/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2022 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCSX2. * If not, see . */ #include "PrecompiledHeader.h" #include "DisplayWidget.h" #include "EmuThread.h" #include "QtHost.h" #include "pcsx2/GS/GSIntrin.h" // _BitScanForward #include #include #include #include #include #include #include #if !defined(_WIN32) && !defined(APPLE) #include #endif DisplayWidget::DisplayWidget(QWidget* parent) : QWidget(parent) { // We want a native window for both D3D and OpenGL. setAutoFillBackground(false); setAttribute(Qt::WA_NativeWindow, true); setAttribute(Qt::WA_NoSystemBackground, true); setAttribute(Qt::WA_PaintOnScreen, true); setFocusPolicy(Qt::StrongFocus); setMouseTracking(true); } DisplayWidget::~DisplayWidget() = default; qreal DisplayWidget::devicePixelRatioFromScreen() const { QScreen* screen_for_ratio; #if QT_VERSION < QT_VERSION_CHECK(5, 14, 0) screen_for_ratio = windowHandle()->screen(); #else screen_for_ratio = screen(); #endif if (!screen_for_ratio) screen_for_ratio = QGuiApplication::primaryScreen(); return screen_for_ratio ? screen_for_ratio->devicePixelRatio() : static_cast(1); } int DisplayWidget::scaledWindowWidth() const { return static_cast(std::ceil(static_cast(width()) * devicePixelRatioFromScreen())); } int DisplayWidget::scaledWindowHeight() const { return static_cast(std::ceil(static_cast(height()) * devicePixelRatioFromScreen())); } std::optional DisplayWidget::getWindowInfo() const { WindowInfo wi; // Windows and Apple are easy here since there's no display connection. #if defined(_WIN32) wi.type = WindowInfo::Type::Win32; wi.window_handle = reinterpret_cast(winId()); #elif defined(__APPLE__) wi.type = WindowInfo::Type::MacOS; wi.window_handle = reinterpret_cast(winId()); #else QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface(); const QString platform_name = QGuiApplication::platformName(); if (platform_name == QStringLiteral("xcb")) { wi.type = WindowInfo::Type::X11; wi.display_connection = pni->nativeResourceForWindow("display", windowHandle()); wi.window_handle = reinterpret_cast(winId()); } else if (platform_name == QStringLiteral("wayland")) { wi.type = WindowInfo::Type::Wayland; wi.display_connection = pni->nativeResourceForWindow("display", windowHandle()); wi.window_handle = pni->nativeResourceForWindow("surface", windowHandle()); } else { qCritical() << "Unknown PNI platform " << platform_name; return std::nullopt; } #endif wi.surface_width = scaledWindowWidth(); wi.surface_height = scaledWindowHeight(); wi.surface_scale = devicePixelRatioFromScreen(); return wi; } void DisplayWidget::setRelativeMode(bool enabled) { if (m_relative_mouse_enabled == enabled) return; if (enabled) { m_relative_mouse_start_position = QCursor::pos(); const QPoint center_pos = mapToGlobal(QPoint(width() / 2, height() / 2)); QCursor::setPos(center_pos); m_relative_mouse_last_position = center_pos; grabMouse(); } else { QCursor::setPos(m_relative_mouse_start_position); releaseMouse(); } m_relative_mouse_enabled = enabled; } QPaintEngine* DisplayWidget::paintEngine() const { return nullptr; } bool DisplayWidget::event(QEvent* event) { switch (event->type()) { case QEvent::KeyPress: case QEvent::KeyRelease: { const QKeyEvent* key_event = static_cast(event); if (!key_event->isAutoRepeat()) { emit windowKeyEvent(key_event->key(), static_cast(key_event->modifiers()), event->type() == QEvent::KeyPress); } return true; } case QEvent::MouseMove: { const QMouseEvent* mouse_event = static_cast(event); if (!m_relative_mouse_enabled) { const