/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GSScanlineEnvironment.h" #include "xbyak/xbyak.h" #include "xbyak/xbyak_util.h" using namespace Xbyak; class GSSetupPrimCodeGenerator : public CodeGenerator { void operator = (const GSSetupPrimCodeGenerator&); static const GSVector4 m_shift[5]; util::Cpu m_cpu; GSScanlineEnvironment& m_env; GSScanlineSelector m_sel; struct {uint32 z:1, f:1, t:1, c:1;} m_en; void Generate(); void Depth(); void Texture(); void Color(); public: GSSetupPrimCodeGenerator(GSScanlineEnvironment& env, uint64 key, void* ptr, size_t maxsize); };