch_hack_check, 0, 1, l, l+1); gtk_table_attach_defaults(GTK_TABLE(hack_table), align_sprite_check, 1, 2, l, l+1); l++; gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_skipdraw_label, 0, 1, l, l+1); gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_skipdraw_spin , 1, 2, l, l+1); l++; gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_tco_label, 0, 1, l, l+1); gtk_table_attach_defaults(GTK_TABLE(hack_table), hack_tco_entry, 1, 2, l, l+1); // Create our checkboxes. shadeboost_check = gtk_check_button_new_with_label("Shade boost"); paltex_check = gtk_check_button_new_with_label("Allow 8 bits textures"); fba_check = gtk_check_button_new_with_label("Alpha correction (FBA)"); aa_check = gtk_check_button_new_with_label("Edge anti-aliasing (AA1)"); spin_thread_check= gtk_check_button_new_with_label("Disable thread sleeping (6+ cores CPU)"); fxaa_check = gtk_check_button_new_with_label("Fxaa shader"); shaderfx_check = gtk_check_button_new_with_label("External shader"); // Set the checkboxes. gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(shadeboost_check), theApp.GetConfig("shadeboost", 1)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(paltex_check), theApp.GetConfig("paltex", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(fba_check), theApp.GetConfig("fba", 1)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(aa_check), theApp.GetConfig("aa1", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(spin_thread_check), theApp.GetConfig("spin_thread", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(fxaa_check), theApp.GetConfig("fxaa", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(shaderfx_check), theApp.GetConfig("shaderfx", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(native_res_check), theApp.GetConfig("nativeres", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(stretch_hack_check), theApp.GetConfig("UserHacks_round_sprite_offset", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(align_sprite_check), theApp.GetConfig("UserHacks_align_sprite_X", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_alpha_check), theApp.GetConfig("UserHacks_AlphaHack", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_offset_check), theApp.GetConfig("UserHacks_HalfPixelOffset", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_date_check), theApp.GetConfig("UserHacks_DateGL4", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_enble_check), theApp.GetConfig("UserHacks", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_wild_check), theApp.GetConfig("UserHacks_WildHack", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_sprite_check), theApp.GetConfig("UserHacks_SpriteHack", 0)); gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(hack_logz_check), theApp.GetConfig("logz", 1)); // Shadeboost scale #if GTK_MAJOR_VERSION < 3 sb_brightness = gtk_hscale_new_with_range(0, 200, 10); #else sb_brightness = gtk_scale_new_with_range(GTK_ORIENTATION_HORIZONTAL, 0, 200, 10); #endif GtkWidget* sb_brightness_label = gtk_label_new("Shade Boost Brightness"); gtk_scale_set_value_pos(GTK_SCALE(sb_brightness), GTK_POS_RIGHT); gtk_range_set_value(GTK_RANGE(sb_brightness), theApp.GetConfig("ShadeBoost_Brightness", 50)); #if GTK_MAJOR_VERSION < 3 sb_contrast = gtk_hscale_new_with_range(0, 200, 10); #else sb_contrast = gtk_scale_new_with_range(GTK_ORIENTATION_HORIZONTAL, 0, 200, 10); #endif GtkWidget* sb_contrast_label = gtk_label_new("Shade Boost Contrast"); gtk_scale_set_value_pos(GTK_SCALE(sb_contrast), GTK_POS_RIGHT); gtk_range_set_value(GTK_RANGE(sb_contrast), theApp.GetConfig("ShadeBoost_Contrast", 50)); #if GTK_MAJOR_VERSION < 3 sb_saturation = gtk_hscale_new_with_range(0, 200, 10); #else sb_saturation = gtk_scale_new_with_range(GTK_ORIENTATION_HORIZONTAL, 0, 200, 10); #endif GtkWidget* sb_saturation_label = gtk_label_new("Shade Boost Saturation"); gtk_scale_set_value_pos(GTK_SCALE(sb_saturation), GTK_POS_RIGHT); gtk_range_set_value(GTK_RANGE(sb_saturation), theApp.GetConfig("ShadeBoost_Saturation", 50)); // external shader entry gtk_file_chooser_set_filename(GTK_FILE_CHOOSER(shader), theApp.GetConfig("shaderfx_glsl", "dummy.glsl").c_str()); gtk_file_chooser_set_filename(GTK_FILE_CHOOSER(shader_conf), theApp.GetConfig("shaderfx_conf", "dummy.ini").c_str()); // Populate all those boxes we created earlier with widgets. gtk_container_add(GTK_CONTAINER(res_box), native_box); gtk_container_add(GTK_CONTAINER(res_box), fsaa_box); gtk_container_add(GTK_CONTAINER(res_box), resxy_box); gtk_container_add(GTK_CONTAINER(sw_box), threads_box); gtk_container_add(GTK_CONTAINER(sw_box), aa_check); gtk_container_add(GTK_CONTAINER(sw_box), spin_thread_check); // Tables are strange. The numbers are for their position: left, right, top, bottom. gtk_table_attach_defaults(GTK_TABLE(shader_table), fxaa_check, 0, 1, 0, 1); gtk_table_attach_defaults(GTK_TABLE(shader_table), shadeboost_check, 0, 1, 1, 2); gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_brightness_label, 0, 1, 2, 3); gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_brightness, 1, 2, 2, 3); gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_contrast_label, 0, 1, 3, 4); gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_contrast, 1, 2, 3, 4); gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_saturation_label, 0, 1, 4, 5); gtk_table_attach_defaults(GTK_TABLE(shader_table), sb_saturation, 1, 2, 4, 5); gtk_table_attach_defaults(GTK_TABLE(shader_table), shaderfx_check, 0, 1, 5, 6); gtk_table_attach_defaults(GTK_TABLE(shader_table), shader_label, 0, 1, 6, 7); gtk_table_attach_defaults(GTK_TABLE(shader_table), shader, 1, 2, 6, 7); gtk_table_attach_defaults(GTK_TABLE(shader_table), shader_conf_label, 0, 1, 7, 8); gtk_table_attach_defaults(GTK_TABLE(shader_table), shader_conf, 1, 2, 7, 8); // Tables are strange. The numbers are for their position: left, right, top, bottom. gtk_table_attach_defaults(GTK_TABLE(hw_table), filter_box, 0, 1, 0, 1); gtk_table_attach_defaults(GTK_TABLE(hw_table), paltex_check, 0, 1, 1, 2); gtk_table_attach_defaults(GTK_TABLE(hw_table), fba_check, 1, 2, 1, 2); // The GL advance options gl_box = gtk_vbox_new(false, 5); gl_frame = gtk_frame_new ("OpenGL Very Advanced Custom Settings"); gtk_container_add(GTK_CONTAINER(gl_frame), gl_box); gl_table = gtk_table_new(10, 2, false); gtk_container_add(GTK_CONTAINER(gl_box), gl_table); GtkWidget* gl_bs_label = gtk_label_new("Buffer Storage:"); GtkWidget* gl_bs_combo = CreateGlComboBox("override_GL_ARB_buffer_storage"); GtkWidget* gl_bt_label = gtk_label_new("Bindless Texture:"); GtkWidget* gl_bt_combo = CreateGlComboBox("override_GL_ARB_bindless_texture"); GtkWidget* gl_sso_label = gtk_label_new("Separate Shader:"); GtkWidget* gl_sso_combo = CreateGlComboBox("override_GL_ARB_separate_shader_objects"); GtkWidget* gl_ss_label = gtk_label_new("Shader Subroutine:"); GtkWidget* gl_ss_combo = CreateGlComboBox("override_GL_ARB_shader_subroutine"); GtkWidget* gl_gs_label = gtk_label_new("Geometry Shader:"); GtkWidget* gl_gs_combo = CreateGlComboBox("override_geometry_shader"); GtkWidget* gl_ils_label = gtk_label_new("Image Load Store:"); GtkWidget* gl_ils_combo = CreateGlComboBox("override_GL_ARB_shader_image_load_store"); GtkWidget* gl_cc_label = gtk_label_new("Clip Control (depth accuracy):"); GtkWidget* gl_cc_combo = CreateGlComboBox("override_GL_ARB_clip_control"); GtkWidget* gl_ct_label = gtk_label_new("Clear Texture:"); GtkWidget* gl_ct_combo = CreateGlComboBox("override_GL_ARB_clear_texture"); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_gs_label, 0, 1, 0, 1); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_gs_combo, 