/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #include "StdAfx.h" #include "GSRenderer.h" GSRenderer::GSRenderer(uint8* base, bool mt, void (*irq)(), GSDevice* dev) : GSState(base, mt, irq) , m_dev(dev) , m_shader(0) { m_interlace = theApp.GetConfig("interlace", 0); m_aspectratio = theApp.GetConfig("aspectratio", 1); m_filter = theApp.GetConfig("filter", 1); m_vsync = !!theApp.GetConfig("vsync", 0); m_nativeres = !!theApp.GetConfig("nativeres", 0); m_aa1 = !!theApp.GetConfig("aa1", 0); m_blur = !!theApp.GetConfig("blur", 0); s_n = 0; s_dump = !!theApp.GetConfig("dump", 0); s_save = !!theApp.GetConfig("save", 0); s_savez = !!theApp.GetConfig("savez", 0); } GSRenderer::~GSRenderer() { delete m_dev; } bool GSRenderer::Create(const string& title) { if(!m_wnd.Create(title.c_str())) { return false; } ASSERT(m_dev); if(!m_dev->Create(&m_wnd, m_vsync)) { return false; } Reset(); return true; } bool GSRenderer::Merge(int field) { bool en[2]; GSVector4i fr[2]; GSVector4i dr[2]; int baseline = INT_MAX; for(int i = 0; i < 2; i++) { en[i] = IsEnabled(i); if(en[i]) { fr[i] = GetFrameRect(i); dr[i] = GetDisplayRect(i); baseline = min(dr[i].top, baseline); // printf("[%d]: %d %d %d %d, %d %d %d %d\n", i, fr[i], dr[i]); } } if(!en[0] && !en[1]) { return false; } // try to avoid fullscreen blur, could be nice on tv but on a monitor it's like double vision, hurts my eyes (persona 4, guitar hero) // // NOTE: probably the technique explained in graphtip.pdf (Antialiasing by Supersampling / 4. Reading Odd/Even Scan Lines Separately with the PCRTC then Blending) bool samesrc = en[0] && en[1] && m_regs->DISP[0].DISPFB.FBP == m_regs->DISP[1].DISPFB.FBP && m_regs->DISP[0].DISPFB.FBW == m_regs->DISP[1].DISPFB.FBW && m_regs->DISP[0].DISPFB.PSM == m_regs->DISP[1].DISPFB.PSM; bool blurdetected = false; if(samesrc && m_regs->PMODE.SLBG == 0 && m_regs->PMODE.MMOD == 1 && m_regs->PMODE.ALP == 0x80) { if(fr[0].eq(fr[1] + GSVector4i(0, -1, 0, 0)) && dr[0].eq(dr[1] + GSVector4i(0, 0, 0, 1)) || fr[1].eq(fr[0] + GSVector4i(0, -1, 0, 0)) && dr[1].eq(dr[0] + GSVector4i(0, 0, 0, 1))) { // persona 4: // // fr[0] = 0 0 640 448 // fr[1] = 0 1 640 448 // dr[0] = 159 50 779 498 // dr[1] = 159 50 779 497 // // second image shifted up by 1 pixel and blended over itself // // god of war: // // fr[0] = 0 1 512 448 // fr[1] = 0 0 512 448 // dr[0] = 127 50 639 497 // dr[1] = 127 50 639 498 // // same just the first image shifted int top = min(fr[0].top, fr[1].top); int bottom = max(dr[0].bottom, dr[1].bottom); fr[0].top = top; fr[1].top = top; dr[0].bottom = bottom; dr[1].bottom = bottom; blurdetected = true; } else if(dr[0].eq(dr[1]) && (fr[0].eq(fr[1] + GSVector4i(0, 1, 0, 1)) || fr[1].eq(fr[0] + GSVector4i(0, 1, 0, 1)))) { // dq5: // // fr[0] = 0 1 512 445 // fr[1] = 0 0 512 444 // dr[0] = 127 50 639 494 // dr[1] = 127 50 639 494 int top = min(fr[0].top, fr[1].top); int bottom = min(fr[0].bottom, fr[1].bottom); fr[0].top = fr[1].top = top; fr[0].bottom = fr[1].bottom = bottom; blurdetected = true; } } GSVector2i fs(0, 0); GSVector2i ds(0, 0); GSTexture* tex[2] = {NULL, NULL}; if(samesrc && fr[0].bottom == fr[1].bottom) { tex[0] = GetOutput(0); tex[1] = tex[0]; // saves one texture fetch } else { if(en[0]) tex[0] = GetOutput(0); if(en[1]) tex[1] = GetOutput(1); } GSVector4 src[2]; GSVector4 dst[2]; for(int i = 0; i < 2; i++) { if(!en[i] || !tex[i]) continue; GSVector4i r = fr[i]; // overscan hack if(dr[i].height() > 512) // hmm { int y = GetDeviceSize(i).y; if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD) y /= 2; r.bottom = r.top + y; } // if(m_blur && blurdetected && i == 1) { r += GSVector4i(0, 1).xyxy(); } GSVector4 scale = GSVector4(tex[i]->m_scale).xyxy(); src[i] = GSVector4(r) * scale / GSVector4(tex[i]->GetSize()).xyxy(); GSVector2 o(0, 0); if(dr[i].top - baseline >= 4) // 