/* * Copyright (C) 2007-2009 Gabest * http://www.gabest.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * http://www.gnu.org/copyleft/gpl.html * */ #pragma once #include "GS.h" #include "GSVector.h" #pragma pack(push, 1) __aligned(struct, 32) GSVertexHW9 { GSVector4 t; GSVector4 p; // t.z = union {struct {uint8 r, g, b, a;}; uint32 c0;}; // t.w = union {struct {uint8 ta0, ta1, res, f;}; uint32 c1;} GSVertexHW9& operator = (GSVertexHW9& v) {t = v.t; p = v.p; return *this;} float& _q() {return p.w;} uint8& _r() {return t.u8[8];} uint8& _g() {return t.u8[9];} uint8& _b() {return t.u8[10];} uint8& _a() {return t.u8[11];} uint32& _c0() {return t.u32[2];} uint32& _c1() {return t.u32[3];} }; __aligned(union, 32) GSVertexHW11 { struct { union { struct {float x, y;} t; GIFRegST ST; }; union { union {struct {uint8 r, g, b, a; float q;}; uint32 c0;}; GIFRegRGBAQ RGBAQ; }; union { struct {union {struct {uint16 x, y;}; uint32 xy;}; uint32 z;} p; GIFRegXYZ XYZ; }; union { struct {uint32 _pad; union {struct {uint8 ta0, ta1, res, f;}; uint32 c1;};}; GIFRegFOG FOG; }; }; GSVertexHW11& operator = (GSVertexHW11& v) { GSVector4i* RESTRICT src = (GSVector4i*)&v; GSVector4i* RESTRICT dst = (GSVector4i*)this; dst[0] = src[0]; dst[1] = src[1]; return *this; } float& _q() {return q;} uint8& _r() {return r;} uint8& _g() {return g;} uint8& _b() {return b;} uint8& _a() {return a;} uint32& _c0() {return c0;} uint32& _c1() {return c1;} }; #pragma pack(pop)