/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSDevice.h" #include "GSTexture7.h" class GSDevice7 : public GSDevice { public: typedef GSTexture7 Texture; private: CComPtr m_dd; CComPtr m_primary; CComPtr m_backbuffer; bool Create(int type, Texture& t, int w, int h, int format); void DoMerge(Texture* st, GSVector4* sr, GSVector4* dr, Texture& dt, bool slbg, bool mmod, GSVector4& c); void DoInterlace(Texture& st, Texture& dt, int shader, bool linear, float yoffset = 0); public: GSDevice7(); virtual ~GSDevice7(); bool Create(HWND hWnd, bool vsync); bool Reset(int w, int h, bool fs); bool IsLost() {return false;} void Present(const CRect& r); void BeginScene() {} void EndScene() {} void Draw(LPCTSTR str) {} bool CopyOffscreen(Texture& src, const GSVector4& sr, Texture& dst, int w, int h, int format = 0) {return false;} void ClearRenderTarget(Texture& t, const GSVector4& c) {} void ClearRenderTarget(Texture& t, DWORD c) {} void ClearDepth(Texture& t, float c) {} void ClearStencil(Texture& t, BYTE c) {} };