1, 2, 0, 1); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_bs_label, 0, 1, 1, 2); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_bs_combo, 1, 2, 1, 2); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_bt_label, 0, 1, 2, 3); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_bt_combo, 1, 2, 2, 3); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_sso_label, 0, 1, 3, 4); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_sso_combo, 1, 2, 3, 4); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ss_label, 0, 1, 4, 5); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ss_combo, 1, 2, 4, 5); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ils_label, 0, 1, 5, 6); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ils_combo, 1, 2, 5, 6); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_cc_label, 0, 1, 6, 7); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_cc_combo, 1, 2, 6, 7); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ct_label, 0, 1, 7, 8); gtk_table_attach_defaults(GTK_TABLE(gl_table), gl_ct_combo, 1, 2, 7, 8); // those one are properly detected so no need a gui #if 0 override_GL_ARB_copy_image = -1 override_GL_ARB_explicit_uniform_location = -1 override_GL_ARB_gpu_shader5 = -1 override_GL_ARB_shading_language_420pack = -1 #endif // Handle some nice tab notebook = gtk_notebook_new(); page_label[0] = gtk_label_new("Global Setting"); page_label[1] = gtk_label_new("Advance Setting"); gtk_notebook_append_page(GTK_NOTEBOOK(notebook), central_box, page_label[0]); gtk_notebook_append_page(GTK_NOTEBOOK(notebook), advance_box, page_label[1]); // Put everything in the big box. gtk_container_add(GTK_CONTAINER(main_box), renderer_box); gtk_container_add(GTK_CONTAINER(main_box), interlace_box); gtk_container_add(GTK_CONTAINER(main_box), notebook); gtk_container_add(GTK_CONTAINER(central_box), res_frame); gtk_container_add(GTK_CONTAINER(central_box), shader_frame); gtk_container_add(GTK_CONTAINER(central_box), hw_frame); gtk_container_add(GTK_CONTAINER(central_box), sw_frame); gtk_container_add(GTK_CONTAINER(advance_box), hack_frame); gtk_container_add(GTK_CONTAINER(advance_box), gl_frame); // Put the box in the dialog and show it to the world. gtk_container_add (GTK_CONTAINER(gtk_dialog_get_content_area(GTK_DIALOG(dialog))), main_box); gtk_widget_show_all (dialog); return_value = gtk_dialog_run (GTK_DIALOG (dialog)); if (return_value == GTK_RESPONSE_ACCEPT) { int mode_height = 0, mode_width = 0; mode_width = theApp.GetConfig("ModeWidth", 640); mode_height = theApp.GetConfig("ModeHeight", 480); theApp.SetConfig("ModeHeight", mode_height); theApp.SetConfig("ModeWidth", mode_width); // Get all the settings from the dialog box. if (gtk_combo_box_get_active(GTK_COMBO_BOX(render_combo_box)) != -1) { // Note the value are based on m_gs_renderers vector on GSdx.cpp switch (gtk_combo_box_get_active(GTK_COMBO_BOX(render_combo_box))) { case 0: theApp.SetConfig("renderer", 10); break; case 1: theApp.SetConfig("renderer", 16); break; case 2: theApp.SetConfig("renderer", 11); break; case 3: theApp.SetConfig("renderer", 12); break; case 4: theApp.SetConfig("renderer", 13); break; case 5: theApp.SetConfig("renderer", 17); break; // Fallback to SW opengl default: theApp.SetConfig("renderer", 13); break; } } if (gtk_combo_box_get_active(GTK_COMBO_BOX(interlace_combo_box)) != -1) theApp.SetConfig( "interlace", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(interlace_combo_box))); theApp.SetConfig("extrathreads", (int)gtk_spin_button_get_value(GTK_SPIN_BUTTON(threads_spin))); theApp.SetConfig("filter", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(filter_combo_box))); theApp.SetConfig("shadeboost", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(shadeboost_check))); theApp.SetConfig("paltex", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(paltex_check))); theApp.SetConfig("fba", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(fba_check))); theApp.SetConfig("aa1", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(aa_check))); theApp.SetConfig("spin_thread", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(spin_thread_check))); theApp.SetConfig("fxaa", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(fxaa_check))); theApp.SetConfig("shaderfx", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(shaderfx_check))); theApp.SetConfig("nativeres", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(native_res_check))); theApp.SetConfig("UserHacks_round_sprite_offset", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(stretch_hack_check))); theApp.SetConfig("UserHacks_align_sprite_X", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(align_sprite_check))); theApp.SetConfig("shaderfx_glsl", gtk_file_chooser_get_filename(GTK_FILE_CHOOSER(shader))); theApp.SetConfig("shaderfx_conf", gtk_file_chooser_get_filename(GTK_FILE_CHOOSER(shader_conf))); theApp.SetConfig("ShadeBoost_Saturation", (int)gtk_range_get_value(GTK_RANGE(sb_saturation))); theApp.SetConfig("ShadeBoost_Brightness", (int)gtk_range_get_value(GTK_RANGE(sb_brightness))); theApp.SetConfig("ShadeBoost_Contrast", (int)gtk_range_get_value(GTK_RANGE(sb_contrast))); theApp.SetConfig("upscale_multiplier", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(fsaa_combo_box))+1); theApp.SetConfig("resx", (int)gtk_spin_button_get_value(GTK_SPIN_BUTTON(resx_spin))); theApp.SetConfig("resy", (int)gtk_spin_button_get_value(GTK_SPIN_BUTTON(resy_spin))); theApp.SetConfig("UserHacks_SkipDraw", (int)gtk_spin_button_get_value(GTK_SPIN_BUTTON(hack_skipdraw_spin))); theApp.SetConfig("UserHacks_HalfPixelOffset", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_offset_check))); theApp.SetConfig("UserHacks_AlphaHack", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_alpha_check))); theApp.SetConfig("logz", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_logz_check))); theApp.SetConfig("UserHacks_DateGL4", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_date_check))); theApp.SetConfig("UserHacks_WildHack", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_wild_check))); theApp.SetConfig("UserHacks_SpriteHack", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_sprite_check))); theApp.SetConfig("UserHacks", (int)gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(hack_enble_check))); theApp.SetConfig("UserHacks_TCOffset", get_hex_entry(hack_tco_entry)); theApp.SetConfig("override_GL_ARB_clear_texture", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_ct_combo)) - 1); theApp.SetConfig("override_GL_ARB_bindless_texture", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_bt_combo)) - 1); theApp.SetConfig("override_GL_ARB_buffer_storage", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_bs_combo)) - 1); theApp.SetConfig("override_GL_ARB_separate_shader_objects", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_sso_combo)) - 1); theApp.SetConfig("override_GL_ARB_shader_subroutine", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_ss_combo)) - 1); theApp.SetConfig("override_geometry_shader", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_gs_combo)) - 1); theApp.SetConfig("override_GL_ARB_shader_image_load_store", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_ils_combo)) - 1); theApp.SetConfig("override_GL_ARB_clip_control", (int)gtk_combo_box_get_active(GTK_COMBO_BOX(gl_cc_combo)) - 1); // NOT supported yet theApp.SetConfig("msaa", 0); // Let's just be windowed for the moment. theApp.SetConfig("windowed", 1); gtk_widget_destroy (dialog); return true; } gtk_widget_destroy (dialog); return false; }