2? { o.y = tex[i]->m_scale.y * (dr[i].top - baseline); if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD) { o.y /= 2; } } dst[i] = GSVector4(o).xyxy() + scale * GSVector4(r.rsize()); fs.x = max(fs.x, (int)(dst[i].z + 0.5f)); fs.y = max(fs.y, (int)(dst[i].w + 0.5f)); } ds = fs; if(m_regs->SMODE2.INT && m_regs->SMODE2.FFMD) { ds.y *= 2; } bool slbg = m_regs->PMODE.SLBG; bool mmod = m_regs->PMODE.MMOD; if(tex[0] || tex[1]) { GSVector4 c = GSVector4((int)m_regs->BGCOLOR.R, (int)m_regs->BGCOLOR.G, (int)m_regs->BGCOLOR.B, (int)m_regs->PMODE.ALP) / 255; m_dev->Merge(tex, src, dst, fs, slbg, mmod, c); if(m_regs->SMODE2.INT && m_interlace > 0) { int field2 = 1 - ((m_interlace - 1) & 1); int mode = (m_interlace - 1) >> 1; m_dev->Interlace(ds, field ^ field2, mode, tex[1] ? tex[1]->m_scale.y : tex[0]->m_scale.y); } } return true; } void GSRenderer::VSync(int field) { GSPerfMonAutoTimer pmat(m_perfmon); m_perfmon.Put(GSPerfMon::Frame); Flush(); field = field ? 1 : 0; if(!Merge(field)) return; // osd if((m_perfmon.GetFrame() & 0x1f) == 0) { m_perfmon.Update(); double fps = 1000.0f / m_perfmon.Get(GSPerfMon::Frame); string s2 = m_regs->SMODE2.INT ? (string("Interlaced ") + (m_regs->SMODE2.FFMD ? "(frame)" : "(field)")) : "Progressive"; GSVector4i r = GetDisplayRect(); string s = format( "%I64d | %d x %d | %.2f fps (%d%%) | %s - %s | %s | %d/%d/%d | %d%% CPU | %.2f | %.2f", m_perfmon.GetFrame(), r.width(), r.height(), fps, (int)(100.0 * fps / GetFPS()), s2.c_str(), GSSettingsDlg::g_interlace[m_interlace].name, GSSettingsDlg::g_aspectratio[m_aspectratio].name, (int)m_perfmon.Get(GSPerfMon::Quad), (int)m_perfmon.Get(GSPerfMon::Prim), (int)m_perfmon.Get(GSPerfMon::Draw), m_perfmon.CPU(), m_perfmon.Get(GSPerfMon::Swizzle) / 1024, m_perfmon.Get(GSPerfMon::Unswizzle) / 1024 ); double fillrate = m_perfmon.Get(GSPerfMon::Fillrate); if(fillrate > 0) { s += format(" | %.2f mpps", fps * fillrate / (1024 * 1024)); } if(m_capture.IsCapturing()) { s += " | Recording..."; } m_wnd.SetWindowText(s.c_str()); } if(m_frameskip) { return; } // present if(m_dev->IsLost()) { ResetDevice(); } m_dev->Present(m_wnd.GetClientRect().fit(m_aspectratio), m_shader); // snapshot if(!m_snapshot.empty()) { if(!m_dump && (::GetAsyncKeyState(VK_SHIFT) & 0x8000)) { GSFreezeData fd; fd.size = 0; fd.data = NULL; Freeze(&fd, true); fd.data = new uint8[fd.size]; Freeze(&fd, false); m_dump.Open(m_snapshot, m_crc, fd, m_regs); delete [] fd.data; } if(GSTexture* t = m_dev->GetCurrent()) { t->Save(m_snapshot + ".bmp"); } m_snapshot.clear(); } else { if(m_dump) { m_dump.VSync(field, !(::GetAsyncKeyState(VK_CONTROL) & 0x8000), m_regs); } } // capture if(m_capture.IsCapturing()) { if(GSTexture* current = m_dev->GetCurrent()) { GSVector2i size = m_capture.GetSize(); if(GSTexture* offscreen = m_dev->CopyOffscreen(current, GSVector4(0, 0, 1, 1), size.x, size.y)) { GSTexture::GSMap m; if(offscreen->Map(m)) { m_capture.DeliverFrame(m.bits, m.pitch, m_dev->IsCurrentRGBA()); offscreen->Unmap(); } m_dev->Recycle(offscreen); } } } } bool GSRenderer::MakeSnapshot(const string& path) { if(m_snapshot.empty()) { time_t t = time(NULL); char buff[16]; if(strftime(buff, sizeof(buff), "%Y%m%d%H%M%S", localtime(&t))) { m_snapshot = format("%s_%s", path.c_str(), buff); } } return true; } void GSRenderer::KeyEvent(GSKeyEventData* e) { if(e->type == KEYPRESS) { // TODO: linux int step = (::GetAsyncKeyState(VK_SHIFT) & 0x8000) ? -1 : 1; switch(e->key) { case VK_F5: m_interlace = (m_interlace + 7 + step) % 7; return; case VK_F6: m_aspectratio = (m_aspectratio + 3 + step) % 3; return; case VK_F7: m_shader = (m_shader + 3 + step) % 3; return; case VK_F12: if(m_capture.IsCapturing()) m_capture.EndCapture(); else m_capture.BeginCapture(GetFPS()); return; case VK_DELETE: m_aa1 = !m_aa1; return; case VK_END: m_blur = !m_blur; return; } } }