qreal dpr = devicePixelRatioFromScreen(); const QPoint mouse_pos = mouse_event->pos(); const int scaled_x = static_cast(static_cast(mouse_pos.x()) * dpr); const int scaled_y = static_cast(static_cast(mouse_pos.y()) * dpr); windowMouseMoveEvent(scaled_x, scaled_y); } else { const QPoint center_pos = mapToGlobal(QPoint((width() + 1) / 2, (height() + 1) / 2)); const QPoint mouse_pos = mapToGlobal(mouse_event->pos()); const int dx = mouse_pos.x() - center_pos.x(); const int dy = mouse_pos.y() - center_pos.y(); m_relative_mouse_last_position.setX(m_relative_mouse_last_position.x() + dx); m_relative_mouse_last_position.setY(m_relative_mouse_last_position.y() + dy); windowMouseMoveEvent(m_relative_mouse_last_position.x(), m_relative_mouse_last_position.y()); QCursor::setPos(center_pos); } return true; } case QEvent::MouseButtonPress: case QEvent::MouseButtonDblClick: case QEvent::MouseButtonRelease: { unsigned long button_index; if (_BitScanForward(&button_index, static_cast(static_cast(event)->button()))) emit windowMouseButtonEvent(static_cast(button_index + 1u), event->type() != QEvent::MouseButtonRelease); if (event->type() == QEvent::MouseButtonDblClick && static_cast(event)->button() == Qt::LeftButton && Host::GetBoolSettingValue("UI", "DoubleClickTogglesFullscreen", true)) { g_emu_thread->toggleFullscreen(); } return true; } case QEvent::Wheel: { const QWheelEvent* wheel_event = static_cast(event); emit windowMouseWheelEvent(wheel_event->angleDelta()); return true; } case QEvent::Resize: { QWidget::event(event); emit windowResizedEvent(scaledWindowWidth(), scaledWindowHeight(), devicePixelRatioFromScreen()); return true; } case QEvent::Close: { emit windowClosedEvent(); QWidget::event(event); return true; } case QEvent::WindowStateChange: { QWidget::event(event); if (static_cast(event)->oldState() & Qt::WindowMinimized) emit windowRestoredEvent(); return true; } case QEvent::FocusIn: { QWidget::event(event); emit windowFocusEvent(); return true; } case QEvent::ActivationChange: { QWidget::event(event); if (isActiveWindow()) emit windowFocusEvent(); return true; } default: return QWidget::event(event); } } DisplayContainer::DisplayContainer() : QStackedWidget(nullptr) { } DisplayContainer::~DisplayContainer() = default; bool DisplayContainer::IsNeeded(bool fullscreen, bool render_to_main) { #if defined(_WIN32) || defined(__APPLE__) return false; #else if (fullscreen || render_to_main) return false; // We only need this on Wayland because of client-side decorations... const QString platform_name = QGuiApplication::platformName(); return (platform_name == QStringLiteral("wayland")); #endif } void DisplayContainer::setDisplayWidget(DisplayWidget* widget) { pxAssert(!m_display_widget); m_display_widget = widget; addWidget(widget); } DisplayWidget* DisplayContainer::removeDisplayWidget() { DisplayWidget* widget = m_display_widget; pxAssert(widget); m_display_widget = nullptr; removeWidget(widget); return widget; } bool DisplayContainer::event(QEvent* event) { const bool res = QStackedWidget::event(event); if (!m_display_widget) return res; switch (event->type()) { case QEvent::Close: { emit m_display_widget->windowClosedEvent(); } break; case QEvent::WindowStateChange: { if (static_cast(event)->oldState() & Qt::WindowMinimized) emit m_display_widget->windowRestoredEvent(); } break; case QEvent::FocusIn: { emit m_display_widget->windowFocusEvent(); } break; case QEvent::ActivationChange: { if (isActiveWindow()) emit m_display_widget->windowFocusEvent(); } break; default: break; } return res; }